Chapter 13 slides

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COMPUTER SYSTEMS

An Integrated Approach to Architecture and Operating Systems

Chapter 13

Fundamentals of Networking and

Network Protocols

©Copyright 2008 Umakishore Ramachandran and William D. Leahy Jr.

13.1 Preliminaries

• Today a general purpose computer not connected to the "net" or some net is almost unthinkable.

• Connecting to a network requires an I/O device which will use DMA

13.2 Basic Terminologies

• Computer connected to a network is called a host

• The connection is made using a device called a

Network Interface Card or NIC

• What exactly is the

"network" shown in the diagram?

• As we shall see it may be one network or a composite of multiple networks

13.2 Basic Terminologies

• What is the Internet? Consider the postal system…

13.2 Basic Terminologies

• Now consider an email

13.2 Basic Terminologies

• Each cloud represented computers of an

Internet Service Provider (ISP)

• The ISP clouds are not directly connected

• Instead they are connected by routers, which are special purpose computer for this purpose

• How do these routers know where to send information? A universal system of addresses called Internet Protocol (or IP) Addresses is part of the answer

13.2 Basic Terminologies

• We showed connecting using a cable or phone network. Connections may also be made through Local Area Networks (LAN's)

• Other hardware devices

hubs/repeaters

– bridges

– switches

– routers

13.3 Networking Software

• Need to address issues such as

Arbitrary message size and physical limitations of network packets

Out of order delivery of packets

Packet loss in the network

Bit errors in transmission

• Software is logically in a protocol stack configuration

13.3 Networking Software

• A protocol is the set of rules used to describe all of the hardware and (mostly) software operations used to send messages from

Processor A to Processor B

• A protocol describes the syntax, semantics and timing of communication between two devices

• Common practice is to attach headers/trailers to the actual payload forming a packet or frame.

13.3.1 Need for a Layered

Protocol Stack

• Good abstraction

• Simpler to understand than OGP

• Easier to design, analyze, implement and test

• Design concept is suites or families

• What do we mean by layers? Or a layered protocol? Consider the army…

13.3.1 Need for a Layered

Protocol Stack

General

Colonel

Captain

Sergeant

Private

General

Colonel

Captain

Sergeant

Private

13.3.2 Internet Protocol Stack

Application

Transport

Network

Link

Physical

Layer 5

Layer 4

Layer 3

Layer 2

Layer 1

13.3.2 Internet Protocol Stack

• Application: HTTP, SMTP, FTP, etc. Shield applications using network from network details

• Transport: Breaks message into packets, handles things like out of order packets, may deal with reliability

• Network: Responsible for routing, does best effort delivery

• Link: Moves the packet using a protocol such as

Ethernet, Token Ring, and ATM

• Physical: Responsible for physically (electrically, optically, etc.) moving the bits of the packet from one node to the next.

13.3.2 Internet Protocol Stack

• Application: HTTP, SMTP, FTP, etc. Shield applications using network from network details

• Transport: Breaks message into packets, handles things like out of order packets, may deal with reliability

• Network: Responsible for routing, does best effort delivery

• Link: Moves the packet using a protocol such as

Ethernet, Token Ring, and ATM

• Physical: Responsible for physically (electrically, optically, etc.) moving the bits of the packet from one node to the next.

13.3.2 Internet Protocol Stack

Manufacturers group their protocol software together into a family and give it a nice name…

• Novell Corporation

• Banyan Systems

• Apple Computer

• Digital Equipment

• IBM

• “The Internet Biggie”

Netware

VINES

AppleTalk

DECNET

SNA

TCP/IP

13.3.2 Internet Protocol Stack

• Layer 5: Application-Sends application specific messages

• Layer 4: Transport-Sends segments

• Layer 3: Network-Sends packets

• Layer 2: Datalink-Sends frames

• Layer 1: Physical-Sends bits

13.3.2 Internet Protocol Stack

13.4 Transport Layer

• Assume

– send (destination-address, message)

– receive (source-address, message)

• Functionality of transport layer

– Support arbitrary message size at the application level

– Support in-order delivery of messages

– Shield the application from loss of messages

– Shield the application from bit errors in transmission.

13.4 Transport Layer

13.4.1 Stop and wait protocols

• Simple approach

– Sender sends a packet and waits for a positive acknowledgement, commonly referred to as an ACK.

