Citation: Eglash, Ron and Banks, David. “Recursive Depth in Generative Spaces: Democratization in Three Dimensions of Technosocial Self-organization”. Information Society, forthcoming. Recursive Depth in Generative Spaces: Democratization in Three Dimensions of Technosocial Self-organization ABSTRACT Kelty’s “recursive public” is defined as a binary: whether or not ownership of intellectual property is legally in the public domain. We propose a broader continuum of recursive depth, which spans the range from shallow constrained generative spaces (e.g. photo memes) to the deeply open collaborations of “Critical Making” communities. Recursive depth is assessed by the capacity for transformation across three distinct continuums: public/proprietary, virtual/material, and high/low social power. Transformations across all three continuums is not always necessary for deep recursion (as Kelty and others note for many cases of Open Source), but we argue that paying attention to all three, and treating them as continuums rather than binaries, allows a better evaluation of the capacity for democratizing the technosocial landscape. Introduction A tired software developer, despite her long day at work, begins a volunteer session of coding for an Open Source1 project. A devoted Arduino2 enthusiast uploads an improved circuit for sensing soil moisture, hoping it will inspire others in their “digital gardening.” A Black classical music composer, concerned about the public’s misperceptions, begins a Wikipedia entry on classical musicians of African heritage. What do all three have in common? All three are examples of what we might call, using the terminology of Jonathan Zittrain, a “generative 1 We are using the term Open Source here, but recognize that Free Software is preferred by many advocates for legitimate reasons, as noted in the discussion of Ubuntu Linux below. 2Arduino is an Open Source microprocessor that has spawned a surprisingly large community of lay and professional users across the world. 1 space”: the network of digital devices and human ingenuity that allow freedom of innovation. But not all generative spaces are created equal. Facebook, for example, has strong restrictions limiting what users can exchange to a shallow “skin” of text and images. At the other end of the gradient, Kelty (2008) describes Open Source Software as an especially deep form of generative space: a “recursive public” in which the non-proprietary nature of its code contributes to increasing expansions of publicly shared innovations. Building on Kelty’s term, this essay will introduce the concept of “recursive depth”: a gradient that ranges from shallow exchanges that do not advance innovation, to deep recursion that can expand the users’ generative capacity. Although it is not a deterministic relationship, we aim to show that typically, deeper is better. Deeply recursive systems tend towards more democratic control of our technosocial environments; they tend to foster more socially just and materially sustainable ways of living. Kelty’s “recursive public” is defined strictly in terms of whether or not the ownership is legally in the public domain. We believe it is too narrow, in two respects. First, the either/or binary – either it is purely located in a recursive public or not—is insufficient for describing the variety of systems that lie on a continuum between deeply recursive systems that offer powerful generative possibilities, and shallow facades that only offer a thin veneer of user-generated content. Second, this broader construct—the continuum of “recursive depth”—will be more useful if it is conceived as a gradient whose variation from shallow to deep depends on other dimensions in addition to public ownership. The number of dimensions could be changed to suit the focus of analysis; for the purposes of this essay we add two additional dimensions, drawing on Ratto’s (2011) “Critical Making” framework. Ratto notes that there is something special about our experiences with open-ended technological construction: by providing the materials which encourage sufficiently powerful forms of “tinkering” or “messing about,” we open the potential for an evolving bandwidth of experience that allows profound exchanges between social, natural, and artificial worlds (Bamberger, 1998; Caporael, Panichkul, & D, 1993; Ito et al., 2010; Resnick, Bruckman, & 2 Martin, 1996). Our passing mention of Arduino above is no accident; the entire global DIY movement has been greatly empowered by Arduino: in part, to be sure, due to its Open Source status (as Kelty would predict), but also because it lends itself to sufficiently powerful forms of material tinkering. Second, the process by which “critical making” occurs matters as much as the outcomes or products. Ratto and others in the participatory design tradition (e.g. Schuler and Namioka 1993) are referring to specifically to workshops in which lay citizens apply the design experience to investigate social questions; Agre (1997), Harding (1991) and Sengers et al (2005) focus on experts incorporating critical perspectives; and still others combine these approaches (Bowen 2010); but we can expand that to refer to any design process advancing social justice aspects, including the role of participant diversity. This stands in contrast to Kelty’s position that the predominance of white males in Open Source development is irrelevant to defining a “recursive public”. We agree with Kelty, insofar as he is providing the definition of a recursive public, but that is precisely why we need a broader analysis in the case of recursive depth. Systems which are more inclusive with