C-TEL Small Grant Evaluation Rubric

advertisement
C-TEL Small Grant Evaluation Rubric
Criteria
Weak
(1)
Learner Centered/Active
Learning
Proposed activity (conference) is learner centered (see below)
and is grounded in active learning teaching strategies
Innovation
Proposed project seeks to implement a significant innovation in
pedagogical practice
Literature of T/L
Proposed project is grounded in current scholarly literature in
the area of Teaching and Learning
Pillars
Proposed activity (conference) directly addresses one of C-TEL
pillars (assessment, technology, high-impact practices, diversity,
pedagogy) and that connection is made by applicant
Professional Development
Applicant (s) have track record of teaching innovation and/or
active participation in pedagogical improvement opportunities at
Washburn or elsewhere
Proposed project is logical development for faculty member,
department, or unit and represents a planned approach
Assessment Plan
Proposed activity is clearly and directly linked to an assessment
plan which evaluates if changed teaching practice results in the
improvement of student learning.
Sharing Knowledge
Specific plan to share knowledge broadly with university
community explicitly articulated (must be more than sharing with
department or unit)
Reasonable Request
Need and/or rational (particularly for stipends) are clear
Overall
Proposed project has the potential to impact the quality of
teaching at Washburn University
Proposed project has the potential for sustainable change in
teaching practice
Budget
Budget is reasonable and adds up
Moderate
(2)
Strong
(3)
Can Not
Evaluate
Important Notes for Reviewers:
Learner-centered practice includes (but is not limited to) the following:







Use of a variety of teaching methods that emphasize the role of the teacher as facilitator of learning
rather than the giver of knowledge.
Use of activities that use content rather than lectures that present content
Incorporation of active and authentic learning activities that engage students in problem solving involving
real world challenges.
Delivering content in alternative ways outside of class so that classroom time can be used for interaction,
problem solving, and application of knowledge.
Creation of a learning environment which encourages students to make choices and take ownership of
their own learning.
Creation of learning opportunities for students that allow them to construct their own knowledge to
promote deep learning.
Use of activities that highlight social process (interaction, sharing, debating, group problem solving) as
part and parcel to the learning experience.
Download