– As soon as packet is received, recipient generates and sends an ACK for that packet. ACK should contain information for sender to discern unambiguously packet being acknowledged. Sequence number is unique signature of each packet. Thus, all that needs to be in ACK packet is sequence number of received packet.

– Sender waits for a period of time called timeout. If within this period, it does not hear an ACK, it re-transmits the packet. Similarly, the destination may re-transmit the ACK, if it receives the same packet again (an indication to the receiver that his ACK was lost en route)

13.4.1 Stop and wait protocols

13.4.1 Stop and wait protocols

13.4.1 Stop and wait protocols

RTT = Round Trip Time

13.4.2 Pipelined protocols

(a)

(b)

13.4.3 Reliable Pipelined Protocol

13.4.3 Reliable Pipelined Protocol

Increasing sequence numbers

Active window of sequence numbers

Packets sent and acknowledged

Packets that are in the active window that can be sent without waiting for any further ACKs

Packets sent but not yet acknowledged

Packets that cannot yet be sent since they are outside the active window

13.4.4 Dealing with transmission errors

• Methods are needing to determine if packets are being received correctly

• Examples

– Checksums

– Error Correcting Codes (ECC)

13.4.5 Transport protocols on the

Internet

Transport protocol

Features

TCP Connectionoriented; selfregulating; data flow as stream; supports windowing and

ACKs

UDP

Pros

Reliable; messages arrive in order; wellbehaved due to selfpolicing

Cons

Complexity in connection setup and tear-down; at a disadvantage when mixed with unregulated flows; no guarantees on delay or transmission rate

Connection-less; unregulated; message as datagram; no ACKs or windowing

Simplicity; no frills; especially suited for environments with low chance of packet loss and applications tolerant to packet loss;

Unreliable; message may arrive out of order; may contribute to network congestion; no guarantees on delay or transmission rate

13.4.5 Transport protocols on the

Internet

Transport protocol

TCP

Application

Web browser

Instant messaging

Key requirement

Reliable messaging; in order arrival of messages

Reliable messaging; in order arrival of messages

Voice over IP

Electronic Mail

Electronic file transfer

Low latency

Reliable messaging

Reliable messaging; in order delivery

Video over Internet Low latency

TCP

Usually UDP

TCP

TCP

Usually UDP; may be TCP

TCP File download on

P2P networks

Network file service on LAN

Reliable messaging; in order arrival of messages

Reliable messaging; in order arrival of messages

TCP; or reliable messaging on top of UDP

TCP Remote terminal access

Reliable messaging; in order arrival of messages

13.5 Network Layer

• Why a separate layer?

– Multiple network connections to the host

– Multiple hops between source and destination

– Route is not static

• Transport/network layers interface

– Destination address and packet size

• Network layer functionality (host)

– Routing algorithms

– Provide a service model to the transport layer

– Pass it up to transport if destination reached

• Network layer functionality (Routers)

– Routing algorithms

13.5.1 Routing Algorithms

13.5.1 Routing Algorithms

3

4

5

Init

1

2

Iteration

Count

New node to which least-cost route known

Cost/

B route

A

AC

ACB

ACBD

ACBDE

ACBDEF

2/AB

2AB

2/AB

Cost/

C route

Cost/ route

D

Cost/ route

E F

Cost/ route

1/AC 4/AD 5/AE

1/AC

3/ACD 4/ACE 6/ACF

3/ACD 3/ABE 6/ACF

3/ACD

3/ABE

3ABE

5/ADF

4/ABEF

4/ABEF

13.5.1 Routing Algorithms

Destination

A

B

C

D

F

A

5(EA)

7(EAB)

6(EAC)

B

3(BA)

1(EB)

3(EBC)

C

4(ECA)

5(ECB)

3(EC)

8(EACD) 4(EBEFD) 5(ECD)

9(EABEF) 2(EBEF) 7(ECBEF)

F

5(EFDCA)

6(EFDCB

4(EFDC)

2(EFD)

1(EF)

DV Table for Node E

13.5.1 Routing on the Internet

• Network of networks

• Scale, dynamism

• Autonomous Systems (AS)

– Allows for evolution

– Gateway node for inter-AS routing

Details of the network layer in a gateway node

13.5.1 Hierarchical Routing Algorithms

Gateway nodes use BGP

Nodes within AS use LS or DV

BGP Border Gateway Protocol

13.5.2 Internet Addressing

Telephone Number

Internet Protocol Address

24 bits

IP Network

8 bits

Device

13.5.2 Internet Addressing

• Consider this 32 bit IP Address

– (10000000 00111101 00010111 11011000)

2

• Convert each 8-bit octet into a decimal number and separate each with a decimal

– 128.61.23.216

• In this address the first 24 bits are network while the last 8 are the device

– 128.61.23.216/24

13.5.2 Internet Addressing

How many IP networks?