respect to social justice--whether that is in terms of Ratto’s emphasis on investigating social questions, or in terms of identity (as implied by our Black musician example above), or in terms of some other basis--are “deeper” in the sense we define it here. Thus our analysis examines recursive depth in three dimensions: transformations across a public/proprietary divide (as Kelty notes for Open Source Software); transformations across a virtual/material divide (as in our Arduino example above), and transformations across a social power divide (as in the Black musician example above). While we do not claim that this is an exhaustive list, we posit that an assessment of recursive depth along these three dimensions provides a useful analytic tool in understanding the potential of generative spaces to provide more democratic technosocial arrangements. The most deeply recursive systems--see for example the Public Laboratory for Open Technology and Science (Wylie, Jalbert, Dosemagen, 3 and Ratto 2014) discussed in this volume--will be those that offer transformations across all three dimensions. [figure 1 – Recursive depth in three dimensions] Recursive depth and the public/proprietary continuum Recursion can be generally defined as a circular flow of information. Kelty’s phrase “recursive public” was inspired specifically by recursive programming3 in computer science, but 3 In programing it is common to call a procedure to perform some operation. In recursive programming, a procedure calls itself. Examples of recursion outside of programming abound: the Quaker Oats cereal box 4 we can think of it in the more general sense using analogies such as “self-sustaining community,” “positive feedback loop” or any other way of thinking about a system that generates its own conditions for flourishing. Kelty begins with the following: “A recursive public is a public that is vitally concerned with the material and practical maintenance and modification of the technical, legal, practical, and conceptual means of its own existence as a public; it is a collective independent of other forms of constituted power and is capable of speaking to existing forms of power through the production of actually existing alternatives. Free Software is one instance of this concept, both as it has emerged in the recent past and as it undergoes transformation and differentiation in the near future” (P. 3, italics in original.) Lets see how this works in one specific “cascade” of development. In 1983, Richard Stallman announced his GNU operating system project, eventually creating the General Public License (GPL) for the purpose of providing legal protection that would keep it and its variants in the public domain. In early 2000, Guido van Rossum took a new language his team had developed, Python, and after “long wrestling discussions with Richard Stallman”4 placed it under the “The Python Software Foundation License,” which added flexibility to open source status restrictions under GPL: it allowed proprietary products to result from modified versions of the open source code. At Lawrence Journal-World in 2003, developer Adrian Holovaty and intern Simon Willison decided to use Python to create a new web application server called Django, and eventually convinced their employers that both the corporation and the public would benefit by releasing it as open source. In 2010 the Information for Community Oriented Municipal picturing a breakfast table on which we see the Quaker Oats cereal box; DNA as a “self-replicating” molecule, and so on. 4 See http://python-history.blogspot.com/2009/01/personal-history-part-2-cnri-and-beyond.html. 5 Services (ICOMMS) group at University of Cape Town in South Africa collaborated with a variety of rural groups to envision low-cost technology for water monitoring. Based on these results they combined Django with their own (Open Source) cell phone app to create the Water Quality Management System for serving low-income communities (Champanis & Rivett, 2012). What makes this Open Source developmental sequence different from some other historical sequence of innovations? Doesn’t every creative act, including those with proprietary intellectual property, make use of a chain of prior developments? There are three important characteristics we can illuminate that distinguish recursive depth from other cascades of invention. Deep layers versus shallow chains Consider a trivial chain of innovations such as an Internet “meme”; for example one in which users provide many different captions for the same photo, such as the popular “Hilary Clinton on her cell phone” image. It is true that such a photo meme sequence might spawn other sequences, innovations or activities, but taken by itself, we have only the same single photo of Hillary Clinton in which the caption has been modified and re-modified hundreds of times (see Figure 2). It may be open in the sense that users contribute, but there is little sense of depth. In other words, depth is not a function of the number of links in an innovation chain. Rather, depth is built in layers, each with the potential for generating capacity for innovation. Even in the case of performative Internet memes, such as “planking” (wherein someone lies face down in strange and unique locations and shares photographic evidence of the act on the Internet), new capacity for self-expression is not being created; the creativity necessary for planking in a new or unique place does little (except up the ante) to enable others 6 to creatively express themselves (Banks 2011). Stallman’s original GNU project has had little direct use because it was overshadowed by Linus