C S D A 2/e Computer Systems Design and Architecture Vincent P. Heuring and Harry F. Jordan Department of Computer Engineering Fatih University Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bilgisayar Sistem Tasarımı ve Mimarisi Vincent P. Heuring and Harry F. Jordan Bilgisayar Mühendisliği Bölümü Fatih Üniversitesi Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Course Goals: Understanding Structure and Function of Digital Computer at 3 Levels Multiple levels of computer operation This course Interactions and relations between levels Application level High Level Language(s), HLL, level(s) Assembly/machine language level: instruction set System architecture level: subsystems & connections Digital logic level: gates, memory elements, buses Electronic design level Semiconductor physics level View of machine at each level Tasks and tools at each level Historical perspective Trends and research activities Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Dersin Amacı: Dijital Bilgisayarların Fonksiyon ve Yapısının 3 Düzeyde Anlaşılması Çok katmanlı bilgisayar işlemleri Dersin Konuları Düzeyler arası etkileşim ve ilişkiler Uygulama Düzeyi Yüksek Düzeyli Diller, (High Level Languages) Assembly/Makine Dil düzeyi: Komut kümesi (instruction set) Sistem Mimari Düzeyi: alt sistemler & bağlantılar Sayısal Mantık Düzeyi: kapılar, hafıza elemanları, veri yolları Elektronik dizayn Düzeyi Yarı iletken Fizik Düzeyi Makine’nin her düzeydeki görünümü Her düzeyde ki görev ve araçlar Tarihsel Bakış Açısı Trendler ve Araştırmalar Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall Real Course Goal: No Mysteries The goal of CSDA is to treat the design and architecture of computer systems at a level of detail that leaves “no mysteries” in computer systems design. This “no mysteries” approach is followed throughout the text, from instruction set design to the logic-gatedesign of the CPU data path and control unit out to the memory, disk, and network. C S D A 2/e Prerequisites Experience with a high level language Pascal C, etc. Assembly language programming Digital logic circuits Appendix A summarizes logic design in sufficient detail so the text can be used in courses without digital logic circuits as a prerequisite. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Ön Şartlar Yüksek düzeyli bir dilde tecrübe sahibi olmak Pascal C, vs. Assembly dilinde programlama Sayısal mantık devreleri (Digital logic circuits) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Text Overview 1: The General Purpose Machine 2: Machines, Machine Languages, and Digital Logic 3: Some Real Machines 4: Processor Design at the Gate Level 5: Processor Design - Advanced Topics 6: Computer Arithmetic and the Arithmetic Unit 7: Memory System Design 8: Input and Output 9: Peripheral Devices 10: Communications, Networking and the Internet Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Konular 1: Genel Amaçlı Makineler 2: Makineler, Makine Dilleri, ve Dijital Logic 4: İşlemci Tasarımı – Dijital Logic Düzeyi (Gate Level) 5: İşlemci Tasarımı – İleri Konular 6: Bilgisayar Aritmetiği ve Aritmetik Birimler 7: Hafıza Sistemi Tasarımı 8: Input ve Output 9: Çevre Birim Aygıtları 10: Haberleşme, Ağlar ve İnternet Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Chapter 1 Summary Views of the General Purpose Machine: 1.1 The User’s View 1.2 The Assembly/Machine Language Programmer’s View Instruction set architecture - ISA Registers, memory, and instructions The stored program The fetch execute cycle 1.3 The Computer Architect’s View System design & balance 1.4 The Digital Logic Designer’s View Realization of specified function—from concept to logic hardware Also discussed: Historical Perspective, Trends and Research, Approach of the Text Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 1 Özet Genel Amaçlı Makinelere Bakış: 1.1 Kullanıcının Bakışı 1.2 Assembly/Makine Dili Programcısının Bakışı Komut Küme Mimarisi (Instruction set architecture – ISA) Registers, hafıza, ve komutlar Kayıtlı Program Fetch-Execute döngüsü 1.3 Bilgisayar Mimarının Bakışı Sistem Dizaynı ve Denge 1.4 Digital Logic Tasarımcısının Bakışı Özelleştirilmiş fonksiyonların anlaşılması - from concept to logic hardware Değinilecek Diğer Konular: Tarihsel Bakış Açısı, Trendler ve Araştırmalar, Kitabın Yaklaşımı Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 2 Explores the nature of machines and machine languages Relationship of machines and languages Generic 32 bit Simple RISC Computer - SRC Register transfer notation - RTN The main function of the CPU is the Register Transfer RTN provides a formal specification of machine structure and function Maps directly to hardware RTN and SRC will be used for examples in subsequent chapters Provides a general discussion of addressing modes Covers quantitative estimates of system performance For students without digital logic design background Appendix A should be covered at this point. Presents a view of logic design aimed at implementing registers and register transfers, including timing considerations. