A
S
L
Session 1: To Hit / To Kill – AFV/Guns with Russ Gifford
ASL 201: AFV Combat
Goals for This Session
This session, we will learn
• how ‘To Hit’ and how ‘To Kill’ AFVs!
ASL 201: AFV Combat
Goals for This Session
This session, we will learn:
•
Motion status
•
Armored Facing
•
HIP
•
LAWs
•
Crew Survival
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on road on A6. It is
BU, so road movement is NA.
Each hex is 1 MP.
A6 1MP
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on road on A6. It is
BU, so road movement is NA.
Each hex is 1 MP.
A6 1 MF
B5 1 MF
ASL 201: AFV Combat
Example of AFV Movement
Movement:
AFV enters on road on A6. It is
BU, so road movement is NA.
Each hex is 1 MP.
A6 1 MF
B5 1 MF
C6 1 MF
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6 1 MF
B5 1 MF
C6 1MF
Change CA 1 MF
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6 1 MF
B5 1 MF
C6 1MF
Change CA 1 MF
C7 1 MF
ASL 201: AFV Combat
Example of AFV Movement
Movement:
Each hex is 1 MP.
A6 1 MF
B5 1 MF
C6 1MF
Change CA 1 MF
C7 1 MF
D7 1 MF
ASL 201: AFV Combat
Example of AFV Movement
Trouble!
An American HIP unit just popped up in the woods hex in C8!
ASL 201: AFV Combat
Defensive First Fire
Trouble!
An American HIP unit just popped up in the woods hex in C8!
And he’s got a
Bazooka!
ASL 201: AFV Combat
Using To Hit with Bazookas
As we learned with Guns and MA, these use the To
Hit method.
The difference with a Bazooka:
They have their own ‘To Hit’ table on their counter.
ASL 201: AFV Combat
To Hit
Skip C3 and C4, and use the counter:
Well, that’s about as good as it gets! But what about modifiers?
ASL 201: AFV Combat
Direct Fire
Chart C5 are Firer-Based DRMs:
This is the Defensive Fire Phase so B does NOT apply.
We are NOT pinned, so D doesn’t apply
, either. And we are trained troops, so H is out, too .
ASL 201: AFV Combat
C5 Modifications
Thus far: We have:
10 original To Hit DR
+0 DRM for Firer Based DRMs
What about Target Based DRMs? That’s chart C6!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
There is a LOT that applies on this one, so we are going to break it down carefully.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
J – our target is a Moving vehicle, so +2.
Since J applies, we also check J1 and J2:
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Essentially, the longer we’ve had to ‘track’ the target, the better our aim. Only one of these apply.
ASL 201: AFV Combat
C6 Modifications
So how long have we seen the target?
ASL 201: AFV Combat
Example of AFV Movement
Check LOS:
A6 1 MF - no
B5 1 MF
C6 1MF
Change CA 1 MF
C7 1 MF
D7 1 MF
Continuous for 5
MF.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
So we have see them long enough that J1 nor J2 apply! J still have J, however.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
J3 and J4 don’t count if J DOES count, so those are out.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
The target isn’t concealed – and would have lost it the moment he moved in our LOS, so K is out.
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Does it apply here? – have to check the notes!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Bazookas, Panzerfausts, are Light Anti Tank
Weapons. Only cases with an ‘L’ apply to LAWs!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Everything so far had an ‘L’ out front – but Cases L,
M, and N do NOT! So we can’t use these!
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
O does not apply if Case J does, so it is NA
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Case P is very important! AFVs and Guns have sizes – big ones are easier to hit!
ASL 201: AFV Combat
Notes on C6
AFVs have the size placed as a color around their armor facing numbers.
Colors
2 white dots
1 white dot
No colors
1 red armor #
2 red armor #
Size
Very Small
Small
Normal
Large
Very Large
-1
-2
DRM
+2
+1
0
ASL 201: AFV Combat
Notes on C6
So what does our target have?
Colors
2 white dots
1 white dot
No colors
1 red armor #
Size
Very Small
Small
Normal
Large
2 red armor #
So Case P is a -1: it is easier to hit!