Torvalds’ release of Linux, but Torvald’s contribution was originally just the operating system “kernel;” there was actually far more GNU code in the Linux system than code created by Torvald.5 The layers of recursive depth allow for mutations that evolve. A shallow chain such as photo memes might “go viral”, but it's an evolutionary dead-end. Even shallower than photo memes are services that may provide entertainment and give the option of sharing a creation within the confines of the system, but they do not give the user any access to changing the components of system itself. Zynga’s FarmVille is a good example. FarmVille invites users to build a farm and share it with fellow users in a social network. Users can make countless permutations of cows, corn, and fences but users cannot upload new objects or images, create links, or in any way inject their own creativity other than re-organizing the pre-made components. It is important to recognize that FarmVille is recursively shallow for this reason, and not simply because it is proprietary. In contrast, Google’s App Inventor can produce similarly simplistic games, but allows users to build and share a wide variety of things and functionalities, and even sell them commercially if they so desire. A sociotechnical system can have recursive depth in the sense we are using here, but still produce proprietary products. Finally, we note that sociotechnical systems with increased recursive depth are not always and automatically powerful change agents. Something that has significant recursive depth can be used for trivial purposes (e.g. an Arduino watering house plants), while something that does not go beyond a shallow chain can play a significant role in changing the world [see for example Maureen Dowd’s (2012) feminist analysis of a Hillary Clinton photo meme]. But we do mean to suggest that there is a general tendency: the deeper the recursion, the greater the opportunities for significant social change. 5 See http://www.gnu.org/gnu/linux-and-gnu.html. 7 Deep but also broad What is perhaps most striking about Open Source is its ability to build “upon itself” into a semi-autonomous alternative arrangement; one with a synthesis of legal, technical and social attributes that can flourish even when interacting with more dominant competing forms. This relationship, between the burgeoning alternative and the surrounding status quo, is so fundamental to radical change that even a Marxist like David Harvey can agree with an anarchist (David Graber) when he says, “Temporary bubbles of autonomy must gradually turn into permanent, free communities. However, in order to do so, those communities cannot exist in total isolation; neither can they have a purely confrontational relation with everyone around them. They have to have some way to engage with larger, economic, social or political systems that surround them. This is the trickiest question because it has proved extremely difficult for those organized on radically democratic lines to so integrate themselves in any meaningful way in larger structures without having to make endless compromises in their founding principles.” (quoting Graeber, 2009; Harvey, 2012, p. 126) It is no short or uncertain leap to apply this to, for example, Ubuntu Linux. On Ubuntu’s “about us” page is a quote from the Free Software Foundation’s “What is Free Software” document. It states, ▪ The freedom to run the program, for any purpose (freedom 0). ▪ The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this. ▪ The freedom to redistribute copies so you can help your neighbor (freedom 2). 8 ▪ The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this. (“What is free software?,” 2012) As Ubuntu competes with proprietary operating systems like OS X and Windows, they must find ways to offer access to less-than-open software offered by Facebook, Apple, and others. As an open source project, it must strive to keep its code open. But as a company (and, as one could argue, social movement) interested in growing its “install base,” it must find ways to give users access to popular services that run counter to their stated philosophy. This tension, between visionary beliefs and pragmatic action, adds a kind of “breadth” aspect of “recursive depth.” The deeper the recursion in any given example (as we will demonstrate), the greater the potential for generative activity that reaches outside the confines of the original system. Failure to provide that breadth produces an isolated silo which might be admirable in its purity, but ineffective in offering a platform for broader technosocial change. Depth and transformations across a continuum The third characteristic is the relation of this recursive depth to potential transformations across a divide. Without these transformations, the divide can perpetuate social inequity, nonsustainable relations with the environment, or other undesirable configurations. Enabling these transformations will also enable the self-generative activity that sustains them. Advocates for open source, for example, are concerned with the public/proprietary divide: if ownership of a technology or resource is strictly proprietary, but the need it fulfills is public, the divide can prevent its self-generative use as “public that is vitally concerned with the... means of its own existence as a public.” Here we support the contention that this is a critical divide to be 9 concerned with, but add the caveat that it is not the only divide. As we move across the gradient from restrictive divisions to free transformations we increase the potential for recursive depth. Maintaining the material and practical means