Table of Contents 1 Previous Table of Contents Next Topic Page(s) TC Topic Page(s) Keys to Winning Defense 5 52 fronts 75- 77 Becoming #1 6 43 “Cane” series 78-83 Huddle, Pre-snap calls 7 Zone Blitz Series 84- 87 Def. Gaps and Alignments 8 Zone Blitz Coverage 88 Glossary 9-25 Zone Blitz Cover 33 89-93 Offensive Player Personnel 26 Zone Blitz Cover 42 shell 94- 98 Defensive Personnel Package 27- 39 Additional ZB coverage 99-103 Defensive line technique 40-41 Ram/Slam/Mace 104 DE/OLB technique 42-45 Ram Fire series 105-121 Inside Linebacker technique 46 Slam Fire series 122-133 Fronts 47 Mace Fire series 134- 144 34 “Ram” series 48-56 Mace shell series 145- 149 34 “Slam” series 57- 65 43 zone blitz series 150- 172 34 “Mace” series 66- 74 Additional Fronts 173 2 Previous Table of Contents Next Topic Page(s) TC Topic Page(s) Ram stack 174-177 Zone Coverage Principles 197 Slam stack 178-181 Under Coverage Zones 198 Bear 182 Playing Different Zones 199-201 44 183-185 Man to Man Techniques 202- 205 Goal line and Short yardage 186 Cover 2 (Blue) 206- 209 Base Backer 187 Disguise (Purple) 210 Base Smoke 188 Cover 3 (Red) 211- 219 Base Bear 189 Cover 4 (Silver) 220- 230 Shade/Shadow Go 190 Cover 4 (Read 2) 231 Red Special (7 Diamond) 191 Cover 6 (White) ( 1/4, ¼, ½) 232-233 Short Yardage 192 Cover 8 variations 234- 241 Road Block 193-194 Coverage adjustments v. trips 242-243 Coverage 195 Danger Call 244 Secondary Shell 196 Coverage adj v. Double Slot 245 3 Previous Table of Contents Next Topic Page(s) Vicky Call 246 Adjustments vs Bunch 247-250 Check coverage 251--252 Coverage check vs pro/slot 253 Combo R 24 254-255 Roll Check 256 Loaded Zones 257 Calls to take away scheme 261-263 TC Topic Page(s) 4 TC Previous Keys to a Winning Defense and Goals Next Key Goal 1. Force Turnovers 1. Take the ball away 3 times per game 2. Win on 1st downs- take offense off of schedule and force 2nd long and 3rd long situations. 2. Hold opponents to less than 3 yards on 1st down per average. 3. Get off the field on 3rd and 4th downs 3. Hold opponent to a less then 30% average on 3rd and 4th downs. 4. Eliminate Big plays - +10 yards per run play + 25 yards per pass play 4. Allow no big plays 5. Stop the Run!!!!! 5. No 100 yard rushers- less than 3.5 yards per carry average 6. Create Maximum Pressure on the QB 6. Sack 1 out of 6 attempts 7. Win Sudden Change situations 7. 80% 3 and out after sudden Change 5 TC Previous Next Characteristics of a Winning Defense 1. Trust- you need to trust that your teammates will do their jobs, so that you can focus on yours. 2. Aggressiveness- you need to swarm to the ball as a defense 3. Leverage- Each member of the defense must be aggressive – while keeping proper leverage to the ball- the goal here is to “Trap” the ball. 4. Communication- great defenses talk to each other 5. Tackling- We must be excellent tacklers as individuals and a great gang tackling defense 6. Effort- total effort, every time, absolutely zero expectations or excuses 7. Confidence- We will be the best defense in the district- start knowing it and playing like it- TODAY 6 Previous Huddle and Pre snap calls Next TC Front (if needed) Blitz/stunt + Tag + Coverage Huddle Call: front WC F$ $$ SC Note: we can go no huddle- wristband calls H RE N W Will Linebacker- calls down and distance SE S M Mike- gets the signal and relays the call After huddle breaks Mike calls the strength Sam echoes strength LB’s- call out # of backs, DB F$- call out # of Receivers to each side Corners and OLB’s call out exotic formations- Bunch, unbal. Etc. A designated safety will make all coverage adjustments If no coverage adjustment needed safety calls “play it” Strength call- give a “Rip” call strong Right or a “Liz” call strong left 1. Single TE- Strength is to the TE- if he trades- strength call changes- we will not follow- S/H are the same position and OLB need to know both responsibilities. M/W can switch. Note: We can trade the S/H- but this will be game plan specific 2. 2 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left B. Vs. Multiple Rec. sets- we go to the rec. strength 3. 0 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left B. Vs. Multiple Rec. sets- we go to the rec. strength Note: Only a TE trade will switch a strength call- motion DOES NOT change the strength 7 Previous Defensive Gaps and Alignments Next Alley Contain D C B A A B C TC D 2nd Contain Contain Alley 2nd Contain 9 6 7 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 7 6 9 Linebacker alignments will correspond to the front alignments, but add a “0” to the number, Example: 30 is the outside eye of the Guard. Foot- Your inside foot on the outside foot of the TE off the heels of the DE Ghost- Alignment taken off of the imaginary TE Off- A 3 x 3 position taken from the TE or Ghost TE Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. In 44 outside foot on inside foot of number 2. Tight 1 x 1 off of TE 8 Previous Next Glossary TC A Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player takes and outside path, if the edge player works outside, the adjust player stays