13.5.2 Internet Addressing

How many IP networks?

13.5.2 Internet Addressing

8 bits

Device

16 bits

IP Network

24 bits

IP Network

24 bits

Device

16 bits

Device

8 bits

Device

13.5.3 Network Service Model

Circuit Switching

13.5.3 Network Service Model

MessageSwitching

13.5.3 Network Service Model

Packet Switching

13.5.4 Network Layer Summary

Network

Terminology

Definition/Use

Circuit switching A network layer technology used in telephony. Reserves the network resources (link bandwidth in all the links from source to destination) for the

TDM

FDM duration of the call; no queuing or store-and-forward delays

Time division multiplexing, a technique for supporting multiple channels on a physical link used in telephony

Frequency division multiplexing, also a technique for supporting multiple channels on a physical link used in telephony

Packet switching A network layer technology used in wide area Internet. It supports best effort delivery of packets from source to destination without reserving any network resources en route.

Message switching Similar to packet switching but at the granularity of the whole message (at the transport level) instead of packets.

Switch/Router A device that supports the network layer functionality. It may simply be a computer with a number of network interfaces and adequate memory to serve as input and output buffers.

Input buffers These are buffers associated with each input link to a switch for assembling incoming packets.

Output buffers These are buffers associated with each outgoing link from a switch if in case the link is busy.

Routing table This is table that gives the next hop to be used by this switch for an incoming packet based on the destination address. The initial contents of the table as well as periodic updates are a result of routing algorithms in use by the network layer.

13.5.4 Network Layer Summary

Network

Terminology

Delays

Store and forward

Definition/Use

The delays experienced by packets in a packet-switched network

This delay is due to the waiting time for the packet to be fully formed in the input buffer before the switch can act on it.

Queuing This delay accounts for the waiting time experienced by a packet on either the input or the output buffer before it is finally sent out on an outgoing link.

Packet loss

Service Model

Virtual Circuit

(VC)

Datagram

This is due to the switch having to drop a packet due to either the input or the output buffer being full and is indicative of traffic congestion on specific routes of the network.

This is the contract between the network layer and the upper layers of the protocol stack. Both the datagram and virtual circuit models used in packetswitched networks provide best effort delivery of packets.

This model sets up a virtual circuit between the source and destination so that individual packets may simply use this number instead of the destination address. This also helps to simplify the routing decision a switch has to make on an incoming packet.

This model does not need any call setup or tear down. Each packet is independent of the others and the switch provides a best effort service model to deliver it to the ultimate destination using information in its routing table.

13.6 Link Layer and Local Area

Networks

• Innovations in the link layer in the 70's led to making the internet a household term

• Link layer is responsible for acquiring physical medium for transmission, and sending packet over the physical medium to destination host.

• Broad Classification

– Random Access: Example-Ethernet

– Taking Turns: Example-Token Ring

• Portion of protocol that deals with gaining access to physical medium is called the Media Access

and Control (MAC) layer

13.6.1 Ethernet

Need to

Transmit

Listen for

Carrier

Medium

Idle

Transmit

Message

No collision

Collision

Detected

Abort

Transmission

Medium

Not Idle

Transmission

Complete

Terminologies

• Base band signaling

• Manchester encoding

• CSMA/CD

• CSMA/CA

– Hidden terminal problem

– RTS/CTS

Joe

• xBASEy

• Watch

– Triumph of the Nerds (PBS show)

Cindy Bala

13.6.1 Manchester Encoding

0 1 1 0 0 1 0 1 1

13.6.1 Ethernet

Hidden Terminal Problem

13.6.2 Token Ring

Link

Layer

Protocol

Features

Comparison

Pros Cons

Ethernet Member of random access protocol family; opportunistic broadcast using CSMA/CD;

Token ring exponential backoff on collision

Member of taking turns protocol family; Token needed to transmit

Simple to manage; works well in light load

Too many collisions under high load

Fair access to all competing stations; works well under heavy load

Unnecessary latency for token acquisition under light load

13.6.3 Other link layer protocols

• FDDI: Fiber Distributed Data Interface

– Fiber optics based

– High bandwidth backbone used to connect LAN's

• ATM: Asynchronous Transfer Mode

– Guarantees quality of service using link reservation and admission control to avoid congestion