of a group of like-minded people is a prominent theme in classic as well as contemporary social theory. Marx, for example, was concerned not just with the struggle of the working class, but their tendency, as workers, to maintain the very material conditions that classified them as such. For Marx, capitalism is a recursive anti-public; a self-reinforcing condition in which workers endlessly labor to generate value they do not own, and thus reproduce the conditions which keep them ensnared. But the Marxist credo, “seizing the means of production” offers too narrow a conception of how to reverse this process. Authoritarian regimes like the USSR showed how it is possible to have workers laboring under miserable conditions in “the people’s factory.” Open Source advocates, on the other hand, have a more complex relation to capitalism: recall that van Rossum’s licensing innovation was to both keep Python as open source, but allow innovators the option to develop new modifications or extensions of Python as proprietary forms. Had the proprietary option been lacking, the developers at Lawrence Journal-World could not have justified working on Django--but it was this same flexibility that helped them convince their employers to release it as Open Source, and thus make it available to ICOMMS’s lowincome community technology. Such dynamics suggest a more expansive vision for the relations of production, rights and civil life than the Marxist framework; one that is more reminiscent of the anarchist tradition. The earliest town planning literature, written by the anarchist Ebenezer Howard, was an attempt to organize the built environment in such a way that it fostered economic and social relationships that reflected radically democratic politics. Howard saw himself as an inventor, not a planner; his “Garden City” vision was meant to balance individual freedom with the sort of social organization necessary for a just allocation of resources. Not merely the “thin democracy” of voting for representatives, but a “strong democracy” (Barber, 1984) in which citizens--not 10 unelected power brokers such as corporate CEOs--could control the basic conditions of their lifeways. As Giovanni Sartori (1987) notes, a strong democracy would consider not only the “input side” of democratic decision-making, but also the “the output side”: a society without protection against minority discrimination, deprivation in economic and educational opportunity, vast health disparities and other symptoms of social failure cannot be considered a successful democracy. The challenge of this deeper sense of what it means to “democratize” such basic features of life without state ownership is at the heart of many anti-authoritarian social movements. If this seems like too great a burden to place on the single issue of the public/proprietary continuum, then you correctly understand our argument. Recursive depth is accessed by its ability to facilitate transformations across three important continua. The open source movement has identified the public/proprietary continuum as one that is critical. In the next section we will introduce two that are equally important: the virtual/material continuum, and the social power continuum. Our claim is not that these three continua (public/proprietary, virtual/material, and social power) are exhaustive; but we do maintain that together they make up a powerful whole, and that their distinctions provide a strong basis for analysis. Recursive depth and the virtual/material continuum Returning briefly to the original example--the open source water quality cell phone app for use by low-income rural communities--the three continua would appear as follows. As Open Source code, it facilitates transfers across the public/proprietary continuum, motivating the large community of contributors and allowing free access to the required technologies. As a response to issues in rural African communities, it facilitates transfers across a social continuum, bringing resources such as enhanced monitoring capabilities to underserved groups. But it is the third continuum, in which water quality information is brought “online,” that allows the first two to come together. 11 In one sense, the third continuum is simply about facilitating transfers across the material/virtual divide. At the shallow side, we can think of the virtual and material as strictly divided; at the other end, devices such as GPS, motion sensors, environmental sensors, augmented reality overlays, haptic interfaces, servomechanisms, appliance control modules, and smart materials fuse bits and atoms together. But this sense that the virtual and material are strictly divided is problematic to begin with. It tends to lead to what Jurgenson (2012) describes as “digital dualism.” Using the term “augmented reality” (originally introduced to describe virtual overlays of physical environments), Jurgenson describes the difference in perspective by comparing two popular science fiction films: “…digital dualists conceptualize the Web similar to the film The Matrix (1999) where the on and offline are separate spaces. Alternatively, the augmented reality perspective holds that our reality is the blurring of the on and offline, perhaps best exemplified in film by Cronenberg’s body-horror film Videodrome (1983) that illustrates the implosion of technology, media and the material body.” (Jurgenson 2012, p.85). Jurgenson’s argument that the virtual and material are (to paraphrase Derrida) “always already” fused certainly avoids digital dualism, but it does so at the expense of losing the ability to describe what is special about innovations that deepen