ASL 201 - RussGifford.net

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ASL 201: AFVs/G

UNS IN

A

DVANCED

S

QUAD

L

EADER

Session 1: To Hit / To Kill – AFV/Guns with Russ Gifford

ASL 201: AFV Combat

Goals for This Session

This session, we will learn

• how ‘To Hit’ and how ‘To Kill’ AFVs!

ASL 201: AFV Combat

Goals for This Session

This session, we will learn:

Motion status

Armored Facing

HIP

LAWs

Crew Survival

ASL 201: AFV Combat

Example of AFV Movement

Movement:

AFV enters on road on A6. It is

BU, so road movement is NA.

Each hex is 1 MP.

A6 1MP

ASL 201: AFV Combat

Example of AFV Movement

Movement:

AFV enters on road on A6. It is

BU, so road movement is NA.

Each hex is 1 MP.

A6 1 MF

B5 1 MF

ASL 201: AFV Combat

Example of AFV Movement

Movement:

AFV enters on road on A6. It is

BU, so road movement is NA.

Each hex is 1 MP.

A6 1 MF

B5 1 MF

C6 1 MF

ASL 201: AFV Combat

Example of AFV Movement

Movement:

Each hex is 1 MP.

A6 1 MF

B5 1 MF

C6 1MF

Change CA 1 MF

ASL 201: AFV Combat

Example of AFV Movement

Movement:

Each hex is 1 MP.

A6 1 MF

B5 1 MF

C6 1MF

Change CA 1 MF

C7 1 MF

ASL 201: AFV Combat

Example of AFV Movement

Movement:

Each hex is 1 MP.

A6 1 MF

B5 1 MF

C6 1MF

Change CA 1 MF

C7 1 MF

D7 1 MF

ASL 201: AFV Combat

Example of AFV Movement

Trouble!

An American HIP unit just popped up in the woods hex in C8!

ASL 201: AFV Combat

Defensive First Fire

Trouble!

An American HIP unit just popped up in the woods hex in C8!

And he’s got a

Bazooka!

ASL 201: AFV Combat

Using To Hit with Bazookas

As we learned with Guns and MA, these use the To

Hit method.

The difference with a Bazooka:

They have their own ‘To Hit’ table on their counter.

ASL 201: AFV Combat

To Hit

Skip C3 and C4, and use the counter:

Well, that’s about as good as it gets! But what about modifiers?

ASL 201: AFV Combat

Direct Fire

Chart C5 are Firer-Based DRMs:

This is the Defensive Fire Phase so B does NOT apply.

We are NOT pinned, so D doesn’t apply

, either. And we are trained troops, so H is out, too .

ASL 201: AFV Combat

C5 Modifications

Thus far: We have:

10 original To Hit DR

+0 DRM for Firer Based DRMs

What about Target Based DRMs? That’s chart C6!

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

There is a LOT that applies on this one, so we are going to break it down carefully.

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

J – our target is a Moving vehicle, so +2.

Since J applies, we also check J1 and J2:

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Essentially, the longer we’ve had to ‘track’ the target, the better our aim. Only one of these apply.

ASL 201: AFV Combat

C6 Modifications

So how long have we seen the target?

ASL 201: AFV Combat

Example of AFV Movement

Check LOS:

A6 1 MF - no

B5 1 MF

C6 1MF

Change CA 1 MF

C7 1 MF

D7 1 MF

Continuous for 5

MF.

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

So we have see them long enough that J1 nor J2 apply! J still have J, however.

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

J3 and J4 don’t count if J DOES count, so those are out.

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

The target isn’t concealed – and would have lost it the moment he moved in our LOS, so K is out.

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Does it apply here? – have to check the notes!

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Bazookas, Panzerfausts, are Light Anti Tank

Weapons. Only cases with an ‘L’ apply to LAWs!

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Everything so far had an ‘L’ out front – but Cases L,

M, and N do NOT! So we can’t use these!

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

O does not apply if Case J does, so it is NA

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Case P is very important! AFVs and Guns have sizes – big ones are easier to hit!

ASL 201: AFV Combat

Notes on C6

AFVs have the size placed as a color around their armor facing numbers.

Colors

2 white dots

1 white dot

No colors

1 red armor #

2 red armor #

Size

Very Small

Small

Normal

Large

Very Large

-1

-2

DRM

+2

+1

0

ASL 201: AFV Combat

Notes on C6

So what does our target have?