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 2 Makineleri ve Makine Dillerinin Yapısının İncelenmesi Makineler ve diller arasındaki ilişkiler Generic 32 bit Basit RISC Bilgisayarı - SRC Register transfer notation - RTN CPU’nun ana fonksiyonu Register transferdir. RTN, makine yapısı ve fonksiyonları için biçimsel bir belirleyicidir. Direk olarak donanımı işaret eder RTN ve SRC sonraki bölümler de örnekler için kullanılacaktır. Genel adresleme modları için bakış açısı sağlar. Sistem performansının tahmininde kullanılır. Digital Logic Dizayn altyapısı olmayan öğrenciler için Appendix A gözden geçirilecektir. Register implementation, register transferi ve zamanlama amacıyla logic dizayn bakış açısı oluşturulacaktır. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 3 Treats two real machines of different types - CISC and RISC - in some depth Discusses general machine characteristics and performance Differences in design philosophies of CISC machine - Motorola MC68000 CISC (Complex instruction Set Computer) and RISC (Reduced Instruction Set Computer) architectures Applies RTN to the description of real machines RISC machine - SPARC Introduces quantitative performance estimation Java-based simulators are available for subsets of both machines, MC68000 and SPARC subset, ARC. Run on PC, Mac OS X, Linux, and Unix Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 3 Farklı tiplerdeki iki gerçek makinenin davranışları – CISC ve RISC Genel makine karakteristikleri ve performansının incelenmesi Dizayn felsefesi açısından farklılıkları CISC machine - Motorola MC68000 CISC (Complex instruction Set Computer) ve RISC (Reduced Instruction Set Computer) mimarileri Gerçek makineleri tanımlamak için RTN uygulanır RISC machine - SPARC Nicel Performans Tahmini Her iki makinelerin altkümeleri için de Java tabanlı simülatörler uygundur. MC68000 and SPARC altkümeleri, ARC. PC, Mac OS X, Linux, ve Unix de çalışırlar. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 4 This keystone chapter describes processor design at the logic gate level Describes the connection between the instruction set and the hardware Develops alternative 1- 2- and 3- bus designs of SRC at the gate level RTN provides description of structure and function at low and high levels Shows how to design the control unit that makes it all run Describes two additional machine features: implementation of exceptions (interrupts) machine reset capability Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 4 İşlemci tasarımının logic gate düzeyinde tanımlanması Komut kümesi ve donanım arasındaki bağlantının tanımlanması SRC ’nin Alternatif 1- 2- ve 3- veri yolu dizaynının gate level de geliştirilmesi RTN düşük ve yüksek düzeyde yapı ve fonksiyon açıklaması sağlar. Her şeyi çalıştıracak bir kontrol birimi (control unit) tasarımının gösterilmesi İki ilave makine özelliğinin tanımlanması implementation of exceptions (interrupts) machine reset yeteneği Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 5 Important advanced topics in CPU design General discussion of pipelining—having more than one instruction executing simultaneously Design of a pipelined version of SRC Instruction-level parallelism—issuing more than one instruction simultaneously requirements on the instruction set how instruction classes influence design pipeline hazards: detection & management Superscalar and VLIW designs Design a VLIW version of SRC Microcoding as a way to implement control Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 5 CPU dizaynında önemli ileri düzey konuları Pipelining —Birden fazla komutun eş zamanlı işletilmesi SRC ’nin pipeline versiyonunun tasarımı Komut düzeyinde paralellik - Birden fazla komutun eş zamanlı işletilmesi Komut kümesinde ki gereklilikler Komut sınıflarının dizayn üzerindeki etkileri pipeline riskleri: tespit edilmesi & yönetilmesi Superscalar ve VLIW dizaynları SRC ’nin VLIW versiyonunun dizaynı Mikro programlama kontrol oluşturmada kullanılan bir yoldur Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 6 The arithmetic and logic unit: ALU Impact of the ALU on system performance Digital number systems and arithmetic in an arbitrary radix number systems and radix conversion integer add, subtract, multiply, and divide Time/space trade-offs: fast parallel arithmetic Floating point representations and operations Branching and the ALU Logic operations ALU hardware design Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 6 Arithmetic and logic unit: ALU ALU ‘nun sistem performansı üzerindeki etkileri Digital number systems and arithmetic in an arbitrary radix number systems and radix conversion integer add, subtract, multiply, and divide Time/space trade-offs: fast parallel arithmetic Floating point representations and operations Branching and the ALU Logic işlemleri ALU donanım dizaynı Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 7 The memory subsystem of the computer Structure