the generative capabilities such as citizen sensing and Arduino microcontrollers. Incorporating Jugenson’s critique into our model, we can then posit that at the shallow end, virtual/material relations are over-determined or “fixed” in highly restrictive ways. Facebook is indeed “material” in many aspects—for example its $700 million dollar server farm has to be located next to a hydroelectric dam for cooling—but such material-virtual relationships are not available for user transformations. Arduino, at the 12 other end of the continuum, is remarkable precisely because it offers such profound flexibility for how its users configure its relations of atoms and bits. Movements along this continuum between rigidly fixed virtual-material relations, and those that are open to user transformations are not always at the will or to the benefit of all involved. In the recent Occupy movement, for example, civil libertarians emphasized the advantages of transparency and documenting action, while those more oriented towards subversive political actions and/or the privacy of historically oppressed groups are less inclined to have their actions recorded (D. Anderson, 2011; Jurgenson, 2011). Recursion is essentially a feedback loop from the self, back to the self: helping artists take charge of their own creations, giving medical patients more information about their treatment, giving workers control over their labor conditions, communities more say about their environment, and so forth. The nature of democratization--and hence recursive depth--is inherently one of dealing with conflicting agendas, perspectives and motivations. As we noted previously, FarmVille is shallow because of the nearly complete lack of generative capacity; photo memes are slightly deeper because users can apply their creativity to the caption. Allowing users the ability to generate and share their own photos opens up new “bandwidth” to user creativity. Hence the significance of “planking”--the practice of posting a photo of someone (usually the poster) lying stiff like a plank. The profusion of creative variations on this simple theme has been impressive: planking across the back of two camels, atop a police car, inside a supermarket freezer, and so on. But there is little building of depth; the creative acts may be competitive but generally remain separated. In contrast, Chris Anderson (2011) notes that some user communities have built innovative depth through YouTube exchanges: skateboarders, for example, learning new tricks, techniques and challenges--which in turn have offered new social opportunities; e.g. alternative forms of masculinity (Yochim, 2009). Greater recursive depth across the virtual/material continuum is not necessarily a matter of “media bandwidth”: consider, for example, RepRap, an Open Source project for home-built 13 3D printers. Most of the sharing is lower bandwidth than YouTube--essentially just text files with many lines of CAD code. But it has impressive generative depth across the continuum between fixed and transformable virtual/material relations: the machines can render physical versions of virtual designs ranging from fly swatters to desk handles, and (most recursively) is even capable of creating most of its own parts. Another advantage to thinking about this dimension as a continuum from inflexible divisions to reconfigurable transformations is that it helps us look deeper into the deceptively simple contrast of online and offline. The first use of "online" was in 1926, where it was introduced to describe something that was "situated on the route of a railway line" or "in use on a railway line" (Oxford English Dictionary 2013). We still tend to think about the online/offline distinction as this type of rigid dichotomy, but the reason it is a continuum rather than a dichotomy should be obvious to anyone in the case of the Internet: most users are well aware that a slow or spotty connection only leaves you “partly online,” unable to access media or services requiring large bandwidth. In many of the developing nations of the world, “security concerns” make PayPal and other financial services unavailable, even for fast connections (Burrell, 2012). Making virtual/material relations available in more flexible, fluid ways can offer a profound generative depth. Consider the Champaign-Urbana Community Wireless Newtork (CUWiN). Founded in 2000 with a small group of local volunteers, CUWiN has gained a global following that combines researchers and community activists. The generative layers characteristic of recursive depth are prominent: the organization has built “several next-generation communication networks that allow people to share bandwidth, publish media, and disseminate information by creating mesh, ad-hoc wireless networks throughout a geographical area using off-the-shelf wireless hardware” (Meinrath, 2005, p. 228). Exhibiting breadth as well as this generative depth, CUWiN has now morphed into the Commotion Wireless Project; a “platform 14 that integrates users’ existing cell phones, Wi-Fi enabled computers, and other wireless-capable devices to create community- and metro scale, peer-to-peer communication networks” (“Background and philosophy,” 2012). This sociotechnical system exists at the “more transformable” end of the continuum, where its flexibility for virtual/material relations allows an expanding user base to increase the generative capacity. Finally, we note that this concept of virtual/material continuum, with fixed relations at one end and fluidity at the other, need not be confined to digital systems. Moving between the world of virtual representation—speech, text, diagrams, paintings, blueprints, etc.