RSVM: a Region-based Software Virtual Memory for GPU Feng Ji*, Heshan Lin†, Xiaosong Ma*‡ * North Carolina State Univeristy † Virginia Tech ‡Oak Ridge National Lab PACT 2013 GPU Presence Today Compute Graphics 2 GPU Computing Challenge • Parallel computing • Memory management CPU GPU SM Core cache 0 Core cache 1 Core cache 2 Core cache 3 L1/ Shared memory cache Main memory L2 PCI-E Device memory 3 Problematic Manual GPU Memory Management • Malloc() – Resource limit • Memcpy() – Hardcoded • Working set A Device Code B C Host Code Matrix Mul C = A x B 4 CPU-GPU Memory Management • State of the art: host-side memory management – – – • GPU compilers [Jablin:PLDI11, Jabin:CGO12; Pai:PACT12] Task scheduling runtimes [Rossbach: SOSP11] GPU ADSM [Gelado: ASPLOS10] Limitations – – – Memory management action before/after GPU kernel No fine-grained control in GPU code Cannot leverage GPU online data access Application Existing solution: host side controlling GPU memory OS Hardware Host Code Device Code Host-side CPU-GPU memory management management Our solution: Enabling memory management in GPU kernel GPGPU API GPU Runtime VM DRAM Driver CPU BUS GPU 5 Region-based software virtual memory • Match host-side virtual memory – Abstract memory domains – Automate data movement on demand – Swap out device memory • Unique challenges of CPU-GPU heterogeneous memory system – No existing architecture support for VM • Solution: software-based mechanisms – GPU processing massively parallel • Solution: building on GPU atomic operations – GPU and drivers being black boxes • Solution: implementing using standard GPGPU APIs – CPU-GPU synchronization expensive • Solution: asynchronous runtimes, relaxed consistency – GPU-initiated communication difficult • Solution: GPU callback • Region – Repeated idea (CRL [Johnson:SOS95], ADSM [Gelado: ASPLOS10], etc.) – Finer granularity 6 Roadmap • Introduction • RSVM: region-based software virtual memory for GPU – Region API – Design: region table, transparent GPU swap • Evaluation results • Conclusion 7 Region-based Software Virtual Memory for GPU (RSVM) • User specifies via Region API – Defining RSVM managed data unit (create) – Annotating data unit access code block (map/unmap) • RSVM manages both CPU and GPU memory – Moving data on-demand across CPU and GPU – Intra-kernel data fetching to GPU – Transparent GPU memory swapping to host memory • For GPU kernels with excessive memory requirement 8 RSVM Design Application RSVM Host Code Device Code Region API Region API Region Manager Region Manager Region Table Region Table Callback Server Callback RPC Callback GPGPU API GPU Runtime OS Hardware VM DRAM Driver CPU BUS GPU 9 Region as basic data unit • Decide system-managed basic data unit – Page? One size fit all? • Region – User-defined data block – Linear or multi-D (CUDA supports 3D memory layout): <width, height, stride> • Benefit B A C – Abstracts CPU/GPU memory domain – Allows optimization of PCIe efficiency by varying region’s definition • developers know it better than system – No false sharing 10 Region API 1: define region and region collection rgn_id r_A = rgn_create_cpu (size_A); rgn_coll_id rc_B = rgn_coll_create (size_B, num_rgns_in_B, B_row_length, //stride threadBlock.y, //width B_rows); //height rgn_coll_id rc_C = rgn_coll_create (size_C, num_rgns_in_C, C_row_length, threadBlock.y, C_rows); • Region Collection: a set of regions. • Rgn_coll_create: iteratively create all regions in this set. B A C 11 Region API 2: use region in the host float *A = rgn_map_cpu (r_A, rgn_op_writeonly, NULL, NULL); rgn_coll_meta meta_B = rgn_coll_get_meta_cpu (rc_B); for(i: 0 to blockDim.y) { float *pB = rgn_map_cpu (meta_B->rgns[i], rgn_op_writeonly, NULL, NULL); } • Region Collection Meta: metadata of region collection. • An array of rgn_ID’s. • Implemented as a region Itself. meta_B B A C 12 Region API 3: exchange information • rsvm_sync(): hostside API. • Exchange information across CPU-GPU. • GPU side runtime knows r_A, rc_B, and rc_C exist. rsvm_sync(); mmKernel<<<NB, NT>>> (rc_C, r_A, rc_B); B A C 13 Region API 4: use region in GPU kernel int complete, req; float *dA = rgn_map_gpu (r_A, rgn_op_readonly, &complete, &req); if (!complete) dA = rgn_wait_map_gpu(r_A, req); Asynchronously