CIS 665: GPU Programming Lecture 2: The CUDA Programming Model 1 Slides References • Nvidia (Kitchen) • David Kirk + Wen-Mei Hwu (UIUC) • Gary Katz and Joe Kider 2 Fixed-function pipeline 3D API: OpenGL or Direct3D 3D API Commands 3D Application Or Game CPU-GPU Boundary (AGP/PCIe) Primitive Assembly Pre-transformed Fragments Pre-transformed Vertices Programmable Vertex Processor Programmable Fragment Processor Transformed Fragments GPU Front End Pixel Pixel Location Updates Stream Rasterization Raster Frame and Operations Buffer Interpolation Assembled Primitives Transformed Vertices GPU Command & Data Stream Vertex Index Stream 3 Why Use the GPU for Computing ? • The GPU has evolved into a very flexible and powerful processor: It’s programmable using high-level languages It supports 32-bit floating point precision It offers lots of GFLOPS: GFLOPS – – – • GPU in every PC and workstation G80 = GeForce 8800 GTX G71 = GeForce 7900 GTX G70 = GeForce 7800 GTX NV40 = GeForce 6800 Ultra NV35 = GeForce FX 5950 Ultra NV30 = GeForce FX 5800 4 What is Behind such an Evolution? • The GPU is specialized for compute-intensive, highly data parallel computation (exactly what graphics rendering is about) – So, more transistors can be devoted to data processing rather than data caching and flow control ALU ALU ALU ALU Control CPU GPU Cache DRAM • DRAM The fast-growing video game industry exerts strong economic pressure that forces constant innovation 5 What is (Historical) GPGPU ? • General Purpose computation using GPU and graphics API in applications other than 3D graphics – GPU accelerates critical path of application • Data parallel algorithms leverage GPU attributes – Large data arrays, streaming throughput – Fine-grain SIMD parallelism – Low-latency floating point (FP) computation • Applications – see //GPGPU.org – Game effects (FX) physics, image processing – Physical modeling, computational engineering, matrix algebra, convolution, correlation, sorting 6 Previous GPGPU Constraints • Dealing with graphics API – Working with the corner cases of the graphics API Input Registers Fragment Program • Addressing modes per thread per Shader per Context Texture Constants – Limited texture size/dimension Temp Registers • Shader capabilities – Limited outputs • Instruction sets Output Registers FB Memory – Lack of Integer & bit ops • Communication limited – Between pixels – Scatter a[i] = p 7 CUDA • “Compute Unified Device Architecture” • General purpose programming model – User kicks off batches of threads on the GPU – GPU = dedicated super-threaded, massively data parallel co-processor • Targeted software stack – Compute oriented drivers, language, and tools • Driver for loading computation programs into GPU – – – – – Standalone Driver - Optimized for computation Interface designed for compute – graphics-free API Data sharing with OpenGL buffer objects Guaranteed maximum download & readback speeds Explicit GPU memory management 8 An Example of Physical Reality Behind CUDA CPU (host) GPU w/ local DRAM (device) 9 Parallel Computing on a GPU • 8-series GPUs deliver 25 to 200+ GFLOPS on compiled parallel C applications – Available in laptops, desktops, and clusters • • GPU parallelism is doubling every year Programming model scales transparently • • Programmable in C with CUDA tools Multithreaded SPMD model uses application data parallelism and thread parallelism GeForce 8800 Tesla D870 Tesla S870 10 Overview • CUDA programming model – basic concepts and data types • CUDA application programming interface - basic • Simple examples to illustrate basic concepts and functionalities • Performance features will be covered later 11 CUDA – C with no shader limitations! • Integrated host+device app C program – Serial or modestly parallel parts in host C code – Highly parallel parts in device SPMD kernel C code Serial Code (host) Parallel Kernel (device) KernelA<<< nBlk, nTid >>>(args); ... Serial Code (host) Parallel Kernel (device) KernelB<<< nBlk, nTid >>>(args); ... 