Caddo•Mills•High•School Team•Number•60 MARS•Industries •Presents• J.A.C.K. 2.0 Table of Contents: Page Title: Page number Implementation of Engineering Design Process 1 Research Paper 8 Brainstorming Approaches 9 Analytical Evaluation of Design Alternatives 10 Offensive and Defensive Evaluation 11 Safety 12 Support Documentation 15 Webpage 16 This is an early design of what we wanted our claw to look like. These are our original ideas for what we wanted the robot to look like. We used a piece of wood to help find more ideas for the robot, and to see if our earlier ideas would work. This is an early design of our robot. This is a picture of our banner to help get people to join. These are the pictures of posters we put around the school to get people to join. These are pictures of t-shirt ideas. Coco Best robotics has created the game/project Blade Runner to gather ideas from all competitors to try and design a vehicle with the capability to transport and assemble wind turbines. Although while they are trying to transport and assemble this machinery they have to be precautious of the endangered prairie chicken species which poses a slight delay in the transport and assembly. In the game Coco Best is requiring every team to move across their playing space and relocate the “endangered prairie chicken species” then move and access their oversize overweight permit. Then they must transport the small turbine nacelle and assemble it to the small turbine by going over either the rough road, or the bridge. Next they will go back and transport the small turbine blade/hub assembly to the small turbine nacelle and releasing the blades into extended position, and afterwards raising the small turbine into standing position. Then by finishing adding three large turbine blades to the large turbine and raising it up into operating position. Coco Best picked this game probably to reenact the transport and assembly of turbines in real life. In the real world Coco Best will probably pick the robots with the “best” parts to try and take the ideas off the robot and apply them to a machine in real life made for the very specifics of this task. In our extensive research over the course that Coco Best as set up for us we’ve decided to take a pretty straightforward approach to handle most of the obstacles in that pose both a benefit and hazard to our robotic creation. First we wanted to figure out how we would transport most of the turbine equipment to and from their starting and ending locations. So we took inspiration from our last robot we made for the past game. Now since that robot has a two-part hand system to where it can pick up and manipulate objects served as a great help for its job. However we did not need the entire setup of the hand that the robot had. Instead we went with a claw to cling onto and carry most of the equipment here and there. However, through trial and error, we’ve found that there are holes on the equipment that we could ‘hook’ into to where if the claw couldn’t latch onto the surface of the object that it was designed to carry. As of transportation and moving about we went with a straightforward concept of two front and back wheels, where the front wheels served as both the moving and directional wheels. Our research wasn’t limited to any extent, but we never really had to look up and ways or means of achieving our goals. Most of all the information had come straight from our team leaders and other working students. Everyone had input and inspiration on how the robot should act, function, and do it’s oh so specific job. When we were first introduced to the game, we began thinking of ideas for each section. A large portion that we had realized that we needed to work on is that for this game we would need to use more precision with our movements. For each part we thought of something that would be the fastest way of completing each objective. For example: originally we thought of using a long bar to catch the chickens, but then we figured out that it would take longer than we were willing to spend on lining the bar up. We decided on moving one chicken at a time so the best way to do that is to push the chicken from the bottom and the top and have supports on the sides of the chicken. We wrote down every idea we had on notebook paper. When we got back to the school, we shared ideas as a team for each of the individual parts. We started drawing ideas on the dry erase board and recorded the conversation and took pictures of the board so, we would not forget anything that got erased. The ideas we came up with were drafted onto paper. Whenever the team got ideas for any of the parts, we would talk about each idea and what improvements it would make on the said idea. Then if the idea proved worthy, we would improve the design and then test it on the course. We made measurements of the course that we fabricated in order to get ideas for the size of each piece. Then by making prototypes of each piece, we finished drafting. Afterwards we took the prototypes down to the course that we built and tested them. After testing the prototypes we saw what could be possible errors in the design. For example: in the claw we originally did not have a hook on the claw so we tweaked the design to add a claw and then decided to put a hook on the claw. We had to make measurements on paper to make sure the hook did not get in the way of any other design that we had already made. After taking the prototypes down to the course and finding the errors we improved the designs on paper. Then we remade and tested the prototypes for more errors. If no errors were found, we built the actual robot pieces and attached it to the constructed pieces of the robot. After the robot was built we tested it on the course for any problems that might occur. The process was repeated multiple times and we noticed very few errors with the robot. For the errors that we did notice we repeated the entire brainstorming process in order to find fixes for these errors. Whenever we got the robot into liable working condition, the team would test the robot more extensively. Finding no errors we practiced until mall day, where we contemplated the other team’s designs. We took into account the other teams designs and improved on our own after we returned to the school. For example: while at mall day we noticed a team had a better hook design that did not bind while getting pulled out of the game pieces. We contemplated the design and made our own adjustments and then added it to our robot and took the hook that we had on our robot off. After editing the designs we took the robot down to our home built course and tested the new parts. We kept testing the parts until we knew for a fact that there were no errors with the new parts. Soon after we went to competition, we noticed a few errors on the robot while we were competing. After returning to the school we improved on the errors found and tested them again. Analytical Evaluation of Design Alternatives We started by measuring all of the gaps in the course and decided on an 18x14 base to make the robot fit in the smallest gaps in the entire course. Second we began working on four wheels with a 7 ½ inch diameter; two wheels are gliders and two are attached to a motor. Later we changed the two glider wheels to two smaller wheels without any traction materials, and then changed the two front wheels to have traction materials. The first traction materials we used were a foam rubber material in the consumables kit. Later, we realized that our course was tearing up that material, so we covered it with bicycle tubing. After