mapping in the background. useful work: e.g. map other regions B A C rgn_unmap_gpu(r_A); 14 Region API 5: use region collection in GPU kernel rgn_coll_meta meta_B = rgn_coll_get_meta_gpu (rc_B); float *pdB = rgn_map_gpu (meta_B->rgns[blockIdx.y], rgn_op_readonly, &complete, &req); if (!complete) pdB = rgn_wait_map_gpu(meta_B>rgns[blockIdx.y], req); rgn_unmap_gpu(meta_B>rgns[blockIdx.y]); B A C 15 Region States in RSVM • Relaxed consistency – Host and Device runtimes asynchronously drive state change until rsvm_sync • Protocol: MSI adapted protocol 16 Region Table • Table replicated on CPU and GPU – Relaxed consistency: merge at sync • Challenge: local operation vs. avoid conflict • Table partitioned Software TLB in the shared memory – 4096 entries / segment, owned by one side • Consistency – New region from unused entry in one’s own segment: local op. – Allocating a new segment: synchronous op. id status versio n loc_ptr far_ptr id status versio n loc_ptr far_ptr 0 mod 5 0xaaa0 0x8000 0 shared 4 0x8000 0xaaa0 1 shared 2 0xaee0 1 sharing 2 0x80d0 0xaee0 2 shared 1 0xacd0 2 invalid 1 3 unused 0 4 unused 0 0xacd0 3 CPU – Owner 4 GPU 17 GPU region fault: asynchronous map • Rgn_map_GPU(rgn, op, *complete, *req) • Rgn_wait_map_GPU(rgn, req) Callback Server Callback RPC Region Manager Call_async(map) PCIe data transfer to GPU buffer Return (req) Device Code Map_GPU() Return (complete, req) Set callback flag on GPU Call back: • Host-side polling [Stuart:Europarw10] • Avoid PCIe traffic jam • Novel collective callback Call_wait(req) Wait_map_GPU(req) 18 GPU Transparent Memory swap • Challenge: no specialized GPU thread • Solution: embedding swap in map/unmap ops • Split operations, triggered by low memory – Operation 1: Swap Trec Tswap Tendrec • GPU requests CPU to fetch dirty regions – Operation 2: Reclaim • GPU frees clean buffers • Not-Frequent-Used (NFU) counter of each region – Updated by GPU in every map op. – Sorted by CPU during swap • Swap made re-entrant: concurrent swap requester will – Back off seeing ongoing swap – Prepare candidates list from previous completed swap 19 Evaluation • Test bed – Intel x86 Xeon E5507, 6 GB main mem – Nvidia GTX480 (15 SM, 1.5 GB dev mem), PCIe 2.0 – Ubuntu 10.04 LTS, linux 2.6.32, CUDA 5.0rc • Benchmark workload – Benchmark from CUDA SDK, Rodinia [Uva:rodinia] – Case study: MatrixMul , BFS [ORNL:SHOC] 20 Benchmarks fit in GPU • MatrixMul – Computation-intensive, scale well with GPU cores – Overhead: device library code compiled into GPU kernel – Register file pressure: • (# of reg / thread ): 25 -> 60 • Occupancy (active threads / SM ): 1024 -> 512 21 Discussion: GPU register file for RSVM device library code • GPU register assignment to threads – Static, equally to each thread • Compiler reports max register count requirement for each thread • Runtime calculates occupancy, kernel launch success/fail • GPU register file not enough for RSVM • Not all threads run into RSVM library code path concurrently • Possible way of over-subscribing threads for register file usage? – Dynamically managing registers among threads? 22 Case study: Graph Breadth-first Search • Iteration (kernel) by BFS distance • Metric: traversed edges/sec (TEPS) • Dynamic memory access patter – input dependent – DIMACS challenge [DIMACS] – GTgraph [Gtgraph] 23 BFS Input • m/n – edge factor, number of edge/vector (N and M in 10^6.) 24 BFS parallelism • Graph: nodes + adjacent list (edges) – Warp -> each node to visit in current BFS iteration – Thread -> each neighbor of this node • RSVM’s overhead – setup in each kernel (BFS iteration) – map nodes’ region, and then – map adjacent list’s region • Overhead decreases with increased edge factor 25 Large Graphs • Manual: – Partition graphs – Manual swapping between GPU buffers and host buffers in each BFS iteration – Local data access – Depend on used data in each data partition • CUDA Unified Virtual Address (UVA): – Use host-side 0-copy buffers – Access only needed data – PCIe bottleneck in traffic jam UVA performs better than Manual Manual performs better than UVA RSVM Improvement due to • Caching in GPU memory • Batched PCIe data transfer Additional advantage • Single code base 26 Conclusion • Virtual memory for CPU-GPU heterogeneous system involving GPU-side runtime is possible – GPU as computation engine, rather than coprocessor – Novel designs: region table, asynchronous region API, CPU assisted GPU swap, software TLB in GPU shared memory – Insight: register file pressure – Benefit dynamic memory accesses (e.g. Graph) 27 THANK YOU! 28 Reference • • • • • • • • • [Augonnet:ICPADS10] C. 