Very Large
-1
-2
DRM
+2
+1
0
ASL 201: AFV Combat
Direct Fire
Chart C6 is about the Target
Anything else? Doesn’t look like it – It is in Open
Ground, and no Hindrances apply!
ASL 201: AFV Combat
C6 Modifications
Target Based DRMs:
•
Case J: +2 (moving Vehicle)
•
Case P: -1 (Large Target)
= +1 DRM
Wow! Great chance for a hit!
ASL 201: AFV Combat
Other To Hit Notes
Other things that we need to keep in mind:
•
Firer CX?
•
Target over stacking limit?
Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes beneath the C5 and C6 charts.
ASL 201: AFV Combat
To Hit Notes
To Hit = 10
Firer based DRMs = +0
Target based DRMs = +1
ASL 201: AFV Combat
To Hit DR
Looks like trouble for the
AFV!
We will hit on an
Original DR of 9 or less
Miss on DR = 10
Break LAW on
DR of 11, 12
ASL 201: AFV Combat
To Hit DR
Original DR = 7
HIT!!!!
ASL 201: AFV Combat
To Hit Notes
Modified To Hit = 10 (C3 modified by C4)
•
Firer based DRMs = +0
•
Target based DRMs = +1
Original DR = 7
Final DR = 7 + 1 = 8
8 <= 10 means HIT!!!!
ASL 201: AFV Combat
To Kill DR
So we got the
HIT!!!!
But now what?
ASL 201: AFV Combat
To Kill Notes
Once we secure a Hit, we use the To Kill process:
To Kill Process:
3
4
1
2
Steps AFV To Kill Process
Determine Target’s Armor Factor (AF)
Determine basic To Kill # (TK# ) and modify
Final To Kill # = Modified TK# - AF
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
Facing and Armor Factor
Armor Factor:
The first step is to determine which facing the shot hits:
Covered Arc
Front, Flank, or Rear.
This is determined by the vehicle’s covered arc.
ASL 201: AFV Combat
Facing and Armor Factor
Front
Front
Covered arc.
The AFV’s Hull faces a vertex, and any shots coming through the two hexes of that covered arc strike the FRONT armor facing.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Flank
Flank:
Any shots hitting the
AFV from the two side hexsides strike the
FLANK armor facing.
ASL 201: AFV Combat
Facing and Armor Factor
Rear
Rear:
Any shots that come through the back to hex sides strike the REAR armor facing.
Rear
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Top number is the FRONT armor of an AFV
Bottom number is the FLANK armor.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
Top number is the FRONT armor of an AFV
Bottom number is the FLANK/REAR armor.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
What does the box around the Flank/Rear armor mean?
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
A box indicates the upper structure on that facing
(the turret) has the NEXT better AF.
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank /Rear
Armor
A circle would mean the turret had the next lower armor rating!
ASL 201: AFV Combat
Armor Facing
ASL Armor Factors:
ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?
would be a ___________________.
A boxed 14 flank/rear? would be an __________________.
ASL 201: AFV Combat
Armor Facing
ASL Armor Factors:
ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?
would be a 4 armor front turret.
A boxed 14 flank/rear? would be an 18 flank/rear turret.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.
So what is our armor factor?
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Our shot hit the ___________, so the armor is __________.
ASL 201: AFV Combat
Facing and Armor Factor
Flank
Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.
Our shot hit the flank , so the armor is 8.
Did Hull or Turret matter?
ASL 201: AFV Combat
Turret vs. Hull?
Wait!
How do I know if the shot hits the hull or the turret????
ASL 201: AFV Combat
Armor Facing
Determining the Armor Factor:
Front Armor Factor
Flank Armor
Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – but it could matter in a non-penetrating hit, or a near miss!
ASL 201: AFV Combat
To Hit DR
Original DR = 7
HIT!!!!
So, Hull or
Turret?
ASL 201: AFV Combat
To Kill Notes
So we have a turret hit, with 8 AF.
How do we get the To Kill #?
