Research Design. The second research question will be addressed through a combination of quantitative and qualitative research methods. A quantitative, quasi-experimental design will be used to determine the overall effectiveness of teaching CS concepts under three types of game conditions: (a) games alone, (b) games with fictional settings, and (c) games with stories. At each research site in Arizona and New Jersey, approximately 10 participants will be recruited for the pilot and 35-40 participants recruited for the final study. Participants will be randomly assigned to one of the three treatment groups. Each group will attend six sessions of game play, each lasting approximately 1- 1.5 hour, for a total of 6-8 hours of instruction and assessment. The sessions will be held over six weeks at the respective university campus or at afterschool sites in the local community. A trained facilitator will lead each session and a second team member will be responsible for data collection. All participants will complete an initial questionnaire to collect background information and a pretest, a measure of computational thinking that will developed specifically for the study (assessments are described in more detail below). At the study’s conclusion, all participants will complete a post-test of computational thinking and a summative survey of engagement in the sessions overall. The pre and post testing may be done at a separate time or integrated with the game play sessions (See Table 1 below). Table 1 Group A Game Only Preliminary Data Collection Game Play: Concept 1 Game Play: Concept 2 Game Play: Concept 3 Final Data Collection Background questionnaire Concept Application Concept Application Concept Application Post test of computational thinking Pretest of Computational thinking Engagement survey Engagement survey Engagement survey Game Play: Concept 1 Game Play: Concept 2 Game Play: Concept 3 Group B: Game + Fictional Setting Background questionnaire Pretest of Computational thinking Group C: Game + Story Background questionnaire Pretest of Computational thinking Concept Application Concept Application Concept Application Engagement survey Engagement survey Engagement survey Game Play: Concept 1 Game Play: Concept 2 Game Play: Concept 3 Concept Application Engagement survey Concept Application Engagement survey Concept Application Engagement survey Summative engagement survey Post test of computational thinking Summative engagement survey Post test of computational thinking Summative engagement survey Schedule with Major Project tasks & Dissemination Strategies Table 2 Term Fall 2014 Spring 2015 Project Goals Identify, elaborate and evaluate potential game concepts Design story and game prototypes Summer 2015 Develop final version of games, fictional settings, and stories Conduct pilot test to finalize research methods and create data collection tools Fall 2015 - Spring 2016 Conduct full testing as detailed in Section D Begin data analyses Summer 2016 Complete data analyses Prepare final report Prepare recommendations for integrating story and games, with revised story/context-embedded games Plan and conduct teacher workshop Dissemination Create website and initiate blog posts Publication #1: Issues and strategies associated with integrating story and educational games Potential paper submission to International Journal of GameBased Learning Weekly update of website and blog Publication #2: Designing CS games for girls Potential paper submission to International Journal of Gender in Science, Engineering, and Technology, Weekly update of website and blog Publication #3 - Pilot test results Potential paper submission to ACM ACM Technical Symposium On Computer Science Education Weekly update of website and blog Publication #4 - Final study findings Potential paper submission to Computers and Education Weekly update of website and blog Teacher Workshop materials available for distribution Game materials available for distribution NSF Grant Award NSF-AISL Grant# 1421806 was awarded to this proposal in August 2014. The team has been working on the project and is on target with the planned research. However , this work is very time consuming. NSF clearly states that it expects the university to grant the faculty responsible, with time to do this work, as part of their normal responsibilities. Teaching a full 12 credit hours every semester is not in keeping with this expectation by either NSF or this faculty person. The NSF grant specifically does not allow to pay for faculty time during the semester, but only for a Summer research stipend. The NSF Proposal and Award Policies and Procedures Guide (Chapter II, page 14). (a) Senior Project Personnel Salaries & Wages Policy “NSF regards research as one of the normal functions of faculty members at institutions of higher education. Compensation for time normally spent on research within the term of appointment is deemed to be included within the faculty member's regular organizational salary. As a general policy, NSF limits salary compensation for senior project personnel to no more than two months of their regular salary in any one year. This limit includes salary compensation received from all NSF-funded grants. This effort must be documented in accordance with the applicable cost principles. If anticipated, any compensation for such personnel in excess of two months must be disclosed in the proposal budget, justified in the budget justification, and must be specifically approved by NSF in the award.23 These same general principles apply to other types of non-academic organizations. NSF award funds may not be used to augment the total salary or salary rate of faculty members during the period covered by the term of faculty appointment or to reimburse faculty members for consulting or other time in addition to a regular full-time organizational salary covering the same general period of employment. Exceptions may be considered under certain NSF programs, e.g., science and engineering education programs for weekend and evening classes, or work at remote locations. If anticipated, any intent to provide salary compensation above the base salary must be disclosed in the proposal budget, justified in the budget justification, and must receive the prior written approval of the cognizant NSF Program Officer.”