Colors

2 white dots

1 white dot

No colors

1 red armor #

Size

Very Small

Small

Normal

Large

2 red armor #

So Case P is a -1: it is easier to hit!

Very Large

-1

-2

DRM

+2

+1

0

ASL 201: AFV Combat

Direct Fire

Chart C6 is about the Target

Anything else? Doesn’t look like it – It is in Open

Ground, and no Hindrances apply!

ASL 201: AFV Combat

C6 Modifications

Target Based DRMs:

Case J: +2 (moving Vehicle)

Case P: -1 (Large Target)

= +1 DRM

Wow! Great chance for a hit!

ASL 201: AFV Combat

Other To Hit Notes

Other things that we need to keep in mind:

Firer CX?

Target over stacking limit?

Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes beneath the C5 and C6 charts.

ASL 201: AFV Combat

To Hit Notes

To Hit = 10

Firer based DRMs = +0

Target based DRMs = +1

ASL 201: AFV Combat

To Hit DR

Looks like trouble for the

AFV!

We will hit on an

Original DR of 9 or less

Miss on DR = 10

Break LAW on

DR of 11, 12

ASL 201: AFV Combat

To Hit DR

Original DR = 7

HIT!!!!

ASL 201: AFV Combat

To Hit Notes

Modified To Hit = 10 (C3 modified by C4)

Firer based DRMs = +0

Target based DRMs = +1

Original DR = 7

Final DR = 7 + 1 = 8

8 <= 10 means HIT!!!!

ASL 201: AFV Combat

To Kill DR

So we got the

HIT!!!!

But now what?

ASL 201: AFV Combat

To Kill Notes

Once we secure a Hit, we use the To Kill process:

To Kill Process:

3

4

1

2

Steps AFV To Kill Process

Determine Target’s Armor Factor (AF)

Determine basic To Kill # (TK# ) and modify

Final To Kill # = Modified TK# - AF

If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV Combat

Facing and Armor Factor

Armor Factor:

The first step is to determine which facing the shot hits:

Covered Arc

Front, Flank, or Rear.

This is determined by the vehicle’s covered arc.

ASL 201: AFV Combat

Facing and Armor Factor

Front

Front

Covered arc.

The AFV’s Hull faces a vertex, and any shots coming through the two hexes of that covered arc strike the FRONT armor facing.

ASL 201: AFV Combat

Facing and Armor Factor

Flank

Flank

Flank:

Any shots hitting the

AFV from the two side hexsides strike the

FLANK armor facing.

ASL 201: AFV Combat

Facing and Armor Factor

Rear

Rear:

Any shots that come through the back to hex sides strike the REAR armor facing.

Rear

ASL 201: AFV Combat

Facing and Armor Factor

Flank

Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank Armor

Top number is the FRONT armor of an AFV

Bottom number is the FLANK armor.

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank /Rear

Armor

Top number is the FRONT armor of an AFV

Bottom number is the FLANK/REAR armor.

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank /Rear

Armor

What does the box around the Flank/Rear armor mean?

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank /Rear

Armor

A box indicates the upper structure on that facing

(the turret) has the NEXT better AF.

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank /Rear

Armor

A circle would mean the turret had the next lower armor rating!

ASL 201: AFV Combat

Armor Facing

ASL Armor Factors:

ASL AFV armor runs from 0 to 26.

So a circled 6 for a Front hull?

would be a ___________________.

A boxed 14 flank/rear? would be an __________________.

ASL 201: AFV Combat

Armor Facing

ASL Armor Factors:

ASL AFV armor runs from 0 to 26.

So a circled 6 for a Front hull?

would be a 4 armor front turret.

A boxed 14 flank/rear? would be an 18 flank/rear turret.

ASL 201: AFV Combat

Facing and Armor Factor

Flank

Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.

So what is our armor factor?

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank Armor

Our shot hit the ___________, so the armor is __________.

ASL 201: AFV Combat

Facing and Armor Factor

Flank

Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing.

Our shot hit the flank , so the armor is 8.

Did Hull or Turret matter?

ASL 201: AFV Combat

Turret vs. Hull?

Wait!

How do I know if the shot hits the hull or the turret????

ASL 201: AFV Combat

Armor Facing

Determining the Armor Factor:

Front Armor Factor

Flank Armor

Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – but it could matter in a non-penetrating hit, or a near miss!

