2D - 1 Motion in 2D Velocity and acceleration are vectors. They can have any direction. When we are considering motion in the xy plane, these vectors can point anywhere in the plane. A common example of motion in 2D is... Projectile motion Consider a projectile fired from a cannon, with an initial velocity v 0 with a direction of above the horizontal. y v 0x v 0 cos vy vo v 0 y v 0 sin x vx Acceleration is a vector, and can have any direction. But in the special case of acceleration due solely to gravity, the acceleration is always straight down. y a ax = 0 ay = –g x Review of 1D motion: dv dx a , v , dt dt From these two equations, we can derive, for the special case a = constant, (a) v = vo + a t (b) x = x o + v o t + (1/ 2) a t 2 (c) v 2 = v o 2 + 2 a (x - x o ) vo + v 2 xo , vo = initial position, initial velocity (d) v = 2/6/2016 x, v = position, velocity at time t University of Colorado at Boulder 2D - 2 Suppose that a = 0 . In this case v = constant, and v v v0 x x0 , t v0 t x x 0 , x x 0 v0 t If a ≠ 0 then position if a = 0 x v 0 constant t x x 0 v0 t 1 2 a t2 how much more (a > 0) or less (a < 0) distance you go if a 0 End of 1D motion review. Now, 2D Motion a dv dt and v ax dr dt d vy d vx , ay dt dt vx Special case: a constant dx dy , vy dt dt a x constant, a y constant This is exactly like the 1D motion case, except now we have separate equations for x-motion and y-motion. We can treat the x-motion and y-motion separately: x = x o + v ox t + 1 2 ax t2 ü ïï ý X ïï þ 1 2 ay t2 ü ïï ý Y ïï þ v x = v ox + a x t y = y o + v oy t + v y = v oy + a y t These are the x- and y-components of the vector equations v v v v r = ro + v o t + 12 a t 2 v v v v = vo + a t Example: Horizontal Rifle. A rifle bullet is fired horizontally with vo = 100 m/s from an initial height of y0 = 2.0 m. Assume no air resistance. How long is the bullet in flight? How far does the bullet go before it hits the ground? y vox = 100 m/s 2m x Key idea in all projectile motion problems: treat x- and y-motions separately! 2/6/2016 University of Colorado at Boulder 2D - 3 The motion along the y-direction (vertical motion) is completely independent of the motion along the x-direction (horizontal motion). X: x 0 0 Y: y 0 2 m vox 100 m / s v oy 0 ax 0 a y g 9.8 m / s 2 The time to hit the ground is entirely controlled by the y-motion: v oy t {y = y o + { 0 1 2 g t2 Þ 0 = y0 - 1 2 g t2 , y0 = 1 2 g t2 0 2 y0 = g t 2 , t 2 = 2 y0 , g t = 2 y0 g = 2 (2) = 0.64s 9.8 Now we look at the x-equations to see how far along the x-direction the bullet traveled in 0.64 s. ax = 0 Þ x = v x = constant = vox = 100 m / s x + vox t + {o 1 2 a x t 2 = v ox t = 100(0.64) = 64 m { 0 0 Why vx = constant ? The force of gravity is straight down. There is no sideways force to change vx (assuming no air resistance). Another question: What is the speed of the bullet as it falls? v x constant v o x v o v y v oy a y t g t 0 g As the bullet travels, its vx remains constant, while |vy | grows larger and larger. y vox = vo vx vy v x vx v 2/6/2016 |vy | University of Colorado at Boulder 2D - 4 speed = magnitude of velocity = v vx 2 v y 2 vox 2 g t 2 The speed is a minimum at t = 0 when vy = 0 (the moment when the bullet leaves the gun). The speed is maximum when vy is maximum, just before the bullet reaches the ground. Don’t forget that we are assuming no air resistance. For a real rifle fired in real air, the bullet’s speed is usually maximum when leaving the barrel, and then air resistance slows the bullet down as it travels. Example: A projectile is fired on an airless world with initial speed vo at an angle above the horizontal. What is the minimum speed of the projectile? Answer: vox = vo cos . a x 0 v x constant = vox vo cos Proof: a y g v y voy g