Goal: Math 7.NS.2.a Students will be able extend multiplication skills to involve integers including the rule of multiplying by 0. Develop: Task: Mathematica Subgoal: Students will create visual representation of skip counting with positive and negative numbers. Anticipation- struggles with number lines, use of reference points, cardinal directions, misunderstanding rate, commutative property Terms to know: Integers, rate, cardinal directions, number lines, commutative property Solidify: Task: Exploring Patterns in Multiplying Integers Subgoal: Students will explore and discover patterns/rules for multiplying integers. Students will produce a class poster. Anticipation: multiplication mistakes, Sign errors, Terms to know: Product, Factors, Rules, patterns, (reminder: in discussion of activity, create a class/group chart for the rules/patterns of integer multiplication. ie: + x + = +) Practice: Task: Integers War (cardgame) Tools: Decks of Face cards for students, at least 2 colors Subgoal: Students will practice multiplying integers with partner as well as comparing the products of integers. Anticipation: multiplication errors, color mixups (red=negative black=positive), directions, value of face cards Terms to know: product, factor, positive/negatives, integers, value of numbers Mathematica In the city of Mathematica, there is a town center which attracts visitors to the city. From the town center, a train takes visitors to different popular locations. Answer the following problems about travel around the city. Make a visual representation of the town with its locations. Use a number line to show your understanding. The train leaves the Town Center traveling East at the speed of 2 blocks per minute. In 4 minutes you will be at the museum. The train leaves the Town Center going West at 2 blocks per minute. After 5 minutes you arrive at the Athletic Center. How far did you travel? From the Athletic center, the train passes through the Town Center at the same rate. The train travels for 7 minutes to the east to get the mall. (Example of a number line. Don’t need to necessarily include.) Exploring patterns in Multiplying Integers Find as many patterns as possible using positive and negative integers in place of n. n*2 4*2 n * -2 8 n*3 -4 * 3 4 * -2 n * -3 -12 Create your own rules for multiplying integers Write your own multiplication problems when: your product is -10 your product is 36 your product is 24 Integers War (cardgame) Launch: Introduce the Rules to Multiplication Integer War Write on the board: Black = positive Red = negative Ace = 1 Jack and Queen = 10 King = 0 Play Integers War Two to three students are given a deck of cards. Students divide the deck evenly amongst players. Each player flips over two cards. Each player multiplies the two cards and announces his/her total. The player with the greatest sum wins all cards. If there is a tie “a war”, the cards are left and tied players complete another round to see who wins all remaining cards. Winnings are set aside. Once all cards have been played, students count their cards to determine the round winner. The game begins again. Explore: Play the game Discuss: 1. What were some shortcuts to tell if you were a winner? Anticipated answers: Kings make zeros If the cards are different colors the result is negative (unless K) Matching colored cards are positive (unless K) Two red cards or two black cards are always greater than a red/black combo. 2. How do the shortcuts relate to the rules of multiplying integers? Homework or exit ticket. Multiplying of Integers Name_______________ Multiply 1) 3 * 4 _____ 5) 12 * -2 _____ 9) -8 * -3 _____ 2) -3 * -2 _____ 6) -6 * -4 _____ 10) -11 * 0 _____ 3) 5 * -5 _____ 7) -8 * 5 _____ 11) 9 * -3 _____ 4) 7 * -1 _____ 8) 4 * -7 _____ 12) -10 * -7 _____ Additional Resources The Party in Mathland Have you ever been to a party like this? Everyone is happy and having a good time. Suddenly, who should appear but the GROUCH! The grouch goes around complaining to everyone about the food, the music, the room temperature, the other people.... What happens to the party? Everyone feels a lot less happy... the party may be doomed!! But wait... is that another guest arriving? What if another grouch appears? The two negative grouches pair up and gripe and moan to each other about what a horrible party it is and how miserable they are!! But look!! They are starting to smile; they're beginning to have a good time, themselves!! Now that the two grouches are together the rest of the people (who were really positive all along) become happy once again. The party is saved!! To determine whether the outcome will be positive or negative, count the number of negatives: If there are an even number of negatives -and you can put them in pairs- the answer will be positive, if not... it'll be negative: Negatives in PAIRS are POSITIVE; NOT in pairs, they're NEGATIVE. Links: http://www.youtube.com/watch?v=UHIZUE5iW-c http://www.youtube.com/watch?v=YS9fqfjGIhE