KNR 352 Quantitative Analysis in Biomechanics Linear and Angular Kinematics During Landing Use the landing video and data set on the web site. Refer to “Completing Calculations” below for the equations necessary to perform the velocity and acceleration calculations. By hand: OPTIONAL (submit pages of your calculations). 1. From 25 ms before ground contact until 25 ms after ground contact, calculate the velocity of the HIP marker in the X and Y directions. 2. From 25 ms before ground contact up to and including the frame of ground contact, calculate the acceleration of the HIP marker in the X and Y directions. Use both Method 1 and Method 2, below, for the calculations. a. Compare and contrast the acceleration values calculated using the two methods. 3. Create the following graphs, using graph paper and coloured pens/pencils: a. Position, velocity and acceleration of the hip marker in the X direction. b. Position, velocity and acceleration of the hip marker in the Y direction. Note: ensure that you align the position, velocity and acceleration data points correctly over the appropriate time point. c. Describe the kinematics of the hip marker in the X and the Y direction (word processed). In your description, at least consider the known forces acting on the marker in each direction and the time at which the force(s) are applied to the body. Using Excel: (print out a copy of your new file showing successful calculations) Linear Kinematics 4. Save the original data file onto your own disk. On a working copy of your saved Excel file a. Create new columns for X velocity, Y velocity, X acceleration and Y acceleration b. Into the appropriate column, program the equations listed below under “Completing Calculations” to fill in the velocity and acceleration (separate columns for each of the acceleration methods) data in each direction for the hip marker. c. Create, and print, Excel graphs of position, velocity and acceleration (both methods) of the hip marker in both directions. i. Describe the kinematics of the hip marker in the X and the Y direction (word processed). In your description, at least consider the known forces acting on the marker in each direction and the time at which the force(s) are applied to the body. Angular Kinematics (report all angles in degrees) 5. Using another working copy of your saved Excel file and the Excel operations: a. Use the coordinates to generate a four-segment stick figure of the lander at Touchdown (Frame 19). i. Create by hand (use graph paper) OR using software. b. Create new columns for Trunk, Thigh, Shank and Foot i. Into each of the columns, program the equation to calculate the segment angle using the X and Y coordinates of the appropriate landmarks. All angles should be calculated from the Right Horizontal. c. Create new columns for Hip, Knee and Ankle i. Into each of the columns, program the equation to calculate the joint angle using the appropriate combination of segment angles. F 1. For the hip and knee joint, full extension should be 180 degrees, with flexion indicated by a decreasing joint angle. 2. For the ankle joint, the neutral position should be 90 degrees, with dorsiflexion < 90 degrees and plantarflexion > 90 degrees. d. Create, and print, using Excel (try to create one figure for part i and one figure for part ii) i. Position-time curves of the four segment angles ii. Position-time curves of the three joint angles. iii. Interpret the dorsiflexion at the ankle and flexion at the knee joint by referring to the angles of the segments that meet to create the joint. For example, as the knee flexes, explain whether the thigh or the shank segment undergoes a greater change in angle. You may want to create a position-time curve that shows both segments and the joint angle (You may even want to use separate Y axes for the segment and for the joint angle). e. Compare the angles calculated in b and c to the stick figure created in a (at Frame 19) i. Do your calculated segment angles reflect the angles evident in the stick figure? 1. If not, explain what is going on with the calculation, and explain the necessary correction ii. Do your calculated joint angles reflect the angles evident in the stick figure? a. If not, explain what is going on with the calculation, and explain the necessary correction 6. Create new columns for the angular velocity of the hip, the knee and the ankle. a. Calculate the angular velocity of the hip, knee and ankle joint using the velocity equation below b. For each of the hip, knee and ankle, create a single figure that presents the angular position and angular velocity relative to time i. You should use separate vertical axes for the position data and for the velocity data to maintain resolution of the curves c. Describe how well the critical points of the position and the velocity curves match up. Completing Calculations (from Peak Motus 6.1 User Manual, page 61, Copyright 2001) Calculating Velocity Given a time series of position data, di, i = 1,…n, where d is the position data and “i” is an instant in time, linear velocity is calculated discretely using the following algorithm, where t is the time increment: For “i” = 1, forward difference: vi (d i 2 4d i 1 3d i ) / 2t For “i” = 2, …n –1, second order finite difference: v i (d i 1 d i 1 ) / 2t For “i” = n, backward difference vi (d i 2 4d i 1 3d i ) / 2t Calculating Acceleration: Method 1: Acceleration can be calculated from the calculated velocity values, using the same equations as above but substituting velocity for position. Method 2: Acceleration can also be calculated directly from the position data, as follows: Given a time series of position data, di, i = 1,…n, where d is the position data and “i” is an instant in time, linear acceleration is calculated discretely suing the following algorithm, where t is the time increment: For “i” = 1, forward difference ai (2d i 5d i 1 4d i 2 d i 3 ) / t 2 for “i” = 2 and “i” = n-1, second order finite difference: ai (d i 1 2d i d i 1 ) / t 2 for “i” = 3, …, n-2, fourth order central difference: ai 0.0833(d i 2 16d i 1 30d i 16d i 1 d i 2 ) / t 2 for “i” = n, backward difference: ai (d i 3 4d i 2 5d i 1 2d i ) / t 2