12 CUDA Devices and Threads • A compute device – – – – • • Is a coprocessor to the CPU or host Has its own DRAM (device memory) Runs many threads in parallel Is typically a GPU but can also be another type of parallel processing device Data-parallel portions of an application are expressed as device kernels which run on many threads Differences between GPU and CPU threads – GPU threads are extremely lightweight • – Very little creation overhead GPU needs 1000s of threads for full efficiency • Multi-core CPU needs only a few 13 G80 – Graphics Mode • The future of GPUs is programmable processing • So – build the architecture around the processor Host Input Assembler Setup / Rstr / ZCull SP SP SP TF SP TF L1 SP TF L1 SP SP SP TF L1 L1 SP SP TF L1 L2 FB Pixel Thread Issue SP TF L2 FB SP SP TF L1 L2 FB SP Geom Thread Issue SP TF L1 L2 FB SP L1 L2 FB Thread Processor Vtx Thread Issue L2 FB 14 G80 CUDA mode – A Device Example • Processors execute computing threads • New operating mode/HW interface for computing Host Input Assembler Thread Execution Manager Parallel Data Cache Parallel Data Cache Parallel Data Cache Parallel Data Cache Parallel Data Cache Parallel Data Cache Parallel Data Cache Parallel Data Cache Texture Texture Texture Texture Texture Texture Texture Texture Texture Load/store Load/store Load/store Load/store Global Memory Load/store Load/store 15 Extended C • Declspecs – global, device, shared, local, constant __device__ float filter[N]; __global__ void convolve (float *image) { __shared__ float region[M]; ... • Keywords – threadIdx, blockIdx region[threadIdx] = image[i]; • Intrinsics __syncthreads() ... – __syncthreads image[j] = result; • Runtime API – Memory, symbol, execution management • Function launch } // Allocate GPU memory void *myimage = cudaMalloc(bytes) // 100 blocks, 10 threads per block convolve<<<100, 10>>> (myimage); 16 Extended C Integrated source (foo.cu) cudacc EDG C/C++ frontend Open64 Global Optimizer GPU Assembly CPU Host Code foo.s foo.cpp OCG gcc / cl G80 SASS foo.sass Mark Murphy, “NVIDIA’s Experience with Open64,” www.capsl.udel.edu/conferences/open64/2008 /Papers/101.doc 17 Arrays of Parallel Threads • A CUDA kernel is executed by an array of threads – All threads run the same code (SPMD) – Each thread has an ID that it uses to compute memory addresses and make control decisions threadID 0 1 2 3 4 5 6 7 … float x = input[threadID]; float y = func(x); output[threadID] = y; … 18 Thread Blocks: Scalable Cooperation • Divide monolithic thread array into multiple blocks – Threads within a block cooperate via shared memory, atomic operations and barrier synchronization – Threads in different blocks cannot cooperate Thread Block 0 Thread Block 0 threadID 0 1 2 3 4 5 6 … float x = input[threadID]; float y = func(x); output[threadID] = y; … 7 0 1 2 3 4 5 6 Thread Block N - 1 7 … float x = input[threadID]; float y = func(x); output[threadID] = y; … 0 … 1 2 3 4 5 6 7 … float x = input[threadID]; float y = func(x); output[threadID] = y; … 19 Thread Batching: Grids and Blocks • A kernel is executed as a grid of thread blocks – • All threads share data memory space Device Grid 1 Kernel 1 A thread block is a batch of threads that can cooperate with each other by: – Synchronizing their execution • – • Host For hazard-free shared memory accesses Efficiently sharing data through a low latency shared memory Two threads from two different blocks cannot cooperate Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Grid 2 Kernel 2 Block (1, 1) Thread Thread Thread Thread Thread (0, 0) (1, 0) (2, 0) (3, 0) (4, 0) Thread Thread Thread Thread Thread (0, 1) (1, 1) (2, 1) (3, 1) (4, 1) Thread Thread Thread Thread Thread (0, 2) (1, 2) (2, 2) (3, 2) (4, 2) Courtesy: NDVIA 20 Block and Thread IDs • Threads and blocks have IDs – – – • So each thread