Fluid Mechanics Arthur Wijaya Joe Wu Jayson Jochim Physics 201: Summer 2004 Professor Richard Muirhead, Ph.D,M.D. North Seattle Community College Abstract: The study of fluid mechanics is a dynamic process. We have developed a systematic algorithm which models the velocity dependence of simple bodies in a viscous incompressible fluid. A three facet, systematic process which enables users to derive a working model of a systems kinematical development position, velocity, and acceleration as a function of time. Conversely if kinematics are know a user may them solve for fluid properties such as density, viscosity. Overall calculations provide information regarding the drag coefficient and order of velocity drag dependence. Contents: I. Abstract II. Introduction III. Procedure Pre-Setup Setup[1] Setup[2] Data Analysis[1] IV. Data V. Analysis Drag Coefficient Experimentation Velocity Dependence VI. Discussion VII. Error VIII. Conclusion Introduction: Fluid mechanics is a complex field. The motion of spherical objects through a viscous fluid is a highly dynamical process. There are many forces at work; forces such as the easily identifiable force of gravitational acceleration, forces easily calculated such as the force due to buoyancy, and mysterious forces which act on bodies as a function of velocity such as drag forces. The term drag force encompasses a large variety of complex dynamic interactions between a body and a viscous fluid. Such interactions create different varieties of drag. The classic laminar drag, which in viscous incompressible fluids occurs at low velocity with dynamic objects, promotes a smooth flow and relatively small drag. Turbulent drag, which often occurs at higher velocities with irregularly shape objects is complex and mathematical analysis is chaotic in theory, generally produces extreme drag forces. Drag force is dependant on several parameter including the cross-sectional area, the density of the fluid in which the body is moving, the speed at which the body is moving, and a drag coefficient varying in magnitude for zero to one. This drag coefficient is similar in function to that of the frictional coefficient in classical mechanics. Purpose: In this lab experiment we intend to measure the drag coefficient of various bodies in an incompressible viscous fluid ( Water). We will mainly study spherical bodies to reduce unpredictable turbulent drag and easy the calculation of cross sectional area. Bodies will be released from surface contact and allowed to react freely in a descent though roughly a meter of fluid. We will also perform some studies of bodies entering a fluid with an initial velocity, having been released from a predetermined height above the surface of the water. This of course as we will see adds addition consideration of forces as the surface tension provides a considerable breaking effect as the body enters the fluid. In the end we hope to accurately model the behavior of spherical bodies in freefall through water. We will model such behavior using Mathematica, Maple, and Venier Logger Pro software. Procedure: Tools: Ring stand 2.00L graduate cylinder 1 meter ruler digital scale digital micrometer digital video camera logger proanalysis software Materials backdrop (to enhance exposure) various spherical bodies water Pre-Setup[1]: There are substantial pre-lab procedures involved in gathering the measurements required for calculations. The mass of each body must be made accurately. Mass: We used a Metler™ digital scale to measure the mass in grams of each body we intended to study. Volume: We used two separate methods to measure the volume of the bodies. First by volumetric displacement by submerging the bodies in a 100 ml graduate cylinder. Secondly by geometric calculation using the diameter measured by digital micrometry. Cross-Sectional Area: The cross-sectional area was determined by geometric calculation using the diameter measured by digital micrometry. Setup[1] We used a transparent 2.00L graduate cylinder along side a meter ruler supported by a clapping ring stand. The cylinder was filled with water to the 50 cm mark on the ruler. (see Fig.1) Alternating backdrops were positioned behind the graduate cylinder depending on the color of the body of interest. A digital camera was positioned normal to the plane of the backdrop. We them digitized the progress of various bodies descent through the viscous incompressible fluid. QuickTime™ and a Motion JPEG OpenDML decompressor are needed to see this picture. Setup[2] For setup number two everything remained the same except the bodies were released for an initial position 20.0cm above the surface of the water. (see Fig.2) QuickTime™ and a Motion JPE G OpenD ML decompressor are needed to see this picture. Figure 2 Ball 2: Trail 3 From Initial Height Data Transfer[1] The Venier product Logger Pro™ allows us to digitize and analyze digital videos of AVI format. We used a USB to Firewire cable to transmit the DV video from the Digital Video Recorder to a Laptop with Logger Pro installed. An intermediate program Cannon Software Zoom™ was used to convert the DV video to AVI format. Data: See table 1. Analysis: Pre-Analysis[1]: Initial calculations included the identification all the forces of nature acting on our dynamical object of interest. Identification