CS540_Ch19

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Chapter 19
Real-Time Systems
CS 540 Advanced Operating systems
Instructor: Dr. Behzad Perviz
Fall 2010
Presented By:
Monali Bhavsar
Amee Joshi
Real-Time Systems
System Characteristics
 Features of Real-Time Systems
 Implementing Real-Time Operating
Systems
 Real-Time CPU Scheduling
 An Example: VxWorks 5.x

Objectives
To explain the timing requirements of real-time
systems
 To distinguish between hard and soft real-time
systems
 To discuss the defining characteristics of realtime systems
 To describe scheduling algorithms for hard realtime systems

Overview of Real-Time
Systems

A Real-time system requires that results be produced within
a specified deadline period
◦ Example: Robot
◦ Contrast: Desktop computer system, Batch processing
system.

An Embedded system is a computing device that is part of a
larger system.(i.e. automobile, airliner)
◦ No timing requirements.
◦ Embedded in specialized devices.
◦ Presence of computing device is not obvious.
◦ Examples: dishwashers, microwave ovens, cameras, MP3
players.
Continue…

A Safety-critical system is a real-time system with
catastrophic results in case of failure.
◦ Weapons systems, antilock brake system, flight
management system & health related systems.
◦ System must respond to events by specific deadline period.

A Hard real-time system guarantees that real-time tasks be
completed within their required deadlines.
◦ Critical real time tasks be completed within their
deadlines.
◦ Safety critical systems are typically hard real time systems.

A Soft real-time system provides priority of real-time tasks
over non real-time tasks.
◦ Priority retain until task completed.
◦ Linux and many OS provide soft real time system.
System Characteristics
Single purpose
 Small size
 Inexpensively mass-produced
 Specific timing requirements

System Characteristics

Single purpose
◦ Unlike PC’s real time systems serves single purpose. Design of it
reflects single purpose and its simple.

Small size
◦ Existing environment is constrained in physical space so CPU
power and memory available is less then standard pc’s.
◦ Real time systems run on 8- or 16- bit processors and less then
megabytes of memory.
◦ Footprint: amount of memory required to run the OS and its
applications.
 Real time systems must have small footprints.

Specific timing requirements
◦ Real time operating systems meet timing requirements by using
scheduling algorithms that gives real-time processes the highest
scheduling priorities.
◦ Priority of scheduling tasks does not degrade over time.
◦ Technique for addressing timing requirements: minimize
response time to events such as Interrupts.
System Characteristics

Inexpensively massproduced
◦ Real time systems are used
in home appliances and
consumer devices which
are cost conscious
environment, so
microprocessors for real
time systems must
inexpensively mass
produced.
◦ Example: SOC.
Bus Oriented System
System-on-a-Chip

Many real-time systems are designed using system-on-a-chip
(SOC)strategy

SOC allows the CPU, memory, memory-management unit,
and attached peripheral ports (I.e. USB) to be contained in a
single integrated circuit.

Less expensive then bus oriented organization.
System-on-a-Chip
Features of Real-Time Kernels

Features provided by many operating systems are:
◦ Support variety of peripheral devices
◦ Protection and security mechanism
◦ Multiple users
Supporting these features results in large kernel. Example, Windows
XP.
Most real-time systems do not provide the features found in a
standard desktop system as above.
 Reasons include

◦ Real-time systems are typically single-purpose
◦ Real-time systems often do not require interfacing with a user
◦ Features found in a desktop PC require more substantial hardware
that what is typically unavailable in a real-time system due to lack
of memory and fast processors.
 Both of these are unavailable in real time systems due to space constraints.
 Addition to that many systems lack sufficient space to provide graphical
displays or disk drives, they support file systems using NVRAM(Non Volatile
RAM).
◦ Features of desktop PC increase the cost of real time systems
which makes systems economically impractical.
Virtual Memory in Real-Time
Systems

Providing virtual memory features requires that the system
include a Memory Management Unit(MMU).
◦ MMUs increase the cost and power consumption.
◦ Time required to translate logical address to physical address
especially in case of Translation Look aside Buffer(TLB) miss –
may be prohibited in hard real time systems.