can decide what data to work on Block ID: 1D or 2D Thread ID: 1D, 2D, or 3D Device Grid 1 Simplifies memory addressing when processing multidimensional data – – – Image processing Solving PDEs on volumes … Block (0, 0) Block (1, 0) Block (2, 0) Block (0, 1) Block (1, 1) Block (2, 1) Block (1, 1) Thread Thread Thread Thread Thread (0, 0) (1, 0) (2, 0) (3, 0) (4, 0) Thread Thread Thread Thread Thread (0, 1) (1, 1) (2, 1) (3, 1) (4, 1) Thread Thread Thread Thread Thread (0, 2) (1, 2) (2, 2) (3, 2) (4, 2) Courtesy: NDVIA 21 CUDA Device Memory Space Overview • Each thread can: – – – – – – • (Device) Grid R/W per-thread registers R/W per-thread local memory R/W per-block shared memory R/W per-grid global memory Read only per-grid constant memory Read only per-grid texture memory Host The host can R/W global, constant, and texture memories Block (0, 0) Block (1, 0) Shared Memory Registers Registers Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Thread (0, 0) Thread (1, 0) Local Memory Local Memory Local Memory Local Memory Global Memory Constant Memory Texture Memory 22 Global, Constant, and Texture Memories (Long Latency Accesses) • Global memory (Device) Grid – Main means of communicating R/W Data between host and device – Contents visible to all threads Block (0, 0) Block (1, 0) Shared Memory Registers • Texture and Constant Memories – Constants initialized by host – Contents visible to all threads Host Registers Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Thread (0, 0) Thread (1, 0) Local Memory Local Memory Local Memory Local Memory Global Memory Constant Memory Texture Memory 23 Courtesy: NDVIA Block IDs and Thread IDs • Each thread uses IDs to decide what data to work on – – • Block ID: 1D or 2D Thread ID: 1D, 2D, or 3D Simplifies memory addressing when processing multidimensional data – – – Image processing Solving PDEs on volumes … Host Device Grid 1 Kernel 1 Block (0, 0) Block (1, 0) Block (0, 1) Block (1, 1) Grid 2 Kernel 2 Block (1, 1) (0,0,1) (1,0,1) (2,0,1) (3,0,1) Thread Thread Thread Thread (0,0,0) (1,0,0) (2,0,0) (3,0,0) Thread Thread Thread Thread (0,1,0) (1,1,0) (2,1,0) (3,1,0) Courtesy: NDVIA 24 Figure 3.2. An Example of CUDA Thread Org CUDA Memory Model Overview • Global memory – Main means of communicating R/W Data between host and device – Contents visible to all threads – Long latency access • We will focus on global memory for now – Constant and texture memory will come later Grid Block (0, 0) Block (1, 0) Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Host Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Global Memory 25 CUDA API Highlights: Easy and Lightweight • The API is an extension to the ANSI C programming language Low learning curve • The hardware is designed to enable lightweight runtime and driver High performance 26 CUDA Device Memory Allocation • cudaMalloc() – Allocates object in the device Global Memory – Requires two parameters • Address of a pointer to the allocated object • Size of of allocated object • cudaFree() Host Grid Block (0, 0) Block (1, 0) Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Global Memory – Frees object from device Global Memory • Pointer to freed object 27 CUDA Device Memory Allocation (cont.) • Code example: – Allocate a 64 * 64 single precision float array – Attach the allocated storage to Md – “d” is often used to indicate a device data structure TILE_WIDTH = 64; Float* Md int size = TILE_WIDTH * TILE_WIDTH * sizeof(float); cudaMalloc((void**)&Md, size); cudaFree(Md); 28 CUDA Host-Device Data Transfer • cudaMemcpy() – memory data transfer – Requires four parameters • • • • Pointer to destination Pointer to source Number of bytes copied Type of transfer – Host to Host – Host to Device – Device to Host – Device to Device Grid Block (0, 0) Block (1, 0) Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Host Shared Memory Registers Registers Thread (0, 0) Thread (1, 0) Global Memory • Asynchronous transfer 29 CUDA Host-Device Data Transfer (cont.) • Code example: – Transfer a 64 * 64 single precision float array – M is in host memory and Md is in device memory – cudaMemcpyHostToDevice and cudaMemcpyDeviceToHost are symbolic constants cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice); cudaMemcpy(M, Md, size, cudaMemcpyDeviceToHost); 30 GeForce 8800 Series Technical Specs • • • Maximum number of threads per block: 512 Maximum size of each dimension of a grid: 65,535 Number of streaming multiprocessors (SM): – – • Device memory: – – • • • GeForce 8800 GTX: 16 @ 675 MHz GeForce 8800 GTS: 12 @ 600 MHz GeForce 8800 GTX: 768 MB GeForce 8800 GTS: 640 MB Shared memory per multiprocessor: 16KB divided in 16 banks Constant memory: 64 KB Warp size: 32 threads (16 Warps/Block) 31 CUDA Keywords 32 CUDA Function Declarations Executed on the: Only callable from the: __device__ float DeviceFunc() device device __global__ void device host host host __host__ • KernelFunc() float HostFunc() __global__ defines a kernel function – Must return void • __device__ and __host__ can be used together 33 CUDA Function Declarations (cont.) • __device__ functions cannot have their address taken • For functions executed on the device: – No recursion – No static variable declarations inside the function – No variable number of arguments 34 Calling a Kernel Function – Thread Creation • A kernel function must be called with an execution configuration: __global__ void KernelFunc(...); dim3 DimGrid(100, 50); // 5000 thread blocks dim3 DimBlock(4, 8, 8); // 256 threads per block size_t SharedMemBytes = 64; // 64 bytes of shared memory KernelFunc<<< DimGrid, DimBlock, SharedMemBytes >>>(...); • Any call to a kernel function is asynchronous from CUDA 1.0 on, explicit synch needed for blocking 35 Technical details • NVIDIA’s CUDA development tools provide three key components to help you get started: the latest CUDA driver, a complete CUDA Toolkit, and CUDA SDK code samples. • 1. CUDA Driver • 2. CUDA Toolkit • 3. CUDA SDK code samples 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 A Simple Running Example Matrix Multiplication • A simple matrix multiplication example that illustrates the basic features of memory and thread management in CUDA programs – – – – – Leave shared memory usage until later Local, register usage Thread ID usage Memory data transfer API between host and device Assume square matrix for simplicity 52 Programming Model: Square Matrix Multiplication Example N WIDTH • P = M * N of size WIDTH x WIDTH • Without tiling: – One thread calculates one element of P – M and N are loaded WIDTH times from global memory P WIDTH M WIDTH WIDTH 53 Memory Layout of a Matrix in C M0,0 M1,0 M2,0 M3,0 M0,1 M1,1 M2,1 M3,1 M0,2 M1,2 M2,2 M3,2 M0,3 M1,3 M2,3 M3,3 M M0,0 M1,0 M2,0 M3,0 M0,1 M1,1 M2,1 M3,1 M0,2 M1,2 M2,2 M3,2 M0,3 M1,3 M2,3 M3,3 54 Step 1: Matrix Multiplication A Simple Host Version in C // Matrix multiplication on the (CPU) host in double precision N void MatrixMulOnHost(float* M, float* N, float* P, int Width) { for (int i = 0; i < Width; ++i) j for (int j = 0; j < Width; ++j) { double sum = 0; for (int k = 0; k < Width; ++k) { double a = M[i * width + k]; double b = N[k * width + j]; M P sum += a * b; } i P[i * Width + j] = sum; } } WIDTH WIDTH k k WIDTH WIDTH 55 Step 2: Input Matrix Data Transfer (Host-side Code) void MatrixMulOnDevice(float* M, float* N, float* P, int Width) { int size = Width * Width * sizeof(float); float* Md, Nd, Pd; … 1. // Allocate and Load M, N to device memory cudaMalloc(&Md, size); cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice); cudaMalloc(&Nd, size); cudaMemcpy(Nd, N, size, cudaMemcpyHostToDevice); // Allocate P on the device cudaMalloc(&Pd, size); 56 Step 3: Output Matrix Data Transfer (Host-side Code) 2. // Kernel invocation code – to be shown later … 3. // Read P from the