KMSF- sunny
親: namachan さん
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Music – Emotion: mutual relationship
Users choose songs based on current feelings
Playlist constantly expanding
difficulty in picking appropriate song
2
Track User Emotion
Recommend by Sorting playlist based on user’s current emotion
Sort songs by 2 factors
Relevancy to User Preference
Effect on User Emotion
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Matching Music Mood and User Emotion
(-) Emotion: declared by user
(-) Subjectiveness on
Music Mood?
(-) Music Mood and User
Emotion are always the same?
EmuPlayer
Emotion: automatically detected
User Preference under each emotion is studied
Recommendation implying emotional effect’s feedback
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Before
NoRPulse = 76.73, NoRTemp = 33.6
Pulse = 70.04, Temp = 34.0 relax/~sleepy
Song Information
SongNo = 3
SongID = 4, Title = “So Close”
After
“Like”
Pulse = 79.0, Temp = 34.39 pleasure
Score = 1
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Vital
Information
Emo
Detector
User
Emotion
Recommender
Sorted
Playlist
EmuPlayer
Emotion Recognition
Music Recommendation
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Emotion Recognition
Merit of Vital-sensor
Requirements
Portability if integrated in Music Player
Continuity of output data
Sensitiveness towards changes in emotion
Vital-sensor meets all those requirement
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Emotion Recognition
Vital-sensor v.s Other Methods
Requirement regard for the use in MRS
Method
Portability if integrated in
Music Player
Continuity of output data
Facial Expression
Speech
Eyes movement
Brainwave
Gesture
Vital-sensor
X
X
○
X
△
△
X
X
△
○
X
○
Sensitiveness towards changes in emotion while listening to music
△
△
△
◎
△
○
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Emotion Recognition
Russell model and Two Biosignals
Russell’s model
Horizontal axis:
Pleasure
SkinTemp
Vertical axis:
Arousal
Heart Rate
180 °
135 °
90 °
225 °
270 °
45 °
315 °
0 °
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Emotion Recognition
Mapping in EmuPlayer
Define Emotion Region
Based on Theory of the
Fuzziness of words
8 equal regions
Mapping
Based on angle
(1,1) 45 ° Excitement
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2 factors to evaluate a song
Relevancy to User Preference
Mental Effect on User Emotion
2 subjects
Study User Preference
Study Emotional Effect of songs
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Music Recommendation
Study User Preference
Rating Like/Dislike
Record listening history
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Music Recommendation
Study songs’ emotional effect
Define emotional effect: Good-Bad
to avoid potentially harmful recommendations to user emotion good bad
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Music Recommendation
Effect Definition Survey
Matching point = 42/48*100 = 87.5%
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Music Recommendation
Rating songs
Better songs rank higher
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1
User
Data Receiver
2
8
Data
Pre
Processor
9
3
Emo
Detector
10
7’
11
Database
4
Evaluator
Recommender
5
5
RF-ECG sensor
7
6
10’
Interface
16
17
Number of
Participant
10~
Gender Average Age
Male 21
Experiment 1: Testing Accuracy of Emotion
Recognition through arranged situation
Survey: (1) if they experienced the emotion expressed through the situation,
and (2) if not, what emotions rather than the one in (1) they experienced.
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Output
(Result from
Engine)
Input
(Verified
Experimenting Emo)
Arousal
Relaxation
Exciteme nt
Pleasure Relaxatio n
4.25% 7.96% 22.77
%
55.58
%
Excitement 5%
Pleasure
10% 63.34
%
1.4% 10.87
%
21.66
%
66.86
%
20.87
%
Arousal
Depression
81.68
%
5%
8.33% 0
0
0
6.66% 6.66% 0
0
Sleepine ss
0
0
Disples ure
9.44% 0
0
0
Distress Depressi on
0
0
0
0
0
0
0
0
6.66% 20% 10% 55.01
%
Accuracy = 64.5%
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Evaluation on Emotion Recognition
Experiment 2
Change User Emotion by music
Purpose
Verify whether the system can realize user’s emotional changes
Verify songs’ influence on listeners’ emotions
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Case Experiment
1
2
Arousal
Pleasure/Rela xation
Normal
Pleasure
Mean
Classical music
Music participants like
Result
Arousal:81.68% 1.41%
Pleasure:0% 54.91%
Relaxation:6.66% 38.94%
Pleasure: 66.86% 93.33%
3 Normal
Excitement
Fast beat
Music
Excitement: 10.87% 62.12%
4 Normal
Depression
Loud Heavy
Music played in long time
Pleasure:66.86% Depression:
80.02%
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Emotion Recognition
Conclusion from 2 experiments
Accuracy of Extracting Emotion: 64.5%
Strong at detecting bad emotions
Detect precisely regarding to changes of user emotion
Hypothesis of music influencing on user emotion is true
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Observing high-rating songs
% being “dislike” after being listened
% paying “bad influence” on user’s emotion after being listened
% being reduced in score after being listened
Observing “like” song
Emotional change
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EmuPlayer Performance
Observing high-rating songs
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EmuPlayer Performance
Observing “like” song
Emo Before
Arousal
Arousal
Excitement
Excitement
Pleasure
Pleasure
Relaxation
Relaxation
Relaxation
Sleepiness
Displeasure
Emo After
Relaxation
Sleepiness
Arousal
Pleasure
Excitement
Pleasure
Arousal
Pleasure
Relaxation
Sleepiness
Displeasure
Percentage
1%
1%
1%
2%
2%
77%
1%
2%
7%
4%
2%
No song influencing badly on users’ emotion
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Conclusion of EmuPlayer Performance
EmuPlayer algorithm ensures recommendation of songs meeting proposed two requirements
Songs influencing badly on user emotion: 0%
Songs being “dislike” in later listening time:
6.66%
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Are you interested in such a MRS system?
Yes: 90%
Scale your satisfaction of EmuPlayer’s work
Average point = 3.6/5
Do you feel uncomfortable wearing RF-ECG?
Yes: 40%
Did you experience bad emotion after listening to highrating song
Yes: 10%
Reflect the truth: proposing ER method responds to only clear and strong emotions. Slight changes in emotion felt by users may not be recognized by the system
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Concept of EmuPlayer is essential
Evaluate song through 2 factors
Employ User Emotion as crucial input for MRS
Accuracy of extracting emotion is not very high:
64.5%
Strong at detecting bad emotion
Applicable in giving alert when playing music influences badly on listener’s emotional state
EmuPlayer’s efficiency in suggesting songs meeting the two requirements
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Enhance the accuracy of detecting emotion by
Employing other means than Heart Rate and Skin
Temperature
Alternate RF-ECG
Enhance the work of Recommending music by combining proposed method with songs’ content analyzing
Enhance reasoning user’s state by combining
User Emotion with context analyzing
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Thank you for listening
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