Address translation may occur via:
1)
2)
3)
Real-addressing mode where programs generate actual
addresses
Relocation register mode
Implementing full virtual memory
Address Translation
Address Translation

Real-addressing mode:
◦ CPU generates logical
address L which must be
mapped to physical address P.
◦ Bypass the logical address and directly generate physical
address.
◦ Not employ virtual memory techniques so P equals L.
◦ Problem: no memory protection between processes
and programmers need to specify physical location of
memory load.
◦ Benefits: fast, no time spent on address translation.
◦ Used in embedded systems with hard real time
constraints.
Address Translation

Relocation register mode:
◦ Same as Dynamic
relocation register.
◦ Relocation register R is set to memory location
where a program is loaded.
◦ Physical address P is generated by adding the
contents of relocation register R to L.
◦ Real time systems are configure the MMU to
perform this way because MMU can easily translate
logical addresses to physical addresses using
P=L+R.
◦ This system will also not provide memory
protection between processes.
Address Translation

Implementing full virtual memory:
◦ Address translation take
place via page table and
Translation Look aside buffer(TLB).
◦ This strategy provides program to be loaded at any
memory location & memory protection between
two processes.
◦ Without attaching disk drives not possible to
provide all virtual memory features like Demand
Paging and Swapping.
 Contrast to that some system provides that using
NVRAM.
 Examples: LynxOS and OnCore Systems.
Implementing Real-Time
Systems
In general, real-time operating systems
must provide:
1) Preemptive, priority-based scheduling
2) Preemptive kernels
3) Latency must be minimized

Implementing Real-Time
Systems
Preemptive, priority-based scheduling:

◦
Important feature: must respond immediately to a
real time process so system must support Prioritybased algorithm with Preemption.


◦
◦
Priority based scheduling algorithms assign priority
based on their importance.
If scheduler supports preemption, a process currently
running on CPU will be preempted if a higher priority
process will available to run.
Solaris, Windows XP & Linux systems assign
highest scheduling priority to real time processes.
This will provide only soft real time functionality.
For hard real time functionalities we need additional
scheduling features to meet timing requirements.
Windows XP priorities:
Windows XP has 32 different priority levels, the highest priority
level values 16-31 are reserved for real time processes.
Implementing Real-Time
Systems
Preemptive kernels:

◦
◦
Allows the Preemption of a task running in kernel mode.
Designing preemptive kernel is difficult so if quick
response is not require its not implemented. Ex.
Windows XP is non-Preemptive.
In Hard real time systems preemptive kernels are
mandatory.
There are two strategies to make kernel preemptible:
◦
◦




First: Insert Preemption points in long duration system calls.
Preemption points can be placed at safe locations in kernel
that is where kernel data structure is not modified.
Second: Use of synchronization mechanisms.
Any kernel data being updated are protected from
modification by the high priority process so kernel will
always preemptible.
Minimizing Latency

Event latency is the amount of time from when an
event occurs to when it is serviced.
Interrupt Latency

Interrupt latency is the period of time from when
an interrupt arrives at the CPU to when it is
serviced.
Interrupt Latency

Important factor contributing to interrupt latency is the
amount of time interrupts may be disabled while kernel data
structures are being updated.

Real time operating systems required that interrupts be
disabled for very short period of time.

In hard real time systems it must not only be minimized, it
must in fact bounded to guarantee the deterministic behavior
of hard real time systems.
Dispatch Latency

Dispatch latency is the amount of time required for
the scheduler to stop one Process and start another
Dispatch Latency
If we want to provide real time tasks with immediate access
to CPU mandates that operating system should minimize
Dispatch latency. To keep Dispatch latency low, provide
Preemptive kernels.
 The Conflict phase of dispatch latency has two components:

◦ Preemption of any process running in the kernel
◦ Release by low priority processes of resources needed by a
high-priority process.
 Ex. Solaris.
One issue that can affect the dispatch latency arises when a
higher priority process needs to read or modify kernel data
that are currently being accessed by a lower priority process.
Or a chain of lower priority processes.
 Problem: Priority inversion.
 Solved by: Priority-inheritance protocol.