inside Adjuster- Usually the strong safety will adjust all coverage or positioning Alignment- positioning- horizontal – “in” toward the ball, “out” toward sideline, “up” closer to los, “back” away from LOS All- tag that denote that he DE’s (hawk in four man front) will be also be involved in the stunt. Alley- area between off tackle and the force player Angle- DL technique- see DL section Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed, left, right, or a specific player) Attack- see DL technique sections B Back End- refers to secondary Backer Personnel- Linebacker in for DB (see defense personnel section) Banjo- Combo coverage between DB and LB Barrel- denotes B gap fires- can be an additional tag – also see Arson fire for other tags Base Personnel- 34 personnel- 3 DL, 4 LB, 4 DB Baseball turn- 225 degree pivot B.C.R- bootleg, counter, reverse Bear- Defensive front “Bite his ear”- coaching point to teach man to man players proper head placement on under patterns 9 Previous Next Glossary TC “Bite his ear”- coaching point to teach man to man players proper head placement on under patterns Black- color code for man free coverage or cover 1 Blitz- term used to describe a pre-determined attack on a specific gap by a LB or DB. Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player) Blue- color code for cover 2 BO- Back Out Bopper- RT align in weak B gap Boundary- referring to the short field when the ball is on the hash “Box”- adjustment out of Silver coverage vs a tight bunch formation Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone – alert for #3 Bracket Coverage- combo coverage vs any cluster formation Bronco- Backer is primary force Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick outside- in screen Bullets- b gap blitzes Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. “bumping” man to man or Zone responsibilities – out, usually happens in during motion Bump and run- DB technique to be physical with rec. Bunch- referring to 3 receiver cluster formations Buzz- call to OLB to get to the flat immediately 10 Previous Next Glossary TC C Cage- call given to DE telling him to disregard huddle call and that he now has contain/force Cane- code for 43 front. Cannon- C gap blitzes Cat- corner blitz Check- said when you have a question Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check coverage example- cover 36, the first number refers to cover vs. pro formation second number refers to coverage vs a slot formation. For this purpose “pro” formation is any formation where the Y and Z line up on the same side, “slot” formation is any formation where the Y and Z align on opposite sides. Chimp Stance- DE technique – see section China- alert for an inside pattern from an outside receiver Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips. Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side Closed- When there is only 1 receiver and he is a TE Cloud- corner is primary force Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is closed (cloudy) Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he releases away defender can blitz, cover, mirror, etc. Contain- Front player involved in PR – that cannot allow anybody to get outside of the pocket Control- man to man position where the defender can still touch the receiver’s hip. 11 Copper- call that indicates that Safety and Corner will read #2 to their side and play read 2 scheme. Previous Next Glossary TC Corner- DB position on the perimeter Corners over- technique in man to man or some zone where both corners are playing on the same side Cougar- change in huddle call Crack- offensive player blocking outside-in Crash- DE tech. see section Crazy- DE tech.- see section Cross- DL tech. see section Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player D Dagger- See DE techniques Danger- a cover 3 adjustment vs. a 3 x 1 set “DC”- Draw Call to alert Ends and Linebackers of high probability of a Draw play Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with significant counter threats. Deep as the deepest put the defender in position to choke off the bootleg/keeper while allowing to re-direct for counter or inside reverse. Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will deliver the crossing receiver to the hash. Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone Dime- Player personnel in which 2 DB replace the outside LB and the outside Lb’s replace the DE Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long should you hold depends on coverage and opponent formations- rule of thumb you want to hold the disguise for as “long as possible and practical” Dog- outside D gap blitzes or off the edge Dos- 2 gap technique 12 Previous Next Glossary TC Double or Double Cover- 2 defenders on 1 receiver, high/low Downhill- refers to LB’s attack the LOS Drop back- 3 step- quick, short, timed patterns, 5 step- medium, times patterns, 7 step deep patterns E Edge- as is set the edge- front defender responsible for force and contain Edit- DE technique Empty- no backs Exit- DE covers #’s in firezone F Face- DE technique Falcon- OLB free/robbing