ASL 201: AFV Combat

To Hit DR

Original DR = 7

HIT!!!!

So, Hull or

Turret?

ASL 201: AFV Combat

To Kill Notes

So we have a turret hit, with 8 AF.

How do we get the To Kill #?

3

4

1

2

Steps AFV To Kill Process

Determine Target’s Armor Factor (AF)

Determine basic To Kill # (TK# ) and modify

Final To Kill # = Modified TK# - AF

If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV Combat

To Kill Notes

So we have a turret hit, with 8 AF.

How do we get the To Kill #?

ASL 201: AFV Combat

To Kill Notes

3

4

1

2

A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our

Modified TK # is 16. Our Final TK# = 16 – 8 = 8

Steps AFV To Kill Process

Determine Target’s Armor Factor (AF)

Determine basic To Kill # (TK# ) and modify

Final To Kill # = Modified TK# - AF

If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV Combat

To Kill DR

Our Final

To Kill # is 8.

Meaning, what?

ASL 201: AFV Combat

To Kill Notes

We roll, and see the results on chart C7.7

3

4

1

2

Steps AFV To Kill Process

Determine Target’s Armor Factor (AF)

Determine basic To Kill # (TK# ) and modify

Final To Kill # = Modified TK# - AF

If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV Combat

To Kill Notes

Our To Kill # = 8

DR =

ASL 201: AFV Combat

To Kill Notes

Our To Kill # = 8

DR = 7

As you can see, that was CLOSE to a miss!

ASL 201: AFV Combat

Last steps

We eliminated the AFV!

Flip the counter to the wreck side, and DR for crew survival!

Snake eyes, the crew escapes and is under the wreck.

ASL 201: AFV Combat

To Hit - To Kill Notes

3

4

1

2

Seem long? It takes 30 seconds to do it in a game.

Once you get used to it, you don’t even think about the steps.

Steps AFV To Kill Process

Determine Target’s Armor Factor (AF)

Determine basic To Kill # (TK# ) and modify

Final To Kill # = Modified TK# - AF

If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV Combat

Facing Quiz

IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,

ASL 201: AFV Combat

Facing Quiz

IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,

New Covered Arc

ASL 201: AFV Combat

Facing Quiz

IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,

Which facing would the attack hit? Rear

Rear

ASL 201: AFV Combat

Facing Quiz

By the way:

While Flank and Rear are the same AF, a rear facing hit gives a +1 bonus to the

To Kill number.

Rear

ASL 201: AFV Combat

Armor Facing

Determine the Armor Factors for each:

Turret Front?

Turret Flank?

Flank?

Front?

?

?

?

?

?

?

?

?

?

?

?

?

ASL 201: AFV Combat

Armor Facing

Determine the Armor Factors for each:

Turret Front?

Turret Flank?

Flank?

Front?

11

8

6

8

1

0

1

2

1

1

0

1

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 3,1?

DR = 5,5?

DR = 5,4?

DR = 3,5?

DR = 5,3?

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 3,1

Burning wreck

No chance of crew survival.

SMOKE from wreck.

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 5,6

Miss – but the bazooka is out of ammo

(remove from game.)

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 5,4?

Within 1 is a non-penetrating hit. Crew must check for Shock! (Baz shoot HEAT)

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 3,5?

Since the colored die is lower, the hit is a Hull hit, so the AFV is immobilized. Crew might bail.

ASL 201: AFV Combat

To Kill Quiz

Our To Kill # = 8

What if

DR = 5,3?

Colored die >

White die, is a turret hit. Place

Shock marker, and next turn we see if it recovers!

ASL 201: AFV Combat

For Further Information

For further information:

Read Section C2.0 to C7.0 (all) , in the rule book for

A

DVANCED

S

QUAD

L

EADER .

ASL 201: AFV Combat

Coming Next Session

In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of

Tanks!

See you at

Session 2

ASL 201

was created by:

Russell Gifford

Learning the Great Battles of the American Civil War

(CD Rom learning series,

2005)

Iowa Soldiers in the

American Civil War (Multimedia lecture series, 2010)

Spectacular Voyage:

Lewis and Clark in Iowa,

Nebraska and South Dakota

(2002)

Additional Information

Advanced Squad Leader , ASL , and all artwork

© MMP, 2011

This Presentation is

© 2011 by Russell Gifford

May be used with permission

Write to rgifford@russgifford.net

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