—and the world of physical rendering is a ubiquitous feature of human society, and many have mastered the flexibility needed for generative capacity. Lansing and Kremer (1993) describe how Balinese rice farmers combine spiritual beliefs, ecological knowledge, and representational forms such as the wooden “tika” calendar to collaboratively schedule interlocking irrigation patterns. Despite the potential for conflict over water, this adaptive synthesis of virtual and material aspects allows them to do so without any centralized authority. Orstom (1990) found many cases of such “common pool resources”--herding livestock, distributing water, etc.-- in which traditional societies avoid an ecological “tragedy of the commons”6 by collective-choice arrangements that combine egalitarian participation with mutual monitoring, similar in spirit to many Open Source communities. Ecologically sustainable resource management requires deep recursion7, or as Orstom puts it, layers of “adaptive governance” achieved over many generations but constantly renewed and revised. Historic examples of a “tragedy of the commons” are actually rare, and when they occur it is often due to abuse of authority, not its lack. Colin Ward (1997) for example has noted that private property rights instituted under Franco disrupted or completely supplanted the traditional communal control over water rights in Spain that had previously ensured reliable access to water. 7 In some cases this indigenous recursion is physically apparent (Eglash 1999); in others it is only visible through modeling (Lansing and Kremer 1993). 6 15 Thus we can best understand this dimension of recursive depth as shallow at the end in which virtual/material relations are in fixed, rigid divisions, and deep at the end in which transformations of virtual/material relations are easily facilitated, whether that is bringing more grazing area “online” to a community’s common pool resources, more people online to participate in collective action, or other varieties of generative capacity through technologies that offer new forms of virtual/material hybridity. Recursive depth and the social power divide So far we have discussed the ways in which recursive depth can facilitate transformations across the public/proprietary divide (using the case of Open Source), as well as across the virtual/material divide (in the case of CUWiN). In this section we consider transformations across the divide between low social power and high social power. The public/proprietary distinction is well defined thanks to the legal profession, and even virtual/material can be nailed down when we measure technological specifics such as sensor resolution. But the social worlds we inhabit are very diverse: a single individual can have high social power with respect to wealth, low social power with respect to sexual orientation, somewhere in the middle regarding race, and so on. Nor do we need to think about social power solely in terms of personal identity: some institutions have more power than others, some geographic communities have more power than others; and so on. Traditionally social scientists have followed Weber in defining social power as the ability to control the behavior of others (with or without their consent), with a focus on formal authority. More recently the influence of theorists such as Foucault and Lukes has added emphasis on the informal, intangible aspects of power; for example the ways in which our “common sense” beliefs and norms create forms of obedience. Gene Sharp’s From Dictatorship to Democracy (2012), which outlines the ways in which nonviolent struggle can use the power of disbelief, has been an important influence on anti-authoritarian movements ranging from Eastern Europe to 16 the Arab Spring (Stolberg, 2011). It's hard to imagine a better case for transformation across a social power divide. Eglash et al (2004) describe a specific class of transformations across the social power continuum under the rubric of “appropriated technologies.” These are cases in which some technological artifact or scientific practice is created by professionals (generally with high social power), and then reinterpreted, repurposed, or reinvented by laypersons (generally with lower social power). Our analysis here of recursive depth in relation to social power is broader than that, but it is useful to start with cases of appropriation and see how the three attributes of recursive depth play out. For example, how are the ideas and practices of nonviolent revolution in revolts such as the Arab Spring enabled or constrained by appropriation of Information and Communication Technologies (ICTs)? The appropriation of ICTs is a particularly profound area to examine transformations of social power, even previous to the Internet age. The 1989 Tiananmen Square protesters, for example, utilized a Pixilator, which allows video transmission over a phone line, an 8mm camera hidden in a shoebox tied to a bicycle, and a portable satellite uplink left over from CNN coverage of Gorbachev (Fang, 1997). Similar appropriations of ICT for social transformation have occurred during the 1992 "fax revolution" in the Seychelles, the distribution of video cameras to residents of South African black townships during apartheid, the use of church copy machines by East German dissident groups, et cetera (Comor, 1994; Jones, 1994; Lazar, 2008). While it may seem that little technological modification is taking place in some of these cases, Eglash et al (2004) note that appropriation is not restricted to physical reinvention. “Reinterpretation” is often