of 1-bit RAM and ROM cells RAM chips, boards, and modules SDRAM and DDR RAM Concept of a memory hierarchy Virtual memory The nature and functioning of different levels The interaction of adjacent levels Temporal and spatial locality are what makes it work Cache design: matching cache & main memory Memory as a complete system Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 7 Bilgisayarın Bellek Sistemleri 1-bit RAM ve ROM hücrelerinin yapısı RAM chips, boards, ve modules SDRAM ve DDR RAM Hafıza (bellek) hiyerarşisi Sanal Bellek (Virtual memory) Farklı düzeydeki hafızaların yapısı ve fonksiyonları Birleşik düzeydeki hafızaların etkileşimi Temporal and spatial locality are what makes it work Cache dizaynı: cache eşleşme & main memory Bütün Sistem olarak Bellek Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 8 Computer input and output: I/O Kinds of system buses, signals and timing Serial and parallel interfaces Interrupts and the I/O system Direct memory access - DMA DMA, interrupts, and the I/O system The hardware/software interface: device drivers Encoding signals with error detection and correction capabilities Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 8 Computer input and output: I/O Sistem veri yolları, sinyalleri ve zamanlama çeşitleri Seri ve paralel ara yüzler (interfaces) Interrupt ve I/O sistemi Direct memory access - DMA DMA, interrupts, ve I/O sistemi Donanım/Yazılım ara yüzleri (interfaces): araç sürücüleri Hata tespiti ve düzeltme için sinyal şifreleme Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 9 Structure, function and performance of peripheral devices Disk drives Organization Static and dynamic properties Disk system reliability–SMART disk systems RAID disk arrays Video display terminals Memory mapped video Printers Mouse and keyboard Interfacing to the analog world Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 9 Çevre Birimlerinin Yapısı, Fonksiyonu ve Performansı Disk Sürücüler Organizasyon Static ve dynamic özellikleri Disk sistem güvenilirliği–SMART disk sistem RAID disk arrays Video görüntü terminalleri Memory mapped video Yazıcılar Fare ve Klavye Çevreyle iletişim için kullanılan ara yüzler Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Looking Ahead - Chapter 10 Computer communications, networking, and the Internet Communications protocols; layered networks The OSI layer model Point to point communication: RS-232 & ASCII Local area networks - LANs Modern serial buses: USB and FireWire Internetworking and the Internet Example: Ethernet, including Gigabit Ethernet TCP/IP protocol stack Packet routing and routers IP addresses: assignment and use Nets and subnets: subnet masks Reducing wasted IP address space: CIDR, NAT, and DHCP Internet applications and futures Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 10 Bilgisayar Haberleşmesi, Ağlar ve İnternet Haberleşme Protokolleri; Katmanlı Ağ(Network) OSI katmanlı model Point to point haberleşme: RS-232 & ASCII Local area networks - LANs Modern seri veri yolları: USB ve FireWire Internetworking and the Internet Example: Ethernet, including Gigabit Ethernet TCP/IP protocol yığını Packet routing ve routers IP adresleri: görevleri ve kullanımları Nets and subnets: subnet masks Reducing wasted IP address space: CIDR, NAT, and DHCP İnternet uygulamaları ve geleceği Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Appendices Appendix A: Digital logic circuits Appendix B: Complete SRC documentation Appendix C: Assembly and assemblers Appendix D: Selected problems and solutions Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Problem Solving There are four steps to problem solving: 1. UNDERSTAND THE PROBLEM! 2. Have an idea about how to go about solving it (pondering) 3. Show that your idea works 4. Then and only then work on the solution Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Problem Çözümü Problem çözümü 4 aşamada gerçekleştirilir: 1. PROBLEMİ ANLA! 2. Çözümün nasıl olacağı konusunda fikir elde et (düşünüp taşınmak) 3. Çözüm fikrinin doğruluğunu göster 4. Çözüm üzerinde çalış Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Chapter 1 - A Perspective Alan Turing showed that an abstract computer, a Turing machine, can compute any function that is computable by any means A general purpose computer with enough memory is equivalent to a Turing machine Over 50 years, computers have evolved from memory size of 1 kiloword (1024 words) and clock periods of 1 millisecond (0.001 s.) to memory size of a terabyte (240 bytes) and clock periods of 100 ps. (10-12 s.) and shorter More speed and capacity is needed for many applications, such as real-time 3D animation, various simulations Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bölüm 1 – Bakış Açısı Alan Turing’ e göre Turing makinesi hesaplanabilecek herhangi bir fonksiyonu hesaplayabilen soyut bir makinedir. Yeteri belleğe sahip bir genel amaçlı bilgisayar, bir Turing makinesine eştir. 