Corey Stevens Leadership in Educational Technology 12/10/12 Defining the problem Acquiring a foreign language is different than learning a foreign language. Stephen Krashen (1983) differentiated between the two terms. He defined learning as a formal instruction in language that focuses more on grammar and use while acquisition is much more subconscious, focusing on meaning rather than form. Learning is much easier to achieve in a classroom, though it is significantly less effective than acquisition. Acquisition requires a significant amount of meaningful interaction in the target language and that is a difficult state to achieve inside of the school system. Many other linguists have speculated that language is acquired through a more subconscious process that is built into the brain rather than through hard work and overt methodology (Chomsky 1965, Chomsky and Lasnik 1993). Language acquisition should be the goal of a classroom, but the problem classroom language teachers face is how to give meaningful interaction with the language that helps facilitate acquisition while stuck within the constraints of a classroom system. Hopefully this can be facilitated through intelligent applications of technology designed specifically for a set of students in mind. Essentially, to acquire language rather than just to learn facts about a language, students need constant meaningful interaction with the target language. They are unable to get that from classes that meet one hour a day and five days a week. Besides the meaningfulness, the constancy of interaction with language is important as well. It takes a student 5-16 times reading or listening to a word to understand it in context (Nation, 1990). It takes many more experiences listening to or reading the word to be able to use it. Within the context of a foreign language classroom it is difficult to see or hear one word that many times, however it is almost impossible to see or hear the hundreds of words necessary to acquire a language. This repetition is important, and facilitated via language immersion. Immersion is a term used to describe language students who are immersed in language learning situations for a long period of time. These are people who travel or live in other countries for a while and have the opportunity to be surrounded by language and culture for most of the day. Most language acquisition happens in immersion settings and our brain tends to be more ready to learn language while completely surrounded by and constantly engaging with the language. Creating an immersion-like atmosphere in the foreign language classroom is one of the most difficult problems that language teachers face. Good teachers would rather their students engage in more authentic acquisition activities rather than spend their time engaging in learning activities that typically happen in the classroom. They want to immerse their students in the language rather than teach them disparate and ultimately boring facts about the language. However, immersion within the classroom is difficult for a number of reasons. First of all, as mentioned earlier, time within a classroom is limited to mere hours every week. Immersion is considered to be something that happens 24 hours a day for an extended period of time and part of that time commitment is what makes language acquisition happen. The most difficult part of language immersion in the classroom however is the stress it puts on the students. Acquiring a language is difficult under normal circumstances, but it is next to impossible in a traditional classroom setting. Pushing them into a full immersion setting for five or so hours a week would make them shut down rather than learn. Stress has been shown to hinder language acquisition (Krashen, 1982), and this amount of stress might do long term damage to a student's motivation to learn a second language. Creating a Solution via Technology The classroom isn't a perfect avenue for language instruction, but intelligent use of the proper technology could change that. The end product would have to solve all or many of the problems associated with language acquisition in the classroom. It would have to be accessible whenever the student wants to access it so that the student doesn't only learn in the classroom and it has to be repeatable to facilitate repetition. It also has to cause a low amount of stress and it has to be interactive to facilitate engagement with the language. Further, it would have to be engaging and entertaining so that language students would be motivated to use it. It would also need to have an emphasis on equity, accessibility, and follow technological standards (such as the NETS standards). There have been some attempts to create material that would solve these problems. Textbooks, for example, are an important part of educational technology and have been used for a long time to try and teach students foreign language skills. Unfortunately they fall short of their intended purpose because while there is much engagement with the language in many textbook activities, it does not provide an immersive language learning atmosphere nor are they interesting for the students. Many textbook companies have tried to put digital material online as well. Publishers like Prentice Hall (http://phschool.com/) have many language acquisition resources on their website. The material is very good and includes videos and songs, but is not accessible by everyone. Students are required to input codes from their textbooks to get to the material, but it cannot be accessed by everybody. Other companies, such as Rosetta Stone or Pimsleur make products that claim to help with language acquisition, but are prohibitively expensive. The best vehicle to implement these technological changes would be a website. A website could host videos, games, written instructions and audible lectures. Using HTML, Adobe Flash or Adobe Captivate, interactive quizzes and videos could be added as well. A website is easy to organize and could arrange the content sequentially. The material would need to remain free and open to everybody who wanted to use the material but could still be easily protected by creative commons licenses. The material hosted on the website would be best developed by teachers who are going to use it in their classrooms. That way the material is relevant, addresses the practical needs of the students and follows along with a pattern that is useful to the instructors themselves. Materials developed by third parties could very easily be distant from the needs of the classroom and the teaching style of the instructors. If there were third parties involved, they would need to work closely with the instructor. There are still problems that a website with interactive material would have. Studies show that students who are faced with a difficult task procrastinate (Pychyl, Lee & Thibodeau, 2000). Even when there is a website involved, the task of acquiring a second language is difficult. Using interactive games and videos does not increase motivation no matter how well the products are created. While this project addresses many of the issues that come from trying to acquire a language in the classroom, its weakness is that it may still not be entertaining nor increase student motivation. Refining The Solution Another weakness in this plan is that keeping up with this large of a project would be very difficult for one or two teachers. Making new material, aligning it with newer standards or adjusting the material to better fit the needs of the current students would take a lot of time and not be maintained very well by one person. If it were just the job of one person, most likely it would be poorly maintained and eventually forgotten. To combat that potential problem it is essential that this resource be shared amongst everyone who wants it. Rather than just be controlled by one person, people who use this material would be encouraged to contribute to the project as well. The internet offers the ability for like minded educators and material producers to network socially and combine digital resources. Message boards and allowing limited access to the website and materials would encourage people to communicate and create. The focus of the website and the material produced would have to be structured and specific. Encouraging multiple people work on this increases the reliability of the project, decreases the work load and ensures that it can function at a high level for as many students as possible. Having it be more open sourced and accessed by many people would also serve as a means to legitimize the project more as there will be less errors and a higher value of ideas and information. While one producer might not make fun and interesting material for students, several producers and thinkers might. Lastly, it could also serve as a vehicle for research into second language acquisition within the classroom and add quite a bit of knowledge for the next round of language teachers. The most difficult part of this project will be making the connections necessary to keep it going, not producing the videos or the material. However, that will be the most important part. References Chomsky, Noam (1965). Aspects of the Theory of Syntax. MIT Press. Chomsky, N. and Lasnik, H. (1993) Principles and Parameters Theory, in Syntax: An International Handbook of Contemporary Research, Berlin: de Gruyter. Krashen, S. (1982). Principles and practice in second language acquisition. Oxford: Pergamon Press Krashen, S.D.; Terrell, T.D. (1983), The Natural Approach: Language Acquisition in the Classroom, San Francisco: The Alemany Press, pp. 191 Nation, I. S. P. (1990). Teaching and learning vocabulary. Boston, Mass.: Heinle & Heinle Publishers. Prentice Hall. (n.d.). Prentice hall bridge page. Retrieved from http://phschool.com/ Pychyl, T., Lee, J., & Thibodeau, R. (2000). Five days of emotion: An experience sampling study of undergraduate student procrastination. Journal of Social Behavior & Personality;2000 Special Issue, 15(5), 239.