Lecture 4 Chapter 6 –Symbolic Instruction and Addressing 1 Chapter Outline Data Transfer Instruction Basic Arithmetic Instruction The INT Instruction 2 Registers • Information inside the microprocessor is stored in registers. • The registers are classified according to the functions they perform In general there are fourteen 16-bit registers: • Data registers: • There are four general data registers. • They hold data for an operation. • Address registers: • They are divided into segment, pointer, and index registers. • They hold the address of an instruction or data. • Status register: • It is called the FLAGS register. • It keeps the current status of the processor. 3 Registers Data Registers AX BX CX DX AH AL BH BL CH CL DH DL Segment Registers CS DS SS ES Pointer and Index Registers SI DI SP BP IP FLAGS Register 4 Data Registers: AX, BX, CX, DX • These four registers, in addition to being general-purpose registers, also perform special functions. •The high and low bytes of these registers can be accessed separately. • Ex. The high byte of AX is called AH, and the low byte is called AL. • This arrangement gives us more registers to use when dealing with byte-size data. 5 Data Registers: AX, BX, CX, DX • AX (Accumulator Register) is the preferred register to use in arithmetic, logic, and data transfer instructions • BX (Base Register) also serves as an address register. • CX (Count Register) Program loop constructions are facilitated by the use of CX, which serves as a loop counter. •DX (Data Register) is used in multiplication and division. 6 Address Registers - Segment Registers CS, DS, SS, ES • Address registers store addresses of instructions and data in memory. • These values are used by the processor to access memory locations. • In the 8086 processor (16-bit processor): • Memory is a collection of bytes, each memory byte has an address, starting with 0. • The processor assigns a 20-bit physical address to its memory 20 locations thus it is possible to address 2 = 1,048,576 bytes (one megabyte) of memory. • The bytes in memory have addresses 00000h to FFFFFh. 7 Address Registers - Segment Registers CS, DS, SS, ES • To keep track of the various program segments, the 8086 is equipped with four segments registers to hold segment numbers: • CS (Code Segment): contains the code segment number. • DS (Data segment): contains the data segment number. • SS (Stack Segment): contains the stack segment number. • ES (Extra Segment): is used if a program needs to access a second data segment. 8 Address Registers Pointer and Index Registers: SP, BP, SI, DI • SP (Stack Pointer) register is used in conjunction with SS for accessing the stack segment. • BP (Base Pointer) register is used primarily to access data on the stack. However, unlike SP, BP can be used to access data in the other segments. • SI (Source Index) register is used to point to memory locations in the data segment addressed by DS. By incrementing the contents of SI, we can easily access consecutive memory locations. • DI (Destination Index) register performs the same functions as SI. There is a class of instructions, called string operations, that use DI to access memory locations addressed by ES. 9 Address Registers - Instruction Pointer (IP) • IP is updated each time an instruction is executed so that it will point to the next instruction. • Unlike other registers, the IP cannot be directly manipulated by an instruction (i.e. The instruction cannot contain IP as its operand). 10 Data Transfer Instruction MOV MOVSX-MOVZX XCHG LEA 11 MOV Instruction • The MOV (move) instruction is used to: • Transfer data between Registers. • Transfer data between registers and memory locations. • Move a number directly into a register or memory location. Note: any register can be used except CS & IP • Syntax: MOV destination, source • Example: MOV AX, WORD1 MOV AX, BX MOV AX, 'A' Before 0006 AX After 0008 AX 0008 WORD1 0008 WORD1 12 Legal Combinations of operands for MOV Source operand General register Segment register Memory location Constant Destination Operand General Segment Memory register register location yes yes yes yes no yes yes yes no yes no yes Constant no no no no • Illegal: MOV WORD1, WORD2 • Legal: MOV AX, WORD2 MOV WORD1, AX • Illegal: MOV DS, CS • Legal: MOV AX, CS MOV DS, AX 13 Type Agreement of Operands • The operands of any two-operand instruction must be of the same type (i.e. Both bytes or words). • Illegal: MOV AX, BYTE1 • However, the assembler will accept both of the following: • MOV AH, 'A' moves 41H into AH • MOV AX, 'A' moves 0041H into AX 14 