and quantification of the gravitational force and buoyant force were accessible from the drawing board and readily calculated before the experimentation. The drag force, however contained several variables that would require experiment results in order to narrow our estimations of their magnitude. The order of the velocity dependence, and drag coefficient could only be determined by fitting analytical solutions to the numerical data. We spent a considerable amount of time running simulations and calculations with both Maple and Mathematica software with surprisingly accurate results. The Algorithm is as follows: I. Take some initial measurements: It will be necessary collect some data about the system intended for study before preceding with the experiment. Volume and Cross- Sectional Area of the body of interest For spherical Objects : o Volume = 4 3 r 3 Area = r 2 Where r can be measure with a micrometer or other device. Density of the Fluid: Density : o mass volume Mass: o Measure by scale. Order of Velocity Dependence: o Many fluids may be found in fluid index. II. Calculating the Drag Coefficient: After digitizing several trials with each object we plotted the velocity with respect to time. By inspection and comparison we found that each object converged on a unique terminal velocity. Figure 3 Ball 1: Trial 1 –Velocity vs. Time Note: limit of convergrence ~~ 1.6m/s With a good estimate of the terminal velocity we know at constant velocity the sum of the forces on our dynamic object of interest is zero. Consequently the acceleration is zero. We developed a Maple™ worksheet that given the mass, terminal velocity, radius, and density of the fluid in which the body is moving we are able to calculate the drag coefficient. (Assuming that the order of the velocity dependence is of the order of n=2) Eq.1 r F ma 1 2 DAvn Vg mg Solving Eq.1 for D at a=0: Eq.2 2g(V m) D Av n is the density of the fluid m is the mass of the object v is the terminal velocity where V is the volume of the object A is the cross - sectional area of the object g is gravitational acceleration n is the order of velocity dependance III. Modeling Motion through Incompressible Viscous Fluid Eq.3 d 2 x mg 12 D A dx dt Vg dt m n Plotting the differential Eq.3 we have a working model which in comparison to actual data proves an accurate approximation. (see overlays) Side by sides: Theoretical Position for Ball-1 Experimental Ball-1 Position: Theoretical Velocity Ball-1: Experimental Velocity Ball-1: Theoretical Acceleration for Ball-1: Experimental Acceleration for Ball-1: As is apparent from the correlations between experimental and theoretical the bodies act as our model predicts. Overlays: Overlay 1 Position vs Time Actual Data Red Overlay 2 Velocity vs Time Actual Data in Red Discussion: We have designed a system or algorithm in which anyone may by measuring a few properties of a spherical body my determine the coefficient of drag of that body in any incompressible viscous fluid of known density. By using Venier’s Logger Pro technology were are able to measure the position with respect to time of an object moving through a viscous fluid an therefore identify the forces acting on such an body. By determining the limit or terminal velocity of the function by direct analysis of the digital video of the bodies motion we are able to determine the drag coefficient using a Maple sub routine. By substituting the results from the Maple sub routine into a Mathematica differential equation algorithm we can plot a position verse time and its subsequent derivatives in order to analysis all possible characteristics of our system of interest. By comparison of the theoretical analysis of the objects kinematics we are able to determine the most accurate order of velocity dependence of the body’s motion though the given fluid. Error: Several factors that were not taken into consideration during the analysis of our data include the interaction of the fluid with the constraints of the container. Because the fluid is incompressible the body as it moves through the fluid it displaces an volume of fluid. This displaced fluid interacts in a intricate manner with the contours of the container and may produce repercussive force that may effect the resulting motion of the body. Similarly it has been proven that the topography of a container base effect the dynamics of the fluid which it contains. Therefore the last few inches or more may be under the influence of a force for which we did not calculate. Improvements: This experiment would benefit vastly form video equipment with a higher resolution rate and maximum frames per second. On average we were able to obtain 6 date points per trajectory. Doubling or tripling this would have significant improving effect on this experiment. Conclusion: In conclusion we have found the drag coefficient of an unknown body by experimentation using digital analysis of motion through fluid. But more importantly we have developed systematic algorithm in which anyone may determine the drag coefficient and consequently the velocity dependence of any object through any incompressible viscous fluid of known density. Maple, Mathematica programs as well as design information and data available through: JaysonJ@mac.com At3rw@Yahoo.com Joe5016@Juno.com