Priority Inversion
Priority Inversion & Priority
Inheritance
Real-Time CPU
Scheduling

Scheduling : Deciding how to allocate a single resource
among multiple clients.
◦ In what order and for how long.
◦ Usually refers to CPU scheduling.

CPU Scheduling decisions may take place when a
process:
◦ Switches from running to waiting state
◦ Switches from running to ready state
◦ Switches from waiting to ready
◦ Terminates.
Real-Time CPU Scheduling

Two types of Real Time
◦ Soft Real Time : Meet Deadline most of the time, but
not mandatory.
Example : Live audio-video systems are usually soft realtime; violation of constraints results in degraded quality,
but the system can continue to operate.
◦ Hard Real Time : Must meet deadline, otherwise can
cause fatal error.
Example : a car engine control system is a hard real-time
system because a delayed signal may cause engine failure
or damage.
Real-Time CPU Scheduling
Periodic processes require the CPU at specified intervals
(periods)
 p is the duration of the period
 d is the deadline by when the process must be serviced
 t is the processing time

Real-Time CPU Scheduling

Unusual about this scheduling is that a process may have to
announce its deadline requirements to the scheduler.

Using Technique an Admission Control algorithm the
scheduler
◦ either admits the process, guaranteeing that the process will
complete on time,
◦ or rejects the request as impossible if it cannot guarantee that
task will be serviced by its deadline.
Real Time CPU Scheduling
Algorithms
Rate Monotonic Scheduling
 Earliest Deadline First Scheduling
 Proportional Share Scheduling
 Pthread Scheduling

Rate Monotonic
Scheduling

It schedules periodic tasks using a static priority policy with
preemption.
◦ If a lower priority process is running and a higher priority
process becomes available to run, it will preempt the lower
priority process.

Each periodic task is assigned a priority inversely based on its
period:
◦ The shorter the period , the higher the priority.
◦ The longer the period, the lower the priority.

Rate monotonic scheduling assumes that the processing time
of a periodic process is the same for each CPU burst.
◦ Every time a process acquires the CPU, the duration of its CPU
burst is the same.
Example






Two Processes P1 and P2.
The periods for p1 = 50 and p2 = 100.
The Processing times are t1 = 20 for P1 and t2 = 35 for P2.
The deadline for each process requires that it complete its
CPU burst by the start of its next period.
The CPU utilization of a process Pi as the ratio of its burst to
its period – ti/pi so, for P1 it is 20/50 = 0.40 and for P2 it is
35/100 = 0.35. so total CPU utilization of 75 percent.
First, suppose we assign P2 a higher priority than P1.
Example - continue

Now suppose we use rate monotonic scheduling, in which we
assign P1 a higher priority than P2.
Missing Deadline with rate
monotonic scheduling
Assume that Process P1 has a period of p1 = 50 and CPU
burst of t1 = 25.
 For P2, the corresponding values are p2 = 80 and t2 = 35.
 The total CPU utilization of the two processes is (25/50) +
(35/80) = 0.94.

Limitation

CPU utilization is bounded.

The worst case CPU utilization for scheduling N processes is
2(2^(1/n)-1).
◦ With one process in the system, CPU utilization is 100 percent,
but it falls to approximately 69 percent as the number of
processes approaches infinity.
◦ With two processes, CPU utilization is bounded at about 83
percent.
Earliest Deadline
First Scheduling

It dynamically assigns priorities according to deadline.
◦ The earlier the deadline, the higher the priority.
◦ The later the deadline, the lower the priority.
◦ If two tasks have the same absolute deadlines, chose one of the
two at random (ties can be broken arbitrarily).
Example
Suppose we have two Process P1 and P2.
 P1 has values of p1 = 50 and t1 = 25.
 P2 has values of p2 = 80 and t2 = 35.


Unlike the rate monotonic algorithm, EDF scheduling does
not require that processes be periodic, nor must a process
require a constant amount of CPU time per burst..
◦ The only requirement is that a process announce its deadline to
the scheduler when it becomes runnable.