device cudaMemcpy(P, Pd, size, cudaMemcpyDeviceToHost); // Free device matrices cudaFree(Md); cudaFree(Nd); cudaFree (Pd); } 57 Step 4: Kernel Function // Matrix multiplication kernel – per thread code __global__ void MatrixMulKernel(float* Md, float* Nd, float* Pd, int Width) { // Pvalue is used to store the element of the matrix // that is computed by the thread float Pvalue = 0; 58 Step 4: Kernel Function (cont.) for (int k = 0; k < Width; ++k) { Nd float Melement = Md[threadIdx.y*Width+k]; float Nelement = Nd[k*Width+threadIdx.x]; Pvalue += Melement * Nelement; tx } WIDTH k Pd[threadIdx.y*Width+threadIdx.x] = Pvalue; Md Pd ty ty WIDTH } tx k WIDTH WIDTH 59 Step 5: Kernel Invocation (Host-side Code) // Setup the execution configuration dim3 dimGrid(1, 1); dim3 dimBlock(Width, Width); // Launch the device computation threads! MatrixMulKernel<<<dimGrid, dimBlock>>>(Md, Nd, Pd, Width); 60 Only One Thread Block Used Nd Grid 1 • One Block of threads compute matrix Pd Block 1 2 4 – Each thread computes one element of Pd 2 Thread (2, 2) • Each thread – Loads a row of matrix Md – Loads a column of matrix Nd – Perform one multiply and addition for each pair of Md and Nd elements – Compute to off-chip memory access ratio close to 1:1 (not very high) • Size of matrix limited by the number of threads allowed in a thread block 6 3 2 5 4 48 WIDTH Md Pd 61 Step 7: Handling Arbitrary Sized Square Matrices Nd WIDTH • Have each 2D thread block to compute a (TILE_WIDTH)2 sub-matrix (tile) of the result matrix – Each has (TILE_WIDTH)2 threads • Generate a 2D Grid of (WIDTH/TILE_WIDTH)2 blocks Md Pd by You still need to put a loop around the kernel call for cases where WIDTH/TILE_WIDTH is greater than max grid size (64K)! WIDTH TILE_WIDTH ty bx WIDTH tx WIDTH 62 Some Useful Information on Tools 63 Compiling a CUDA Program C/C++ CUDA Application float4 me = gx[gtid]; me.x += me.y * me.z; • Parallel Thread eXecution (PTX) – CPU Code NVCC – – PTX Code Virtual PhysicalPTX to Target Compiler G80 … ld.global.v4.f32 mad.f32 Virtual Machine and ISA Programming model Execution resources and state {$f1,$f3,$f5,$f7}, [$r9+0]; $f1, $f5, $f3, $f1; GPU Target code 64 64 Compilation • Any source file containing CUDA language extensions must be compiled with NVCC • NVCC is a compiler driver – Works by invoking all the necessary tools and compilers like cudacc, g++, cl, ... • NVCC outputs: – C code (host CPU Code) • Must then be compiled with the rest of the application using another tool – PTX • Object code directly • Or, PTX source, interpreted at runtime 65 65 Linking • Any executable with CUDA code requires two dynamic libraries: – The CUDA runtime library (cudart) – The CUDA core library (cuda) 66 Debugging Using the Device Emulation Mode • An executable compiled in device emulation mode (nvcc -deviceemu) runs completely on the host using the CUDA runtime – – No need of any device and CUDA driver Each device thread is emulated with a host thread • Running in device emulation mode, one can: – – – – Use host native debug support (breakpoints, inspection, etc.) Access any device-specific data from host code and vice-versa Call any host function from device code (e.g. printf) and viceversa Detect deadlock situations caused by improper usage of __syncthreads 67 Device Emulation Mode Pitfalls • Emulated device threads execute sequentially, so simultaneous accesses of the same memory location by multiple threads could produce different results. • Dereferencing device pointers on the host or host pointers on the device can produce correct results in device emulation mode, but will generate an error in device execution mode 68 Floating Point • Results of floating-point computations will slightly differ because of: – Different compiler outputs, instruction sets – Use of extended precision for intermediate results • There are various options to force strict single precision on the host 69