2. VECTORS 2.1 SCALARS AND VECTORS SCALAR - physical quantity that is completely described only by a real number VECTOR (e.g., time, mass, pressure, density, temperature) - physical quantity that is completely described by both a real number (magnitude) and a direction (e.g., position of a point in space, displacement, force, velocity) SYMBOLS |U| - to denote the magnitude U - to denote the vector (boldfaced letters) - an arrow for graphical representation 2.2 RULES FOR MANIPULATING VECTORS VECTOR ADDITION The sum of two vectors U and V is another vector W UV W - TRIANGLE RULE (if the vectors are placed head to tail, the sum is the vector from the tail of the first vector to the head of the second/last vector) - PARALELOGRAM RULE (consequence of the fact that the sum does not depend on the order in which the vectors are placed head to tail) UV VU - commutative (U V) W U (V W) - associative If the sum is zero, vectors form a closed polygon. PRODUCT OF A SCALAR AND A VECTOR Product of a scalar (real number) a and a vector U is a vector aU; its magnitude is |a||U|, and its direction is the same as the direction of U when a is positive, and opposite to the direction of U when a is negative Division of a vector by a scalar is defined to be a product: U 1 U a a a(bU) (ab)U - associative with respect to scalar multiplication (a b)U aU bU - distributive with respect to scalar addition a(U V) aU aV - distributive with respect to vector addition VECTOR SUBTRACTION The difference of two vectors U and V is obtained by adding U to the vector (1)V U V U (1)V [V and (1)V have the opposite directions] VECTOR COMPONENTS - a set of vectors whose sum represents the vector considered 2.3 CARTESIAN COMPONENTS IN TWO DIMENSIONS U U x U y U x i U y j Ux and Uy are the scalar components of U | U | U x2 U y2 Uy U Ux U x | U | cos | U | sen U y | U | sen | U | cos MANIPULATING VECTORS IN TERMS OF COMPONENTS U V (U x i U y j) (Vx i V y j) (U x i Vx i) (U y j V y j) aU a(U x i U y j) aU x i aU y j 2.4 CARTESIAN COMPONENTS IN THREE DIMENSIONS U U x U y U z U x i U y j U z k Ux, Uy and Uz are the scalar components of U | U | U x2 U y2 U z 2 U x | U | cos x U y | U | cos y U z | U | cos z cos2 x cos2 y cos2 z 1 POSITION VECTOR COMPONENTS 2D 3D rAB (xB xA)i ( yB yA) j rAB (xB xA)i ( yB yA) j (zB zA)k PRODUCTS OF VECTORS 2.5 DOT PRODUCT (uses: to determine the angle between two lines in space; the components of a vector, parallel and normal to a given line) U V | U || V | cos The dot product of U and V is defined to be the product of the magnitude of U, the magnitude of V, and the cosine of the angle between U and V when they are placed tail to tail - The result of the dot product is a scalar (sometimes, the dot product is called the scalar product) - The dot product of two nonzero vectors is equal to zero if and only if the vectors are perpendicular PROPERTIES U V V U commutative a (U V) (a U) V U (aV) associative with respect to scalar multiplication U (V W) U V U W distributive with respect to vector addition DOT PRODUCT IN TERMS OF COMPONENTS U V (U x i U y j U z k ) (V x i V y j V z k ) i i | i || i | cos(0) 1 i j | i || j | cos(90) 0 U x Vx U y V y U z Vz U x Vx U y V y U z Vz UV cos | U || V | | U || V | ii 1 j i 0 k i 0 ij 0 j j 1 kj0 i k 0 jk 0 k k 1 VECTOR COMPONENTS PARALLEL AND NORMAL TO A LINE | U p | | U | cos parallel component (projection of the vector onto the line) e U | e || U | cos | U | cos e – unit vector parallel to the line | Up | e U U p (e U) e Un U Up normal component 2.6 CROSS PRODUCT U V | U || V | sin e (uses: to determine the rate of rotation of a fluid particle; to calculate the force exerted on a charge particle by a magnetic field) – angle between U and V when they are placed tail to tail e – unit vector perpendicular to both (U, V and e – right-handed system) - The result of the cross product is a vector (sometimes, the cross product is called the vector product) - The cross product of two nonzero vectors is equal to zero if and only if the vectors are parallel PROPERTIES U V V U not commutative a (U V ) (a U) V U (aV ) associative with respect to scalar multiplication U (V W) U V U W distributive with respect to vector addition CROSS PRODUCT IN TERMS OF COMPONENTS U V (U x i U y j U z k ) (Vx i V y j Vz k ) i i | i || i | sin( 0) 0 i j k Ux Uy Uz Vx Vy i j | i || j | sin( 90) e k Vz 2.6 MIXED TRIPLE PRODUCT ii 0 j i k k i j i k j j k i k k 0 (uses: to determine the moment of a force about a line) i U (V W ) (U x i U y j U z k ) Vx j Vy Ux U y Uz k Vz Vx V y Vz Wx W y Wz U (V W) W (V U ) i j k j j 0 k j i Wx W y Wz interchanging any two vectors changes only the sign