conceptual and symbolic; an empowering change in meaning. For example, consider how Latina cultural theorist Gloria Anzeldua (1987, p. 184) described her writing practice: “I sit here before my computer, Amiguita, my altar on top of the monitor with the Virgen de Coatlalopeuh candle and copal incense burning.” The computer itself is physically 17 unchanged, but its presence in the home has been conceptually (and spiritually) appropriated. Even when physical changes are required for some local adaptation, they can be easy to overlook. In the historic case cited above of East German dissident groups using church copy machines, a range of strategic adaptations were required to disguise the suspicious delivery of additional paper. The authors have some experience with the creative adaptations that are required to bring laptops to low-tech indigenous communities: places for public gathering (including schools) are usually lit with sunlight, which means laptop screens are very difficult to see; security is suddenly an issue in ways it was not previously; the distance between the place where the laptops are used and where electricity is available can be a significant challenge; and the rickety wooden tables that are standard in rural schools in developing nations can rapidly convert netbooks into useless bricks. In many accounts of the Arab Spring revolutions, we tend to see either skepticism that ICTs made any difference at all (Béchir Ayari, 2011; Gladwell, 2011), or claims that the shallow recursion of Facebook and twitter was all the added ingredients needed. But with an eye towards the deeper recursion of appropriated technologies, we get a better understanding of the relations between social change and ICT systems. Rather than a spontaneous viral spread in response to the immediate events of 2010, a better starting point for the 2011 Arab Spring revolutions would be 1998, when a small group of Tunisians began a website call “Takriz” (which roughly translates to the British “bollocks to that”). Their mix of aggressive irreverence and demands for open Internet access brought the wrath of dictator Ben Ali, and by 2000 their website was blocked and many members went into exile (Graziano, 2012). The censorship and repression merely inspired more ICT adaptation and appropriation, as explained by Sami ben Gharbia, co-founder of Nawaat, an early Tunisian citizen journalism website: 18 The role of the Internet in the Tunisian revolution, and building the spirit of protest and change, is the work of at least a decade. After the blocking of the first Tunisian websites in late 1990s, Tunisian activists who then became bloggers were engaged in defending online freedom of expression. They were very creative in using technology in countering the propaganda of the state and to raise their hands against the lies and the corrupted system. They used many tools, tactics and strategies and were very good at building networks inside the Arab world. These networks helped, at least during the Tunisian protests, to create a support and solidarity movement within the Arab web-sphere (quoted in Randeree, 2011). Thus the self-generative layers indicative of recursive depth were certainly present8. Breadth extending from these layers was also critical. Takriz, for example, formed an alliance in 1999 with groups of extreme soccer fans called “Ultras,” hosting a web forum that helped to spread a more politicized form of soccer fandom to youth in other North African nations (Pollock, 2011). Thus the outpouring of some of the youth into street fighting against police and military during the Arab Spring has largely unacknowledged connections to creative adaptations of ICT. But this breadth of the layers includes nonviolent activism as well. Following his online support for an Egyptian textile strike on April 6, 2008, engineer Ahmed Maher was arrested and beaten. Undeterred, he founded Academy of Change, an Arabic online group promoting nonviolent civil disobedience, which sent a representative to train in Serbia. He returned with a copy of Gene Sharp’s From Dictatorship to Democracy, as well as an Open Source game for nonviolent regime change, which was quickly converted into an Egyptian version. Other outward Many of these appropriations were “interlacing” layers of shallow recursion: patiently searching planespotter sites to create an exposé of the dictator’s wife Leila using the presidential jet to go shopping; adding videos of human rights testimony to the YouTube layers of Google Earth and Google Maps; and charting Tunisia's prisons. 8 19 extensions of the self-generative layers included artists such as “El Général,”” a middle-class Tunisian rapper who streamed ““soundtracks for the revolution,” and Tamer Shaaban, an Egyptian-American film-maker whose January 2011 video montage of violence against Egyptian protesters went viral. Thus what appeared to be a spontaneous media-fueled revolution--the shallow recursion of a “freedom meme” (Howard et al., 2011) virally spread by Facebook and Twitter--was actually the outcome of a decade of networks which leveraged the power of recursive depth for transformations across the social power continuum. Of course, as we noted in the introduction to this section, social power is highly multidimensional: what might be a win against dictatorship is not automatically a win for feminism, tolerance of religious minorities, etc. Indeed we consider the Takriz promotion of physical violence to be disempowering in many ways9, and Takriz itself is still highly critical of the postrevolution Tunisian government, which it sees as harboring repressive ideologies similar to its