– Connection oriented and can have transport layer implemented on top of it

– Used in MAN's and WAN's

• PPP: Point to Point

– Used by dial-up connections

– Widespead

13.6.3 Other link layer protocols

• Ethernet is really not just one protocol. As obsolescence approaches a new version is introduced and typically comes out on top

• FDDI was upstaged by Gigabit Ethernet

• ATM is likely to be upstaged by 10-Gigabit

Ethernet

13.7 Relationship between the three layers

• Both TCP and IP include error checking

– They don't have to be used together

• Most layers are in software but the link layer is often implemented in hardware

13.8 Data structures for packet transmission

/* Packet Header Data Structure */ struct header_t { int destination_address; /* destination address */ int source_address; /* source address */ int num_packets; /* total number of */

/* packets in message */ int sequence_number; /* sequence number of */

/* this packet */

}; int packet_size; /* size of data */

/* contained in the */

/* packet */ int checksum; /* for integrity check of */

/* this packet */

13.8 Data structures for packet transmission

/* Packet Data Structure */ struct packet_t { struct header_t header; /* packet header */ char *data; /* pointer to the memory */

/* buffer containing the data */

/* of size packet_size */

};

13.9 Message transmission time

P1 P2

S msg

Protocol stack

Protocol stack

R pkt1 pkt2

T w

… pktn

Network

T f

13.9 Message transmission time

Sender

Overhead

Time on the wire

Time of

Flight

Receiver

Overhead

13.10 Protocol Layering

• Layering is a structuring tool for combating complexity of protocol stack

• Allows partitioning total responsibility for message transmission and reception among various layers.

• Modularity allows integration of a new module at a particular layer with minimal changes to the other layers.

• It might appear that a potential downside to layering might be a performance penalty, as the message has to traverse several layers.

• Judicious definition of interfaces between layers avoids such inefficiencies.

5

4

3

7

6

2

1

13.10.1 OSI Model

Application

Presentation

Session

Transport

Network

Data Link

Physical

• Presentation layer subsumes user directed input/output functionalities that are common across different applications.

• Session layer maintains process-to-process communication details and provides a higher-level abstraction between an application and the transport layer (e.g. Unix socket).

13.10.2 Practical issues with layering

5

4

3

7

6

2

1

Application

Presentation

Session

Transport

Network

Data Link

Physical

Telnet, FTP, etc.

TCP

IP

Ethernet Card

Physical

5

4

3

2

1

13.11 Networking Hardware

• Hub/Repeater

Hub

13.11 Networking Hardware

• More Hubs

Hub Hub

Hub Hub

Hub

13.11 Networking Hardware

• Bridge

1

2

HUB BRIDGE HUB

3

4

Collision domain Collision domain

13.11 Networking Hardware

• Switch

13.11 Networking Hardware

• VLAN

1

2

3

Switch

4

Switch

8

7

5

6

• NIC

13.11 Networking Hardware

MAC address

Header

Message

Payload

13.11 Networking Hardware

• Router

MAC address of router IP address of the destination Message

Payload for destination node

Payload for the router

13.11 Networking Hardware

Definition/Function Name of

Component

Host

NIC

Port

Collision domain

Repeater

A computer on the network; this is interchangeably referred to as node and station in computer networking parlance

Network Interface Card; interfaces a computer to the

LAN; corresponds to layer 2 (data link) of the OSI model

End-point on a repeater/hub/switch for connecting a computer; corresponds to layer 1 (physical) of the OSI model

Term used to signify the set of computers that can interfere with one another destructively during message transmission

Boosts the signal strength on an incoming port and faithfully reproduces the bit stream on an outgoing port; used in LANs and WANs; corresponds to layer 1

(physical) of the OSI model

13.11 Networking Hardware

Definition/Function Name of

Component

Hub Connects computers together to form a single collision domain, serving as a multi-port repeater; corresponds to layer 1 (physical) of the OSI model

Bridge

Switch

Router

VLAN

Connects independent collision domains, isolating them from one another; typically 2-4 ports; uses MAC addresses to direct the message on an incoming port to an outgoing port; corresponds to layer 1 (physical) of the OSI model

Similar functionality to a bridge but supports several ports (typically 4-

32); provides expanded capabilities for dynamically configuring and grouping computers connected to the switch fabric into VLANs; corresponds to layer 1 (physical) of the OSI model

