Core Dump v3.0 Open Sound 2010 Leonard J. Paul VideoGameAudio.com Overview What is it? “Play and Work” Music How does it “work” Conclusion & questions VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 2 of 10 What is Core Dump 3.0? Game Boy Advance : Core Dump v3.0 A new media artwork running on a Gameboy It has been shown twice before: – V1.0 - Bathroom: Open Space, Victoria, BC – V2.0 – Bathroom: Cabaret Voltaire, Zürich, CH A platform with new images and sound “Bathroom friendly” VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 3 of 10 Play Video games are play But, can't play with a non-interactive game The Game Boy Advance plays itself Content is playful with layered meanings We do not play in the washroom Handheld video game audio is playful – why?c VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 4 of 10 Work Video games are work (for me) Game Boy is youthful and avoids work Content also shows the working side of biking Bathroom is work – “I need to do my business” Archival film audio footage is serious = work GBA difficult medium – tricky work! VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 5 of 10 Music Discussion I Core music - Daisy Bell (1892) by Harry Dacre 1961- IBM 7094 became first computer to sing Vocals programmed by J. Kelly & C. Lockbaum Accompaniment by Max Mathews Hal's Death in 2001: A Space Odyssey Biking theme - “Bicycle built for two” VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 6 of 10 Music Discussion II The Entertainer (1902) by Scott Joplin One of the first Black composers Fun to play on the piano – dance music Ragtime music was a good fit for player pianos Inspired Super Mario's composer Koji Kondo Great format for making 'digital' Commonly played by ice cream trucks – yum! VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 7 of 10 How it “works” Custom software on the GBA SP coded in C Uses a flash card to store cartridge information Plays random(ish) music, sound and images Images respond to music tempo Alternates between preset images and “static” Always on the edge of “crashing” Not interactive but makes images in real-time VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 8 of 10 Conclusion I wanted to make something that related to me It is an interesting and tricky medium I enjoy challenging my idea of “games” Fun to hear peoples' reactions Keeps the GBA SP “alive” - reuse The bathroom is an underused gallery space :) VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 9 of 10 Questions ? Leonard Paul email: info {at} VideoGameAudio.com web:VideoGameAudio.com VideoGameAudio.com info {at} VideoGameAudio.com Open Sound 2010 – May 6, 2010 Surrey, BC Slide 10 of 10