Bao Xiong & Ashley McLaughlin MATH Unit: Number Sense - Place Value Grade: 3rd Introduction & Overview: Our unit is Number Sense and Place Value which is geared for 3rd grade. We have planned enough activities for a two-week or ten day unit. We both have had different experiences learning mathematics and we both agree that children shouldn’t be forced to do mathematics with worksheets. We both believe in teaching students in a way where they are actively engaged and responsible for their learning. We have included many games and activities that can be adjusted for all students. Over the course of ten days, students will learn many things! We will begin by reviewing numbers and the system by talking about place value, use hands-on and virtual manipulatives, learn useful strategies for solving problems, play games and activities to reinforce the important concepts and use money to understand nonproportionate models. Please see the unit chart. Prerequisites: Students will need to have been introduced to pre-number concepts in previous grades such as classifications, patterns, comparisons, conservation, group recognition and counting strategies. Rationale: Making sense of numbers and place value are critical concepts for students to develop and master because we use it in our everyday lives and it is a major component to our number system. We deal with place value when we use whole numbers and decimals and it is necessary for computational algorithms such as addition, subtraction, multiplication and division. Unit Standards: Numbers and Operations 3.1.1.1 Read, write and represent whole numbers up to 100,000. Representations may include numerals, expressions with operations, words, pictures, number lines, and manipulatives such as bundles of sticks and base 10 blocks. 3.1.1.2 Use place value to describe whole numbers between 1000 and 100,000 in terms of ten thousands, thousands, hundreds, tens and ones. 3.1.1.3 Find 10,000 more or 10,000 less than a given five-digit number. Find 1000 more or 1000 less than a given four- or five-digit. Find 100 more or 100 less than a given four- or five-digit number. 3.1.1.4 Round numbers to the nearest 10,000, 1000, 100 and 10. Round up and round down to estimate sums and differences. Compare and represent whole numbers up to 100,000 with an emphasis on place value and equality. 3.1.1.5 Compare and order whole numbers up to 100,000. 3.1.2.1 Add and subtract multi-digit numbers, using efficient and generalizable procedures based on knowledge of place value, including standard algorithms. 3.1.2.2 Use addition and subtraction to solve real-world and mathematical problems involving whole numbers. Use various strategies, including the relationship between addition and subtraction, the use of technology, and the context of the problem to assess the reasonableness of results. 3.1.2.3 Represent multiplication facts by using a variety of approaches, such as repeated addition, equal-sized groups, arrays, area models, equal jumps on a number line and skip counting. Add and subtract multi-digit whole numbers; represent multiplication and division in various ways; solve real world and mathematical problems using arithmetic. Unit Goals: This unit is designed for third grade. We hope that in their previous years they will have learned how to use multiple models to develop an initial understanding of place value and the base-ten system. By third grade, the students will already know how to use and represent whole numbers in a variety of ways including composing and decomposing numbers. Students will also be able to recognize and connect number words to numerals and the quantities they represent using a variety of models and representations. We hope that by the end of this unit, students will gain a better understanding of number sense and the idea of place value to at least 100,000. Unit Objectives: Students will be able to understand and represent the place-value structure using the base ten system. Students will be able to compare whole numbers and decimals. Students will be able to recognize and understand proportional and non-proportional models. Students will be able to recognize representations for the same number. Students will be able to compose and decompose numbers. Developmental Stage: According to Erik Erickson, socially our students are in the “Industry vs. Inferiority” stage. At this point in their lives they are starting to recognize their personal abilities and starting to compare them to others. It is our duty as teachers to make sure that the children do not feel inferior. We hope to decrease the feeling of inferiority by have the children work in pairs and in groups to reach common goals. We also hope to create classrooms where the students feel comfortable asking questions and sharing their ideas. According to Jean Piaget, cognitively our students will be at the very beginning of the concrete operational stage. This is when they are starting to think more logically about objects and events. They also start to classify objects according to several features. In our unit, we plan to help expand their cognitive thinking by giving them tasks where they will need to use logical thinking and do classifications. Some of these tasks are giving different number representations, comparing and ordering whole numbers, representing multiplication facts by using a variety of approaches etc. Technology: In all of these unit activities, we will be integrating a variety of technology into teaching and learning. Besides using slideshows, projectors and the SMARTboard, calculators will also be available for students to use. These can be useful for playing place value games, figuring out place values of numbers and help students compute complex problems. Educational software such as Everyday Mathematics will be used for practice as well as grade/level appropriate websites. Interactive Math Games: Nat’l Library of Virtual Manipulatives: http://nlvm.usu.edu/en/nav/topic_t_1.html Adding Math Madness: (http://www.sheppardsoftware.com/mathgames/Add%20Like%20Mad%20Math/addlike mad_coin.htm) Place Value – Matching game: (http://www.quia.com/mc/279741.html) Shark Numbers: (http://www.ictgames.com/sharkNumbers_v2.html) Place Value Quiz: (http://www.thatquiz.org/tq/practice.html?placevalue) Place Value Playoff! Matching standard form with expanded form: (http://www.quia.com/mc/279741.html) Virtual Base Ten Blocks: (http://nlvm.usu.edu/en/nav/frames_asid_152_g_1_t_1.html) Money – How much change?: (http://www.aplusmath.com/Flashcards/) Scooter Quest – place value & money: (http://www.sheppardsoftware.com/mathgames/placevalue/scooterQuest.htm) Interactive Calculator: (http://www.bbc.co.uk/schools/ks2bitesize/maths/activities/usingacalculator.shtml) Text: Reys, R. E et. al. (2007). Helping Children Learn Mathematics 8th ed. (p. 177-201). Hoboken, NJ: John Wiley & Sons. Information for lessons: http://illuminations.nctm.org/LessonDetail.aspx?ID=L218 http://www.learningandteaching.info/learning/piaget.htm