Chapter 3 Review Chapter Summary 3.1. Kinematics in Two Dimensions: An Introduction Observe that motion in two dimensions consists of horizontal and vertical components. Understand the independence of horizontal and vertical vectors in two-dimensional motion. 3.2. Vector Addition and Subtraction: Graphical Methods Understand the rules of vector addition, subtraction, and multiplication. Apply graphical methods of vector addition and subtraction to determine the displacement of moving objects. 3.3. Vector Addition and Subtraction: Analytical Methods Understand the rules of vector addition and subtraction using analytical methods. Apply analytical methods to determine vertical and horizontal component vectors. Apply analytical methods to determine the magnitude and direction of a resultant vector. 3.4. Projectile Motion Identify and explain the properties of a projectile, such as acceleration due to gravity, range, maximum height, and trajectory. Determine the location and velocity of a projectile at different points in its trajectory. Apply the principle of independence of motion to solve projectile motion problems. 3.5. Addition of Velocities Apply principles of vector addition to determine relative velocity. Explain the significance of the observer in the measurement of velocity. Key Equations Equations of Motion 1 x = x0 + v0t + at2 2 vavg = Free Fall: v2 = vo2 + 2a(x-x0) v = v0 + at y= Symmetric Projectiles: x x0 t 1 2 gt 2 H= a= v = gt (vo sin o )2 2g v v0 t (a = g y0 = 0 vy0 = 0) 2vo2 sin o cos o vo2 sin2 o R= = g g T= 2vo sin o g v= vx2 v y2 R = vxT Vectors: 1 km = 1000m vx = v cos vy = v sin 1 m = 100 cm = tan-1 1 y = 3.16 x 107 s 1 h = 3600 s vy vx g = 9.80 m/s2 Multiple Choice Adding vectors with the head-to-tail method Maximum and minimum value when adding two vectors together Finding the magnitude of a vector given its components Finding the angle a vector makes with respect to the +x axis given its components Knowing the x- and y-components of a vector given its magnitude and direction Comparison of speeds at different points in the trajectory of any projectile Angles for maximum range and equal range What happens to the range and height of a symmetric projectile when you double, triple, etc. the initial velocity Problems Using the kinematic equations to find position of a horizontal, symmetric or asymmetric projectile Finding range, height and flight time of a horizontal, symmetric or asymmetric projectile Addition of vectors (i.e. boat or plane problems) Problems similar to practice problems Example Multiple Choice Problems 1. Which diagram below illustrates this relationship? A) 1 B) 2 AB C C) 3 D) 4 2. A vector of magnitude 3 CANNOT be added to a vector of magnitude 4 so that the magnitude of the resultant is: A) 0 B) 1 C) 3 D) 5 E) 7 3. A vector has a component of 10 m in the +x direction and a component of 10 m in the +y direction. The magnitude of this vector is: A) 0 B) 10 C) 14 D) 20 E) 200 4. A vector in the xy plane has an x component of 4 and a y component of 3. The angle it makes with the positive x axis is: A) 26 B) 37 C) 43 D) 59 E) 85 5. If is the angle with respect to the positive axis, the x-component of the vector A is given by A) Acos B) Acos C) Asin D) mg – Asin 6. Given the diagram to the right, what is the y-component of the vector? A) 16 m/s B) 14 m/s C) 10 m/sD. 8 m/s Answers to Example Problems 1. C 2. A 3. C 4. B 5. A 16 m/s 6. D 60o Add these two vectors using your ruler, protractor and the parallelogram method on the axes below, and determine the resultant. A B In the space below, sketch the addition of A B using the head-to-tail method. Using the component method, add the two vectors below. x-component y-component A = 10.0 m @ -40.0o B = 6.5 m @ 70.0o --------------Rx = R= Solution: Rx = 9.88 m Ry = -0.320 m --------------Ry = = R = 9.9 m = -1.9o (358.1o)