t y vy ( vy = 0 ) vox vox voy vox x Here, the speed is minimum at the top of the trajectory, where vy = 0. Review of acceleration: 1D: a dv dt v v2 v1 means 2D: a dv v dt t v2 v1 v v is the vector you add to v1 to get v 2 . v 2 v1 t v1 v v2 The direction of a is the same as the direction of v (since a v positive number ( 1/ t ) V1 V1 V2 V2 x The direction of the acceleration of gravity is the direction of V: straight down! 2/6/2016 University of Colorado at Boulder V 2D - 5 "Shoot the Monkey" Experiment: A hunter aims a rifle at a monkey hanging in a tree. The rifle fires at the same instant that the monkey lets go and drops. Does the bullet hit the poor monkey? Answer: Yes! First, consider the situation with no gravity : If no gravity, the bullet goes in a straight line, and the monkey does not fall. So the monkey is hit. y The height of the bullet (with ay = 0) is y x y0 v0y t v0 sin t 0 Now, turn on gravity. The height of the bullet is now: y y0 v0y t 1 2 g t2 . y (1/2)g t2 x With gravity on, the bullet falls below the straight-line path by a distance (1/2)g t2 , which is exactly the same distance that the monkey falls. So the monkey falls into the path of the bullet. Poor monkey! Circular Motion and Acceleration Circular motion: consider an object moving in a circle of radius r, with constant speed v. T = period = time for 1 complete revolution, 1 cycle 2/6/2016 r v University of Colorado at Boulder 2D - 6 speed v v 2 r distance time T An object moving in a circle is accelerating, because its velocity is changing -- changing direction. Recall the definition of acceleration: a dv dt v v v1 , velocity v can change is two ways: 2 t t Magnitude can change or direction can change: v v v1 v2 v2 v1 For circular motion with constant speed, we will show that v2 1) the magnitude of the acceleration is a a r 2) the direction of the acceleration is always towards the center of motion. This is centripetal acceleration. "centripetal" = "toward center" Notice that the direction of acceleration vector is always changing, therefore this is not a case of constant acceleration (so we cannot use the "constant acceleration formulas") r v a a v Is claim (1) sensible? v2 Check units: r m s m 2 m2 s2 m m s2 a Yep. Think: to get a big a, we must have a rapidly changing velocity. Here, we need to rapidly change the direction of vector v need to get around circle quickly need either large speed v or a small radius r. a = v2 / r makes sense. (Proof is given below.) Is claim (2) sensible? Observe that vector v is toward center of circle. v1 v2 v Direction of a = direction toward which velocity is changing v1 v2 2/6/2016 University of Colorado at Boulder 2D - 7 Example: acceleration on a merry-go-round. Radius r = 5 m , period T = 3 s v 2 r T 2 (5) 10. 5 m/s 3 r v a a = v2 10.5 r 5 1g 2 22 m/s 2 9.8 m / s 2 2.3 g's ! A human can withstand an acceleration of about 5 g's for a few minutes or ~10 g's for a few seconds without losing consciousness. Proof of a = v2 / r for circular motion with constant speed The proof involves geometry (similar triangles). It is mathematically simple, but subtle. Consider the motion of a particle on a circle of radius r with constant speed v. And consider the position of the particle at two times separately by a short time interval t. (In the end we will take the limit as t 0.) We can draw a vector diagrams representing r1 r r2 and v1 v v2 : r2 r1 v r2 r = v t r1 v2 v1 Notice that these are similar triangles (same angles, same length ratios). Also, note that r1 r2 r and v1 v2 v . v t v r . A little algebra gives v r r v v v v2 . Finally, we take the limit t 0 and get acceleration a . t r r Because the triangles are similar, we can write 2/6/2016 University of Colorado at Boulder v2 v1