the flats Far Back- back opposite of LB’s side Fast read- read and pursue ball Feather- widen out post snap Fence Force- Pursuit – last man in pursuit must guard against cutback Field- denotes wide field Fill- 2nd level defender occupies gap responsibilities Fire- Blitzing off the edge involving both edge players Fire zone- common zone blitz coverage- 3 under (numbers, middle, numbers) 3 deep – 1/3’s Flash- Free safety occupies middle zone in firezone (see strike) Flat- area of the field outside the curl zone, usually top of numbers to the sideline- 12-15 yards deep 13 Flood- any combination of multiple receivers in one zone Glossary Previous TC Next Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Full flow- Both backs to same side downhill, split flow- backs flow in different directions often from I, counter flow- both backs start in same direction , one then counters back Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT Force (primary)- player responsible for “forcing” play back inside Force (secondary)- player who works off of the primary force- make him right Forty personnel- DE in for Hawk- 4 true Down lineman Free- Safety on the roof Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers Front- refers to DL/DE/LB’s and sometimes strong safety, numbered 1st number- DL, 2nd number- LB- ex. 44 FSU technique- Pure pass rush sprinters stance from DE Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash G Games- terms used to refer to any combination of DL stunts. Gap- area between two OL A gap- center/guard, B gap- guard/tackle, C gap- Tackle/End, D gap outside Gap hand- as in “keep your gap hand free”- Free/FirmGap foot- a player is gap footed when his outside leg in stacked behind the inside leg of the player just outside his gap. Example- an outside LB with c gap responsibility is gap footed if his outside leg is stacked behind the DE. Ghost- align on an imaginary TE Goal line- Goal line personnel- DL in for DB- 5 DL + H, 2 LB, 3 DB Goal line Green- see lock-on Green- color code for straight man to man coverage- also know as cover 0 14 HPrevious Glossary TC Hammer- See DE technique section Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB to run the ball. Hash- zone drop- aiming point inside edge of hash Hawk- Weakside outside LB- often aligns as a De in a forty front Head up- Nose to nose Heavy Personnel- Option to replace Sam and Hawk with DE’s this will make the 34 into a 52 High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also know as a Tampa 2 Hitman- refers to cutback player Hole- refers to middle hook zone Hook to curl- zone from middle of formation to 3 yards outside End Hub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE. I “If you can make – take it”- concept that gives LB’s freedom to fill gaps when the see openings “I’m here”- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the Primary force that the Safety will make you right “In”- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone players that tells inside players that an outside receiver is running a pattern inside or crossing Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6 invert Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15 yard rule or aligned away from trips in a 3 by one set. 15 Isolate- straight man to man- where they go you go—refers to a specific linebacker technique Previous Glossary TC J Joker- showing one a blitz then bailing out- see “show” Jump to- showing on front than jumping to another K “Keep it”- call from safety or linebacker that says we will not adjust out of the call or the coverage- regardless of what the offense does- normally associated with a blitz Kill + new cover- a kill call tells the defense that we are killing the coverage and that they need to look at the coach for the new cover signal- this happens fast and is pre determine based on specific coverage vs problem formations. For example, if we are running cover 3 vs a double slot – it may be game planned to kill the coverage. L Larry- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case left L cut- Receiver cuts to the outside ie. Square out Levels- 1st level- DL/DE, 2nd level- Lb’s, Corners, 3rd level- Safeties Liz- Strength call to the left (opposite – Rip) Loaded Zone- Coverage adjustment that vacates a specific low threat zone and “loads “ a threatened zone- pre snap – often load to field vacate the boundary Lock-on man to man technique in which the defender will always be between the QB and Rec. (aka GL green) Lone Dove- denotes LB away from shifted secondary- responsible to carry any crosser or back out Long Scoop- reading or angling across two gaps (see DL technique) “Long as possible and practical”- whenever you are disguising, stemming, sugaring up you should hold your deception for as “long as possible and practical” meaning disguise for as long as possible but not at the expense of being able to do your job. Loose- normal shade technique would be inside eye on outside eye of OL- loose – inside eye on outside shoulder of OL Low Middle- middle hole spy 16 Previous Glossary TC M “Mable”- man to man