Essentially a switch but has expanded capabilities to route a message from the LAN to the Internet; corresponds to layer 3 (network) of the OSI model

Virtual LAN; capabilities in modern switches allow grouping computers that are physically distributed and connected to different switches to form a LAN; VLANs make higher level network services such as broadcast and multicast in Internet subnets feasible independent of the physical location of the computers; corresponds to layer 1 (physical) of the OSI model

13.12 Network Programming

P1 P2

Socket

13.12.1 Unix Sockets

Socket: create an endpoint of communication

Bind: bind a socket to a name or an address

Listen: listen for incoming connections on the socket

Accept: accept an incoming connection request on a socket

Connect: send a connection request to a name (or address) associated with a remote socket

Recv: receive incoming data on a socket from a remote peer

Send: send data to a remote peer via a socket

13.13 Network Services and Higher

Level Protocols

P1 foo (args)

RPC

P2 foo (args) return

Host 1 Host 2

13.13 Network Services and Higher

Level Protocols

User fopen

Unix file system

NFS client NFS server

RPC layer at client RPC layer at server

Network

Unix file system

13.15 Historical Perspective

From Telephony to Computer Networking

Evolution of the Internet

PC and the arrival of LAN

Evolution of LAN

13.15.1 From Telephony to Computer

Networking

• 1875 Telephone invented…analog system

• 1960 Telephone infrastructure goes digital

13.15.1 From Telephony to Computer

Networking

• 1940's Mainframe computers developed

• 1960's Transition

– Batch-oriented card-input/output

– CRT I/O and timesharing

13.15.1 From Telephony to Computer

Networking

Digital Data ?Missing Link?

Analog Data

Telephone

Infrastructure

Analog Data

?Missing Link?

Digital Data

13.15.1 From Telephony to Computer

Networking

Digital Data

MODEM

Analog Data

Telephone

Infrastructure

Analog Data

MODEM

Digital Data

13.15.1 From Telephony to Computer

Networking

• 1968/9 Carterphone decision allowed devices which were beneficial and not harmful to the network to be connected to the Public

Switched Telephone Network (PSTN).

Paved the way for computers to communicate using the telephone switching infrastructure.

13.15.2 Evolution of the Internet

• 1965 DoD DARPA plans first computer network

• 1969 ARPANET connects 4 computers using packet switched network

– Stanford Research Institute, UCLA, UC Santa

Barbara, and the University of Utah

– Networking luminary Leonard Kleinrock, is credited with successfully sending the first network “message” from UCLA to Stanford.

13.15.2 Evolution of the Internet

• “Router” in the network was called Interface Message

Processor (IMP), built by a company called BBN (which stands for Bolt, Beranak, and Newman Inc.).

– IMP system architecture required a careful balance of the hardware and software that would allow it to be used as a store-and-forward packet switch among these computers.

– IMP's used modems and leased telephone lines to connect to one another.

• 1971 The ARPANET grows to 23 hosts connecting universities and government research centers around the country.

13.15.2 Evolution of the Internet

1973 Robert Metcalfe and David Boggs invent the Ethernet networking system at the Xerox

Palo Alto Research Center.

13.15.2 Evolution of the Internet

• 1973 The ARPANET goes international

13.15.2 Evolution of the Internet

• 1975 Internet operations transferred to the

Defense Communications Agency

• 1978 Hayes Microcomputer Products releases the first mass-market modem, transmitting at 300 bps (0.3K).

• 1980 John Shoch at Xerox creates the first

“worm” program, with the capacity to travel through networks.

• 1981 Ungermann-Bass ships the first commercial

Ethernet network interface card.

13.15.2 Evolution of the Internet

• 1981 ARPANET has 213 hosts. A new host is added approximately once every 20 days.

• 1982 The term 'Internet' is used for the first time.

• 1983 TCP/IP becomes the universal language of the Internet. Developed by Vinton Cerf and

Robert Kahn

• 1984 CISCO founded

• Early 80's Unix and IBM OS included TCP/IP

13.15.2 Evolution of the Internet

• Late 90's Internet becomes household term

– Needed PC

– Needed "Killer app" i.e. WWW & browsers

13.15.3 PC and the arrival of LAN

• 1971 Intel introduces the first microprocessor

- the Intel 4004.

• 1971 The Kenbak-1, the first microcomputer, is introduced in Scientific American, selling a total of 40 units in 2 years.