3
4
1
2
Steps AFV To Kill Process
Determine Target’s Armor Factor (AF)
Determine basic To Kill # (TK# ) and modify
Final To Kill # = Modified TK# - AF
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill Notes
So we have a turret hit, with 8 AF.
How do we get the To Kill #?
ASL 201: AFV Combat
To Kill Notes
3
4
1
2
A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our
Modified TK # is 16. Our Final TK# = 16 – 8 = 8
Steps AFV To Kill Process
Determine Target’s Armor Factor (AF)
Determine basic To Kill # (TK# ) and modify
Final To Kill # = Modified TK# - AF
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill DR
Our Final
To Kill # is 8.
Meaning, what?
ASL 201: AFV Combat
To Kill Notes
We roll, and see the results on chart C7.7
3
4
1
2
Steps AFV To Kill Process
Determine Target’s Armor Factor (AF)
Determine basic To Kill # (TK# ) and modify
Final To Kill # = Modified TK# - AF
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
To Kill Notes
Our To Kill # = 8
DR =
ASL 201: AFV Combat
To Kill Notes
Our To Kill # = 8
DR = 7
As you can see, that was CLOSE to a miss!
ASL 201: AFV Combat
Last steps
We eliminated the AFV!
Flip the counter to the wreck side, and DR for crew survival!
Snake eyes, the crew escapes and is under the wreck.
ASL 201: AFV Combat
To Hit - To Kill Notes
3
4
1
2
Seem long? It takes 30 seconds to do it in a game.
Once you get used to it, you don’t even think about the steps.
Steps AFV To Kill Process
Determine Target’s Armor Factor (AF)
Determine basic To Kill # (TK# ) and modify
Final To Kill # = Modified TK# - AF
If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV Combat
Facing Quiz
IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,
ASL 201: AFV Combat
Facing Quiz
IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,
New Covered Arc
ASL 201: AFV Combat
Facing Quiz
IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,
Which facing would the attack hit? Rear
Rear
ASL 201: AFV Combat
Facing Quiz
By the way:
While Flank and Rear are the same AF, a rear facing hit gives a +1 bonus to the
To Kill number.
Rear
ASL 201: AFV Combat
Armor Facing
Determine the Armor Factors for each:
Turret Front?
Turret Flank?
Flank?
Front?
?
?
?
?
?
?
?
?
?
?
?
?
ASL 201: AFV Combat
Armor Facing
Determine the Armor Factors for each:
Turret Front?
Turret Flank?
Flank?
Front?
11
8
6
8
1
0
1
2
1
1
0
1
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,1?
DR = 5,5?
DR = 5,4?
DR = 3,5?
DR = 5,3?
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,1
Burning wreck
No chance of crew survival.
SMOKE from wreck.
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,6
Miss – but the bazooka is out of ammo
(remove from game.)
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,4?
Within 1 is a non-penetrating hit. Crew must check for Shock! (Baz shoot HEAT)
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 3,5?
Since the colored die is lower, the hit is a Hull hit, so the AFV is immobilized. Crew might bail.
ASL 201: AFV Combat
To Kill Quiz
Our To Kill # = 8
What if
DR = 5,3?
Colored die >
White die, is a turret hit. Place
Shock marker, and next turn we see if it recovers!
ASL 201: AFV Combat
For Further Information
For further information:
Read Section C2.0 to C7.0 (all) , in the rule book for
A
DVANCED
S
QUAD
L
EADER .
ASL 201: AFV Combat
Coming Next Session
In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of
Tanks!
See you at
Session 2
ASL 201
•
Russell Gifford
Learning the Great Battles of the American Civil War
(CD Rom learning series,
2005)
Iowa Soldiers in the
American Civil War (Multimedia lecture series, 2010)
Spectacular Voyage:
Lewis and Clark in Iowa,
Nebraska and South Dakota
(2002)
Advanced Squad Leader , ASL , and all artwork
© MMP, 2011
This Presentation is
© 2011 by Russell Gifford
May be used with permission
Write to rgifford@russgifford.net