Operations with vectors Vector addition and subtraction Given the vectors a a x , a y and b bx , b y the sum of a and b is a b a x bx , a y b y Given the vectors a a x , a y and b bx , b y the difference of a and b is a b a x bx , a y b y The addition may be represented graphically by placing the start of the arrow b at the tip of the arrow a, and then drawing an arrow from the start of a to the tip of b. The new arrow drawn represents the vector a + b, as illustrated below. This addition method is sometimes called the parallelogram rule because a and b form the sides of a parallelogram and a + b is one of the diagonals. Subtraction of two vectors can be geometrically defined as follows: to subtract b from a, place the ends of a and b at the same point, and then draw an arrow from the tip of b to the tip of a. That arrow represents the vector a − b, as illustrated below. Scalar multiplication Given the vector a a x , a y and the real number the product of a a x , a y a by is The length of a is |||a|. If the scalar is negative, it also changes the direction of the vector by 180o. Two examples ( = -1 and = 2) are given in the picture. Here it is important to check that the scalar multiplication is compatible with vector addition in the following sense: (a + b) = a + b for all vectors a and b and all scalars . One can also show that a - b = a + (-1)b. k=1 k>1 Note: Multiplication of a non-zero free vector by a real number has the following effects: k < –1 stretch and reverse direction k = –1 reverse direction –1< k <0 shrink and reverse direction k=0 becomes zero vector 0< k <1 shrink do nothing stretch Note: In mathematics, numbers are often called scalars to distinguish them from vectors. Dot product Given the vectors a a x , a y and b bx , b y the dot product (sometimes called inner product or scalar product) of a and b is a b a b cos . It can be also defined as a b a x bx a y b y where a and b denote the norm (or length) of a and b and θ is the measure of the angle between a and b . Geometrically, this means that a and b are drawn with a common start point and then the length of a is multiplied with the length of that component of b that points in the same direction as a . Unit vector A unit vector is any vector with a length of one. If you have a vector of arbitrary length, you can use it to create a unit vector. This is known as normalizing a vector. To normalize a vector a a x , a y , scale the vector by the reciprocal of its a length a . That is: u a a