Used 130 IC's with a 256 byte memory and 8-bit words, processed 1000 instructions per second, and cost $750.

13.15.3 PC and the arrival of LAN

• 1972 Intel launches the 8-bit 8008 - the first microprocessor which could handle both upper and lowercase characters.

• 1972 Xerox develops the Xerox Alto - the first computer to use a Graphic User Interface.

The Alto consists of four major parts: the graphics

display, the keyboard, the graphics mouse, and the disk storage/processor box. Each Alto is housed in a beautifully formed, textured beige metal cabinet that hints at its $32,000 price tag (1979US money). With the exception of the disk storage/processor box, everything is designed to sit on a desk or tabletop

13.15.3 PC and the arrival of LAN

• 1973 Robert Metcalfe and David Boggs invent the Ethernet networking system at the Xerox

Palo Alto Research Center.

13.15.3 PC and the arrival of LAN

• 1974 Intel introduces the 8080 microprocessor

– 5 times faster than the 8008.

– And the heart of the future Altair 8800.

• 1975 MITS markets the Altair 8800 - the first mass-market microcomputer, launching the

Personal Computer Revolution.

• 1975 Bill Gates and Paul Allen form the Microsoft company to create software for the new Altair

8800.

13.15.3 PC and the arrival of LAN

• 1976 Apple Computer is formed by Steve Jobs,

Steve Wozniak, and Ron Wayne, and launches the Apple Computer.

• 1977 Tandy Radio Shack ships its first personal computer - the TRS-80. It sells over 10,000 units, tripling expectations.

• 1977 Apple Computer launches the Apple II, which sets new standards for sophisticated personal computer systems.

13.15.3 PC and the arrival of LAN

• 1978 The C programming language is completed at AT&T Bell Laboratories, offering a new level of programming.

• 1978 Apple and Tandy ship PCs with 5.25" floppy disks, replacing cassette tape as the standard storage medium for PCs.

• 1978 Hayes Microcomputer Products releases the first mass-market modem, transmitting at

300 bps (0.3K).

13.15.3 PC and the arrival of LAN

• 1978 Intel ships the Intel 8086 microprocessor, with 29,000 transistors, and running at 4.77 megahertz.

• 1979 Personal Software creates VisiCalc for the Apple II, the first electronic spreadsheet program, selling over 100,000 copies.

• 1979 Intel develops the 8088 microprocessor, which would later become the heart of the

IBM PC.

13.15.3 PC and the arrival of LAN

• 1979 Motorola develops the Motorola 68000 microprocessor, offering a new level of processing power.

• 1979 Robert Metcalf founded 3COM

• 1980 Seagate Technology introduces the first microcomputer hard disk, capable of holding 5 megabytes of data.

• 1980 Philips introduces the first optical laser disk, with many times the storage capacity of floppy or hard disks.

13.15.3 PC and the arrival of LAN

• 1980 Xerox creates Smalltalk - the first objectoriented programming language.

• 1981 Ungermann-Bass ships the first commercial Ethernet network interface card.

• 1981 Xerox introduces the Xerox Star 8010, the first commercial Graphic User Interface computer, for $16,000-$17,000.

13.15.3 PC and the arrival of LAN

• 1981 Microsoft supplies IBM with PC-DOS

(which it would also sell as MS-DOS), the OS that would power the IBM PC.

• 1981 IBM brings to market the IBM PC, immediately establishing a new standard for the world of personal computers.

13.15.4 Evolution of LAN

• Thicknet

– Coaxial cable/Vampire taps

– 10base5 (10 Mbits/sec, baseband, 500 meters)

– 1979-1985

Thick Coax Segment

500 Meter Maximum

Ethernet

Interface

15 pin AUI Connector

MAU

AUI Cable

(50 meter max)

AMP

Thick

Coaxial

(Vampire)

Tap

MAU - Medium Access Unit

AUI - Attach Unit Interface Male "N" Connector

50 ohm terminator

13.15.4 Evolution of LAN

• Thinnet

– Coaxial cable/BNC connectors

– 10base2 (10 Mbits/sec, baseband, 200 meters)

– 1985-1993 10-Base-2 Coaxial Ethernet Cable with BNC terminations

Computer

Terminator

BNC "T"

Connector

Terminator

13.15.4 Evolution of LAN

• Fast Ethernet

– Move "ethernet" into the box

– 100baseT (T for twisted pair)

– RJ45 Connectors

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