we got to the mall day, we saw that constructing another pair of front wheels was necessary and we decided to go back to the foam material by itself. Next we began working on an arm design; initially we planned for a simple arm that operated vertically and horizontally. Later we decided to construct a parallel arm assembly to keep things upright and in the same position at all times. The parallel arm assembly allowed for the claw to operate in a very small, fine arc. That has not presented a problem for the drivers because we trained specifically to predict that arc. For the claw, we toyed with several claw designs, and settled on a design similar to our previous year’s robot. We began the design of the claw based off of the diameter of the large windmill blades. We decided on doing a rounded claw due to the fact that we can get a wider base allowing us to grab the blades more efficiently. We used double servos to power the claw in order to have an excess amount of grip strength. We tweaked the claw until we had it as we wanted it. Game Strategy When we start the game we plan through strategic thinking, on picking up the 1st Endangered Prairie Chicken then drive up to push the OSOW Permit which gives us 5 points. We set the chicken aside and move on. While the driver is doing this, the spotter raises the small tower so we can have full access to the bridge, rather than it being in the way when we cross the bridge. We then move the middle chicken aside, away from the bridge. This clears the path for us to use the bridge. After the bridge is cleared of the chicken we begin to start transporting the large wind turbine blades to the other side. Once we pick up the first blade, we press the left arm of the bridge which opens the entire bridge. Next we advance across the bridge with blade in claw and begin to insert the blade into the tower. After that, we drive back to the other side and repeat this process two more times. Once all three blades have been placed into the large tower, the spotter will raise the tower and assemble the blades into positions. We then go back to get the small blade nacelle and transport it to the other side. If we have time, we will then transport the small nacelle turbine to the other side. If all of this is completed we will gain a total of 306 points. Safety Report The rules of the wood shop are like the rules of the road, you learn them, you memorize them, and you follow them. Caddo Mills Robotics team has created a system of safety precautions in order to generate a secure atmosphere for all students and instructors. The rules of the wood shop are basic but vital in keeping students safe. All students are informed of these rules on the first day of school. The students also, learn the importance of wood shop safety. The students also have many tests and pop quizzes over the rules. The test and quizzes insure that every student knows and understands the rules and importance of them. Every day from those countless days students are expected to obey the policy of the wood shop. The wood shop is a fun environment for students to get to learn about the engineering world, but with that privilege there comes rules that must be followed. The rules are in place for the protection of the individuals in the wood shop, it is a priority for the Caddo Mills Robotics Team to enforce these rules. One of the many safety procedures that our club rules pertain to is acceptable clothing. Certain kinds of clothing create a hurtful site for individuals wearing them or people they are working with. Procedures for clothing include wearing goggles, no jewelry, no lose clothing, no open toed shoes, and hair must be tied back. Students who are wearing jewelry or lose clothing can create unsafe situations. That student can create a dangerous situation for themselves and a hazardous environment for another individual. Another rule we hold is, we do not eat or drink in the wood shop. There can be many dangers when students engage in this activity while working in the wood shop. If a student is eating or drinking in the lab, they may mistake a piece of equipment for their food and get very sick. The way that our club prevents a harmful incident is by enforcing this rule, so everyone is as safe as possible. In addition our club obtains a rule of no horse playing. Horseplay is strictly prohibited in the wood shop. There are many dangers when children horse play in the wood shop. An example of an accident caused by horseplay is a student could trip and fall over a piece of equipment. Not only is it dangerous to play around in the wood shop, but it also wastes time. Each student is expected to follow the rules that are given to us. If a student does not follow these rules they will be kicked out of the wood shop for the day and the teacher will decide if further punishment is needed. We enforce the rule so; all students will understand the consequences of their actions and decide to wear the proper attire. An example of this would be if students showed up to class wearing lose clothing. They would not be allowed to go into the shop, which would put them a day behind on their work. Most students on the team do not like to get behind on their work, so it motivates them to wear clothing that will not get them in trouble. The clothing rules are in place so students who are wearing these articles of clothing do not create a dangerous environment for themselves or for the other people in the wood shop. These rules are constant, and the punishment for wearing these clothes is strict. We enforce these rules everyday in order to keep a safe working environment. The purpose of all these rules, all the safety instructions, and all other documents containing instructions are meant to keep students safe. Whether the student is working in the shop or out of the shop, we incorporate these rules so they are safer. Wood shop safety is extremely important, in order to keep a safe working environment. The students, teachers and members of this team appreciate and realize the significance of the policy for the team. Therefore all the members of the team practice and enforce these rules every day the rules are a major priority for each member of the team. The team understands the importance of the safety rules that are put in place. These rules keep not only one person safe; they kept all of the team members safe. Safety is not only a key in the automobile world, it is important in the wood shop working environment as well. With these rules we not only keep students safe, we find ways to prevent accidents. In such ways to keep students safe while working in the shop next to dangerous machinery and consistent loud noises, we have either students looking over what is going on or a teacher/personnel that have higher authority over the students and workers. We also have warning and danger areas on and around the machinery that is in the shop. When a student wants to work on a project, they ‘have’ to ask the teacher or person in charge at the time to us this device, with clear instructions on how to use it and where the danger Areas are around and or in the machine itself. This is a picture of Jack 2.0. We are looking to see what we could add to the robot. These are pictures of our safety. These are our programming pictures. We used pictures because we didn’t use AutoCAD. In this photo they are working on the robot while its wheels are getting painted In this photo one of our students is working with one of our intelligent teachers going over blueprints, sizes, and other things concerning the robot Webpage: marsindustries.yolasite.com