- Glazier Clinics

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University of Nevada
Wolf Pack Football
Cameron Norcross
Off. Line/Run Game Coordinator
The Pistol Offense – Run Game

Able to run all concepts of the Spread
Offense
◦ Zone Read, Zone Read Option, Zone Read Bubble,
Shovel Option

Able to have downhill, North/South runs
without being under Center
◦ Counter Gap, Power, Outside Zone, Horn, Stretch,
Inside Zone
The Pistol Offense – Run Game

Running Back gets the ball deeper
◦ Allows him to set blocks
◦ Increases his vision

Hides the RB

Teams cannot set fronts based on off-set
back

Able to use all formation in the run game
◦ 1 TE, 2 TE, Wing Sets, 2 RB, or No TE without limiting
the play selection
The Pistol Offense – Inside Zone
Doesn’t tip direction of the play
 Downhill Run play
 Initially hides the RB
 Easier Mesh Point

◦ Able to ride the mesh longer

RB able to be square
◦ Gets into the wall easier
RB able to push longer before the cutback
 Must differentiate from Zone Read for OL

Inside Zone – Philosophy

Push Front to LB Depth
◦ Change the LOS
◦ Create Double Teams

Will Always control backside DE
◦ Slice, Run Weak, Boot

RB must Press LOS
Inside Zone – Rules

OL/TE
◦ Center sets Front to near LB playside
◦ Am I covered? Yes – Is the man inside covered
◦ Am I covered? No – Is the man outside covered

RB
◦ 6” x 6” w/ playside foot, controlled speed to inside hip
of guard. As you take exchange, square your
shoulders. Press the line of scrimmage to cut back.
Inside Zone – Rules

QB
◦ Open cross-over reach. It is very important to
get the ball to the running back as deep as
possible. Carry out Play-Action fake after the
hand-off.
Inside Zone – Hit Progression

Jab-Strike Drill
◦ 6” x 2” Zone Step, Toes up-field
◦ 2nd step 90 degrees up-field through
crotch of defender
◦ Strike blow on 2nd step, head and eyes up

6/2 Man Sled
◦
◦
◦
◦
◦
4 point punch
2nd step punch
Jab-Strike Drill
Hit and Roll
Finish
 Vs.
all fronts with no LB’s
◦ Push the front
E
S
T
E
N
N
T
E
E
E
E
T
N
N
E
T
E
 Vs.
all fronts with LB’s
◦ Push the front to LB Depth
E
S
M
T
N
W
S
E
E
T
N
E
W
M
W
M
W
M
S
S
E
N
T
E
E
N
T
E
 Vs.
all fronts and all movements with
no LB’s
◦ Push the front
E
S
N
T
E
N
E
T
E
E
E
T
N
N
E
T
E
 Vs.
all fronts, movements, & blitzes
with LB’s
◦ Push the front – Come off
S
E
T
M
N
W
M
E
S
E
N
W
E
W
M
W
M
B
S
S
E
N
T
E
E
N
T
E
 Teaching
Hulls
◦ Combine Base, Movement, Blitz teaching teams and
box areas
M
M
S
S
E
Y
S
C
N
Y ST SG
ST
S
M
N
T
E
N
C
C
SG
M
M
E
QG QT
WG
T
E
QG QT
T
QG QT
E
 Play
Side – ST and TE
CO-OP 7/8/9 vs PACK
REACH vs EAGLE
S
E
S
S
E
E
CO-OP AND ADJUST vs PACK, S, or N
S
E
S
S
E
E
OUT vs PACK TROJAN or CHICAGO
N
E
S E
SS E
 Backside
– ST and TE
CUT-OFF vs EAGLE AND 50
SCOOP vs EAGLE w/ FOLD PLAYER
S
E
E
S
FULL SCOOP vs PACK TROJAN AND CHICAGO
T
S
E
T
SS
E
E
S
 Play
Side – SG and ST
REACH vs PACK TROJAN AND CHICAGO
T
S
T
E
SS
E
CO-OP vs SHADE, EAGLE, & 50
M
T
M
M
E
E
S
E
S
 Backside
– SG and ST
SCOOP vs EAGLE, EAGLE G, SHADE, & PACK
M
M
N
E
T
E
M
M
T
T
E
E
SCOOP vs PACK, PACK TROJAN, & CHICAGO
M
T
M
E
N
M
T
S
E
N
T
SS
E
 Play
Side – QG, C, SG
ZONE vs PACK, EVEN, KANSAS, EAGLE, CHICAGO, & 50
M
N
W
T
W
M
N
T
T
E
T
N
M
T
N
M
M
M
N
W
T
W
N
E
 Backside
– QG, C, SG
ZONE vs PACK, EVEN, KANSAS, PACK G
M
N
T
"ALERT CLAMP"
W
M
N
T
W
M
N
T
 Play
Side – QG & QT
REACH vs EAGLE
E
REACH vs CHICAGO
T
E
CO-OP vs PACK/50
M
E
T
 Backside
– QG & QT
SCOOP vs EAGLE/KANSAS
W
W
E
SIFT vs 3-2 MOVEMENT
B
B
N
E
T
W
N
E
CUT-OFF vs PACK, PACK G, MOVEMENT, & EVEN
E
W
M
W
N
"ALERT CLAMP"
T
W
M
N
"ALERT SCOOP vs MOVEMENT"
T
M
N
"ALERT SCOOP vs MOVEMENT"
 Slice
– Wing or WR
"MUST RUN HEEL LINE"
E
T
N
"MUST RUN HEEL LINE"
E
E
T
N
E
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