MOVE-and-Fill Instruction (MOVSX-MOVZX) • The MOVSX (move) instruction is used to: • Move a byte or word source to a word or doubleword destination. •Use with signed arithmetic values • Syntax: MOVSX destination, source • Example: MOVSX CX,10110000B . CX= 11111111 10110000 15 MOVE-and-Fill Instruction (MOVSX-MOVZX) • The MOVZX (move) instruction is used to: • Move a byte or word source to a word or doubleword destination. •Use with unsigned arithmetic values • Syntax: MOVZX destination, source • Example: MOVZX CX,10110000B . CX= 00000000 10110000 16 XCHG Instruction • The XCHG (exchange) operation is used to exchange the contents of: • Two registers. • A register and a memory location. • Syntax: XCHG destination, source • Example: XCHG AH, BL XCHG AX,WORD1 Before 1A 00 AH AL After 05 00 AH AL 00 BH 00 BH 05 BL 1A BL 17 Legal Combinations of operands for XCHG Source Operand General register Memory location Destination Operand General Memory register location yes yes yes no 18 LEA Instruction • LEA (Load Effective Address) puts a copy of the source offset address into the destination. • Syntax: LEA destination, source Where destination is a general register and source is a memory location • Example: MSG DB 41H, 42H, 43H LEA DX, MSG puts the offset address of the variable MSG into DX. 19 Data Definition + Basic Instructions 17 Basic Arithmetic Instruction ADD SUB INC DEC 20 ADD and SUB Instructions • The ADD (add) and SUB (subtract) instructions are used to: • Add/subtract the contents of: • Two registers. • A register and a memory location. • Add/subtract a number to/from a register or memory location. • Syntax: ADD destination, source SUB destination, source • Examples: ADD WORD1, AX SUB AX, DX Before 01BC AX 0523 WORD1 After 01BC AX 06DF WORD1 Before 0000 AX 0001 DX After FFFF AX 0001 DX 21 Legal Combinations of operands for ADD & SUB Source Operand General register Memory location Constant Destination Operand General Memory register location yes yes yes no yes yes • Illegal: ADD BYTE1, BYTE2 • Legal: MOV AL, BYTE2 ADD BYTE1, AL 22 INC and DEC Instructions • INC (increment) is used to add 1 to the contents of a register or memory location. • DEC (decrement) is used to subtract 1 from a register or memory location. • Syntax: INC destination DEC destination • Examples: INC WORD1 DEC BYTE1 Before 0002 WORD1 After 0003 WORD1 Before FFFE BYTE1 After FFFD BYTE1 23 INT Instruction • To invoke a DOS or BIOS routine, the INT (interrupt) instruction is used. • Format: INT interrupt_number where interrupt_number is a number that specifies a routine. INT 21h • INT 21h may be used to invoke a large number of DOS functions. • A particular function is requested by placing a function number in the AH register and invoking INT 21h. • Some of the functions are: Function number 1 2 9 Routine single-key input single-character output character string output • INT21h functions expect input values to be in certain registers and return output values in other registers. INT 21h Function 1: Single-Key Input Input: AH = 1 Output: AL = ASCII code if character key is pressed = 0 if non-character key is pressed • To invoke the routine, the following instructions should be executed: MOV AH,1 ; input key function INT 21H ; ASCII code in AL INT 21h Function 2: Display a character or execute a control function Input: AH = 2 DL = ASCII code of the character Output AL = ASCII code of the character • To invoke the routine, the following instructions should be executed: MOV AH, 2 ; display character function MOV DL, '?' ; character is '?' (or any other character) INT 21H ; display character INT 21h • Function 2 may be used to perform control functions. • If DL contains the ASCII code of a control character, INT 21h causes the control function to be performed. • The principal control characters are : ASCII code (Hex) 07H 08H 09H 0AH 0DH Symbol BEL BS HT LF CR Function beep (sounds a tone) backspace tab line feed (new line) carriage return (start of current line) INT 21h Function 9: Display a string Input: AH = 9 DX = offset address of string. The string must end with a '$' character • To invoke the routine, the following instructions should be executed: MOV AX, @DATA A program containing a data segment should begins with these two instructions MOV DS, AX MOV AH, 9 LEA DX, MSG INT 21H ; display string function ; get message (Load Effective Address) ; display string INT 21h Function 4CH: Returning control to DOS Input: AH = 4CH • To invoke the routine, the following instructions should be executed: MOV AH, 4CH ; DOS exit function INT 21H ; exit to DOS