predecessors. Other examples of the use of recursive depth in transformations across the social power continuum might have greater ideological clarity. The US women’s health movement of the 1970s, for example, linked a self-generative accumulation of knowledge, practices and technologies that revolutionized the gender politics of medical care (Weisman, 1998). In the last two decades, the rise of social entrepreneurship has accomplished impressive development feats and perhaps even hint at the possibility of alternative formations of capitalism (Santos, 2009). But the decade of ICT “creative misuse” leading to the Arab Spring, despite its political ambiguities, also stands out as an interweaving between recursive depth and social transformation in unforgettable ways. Conclusion 9 For example, the more violent a protest action or resistance movement, the less it invites democratic participation by all citizens. 20 In proposing the concept of recursive depth, we seek to contribute to discussions of technosocial systems in two ways. On the one hand, it offers a simple, intuitive term for describing the difference between deep generative spaces such as Open Source, and the shallow playing field of something like Facebook. On the other hand, we believe that by breaking down recursive depth into 3 attributes, and showing how it is applied to transformations across 3 continua, it can be used as an analytic tool to compare and contrast the nuances between different systems, and perhaps even offer some prescriptive recommendations. Two comments from Kelty’s Two Bits were the inspiration for creating our concept of recursive depth, and thus we close with them. The first was his caution against confusing social media with recursive publics: “In the last few years, talk of ‘social software’… has dominated… discussions: Wikipedia, MySpace, Flickr, and YouTube, for example…. But they are not (yet) what I would identify as recursive publics.” Recursive public tends to be a binary dichotomy-either you are one or you are not--in part because it is based on legal definitions that require decisive categorization. Recursive depth, on the other hand, is deliberately conceived as a gradient: thus Open Source is deeper than Wikipedia, which is deeper than Flickr. Wikipedia does have layered generative capacity, but in ways that are vastly more constrained than Open Source. However even shallow chains of innovation, such as Flickr’s photo sharing, can become a layered component in a deeper recursive system. That is the case in the generative capacity of the Arab Spring ICT appropriations: recall that in order to post photographic evidence of the first lady in her luxury shopping trip they scoured websites created by “plane spotters,” whose recreational activity is focused on taking unauthorized photos of commercial aircraft (Koppel, 2008). Thus a relatively shallow recursive chain of photo sharing allowed the Takriz group to generate politically powerful transformations across the virtual/material continuum; one layer in the accumulation of a deeper recursion. One drawback to such “recursive ad-hocracy” is that the depth--its growing repertoire of techniques 21 and practices--is tenuously patched together by the agency of particular individuals. In contrast, if Richard Stallman or Linus Torvalds died tomorrow, the GNU/Lunix software would live on. But this difference in “obduracy” (Hommels, 2005) is a matter of degree: even Open Source software must be constantly updated to keep pace with changes in the Internet ecology, and those who discover that their code is no longer compatible with a popular browser, plug-in or operating system must either rally the human resources to update the code, or risk destroying the crucial breadth requirement of recursive depth. The second comment from Kelty was regarding the role of recursive publics in facilitating transformations across the social power continuum: Concepts of the public sphere have been roundly critiqued in the last twenty years for presuming that such “equality of access" is sufficient to achieve representation, when in fact other contextual factors (race, class, sex) inherently weight the representative power of different participants. But these are two different and overlapping problems: one cannot solve the problem of pernicious, invisible forms of inequality unless one first solves the problem of ensuring a certain kind of structural publicity. To Kelty’s credit, it does at first seem reasonable to posit that powerful tools against social inequality need to exist prior to using them. But to cast tools versus the social effects they create as a linear sequence puts us on the slippery slope of “ends justify the means.” It is better to view the relation as chicken and egg. From Emma Goldman10 and Ghandi to M.L. King and Gene Sharp, the anti-authoritarian tradition has opposed this separation of ends and means. It is for this reason that recursive depth deliberately includes “transformations across the social 10 In her early years Goldman did not show any disapproval of revolutionary violence, but she later came to realize its self-defeating nature: “Even if it accomplishes what it sets out to do — which it rarely does — it brings so many evils in its wake as to defeat its original aim” (1923, letter to Bayard Boyesen). 22 divide” as one of the 3 continua it in which it is accessed. Indeed the very notion of recursion should problematize the thinking that sees chicken and egg as a paradox. The acronym “GNU” stands for “GNU’s Not Unix.” What does the acronym “GNU” represent in that defining sentence? 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