CFP Fall 2013 Plenary Ultimate Media, Andy Lippman, MIT Media Lab People are inherently social, active and expressive. Personal computers (desktops, laptops, phones and other mobile devices) have finally brought these human qualities to the world of narrative media. They are programmable and malleable. When you look at the world of media, it has finally changed – media has control over the platform it never had before. The platform that enables social creativity is therefore king. We are building a platform for exploring the limits of how we create, understand, and engage with media. Several years ago, if HBO developed content that didn’t play on the set top box, they couldn’t use it. Those days are over. You can now issue the content and the platform along with it. Content is king is only half right. Content is the ante, the platform is king. Thirty years ago, we were thinking that historically, the creative users of the medium were also the inventors or creators of the medium (e.g., painters made their own paint), but with the advent of electronic media, those roles were separated. You had engineers who designed the medium, and then the talent or the users of the media. At the Media Lab, we’ve tried to make these two people into one. We merge design, technology and the message so that one person – our students -- have expertise in all three areas. It’s the evolution of the platform that people in the world of media are overlooking. You go to Fox or the New York Times – there are a few highly creative, highly paid people that stand in front of the camera and others who are involved in the creation in the platform that goes along with it – a recipe for failure. Spending equal energy on the evolution of the platform as on the content is the key. In terms of how the future is likely to evolve and scale, you have to understand what scalability means. It’s not just inventing a radio system that is 1000x more capacious. That’s shooting at a point – it means you’re shooting to fit onto a new curve. The advent of the PC and the fact you can evolve the platform at the same rate as you evolve the content is a change of the curve. That’s the context for Ultimate Media. We believe that TV or visual media is probably going to be around for a while. Narrative entertainment in general has been around for 3000 years. Our program focuses on exploring the view of visual narrative entertainment in a world of plentitude – there’s a lot to watch on many different distribution systems. We are focused on how to explore all that content in a data-driven environment, i.e., not just what’s on, but understanding what the content is about and its relevance to you, the social environment into which they fit. As everybody understands, most of the stuff I consume in any area—cars, tv—is because somebody tells me to. I didn’t stumble into it. Another dimension is that media has never been consumed in isolation. We view media s a means of expression not consumption. We are never not expressing ourselves when we engage with media. We are always expressing ourselves, but the means of expression has been clunky especially re television. Today, we are oriented towards expressing ourselves even during the most lean-back, passive type of experience—through our interactions with fellow viewers or by engaging with our iPad or iPhone while watching a show. In the 1950s people watched soap operas while ironing on the phone with other households doing the same. It was klunky, now it’s fluid. But the notion that we are active and expressive in the course of watching and enjoying media was always there but now there are more opportunities new opps in the nature of what narrative means, how we use, absorb, do it and how we interact with other people. Two other things. Visual media in particular is important for the synchronous campfire that brings society together. A speaker from Al Jazeera talked about how the journalists weren’t in Egypt at the time of the uprising… Those are the founding principles. How does that play out? Don’t know yet… It’s only been 7 weeks. Here’s what they’ve worked on so far: Media Universe: A visual recommendation tool that provides a networked view of movies. Exploration (Crystal Ball): A search and discovery tool that negotiates the preferences of multiple viewers in the room Tele-correlator: Aligns news programs based on content, e.g., what each network is saying about Iran Re-casting: a video blogging app that functions as a “news DJ” tool Mike Bove: re 4K TVs – that much resolution over a large screen creates very different relationship between viewer and screen. We’re exploring what it means to have that many pixels. You can’t perceive the difference when watching a movie from the couch, but when you walk up to it, with today’s touch screens, you have a different sort of interaction that makes the remote control highly unsatisfying. It’s more than lean forward and lean back, it’s walk right up to it. It’s more like a white board – but what to do with all that pixel real estate? Audience: Advertising implications? Does anything in the charger prevent you from looking into this? Andy Lippman, MIT: We don’t know exactly what the relationship with marketing will be, but it’s central. Audience: In terms of what to do with the real estate, one could easily imagine the screen being divided up. Ana Serrano, CFC: Are you looking only at “flat” screens vs VR? What about things like the Oculus Rift? Mike Bove, MIT: People watch TV for 7 hours a day, would you wear an Oculus Rift for 7 hours a day? No one would do that. It’s all encompassing, attached to your head. It’s interesting for certain applications. We are interested in light field and 3D displays, telepresence… for rich interactions Tessa Sproule, CBC: re in-the-news-room, having 4 screens up to see what the other networks are doing has been going on for awhile but what’s starting to happen is another screen is popping up, displaying chartbeat, showing us where the traffic is moving and what’s going viral. And so we make editorial decisions based on that. Also, how do we use these tools to broaden our perspectives vs creating echo chambers? Henry Holtzman, MIT: That brings up another question: the push vs pull tension of television. Historically it has been push, and pulling was limited to changing between 5 channels. Internet is pull, moment by moment. Getting TV into the Internet era is the challenge. On some level people want a push, wash over experience, but there’s too much content for that. So some people’s pull activities are pushing content out to others. I see the challenge as striving for balance. How can people move across that spectrum through a common interface; sometimes you want to sit back, sometimes you want to explore, either through recommendations or through your own exploration. Here’s a thought I heard earlier: TV as it exists today makes sense if you’re the producer or channel owner. You’re looking down a pipe and you see all your customers. In the early days, this was pretty much the consumer’s perspective as well, although they were looking at a few pipes. But today, there’s too much diversity in media choices, they can’t make sense of what’s coming at them. It’s a completely fragmented experience. Ultimate Media is about asking what do we want out of the experience (the viewers) – how do we make sense of what’s available. How can we both push on that pipe not just pull on it. Andy Lippman, MIT: Note that the larger context for this is The Center for Civic Media program. They are concerned with larger global issues – what media covers, what it omits. So while we are concerned with being directed to a diversity of media sources (i.e., preventing the echo chamber), it turns out that within media, a lot of what is happening in the world is not reflected. Why do some stories get overlooked while others dominate, is part of the program. They are developing a program called The Newsroom of the Future. Sheau Ng, NBCU: Ultimate Media is about making TV about what the user wants whereas, as Henry pointed out, it was traditionally what the producer wanted. UM makes sense in a paradigm in which the machine becomes the broker, i.e., the media to a user, becomes something that has intelligence that understands the user so it can transform. Smart media. I don’t need the user to actively say I want news at this hour, comedy at this hour, etc. That’s a dumb user model. But just sitting there, understanding my facial expressions, etc. it will respond to user needs. This is taboo territory – cameras everywhere, data, etc. All that information will become input for the machine to become intelligent. Henry Holtzman, MIT: This sounds like the right architecture, on the other hand, it feels frightening in that I don’t want to turn the TV into more of a drug that it already is, making me numb. That machine has to achieve the right balance. Maybe I should be uncomfortable for awhile Bill Lehr, MIT: re the pipe analogy, as you start pushing the frontier of the devices you’re also pushing the frontiers of the network. You’re talking about pushing the envelope. Re network research – what should we be thinking about in terms of latency measurements for example, given what you’re trying to do in Ultimate Media.