50 yıldan fazla sürede, bilgisayarlar 1 kiloword (1024 words) bellek boyutu ve 1 milisaniye (0.001 s) clock period dan Terabyte (240 bytes) bellek boyutları ile 100 ps (10-12 s) clock period dan daha az clock periodlarına geliştirilmiştir. Bazı uygulamalar için daha fazla hız ve kapasiteye ihtiyaç duyulabilir. Örneğin; gerçek-zamanlı 3D animasyonlar, vs… Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Scales, Units, and Conventions Term Normal Usage As a power of 2 K (kilo-) 10 3 2 10 = 1024 M (mega-) 10 6 2 20 = 1,048,576 G (giga-) 10 9 2 30 = 1,073,741,824 T (tera-) 10 12 2 40 = 1,099,511,627,776 Note the differences between usages. You should commit the powers of 2 and 10 to memory. Term m (milli-) (micro-) n (nano-) p (pico-) Usage 10 -3 10 -6 Powers of 2 are used to describe memory sizes. 10 -9 10 -12 Units: Bit (b), Byte (B), Nibble, Word (w), Double Word, Long Word Second (s), Hertz (Hz) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Ölçü, Birim, ve Kurallar Terim Normal Kullanımı 2’nin üstü olarak kullanımı K (kilo-) 10 3 2 10 = 1024 M (mega-) 10 6 2 20 = 1,048,576 G (giga-) 10 9 2 30 = 1,073,741,824 T (tera-) 10 12 2 40 = 1,099,511,627,776 Kullanımlar arasındaki farka dikkat edin. Bellek 2 ve 10 un kuvvetleri şeklinde de ifade edilebilir. Birim m (milli-) (micro-) n (nano-) p (pico-) Kullanımı 10 -3 10 -6 10 -9 10 -12 Bellek boyutu 2’nin kuvvetleri kullanılarak tanımlanır. Units: Bit (b), Byte (B), Nibble, Word (w), Double Word, Long Word Second (s), Hertz (Hz) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S Views of Computer D A 2/e There are various vies of computer, such as User Machine language programmer Computer architect Computer logic designer Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S Bilgisayar’a Bakış D A 2/e Bilgisayar’a pek çok bakış açısı vardır, örneğin; Kullanıcı Makine Dili Programcısı Bilgisayar Mimarı Bilgisayar logic tasarımcısı Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.1 The User’s View of a Computer The user sees software, speed, storage capacity, and peripheral device functionality. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.1 Kullanıcı Gözüyle Bilgisayara Bakış Kullanıcı yazılımı, hızı, depo kapasitesini ve çevre birim aygıtlarının fonksiyonlarını görür. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Machine/assembly Language Programmer’s View Machine language: Assembly language: Set of fundamental instructions the machine can execute Expressed as a pattern of 1’s and 0’s Alphanumeric equivalent of machine language Mnemonics more human oriented than 1’s and 0’s Assembler: Computer program that transliterates (one-to-one mapping) assembly to machine language Computer’s native language is assembly/machine language “Programmer”, as used in this course, means assembly/machine language programmer Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Makine/assembly Dili Programcısı Gözüyle Bilgisayara Bakış Makine Dili: Assembly Dili: Makinenin işleyebileceği temel komut kümesi 1’ler ve 0’lar ile ifade edilirler Makine dilinin alfanümerik karşılığıdır 1 ve 0 lara göre insanlar tarafından daha anlaşılırdır. Assembler: Assembly dilini Makine diline çeviren bilgisayar programı. (birebir eşleme) Bilgisayarın doğal dili assembly/makine dilidir Bu ders için programcı denildiği zaman assembly/machine dili programcısı anlaşılmalıdır. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Machine and Assembly Language The assembler converts assembly language to machine language. You must also know how to do this. Op code MC68000 Assembly Language Data reg. #5 Data reg. #4 Machine Language MOVE.W D4, D5 0011 101 000 000 100 ADDI.W #9, D2 00000001 10 111 100 0000 0000 0000 1001 Table 1.2 Two Motorola MC68000 instructions Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Makine ve Assembly Dili Assembler assembly dilini, makine diline çevirir. Bunun nasıl yapıldığını bilmek gerekir. Op code MC68000 Assembly Dili Data reg. #5 Data reg. #4 Makine Dili MOVE.W D4, D5 0011 101 000 000 100 ADDI.W #9, D2 00000001 10 111 100 0000 0000 0000 1001 Table 1.2 İki Motorola MC68000 komutu Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e The Stored Program Concept The stored program concept says that the program is stored with data in the computer’s memory. The computer is able to manipulate it as data • for example, to load it from disk, move it in memory, and store it back on disk. It is the basic operating principle for every computer. It is so common that it is taken for granted. Without it, every instruction would have to be initiated manually. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Depolanmış Program İçeriği Program, verileri ile birlikte bilgisayarın belleğine depolanır . Bilgisayar programları veri olarak işleme yeteneğine sahiptir. • örneğin, programı diskden yükleme, programı belleğe taşıma, ve tekrar diske yükleme Bu, her bilgisayar için temel işletim prensibidir. It is so common that it is taken for granted. Bu olmadan, her komut manual olarak baştan başlatılmalıdır. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.2 The Fetch-Execute Cycle Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.2 Fetch-Execute Döngüsü Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Programmer’s Model: Instruction Set Architecture (ISA) Instruction set: the collection of all machine operations. Programmer sees set of instructions, along with the machine resources manipulated by them. ISA includes instruction set, memory, and programmer accessible registers of the system. There may be temporary or scratch-pad memory used to implement some function is not part of ISA. “Non Programmer Accessible.” Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Programcının Modeli: Komut Kümesi Mimarisi (Instruction Set Architecture (ISA)) Komut Kümesi: makine işlemlerinin tümü Programcı komutların kümesini görür, along with the machine resources manipulated by them. ISA includes Komut kümesi (instruction set), Bellek ve Programcının ulaşabileceği sistem register ları Geçici veya scratch-pad memory ISA’nın bir parçası olmayan bazı fonksiyonların implement edilmesinde kullanılabilir. “Programcının ulaşamayacağı” Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Generations of Microprocessors There are various generations of microprocessors In Fig 1.3 (next page) a comparison between some of them is given Points to consider when analyzing Microprocessors Programmer’s manual Machine instruction classes Machine, processor, and memory states Procedure calls and machine interrupts Procedure calls Machine interrupts Exceptions Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Mikroişlemcilerin Gelişimi There are various generations of microprocessors In Fig 1.3 (sonraki sayfa) bazı mikroişlemcilerin karşılaştırılması verilmiştir Mikroişlemcilerin analiz edilmesinde düşünülecek noktalar Programcının sunduğu kullanma kılavuzu Makine komut sınıfları Makine, işlemci ve bellek durumları Procedure çağırma ve makine interrupt ları Procedure çağırma Makine interrupt ları Exception lar Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.3 Programmer’s Models of 4 commercial machines Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Machine, Processor, and Memory State The Machine State: The Processor State: contents of all registers in system, accessible to programmer or not registers internal to the CPU The Memory State: contents of registers in the memory system “State” is used in the formal finite state machine sense Maintaining or restoring the machine and processor state is important to many operations, especially procedure calls and interrupts Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Makine, İşlemci, ve Bellek Durumu Makine Durumu: İşlemci Durumu: sistemdeki bütün register ların içerikleri, ulaşılabilir olup olmadıkları bilgileri CPU’ya dahili register lar Bellek Durumu: bellek sistemindeki register ların içeriği “State” is used in the formal finite state machine sense Makine ve işlemci durumlarının sağlanması ve yenilenmesi pek çok işlem açısından önemlidir, özellikle procedure çağırma ve interrupt Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Data Type: HLL Versus Machine Language High level language (HLL) provide type checking Verifies proper use of variables at compile time Allows compiler to determine memory requirements Helps detect bad programming practices Most machines have no type checking The machine sees only strings of bits Instructions interpret the strings as a type: usually limited to signed or unsigned integers and FP # ASCII, EBCDIC, etc Interpretation of bits: A given 32 bit word might be an instruction, an integer, a FP #, or four ASCII characters Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S Veri Tipi: Yüksek Seviyeli Diller ile Makine Dilleri D A 2/e Yüksek Seviyeli Diller (HLL) type checking (tip kontrolü) sağlar Değişkenlerin özellikleri derleme süresinde doğrulanır Derleyicinin bellek gereksinimlerine karar vermesine izin verilir Programlama hatalarının tespit edilmesinde yardımcı Pek çok makine dilinde type checking yoktur Makine sadece 0 ve 1 dizilerini tanır. Komutlar bu dizileri tip olarak yorumlar: usually limited to signed or unsigned integers and FP # ASCII, EBCDIC, etc Bit lerin yorumlanması: Verilen 32 bitlik bir word, herhangi bir komut, tamsayı, kesirli sayı veya 4 ASCII karakteri olabilir. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Tbl 1.3 Examples of HLL to Assembly Language Mapping This compiler: Maps C integers to 32 bit VAX integers Maps C assign, *, and + to VAX MOV, MPY, and ADD Maps C goto to VAX BR instruction The compiler writer must develop this mapping for each language-machine pair Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Tbl 1.3 HLL den Assembly Diline Örnekler Bu derleyici: C deki tamsayıları 32 bitlik VAX tamsayısına karşılık geliyor C de eşitlik, *, ve + Vax da MOV,MPY ve ADD e karşılık geliyor C de goto VAX da BR komutuna karşılık geliyor Derleyici’yi programlayan bu karşılaştırmaları her dil çifti için geliştirmelidir. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Tools of the Assembly Language Programmer The assembler The linker The debugger or monitor The development system Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Assembly Dili Programcısı’nın Araçları Assembler Linker Debugger veya monitor Geliştirme sistemi Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Who Uses Assembly Language? The machine designer The compiler writer must generate machine language from a HLL The writer of time or space critical code must implement and trade-off instruction functionality Performance goals may force program specific optimizations of the assembly language Special purpose or imbedded processor programmers Special (additional) functions and heavy dependence on unique I/O devices in embedded systems can make HLL’s useless Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Assembly Dilini Kimler Kullanır? Makine Tasarımcısı Derleyici’ yi Yazan HLL den makine dili geliştirilmelidir Zaman veya depolama ile ilgili kritik kodları yazan programcılar Komut fonksiyonlarını oluşturmalıdır Performance goals may force program specific optimizations of the assembly language Özel amaçlı veya imbedded işlemci programcıları Embeded sistemlerde özel (Ek) fonksiyonlar ve I/O birimlerindeki yüksek derecedeki bağımlılıklar HLL kullanışsız kılabiliyor. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Key Concepts in Assembly Language Programming Instruction set Programmer’s model of machine Instruction set architecture (ISA) Manipulation of machine’s data types Available data types in machines Mapping between HLL and the ISA Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Assembly Programlama Dillerinde Önemli Kavramlar Komut Kümesi Programcının makine modeli Komut Kümesi Mimarisi (ISA) Makinelerin data tiplerinin kullanılması, işlenmesi Makinede ki uygun data tipleri HLL ile ISA arasındaki eşleme Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e The Computer Architect’s View Architect is concerned with design & performance Designs the ISA for optimum programming utility and optimum performance of implementation Designs the hardware for best implementation of the instructions Uses performance measurement tools, such as benchmark programs, to see that goals are met Balances performance of building blocks such as CPU, memory, I/O devices, and interconnections Meets performance goals at lowest cost Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Bilgisayar Mimarının Bakış Açısı Mimar, dizayn ve performans ile alakalıdır optimum programlama faydası ve optimum performans implementasyonu için ISA dizaynı en iyi komut implementasyonlu donanımın dizayn edilmesi performans hesaplama araçlarının kullanılması, mesela benchmark programları CPU, bellek, I/O birimleri ve bağlantıları arasındaki performansın dengelenmesi Performans amaçlarına en az maliyetle ulaşılması Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Constraints Constraints on optimization: Constrained imposed by Cost System size Thermal/mechanical durability Timely availability of components Immunity to static charge Internal External (corporate marketing, department of defense, etc) Constraints may be ‘conflicting’ Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Kısıtlamalar Optimizasyonda ki kısıtlamalar: Maruz kalınan kısıtlamalar Maliyet Sistem boyutu Termal/Mekanik dayanıklılık (süreklilik) Zamana bağlı unsurlar Static charge a bağışıklılık İç Dış (corporate marketing, department of defense, etc) Karmaşadan(conflicting) doğan kısıtlamalar Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e The Big Picture ISA as a bridge CPU and memory Buses Examples Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e The Big Picture ISA ‘ı bir köprü niteliğinde düşünebiliriz CPU ve Bellek Veri Yolları Örnekler Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Buses as Multiplexers Interconnections are very important to computer Most connections are shared A bus is a time-shared connection or multiplexer A bus provides a data path and control Buses may be serial, parallel, or a combination Serial buses transmit one bit at a time Parallel buses transmit many bits simultaneously on many wires Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Çoklayıcı niteliğinde Veri Yolları Dahili bağlantılar bilgisayar için çok önemlidir Pek çok bağlantı paylaşılır Bir veri yolu zaman-paylaşımı bağlantısı veya çoklayıcıdır. Bir veri yolu veri akışı için yol ve kontrol sağlar. Veri yolları seri, paralel veya kombinasyonlu şekillerde olabilir Seri veri yolları birim zamanda 1 bit transfer eder. Paralel veri yolları pek çok biti eş zamanlı pek çok kablo üzerinden transfer ederler Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.4 One and Two Bus Architecture Examples Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.4 Bir ve İki Veri Yollu Mimari Örnekleri Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.5 Getting Specific: The Apple PowerMac G4 Bus (simplified) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.5 