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Alexander, editors, Euro-Par 2010 Parallel Processing Workshops. 31 Backup slides • Start here…. 32 Related Work • Memory hierarchy of accelerator – Specialized programming model • StarPU [Augonnet:ICPADS10], Harmony [Diamos:HPDC08], Sequoia [Fatahalian:SC06], Merge [Linderman:ASPLOS08], Qilin [Luk:MICRO09] – Transparent Software Caching • CellBE: [Eichenberger:PACT05] • Larrabee: [Saha:PLDI09, Yan:OSR11] 33 Related Work (cont’d) • Compiler assisted CPU-GPU communication – ADSM [Gelado: ASPLOS10] – CGCM [Jablin:PLDI11], DyManD [Jablin: CGO12] – AMM for X10 [Pai:PACT12] • OS support for GPGPU – Gdev [Kato:USENIX12] – Ptask [Rossbach:SOSP11] – GPUfs [Silberstein:ASPLOS13] 34 Related Work (cont’d) • Distributed shared memory – ADSM [Gelado:ASPLOS10] – CRL [Johnson:SOSP95] • GPU virtual memory architecture – HSA hUMA [HSA] – GPU Exception [Menon:ISCA12] 35 Transparent or Manual? Transparent Program Performance easy hard to reason Manual hard easy to control • Ideal: transparent & good performance • In practice: making compromise 36 Region’s State Protocol 37 Region’s State Protocol 38 Region’s State Protocol 39 Region’s State Protocol 40 Software TLB for Region Table on GPU TLB in shared memory TLB state Ref. count Rgn_id status used 2 4138 sharing unused 0 • Shared memory (TLB) consistency with device memory (Region table) – Write through • Shared memory (TLB) of two SMs – A safe cache line: cache hit Region Table in dev memory id status Ref. count 4138 4138 sharing 2 4149 shared 0 … • Define: sharing/modifying • Some other warp has cached it • Can safely use it – Otherwise: cache miss • Prepare TLB • AtomInc/Dec ref. count – Fully-associative • warp parallelism – Cache line reuse • Shared/modified:Refcnt 0 • Number configurable 41 GPU callback • Host-side callback server thread polling a flag [Stuart:Europarw10] – GPU code remotely sets flag (in host-side 0-copy memory) • Challenge: GPU parallelism • Avoid PCIe traffic jam – Novel collective callback: non-parameterized requests • GPU code detects and sends one signal for all calling threads – Host-side callback server batches PCIe data transfers for multiple concurrent callback requests • Both incoming parameters and returning values 42 GPU callbacks in RSVM Collective • Handling region faultSynchronous Callback Handling fault No – region non-collective, Parameterized Re-entrant No Yes parameterized No asynchronous, and callback • Getting new region segment Getting new region Yes Yes segment – No No No Yes collective, synchronous, and non-parameterized callback • Starting swap Starting swap Yes No – collective, asynchronous, re-entrant, and nonparameterized callback 43 Case 1: Matrix Multiplication • Matrix A: single region • Matrix B: 2-d regions • 1280 MB GPU dev mem managed by RSVM • RSVM: ~70% efficiency • Swap: <10% overhead 44 Small Graph BFS • TEPS – Traversed edges/ sec • Iteration (kernel) by BFS distance • Parallelism – Warp -> each visiting node – Thread -> each neighbor of the visiting node • Overhead – RSVM mapping regions of each visit node’s adjacent list – RSVM setup each kernel 45 Future Work • RSVM improvement – Region table merging optimization – CPU callback server optimization – Multiple GPU support Johnson:SOS95 – Multiple process support • Compiler assisted region identification – Remove manual region creation/deletion • Leverage vendor support for GPU faulting – Remove manual map/unmap 46 GPU Transparent Memory swap Callback Server Callback RPC Region Manager Call_async_reentrant (swap) PCIe data transfer from GPU buffer to host mem Available dev mem resource low Call_async_reentrant (swap) Set callback flag on GPU Call_async_reentrant (swap) Return (swapped regions) Rgn states to shared, Form a candidate list Available dev mem resource keep decreasing. Reclaim candidate rgn’s buffers. 47