Lucas Penrod Airika Mann Alyssa Schmidt ED446D – Gatimu May 11, 2012 An Analysis of the Road to Cultural Bias by Bill Bigelow Used by many teachers, the Oregon Trail Game is primarily geared towards teaching students about the Oregon Trail. The CD-ROM game gives students an opportunity to explore the Oregon Trail in a hands-on interactive way that is fun for the student. However, Bill Bigelow, in the chapter “On the Road to Culture Bias,” disagrees with some of the ways that the game makers portray the historical view of the Oregon Trail and explains how they fail to depict the true history behind it. The first problem that Bigelow seems to have with the game is the way students may not be able to critically assess what they are learning as they play along with the game. He thinks it is the responsibility of the teachers to make sure their students are able to critically assess the information to get the most out of the game. Bigelow states, “The CD-ROMs are programmed by people – people with particular culture biases – and children who play the computer games encounter the biases of the programmers.” (Bigelow 46) Bigelow seems to make the connection that culturally responsive teaching is essential to create or develop critical computer literacy skills within our students and classrooms. That being said Bigelow wrote this paper over ten years ago and since then students have become far more computer literate as a whole, therefore they are more able to critically asses the material. This paper is an analysis of Bigelow’s analysis of the Oregon Trail games. It will contain a brief summary of his paper, and go over the pedagogical inferences that can be derived from his work, as well as how the author explains the significant impact that might come from omitting culturally responsive content. Bill Bigelow starts his article with explaining how widely accepted the Oregon Trail game has become. It was even revered as the “best history simulation we’ve seen to date,” by an editor of Children’s Software Review Newsletter. While many people saw this game to do a great job depicting the history of the people who made this great journey, Bigelow saw the numerous historical omissions to lead students to perceive information that might not be historically accurate. The three main omissions he speaks of were the histories of the women, African Americans, and Native Americans that were affected by the wagon trains. Bill Bigelow believes that the women of the Oregon Trail were not even remotely accurately portrayed in the computer games. Not only were players forced to play as the patriarch of the family (presumably white) but the women of the game were merely along for the ride. Preserving the community, family and home were the real life duties of the women who made this 2,000 mile trek. Doing so under the stressful conditions that a nomadic life entails is not easy. Bigelow gives a great example of how even women’s accomplishments were over looked. The real life story of a woman who constructed an American flag out of scraps of cloth with the help of several other women in order to celebrate the fourth of July is a far cry from the hollering and gunshots the game portrays. The author also feels that African Americans were grossly misrepresented in the two games, or almost even simply omitted. In the game, Bigelow does say that there are some black silhouettes to interact with, but their stories are not historically accurate and seem benign compared to the real stories from blacks living in slave states. A specific example from the article was Bigelow had a conversation in the game with a African American woman. In this interchange, the woman said she was traveling with a family and their people, and it was her job to keep after the cows and watch the children. (Bigelow 48) This does not answer many questions about this person’s identity, was she a slave? Is the family she travels with white? Not much more information could be found out by diving further into conversation with her. Bigelow also states that the word slavery never appears in the game. (Bigelow 48) At the end of the game, if the player is to make it to the Oregon Country, they would be rewarded with a plot of land and in the future possibly establish a small business for supporting the family. This indicates that the player almost had to have been playing a white male, it would have been very unlikely that a black person would have been given any land or been allowed to start a business. (Bigelow 49) Finally, the fact that Oregon ‘Trailers’ were moving through thousands of miles of inhabited territory is another large historical omission of truth. The Native American peoples that were encountered along the way in the game were clearly not happy with the players moving across their land, but the group’s attitudes towards one another were not accurately portrayed. The people making the trek over hunted native game, destroyed the landscape with their wagons and oxen, and brought new illnesses and new violence to the native peoples. In the game these historical facts were simply omitted. There is much to be learned from how Bill Bigelow’s analysis of the game. It is apparent that when some people’s history is left out of instruction, a full view of history is not easily accessible to the students playing the game. According to Gloria Billings, culturally relevant teaching is teaching culturally relevant conceptions of self and others, conceptions of classroom and social relations, and conceptions of knowledge. (Billings 317) Culturally responsive teaching includes conception of self and others by recognizing each group. This can be done by using a resource of knowledge, know students and groups in program presented, how they interact, and be able to see from different perspectives. Culturally perspective teaching also includes conceptions of classroom social relation. Incorporating this can be done by fostering discussions about different social groups and their experiences by, role playing, having guest speakers, and reading personal stories as a class. Regarding the Oregon Trail game teachers can make it more of a group activity rather than an individual activity, by encouraging class and group discussions to analyze the material. Lastly, culturally responsive teaching includes conceptions of knowledge. For example, knowledge about the Oregon Trail is not limited to the Oregon Trail CD-ROM game, there are many things students can learn from different people’s perspectives that will encourage critical thinking and expand knowledge of a subject. Conceptions of knowledge will also critically examine the instruction and viewpoints or perspectives within the text. Although Bigelow did not distinctly use culturally relevant teaching to describe and analyze the game, he does agree that omitting certain cultures can be harmful to a student’s full understanding of the truths of a subject. Bill Bigelow says “We need to figure out ways to equip students to recognize and evaluate the deep moral and political messages imparted as they maneuver within various computer software programs.” (Bigelow 54) Instead of simply thinking only among computer games, ‘we’ need to figure out ways to accomplish this same thing across all instruction. Teachers need to teach their students the abilities to be able to critique any form of instruction and be aware of its political or cultural biases. Students should be taught to ask questions such as, what knowledge is highlighted and what knowledge is hidden? Also, who is giving the information and what biases might they have? For example the biases the programmers of the Oregon Trail games might have. Students should be provided with classroom activities that encourage culturally responsive ideals. Some questions that might accomplish this are which social groups are or are not identified within the material? Or, can we identify ideological orientation of a particular text? Using Gloria Billings culturally relevant teaching as a guide to analyze Bill Bigelow’s critique, helps give a new perspective on how even highly regarded instruction can be improved. The Oregon Trail games depict a single history, that of a white male making the trip to the Oregon Country. The omittance of women’s, African American’s, and Native American’s histories in the games, speaks volumes to the programmer’s cultural and political biases. When students are not equipped to thoroughly analyze instruction, they will not have a true and full understanding of a text. There are many things teachers can do to make sure students get a full understanding of the truths of history by being taught how to critically assess material. Thus, teachers need to equip students with the ability to evaluate and recognize the possibly hidden or omitted messages within instruction. References Bigelow, Bill (1997). On the Road to Cultural Bias. Rethinking Our Classrooms, 2, 45-56. Billings, G. L. (1992) Reading Between the Lings and Beyond the Pages: A Culturally Relevent Approach to Literacy Teaching. Theory Into Practice, 31 #4, 312-320.