Getting Specific: The Apple PowerMac G4 Veri Yolu (sadeleştirilmiş) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Fig 1.6 The Memory Hierarchy Modern computers have a hierarchy of memories Allows tradeoffs of speed/cost/volatility/size, etc. CPU sees common view of levels of the hierarchy. CPU Cache Memory Computer Systems Design and Architecture Second Edition Main Memory Disk Memory Tape Memory © 2004 Prentice Hall C S D A 2/e Fig 1.6 Bellek Hiyerarşisi Modern Bilgisayarlar bellek hiyerarşisine sahiptirler. Allows tradeoffs of speed/cost/volatility/size, etc. CPU genel hiyerarşi düzeylerini görür. CPU Cache Memory Computer Systems Design and Architecture Second Edition Main Memory Disk Memory Tape Memory © 2004 Prentice Hall C S D A 2/e Tools of the Architect’s Trade Software models, simulators and emulators Performance benchmark programs Specialized measurement programs Data flow and bottleneck analysis Subsystem balance analysis Parts, manufacturing, and testing cost analysis Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Mimarın Araçları Yazılım modelleri, simülatörler ve emülatörler Karşılaştırmalı performans programları Özelleştirilmiş ölçüm programları Veri akış ve bottleneck analizi Alt sistem denge analizi Parça, üretim ve test etme maliyet analizi Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Key Concepts: Architect’s View Architect responsible for the overall system design and performance Performance must be measured against quantifiable specifications Architect uses various performance measurement tools Architect is likely to become involved in low-level details Architect often uses formal description languages to convey details Architect strives for harmony and balance in system design Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Mimarın Bakış Açısından Önemli Noktalar Mimar bütün sistem dizaynı ve performansından sorumludur Performans ölçülebilir özelliklere karşı ölçülmelidir Mimar farklı performans araçları kullanır Mimar düşük-düzeyde detaylar ile meşgul olur Mimar çoğu kez detayları ifade etmek için formal tanımlamalı diller kullanır Mimar harmonik ve dengeli bir sistem dizaynı için çabalar Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Computer System Logic Designer’s View Implementation Domain What is implementation domain? Designs the machine at the logic gate level The design determines whether the architect meets cost and performance goals Architect and logic designer may be a single person or team Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Logic Tasarımcısı’nın Bakış Açısından Implementation Domain Implementation domain nedir? Makinenin logic gate düzeyinde tasarımı Tasarım, mimarın maliyet ve performans amaçlarıyla uyuşup uyuşmayacağına karar verir Mimar ve Logic tasarımcı tek bir kişi veya bir takım olabilir Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Implementation Domains An implementation domain is the collection of devices, logic levels, etc. which the designer uses. Possible implementation domains: VLSI on silicon TTL or ECL chips Gallium Arsenide chips PLA’s or sea-of-gates arrays Fluidic logic or optical switches Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Implementation Domains Implementation domain tasarımcının kullandığı araçlar ve logic birimlerinin hepsidir. Muhtemel implementation domains: VLSI on silicon TTL or ECL chips Gallium Arsenide chips PLA’s or sea-of-gates arrays Fluidic logic or optical switches Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C Fig 1.7 Three Different Implementation S Domains D A 2/e 2-to-1 multiplexer in three different implementation domains generic logic gates (abstract domain) National Semiconductor FAST Advanced Schottky TTL (VLSI on Si) Fiber optic directional coupler switch (optical signals in LiNbO3) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S Fig 1.7 Üç Farklı Implementation Domain D A 2/e 2-to-1 çoklayıcı(multiplexer) üç farklı implementation domain içinde generic logic gates (abstract domain) National Semiconductor FAST Advanced Schottky TTL (VLSI on Si) Fiber optic directional coupler switch (optical signals in LiNbO3) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e The Distinction between Classical Logic Design and Computer Logic Design The entire computer is too complex for traditional FSM design techniques There is a natural separation between data and control FSM techniques can be used “in the small” Data path: storage cells, arithmetic, and their connections Control path: logic that manages data path information flow Well defined logic blocks are used repeatedly Multiplexers, decoders, adders, etc. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Klasik Logic Dizayn ile Bilgisayar Logic Dizayn Arasındaki Farklar Bilgisayarın bütünü, geleneksel FSM tasarım teknikleri için çok fazla karmaşıktır Veri ve kontrol arasında doğal bir fark vardır FSM teknikleri küçük boyutlarda kullanılır Veri Yolu: storage cells, arithmetic, ve bağlantılar Kontrol Yolu: veri yolundan bilgi akışını kontrol eder İyi tanımlanmış logic bloklar defalarca kullanılır Çoklayıcılar(Multiplexers), dekoderler (decoders), toplayıcılar (adders), etc. Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Two Views of the CPU PC Register 31 0 Programmer: PC 32 32 B Bus D Q A Bus PC Logic Designer (Fig 1.8): PC out CK PC in Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e CPU PC Register’ın İki Farklı Şekli 31 0 Programcı: PC 32 32 B Bus D Q A Bus PC Logic Tasarımcı (Fig 1.8): PC out CK PC in Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Tools of the Logic Designer’s Trade Computer aided design tools Logic design and simulation packages Printed circuit layout tools IC (integrated circuit) design and layout tools Logic analyzers and oscilloscopes Hardware development system Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Logic Tasarımcının Araçları Bilgisayar yardımlı tasarım araçları Logic tasarım ve simülasyon paketleri Printed circuit layout tools IC (integrated circuit) design and layout tools Logic analizci ve osiloskop Donanım geliştirme sistemi Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Key Concepts: The Logic Designer Logic designer works in both the domain of abstract Boolean logic and the selected implementation domain At the abstract logic level, the logic designer is concerned with the correctness of the design At the selected implementation domain level, the logic designer is concerned with fan-in and fan-out constraints, logic minimization techniques, power required, heat dissipation, propagation delay, number of components, and so on Logic designer must bounce between the abstract logic level and the implementation level to get an optimum design Logic designer works with logic design and minimization tools, board layout tools, IC design tools, and hardware design tools (such as logic analyzers, oscilloscopes, and development sys) Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Logic Tasarımcı Açısından Önemli Noktalar Logic tasarımcısı hem domain of abstract Boolean logic hem de seçilen implementasyon alanında çalışır abstract logic düzeyinde, tasarımcı tasarımın doğruluğu ile ilgilenir seçilen implementation alan düzeyinde, tasarımcı fan-in and fan-out kısıtlamaları, logic minimization teknikleri, güç gereksinimleri, heat dissipation, propagation delay, number of components ile ilgilenir Logic tasarımcı optimum tasarımı elde etmek için, abstract logic level ve implementation level arasında çalışır Logic tasarımcı logic tasarım araçları, minimization tools, board layout araçları, IC tasarım araçları, and donanım tasarım araçları (such as logic analyzers, oscilloscopes, and development sys) ile çalışır Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Historical Generations Early work Relay Computer: 1930s Charles Babbage George Boole Claude Shannon George Stibitz S.B. Williams G. K. Zuse etc Generations Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Historical Generations 1st Generation: 2nd generation: 1964-75 small and medium scale integrated circuits 4th generation: 1959-64 discrete transistors and magnetic cores 3rd generation: 1946-59 vacuum tubes, relays, mercury delay lines 1975-present, single chip microcomputer Integration scale: components per chip Small scale: 10-100 Medium scale: 100-1,000 Large scale: 1000-10,000 Very large: greater than 10,000 Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Tarihsel Gelişmeler 1st Nesil: 2nd Nesil: 1964-75 small and medium scale integrated circuits 4th Nesil: 1959-64 discrete transistors and magnetic cores 3rd Nesil: 1946-59 vacuum tubes, relays, mercury delay lines 1975-present, single chip microcomputer Entegrasyon Ölçegi: components per chip Small scale: 10-100 Medium scale: 100-1,000 Large scale: 1000-10,000 Very large: greater than 10,000 Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e Summary Three different views of machine structure and function Machine/assembly language view: registers, memory cells, instructions. Architect views the entire system PC, IR, Fetch-execute cycle Programs can be manipulated as data No, or almost no data typing at machine level Concerned with price/performance, system balance Logic designer sees system as collection of functional logic blocks. Must consider implementation domain Tradeoffs: speed, power, gate fanin, fanout Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall C S D A 2/e ÖZET Makine yapısı ve fonksiyonlarına 3 bakış açısı vardır Makine/assembly Dil Bakış Açısı: registers, memory cells (bellek hücreleri), komutlar(instructions). Mimarın bütün siteme bakışı PC, IR, Fetch-execute döngüsü Programlar veri olarak işlenir Makine düzeyinde veri tipi yoktur Fiyat/performans, sistem dengesi ile ilgilidir Logic tasarımcı sistemi fonksiyonel logic blokları şeklinde görür implementation domain’i düşünmek zorundadırlar Tradeoffs: hız, güç, power, gate fan-in, fan-out Computer Systems Design and Architecture Second Edition © 2004 Prentice Hall