The appeal of EDF scheduling is that, theoretically it can
schedule processes so that each process can meet its
deadline requirements and CPU utilization will be 100
percent.
◦ It’s impossible due to the cost of context switching between
processes and interrupt handling.
Proportional Share
Scheduling
Wt=2
Wt=1
Applications
2/3
1/3
CPU bandwidth
Associate a weight with each application and allocate CPU
bandwidth proportional to weight
 T shares are allocated among all processes in the system
 An application receives N shares where N < T
 This ensures each application will receive N / T of the total
processor time

Example
Assume that a total of T = 100 shares is to be divided among
three processes,A, B and C.
 A is assigned 50 shares, B is assigned 15 shares, and C is
assigned 20 shares.
 This scheme ensures that A will have 50 percent of total
processor time, B will have 15 percent, and C will have 20
percent.

Proportional Share
Scheduling

Proportional Share Schedulers must work in conjunction
with an admission control policy to guarantee that an
application receives its allocated shares of time.
◦ An admission control policy will only admit a client requesting a
particular number of shares if there are sufficient shares available.
Pthread Scheduling

The Pthread (POSIX Thread) Library is set of functions that
enable C/C++ code to spawn multiple “threads” of execution
to do multiple tasks simultaneously.

The Pthread API provides functions for managing real-time
threads.

Pthreads defines two scheduling classes for real-time threads:
(1) SCHED_FIFO - threads are scheduled using a FCFS
strategy with a FIFO queue. There is no time-slicing for
threads of equal priority
(2) SCHED_RR - similar to SCHED_FIFO except timeslicing occurs for threads of equal priority
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM THREADS 5
int main(int argc, char *argv[])
{
int i, policy;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread _attr_ init(&attr);
/* get the current scheduling policy */
if (pthread_attr_getschedulepolicy (&attr, &policy) != 0)
fprintf (stderr, “Unable to get policy.\n”);
Pthread Scheduling API
else {
if (policy == SCHED_OTHER)
printf(“SCHED_OTHER\n”);
elase if (policy == SCHED_RR)
printf(“SCHED_RR\n”);
else if (policy == SCHED_FIFO)
printf(“SCHED_FIFO\n”);
}
/* set the scheduling policy - FIFO, RT, or OTHER */
if (pthread_attr_setschedpolicy (&attr, SCHED_OTHER) != 0)
/* create the threads */
for (i = 0; i < NUM _THREADS; i++)
pthread _create (&tid[i], &attr, runner, NULL);
Pthread Scheduling API
/* now join on each thread */
for (i = 0; i < NUM _THREADS; i++)
pthread _join (tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work … */
pthread _exit(0);
}
An Example:
VxWorks 5.x
A popular real-time operating system providing hard realtime support.
 Commercially developed by Wind River Systems.
 It is widely used in automobiles, consumer and industrial
devices, and networking equipment such as switches and
routers.
 It is also used to control the two rovers – Spirit and
Opportunity – that began exploring the planet Mars in 2004.

The Organization of
VxWorks
Wind Microkernel

The Wind microkernel provides support for the following:
(1) Processes and threads using Pthread API;
(2) preemptive and non-preemptive round-robin scheduling;
(3) manages interrupts (with bounded interrupt and dispatch
latency times);
(4) shared memory and message passing as communication
between separate tasks. Also allows tasks to communicate
using a technique known as pipes. Also provides semaphores
and mutex locks with a priority inheritance protocol to
prevent priority inversion.
Interesting approach to
memory management

Supports two levels of virtual memory.

First Level:
◦ Quite simple, allows for control of the cache on a per-page basis.
◦ Enables and application to specify certain pages as noncacheable.

Second Level:
◦ Virtual memory requires the optional virtual memory
component VxVMI along with processor support for a memory
management unit(MMU).
◦ VxWorks allows pages containing kernel code along with the
interrupt vector to be declared as read-only.
References
Operating System Concepts, 8th edition by Silberschatz,
Galvin and Gange.
 www.wikipedia.com

Thank you
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