api board physics engine + graphics Disclaimer: This document is provided “as-is”. Information and views expressed in this document, including URL and other Internet Web site references, may change without notice. You bear the risk of using it. This document does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this document for your internal, reference purposes. © 2012 Microsoft Corporation. All rights reserved. Microsoft, Windows, and Windows Live are trademarks of the Microsoft group of companies. All other trademarks are property of their respective owners. touchdevelop api board o sprite-based o objects have speed, gravity, friction (physics engine) o game loop (timer event) o touch events on sprites ☁ http://www.touchdevelop.com/Documents/gameboard.pdf touchdevelop api examples o Missile defence ☁ http://touchdevelop.com/ecvs o BreakIt! (written by a user) ☁ http://touchdevelop.com/xkmz o … (many more games written by users) touchdevelop api coordinates and units (0,0) positions are based on pixels o Windows Phone 7 platform mandates 640x800 screen resolution o origin (0, 0) is top left corner o extent (640,800) is just outside of bottom right corner Y: (up to) 800 pixel o X: 640 pixel (320,400) (640,800) touchdevelop api coordinates and units o sprite positions refer to center of sprite (makes rotation easy) o speed measured in pixels/second o acceleration measured in pixels/second2 touchdevelop api board apis o Media→create board Creates a new game board o typical use: action main ◳board := media→create full board ... create sprites ... ◳board→post to wall event game loop ... move objects around ... ◳board→update on wall Important! Makes changes visible touchdevelop api board apis o Board→set background Sets the background color o Board→set background picture Sets the background picture o Board→set background camera Sets the background camera touchdevelop api board apis o o o o o Board→create text Create a new text sprite. Board→create rectangle Create a new rectangle sprite. Board→create ellipse Create a new ellipse sprite. Board→create picture Create a new picture sprite. Board→create sprite set Create a new collection for sprites. o o o o Board→create boundary Create walls around the board at the given distance. Board→create obstacle Create a line obstacle with elasticity (from sticky to complete bounce) Board→create anchor Create an anchor sprite. Board→create spring Create a spring between sprites touchdevelop api demo/exercise: static layout (0,0) X: 640 pixel var board: Board action main ◳board→create ellipse(20,20) ◳board→post to wall run script to see static layout Y: (up to) 800 pixel ◳board := media→create board(640) ellipse +(20,20) ☀ tip: always sketch on paper touchdevelop api create ellipse create ellipse(w, h) o w is width of enclosing rectangle o h is height w h touchdevelop api gravity o gravity is property of board o Board→set gravity sets the uniform acceleration vector for objects on the board to pixels/seconds2 o sprites are affected when Board→evolve is called o typical use: var p := senses→acceleration quick→scale(1000) ◳board→set gravity(p→x, p→y) touchdevelop api demo/exercise: gravity (0,0) X: 640 pixel var board: Board action main ◳board→create ellipse(20,20) ◳board→post to wall Y: (up to) 800 pixel ◳board := media→create board(640) ellipse +(20,20) event game loop var p := senses→acceleration quick→scale(1000) tilt phone to change gravity ◳board→set gravity(p→x, p→y) Important! Moves things around according ◳board→evolve to speed/gravity/friction/… ◳board→update on wall Important! Makes changes visible touchdevelop api obstacles o by default, board is open, has no boundary; objects moving off the visual part of the board will simply continue moving away. Use Board→create boundary to create reflecting walls around the board o use Board→create obstacle(x,y,w,h,elasticity) to create line obstacle with elasticity: • 1 means the entire impulse is maintained • 0 means full absorption of the impulse (a sprite will stick to the wall). touchdevelop api demo/exercise: bounday (0,0) X: 640 pixel var board: Board action main ◳board→create boundary(0) ◳board→create ellipse(20,20) ◳board→post to wall Y: (up to) 800 pixel ◳board := media→create board(640) ellipse +(20,20) event game loop var p := senses→acceleration quick→scale(1000) ◳board→set gravity(p→x, p→y) ◳board→evolve ◳board→update on wall tilt phone to change gravity Important! Moves things around according to speed/gravity/friction/… Important! Makes changes visible touchdevelop api demo/exercise: obstacle (0,0) var board: Board action main ◳board→create boundary(0) ◳board→create obstacle(100,100,50,50,1) ◳board→create ellipse(20,20) ◳board→post to wall Y: (up to) 800 pixel ◳board := media→create board(640) X: 640 pixel (100,100) obstacle +(50,50) ellipse +(20,20) event game loop var p := senses→acceleration quick→scale(1000) ◳board→set gravity(p→x, p→y) ◳board→evolve ◳board→update on wall tilt phone to change gravity Important! Moves things around according to speed/gravity/friction/… Important! Makes changes visible touchdevelop api create obstacle create obstacle(x, y, w, h, elasticity) o (x, y) is upper left corner o obstacle is a straight line o (w, h) is size of bounding rectangle (x, y) h w touchdevelop api friction o without friction, ball doesn’t slow down o set friction: o o • default setting for entire board • custom setting for each sprite “A friction is the fraction of the forward speed that is experienced as a backwards force.” • friction of 0 corresponds to no friction at all • friction of 1 means the sprite will not move at all example: board→set friction(0.01) touchdevelop api demo/exercise: friction (0,0) var board: Board action main ◳board→create boundary(0) ◳board→create obstacle(100,100,50,50,1) var ball := ◳board→create ellipse(20,20) ball→set friction(0.05) Y: (up to) 800 pixel ◳board := media→create board(640) X: 640 pixel (100,100) obstacle +(50,50) ellipse +(20,20) ◳board→post to wall (new code in bold) touchdevelop api springs, anchors o a spring lets 2 sprites accelerate towards each other (without friction, those sprites will oscillate indefinitely) o an anchor has infinite friction touchdevelop api demo/exercise: springs, anchors action main event gameloop() ◳board := media→create full board ◳board→evolve var sprite := board→create ellipse(20,20) ◳board→update on wall var anchor := board→create anchor(10,10) sprite→move(100,0) ◳board→create spring(sprite, anchor, 100) sprite→set speed y(100) This code ◳board→post to wall produces a sprite that will circle the center of the board touchdevelop api touch input o add event handler, for example: event tap board: board(x, y) if y > 400 then phone→vibrate(0.05) touchdevelop api sprites o sprites are movable objects o use to visually represent parts of a game, such as your space ship, a bullet, a monster, etc. o create new sprites through the board API o change its position, speed, etc touchdevelop api sprite properties o position: x, y • o set x(x), set y(y), set pos(x, y) speed: speed x, speed y • set speed x(x), set speed y(y), set speed(x, y) o rotation (angular speed in degrees/second), friction, width, height, color, text, elasticity o visibility: is visible/hide/show touchdevelop api exercises ►add picture sprite ►add text sprite touchdevelop api sprite helper functions o s→move(x, y) same as s→pos(s→x + x, s→y + y) o s→move towards(s’, f) same as s→pos(s→x+f(s’→x-s→x)f, s→y+f(s’→y-s→y)f) o s→speed towards(s’, f) puts sprite on a trajectory towards the other sprite with a speed vector of the given magnitude. touchdevelop api sprite overlap o Sprite→overlaps with Do the sprites overlap o Sprite→overlap with Returns the subset of sprites in the given set that overlap with sprite touchdevelop api sprite set o Board→create sprite set Create a new collection for sprites. o add and remove sprites from set, enumerate over sprites in set (“for each”), test if a sprite is in a given set, etc. touchdevelop api examples o counter ☁ http://touchdevelop.com/cvby o break countdown ☁ http://touchdevelop.com/khida o turtle ☁ http://touchdevelop.com/neyh o maze ☁ http://touchdevelop.com/oces o juggler ☁ http://touchdevelop.com/fvmq touchdevelop api homework ►change example, so that it creates… • record sound in main, play when ball is near boundary • 5 balls with random sizes, colors, frictions • 3 obstacles with random position/sizes ►build a game with board, accelerometer • also consider reacting to touch touchdevelop api