call Mace- - 34 inside fires/stunts “Making him right”- refers to secondary force player playing off of the primary force- if primary force goes inside- the secondary force goes outside , primaryoutside- secondary - inside Man over- see DL technique Middle hook- middle hole- control #3- aiming point middle of goal post Mike- strongside inside linebacker Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52 monster. Motion- pre snap movement by offense- this will not impact strength N Near Back- for a linebacker it is the closest back Near Guard- for a linebacker the guard to his side Nickel- personnel grouping in which a DB replaces a LB and the OLB replace DE No Cover zone- area from LOS to 7 yards deep that zone players will not defend Nose- DT that covers the center in odd fronts and plays ST in even fronts Notre Dame- DL technique that puts DT’s in 4i Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read 17 Previous O Next Glossary TC Off- OLB alignment- 3 x 3 or 4 x2 off the EMLOS Okie- “ok” or keep the stunt on Omaha- pre snap check that resets front , stunt, and coverage back to the original huddle call Open- refers to the side of the offense opposite of the TE Outside-in leverage- to force the back inside Over front- 4 1st level Defensive players- interior lineman shift to the strength, linebackers shift weak “Over”- secondary call in cover 4 that changes the coverage to cover 6. Own- when you own the man it is referring to man to man responsibilities. Ozcar- checking to cover 2 vs a bunch formation P Packer- Nickel coverage associated with a four man front in which SAM replaces the DE and a 5th DB assumes the OLB position. Peel- see blitz peel Penny- corner in for a safety “Peter”- code for pinch Pinch- DL technique, see section “Pitchman”- a tag used when playing option teams. This tag means that we are switching the responsibilities between the defender who normally has the pitchman and the defender who normally has the quarterback “Play it”- Call by safety that tells the secondary that we will stay with the original call PR- Code for pass rush 18 Previous Next Glossary TC Press- DB technique- press man to man coverage- see section Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the defender is going “Pro”- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first number refers to coverage vs pro sets, second number deals with coverage vs slot sets. Example- cover 43 – vs pro set cover 4, vs a slot set cover 3. PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section Psycho- Dime package that used 1 true DL, 6 DB, 4 LB’s Purple- showing cover 3 but playing cover 2 Q Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps R Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary. Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QB’s long arm leave the football Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right Ram (read/angle/slant)- 34 stunt coming from the Rush side Read- DL tech. see tech section Read out- on certain blitzes the linebacker can “read out” meaning as he is reading on the run if the offense is clearly attacking a gap that is opposite of the blitz and he would be wasting himself if he fires his gap he can “read out” note: this only applies to specific blitzes and/or may be communicated by the coach. Red- color code for all 3 deep Reggie- read by weakside DT/DE Remaining Back (ACE)- 1 back set in which the back aligns behind QB 19 Previous Next Glossary TC Removed- when a receiver is more than 5 yards from the T or TE Rip- strength call to the right Robber- see raider Run-Rob-Roll- Safety technique in Cover Silver vs a tight number 2 Rock- Safety controls the numbers to blitz side Roll- 2 meanings- 1. In firezone- corner is the numbers player 2. roll coverage safeties and opposite corner to a specific side- essentially a rotation of the shell Roof- top of secondary shell- often free Rover- Player personnel (S in for LB) or referring to the $$- the Rover will make all secondary adjustments Rush End/Tackle- The side of the Def. line that aligns away from the TE Rush to cover- see Blitz-peel S Safety- DB- 3rd level defender or numbers player Sam- Strongside outside linebacker Sambo- Combo coverage between Corner and Safety Same foot-same shoulder principle- coaching point used in teaching how to attack blocks Scrap- Downhill – inside out- tight to the light (scrap the skin) Scrap exchange- vs zone read- DE- will read down the line (he becomes a C gap player), the Invert Linebacker will scrape outside becoming D gap player. SCIF- Seam/Curl/IN/Flat- refers to the patter progression for the Numbers player Seal- Hash player technique to prevent an inside release/pattern from an outside receiver- shell cover Seam- area just inside the hash 20 Previous Next Glossary See the Green- another term for Cloudy/Clear- fill the hole- “if you can make it, take it.” TC Shade- DL shades to the inside or outside of OL- not head up Shale- OLB is the numbers player in firezone Show- Linebackers will show their blitz and then back off Show and Go- linebackers will show their blitz and go Silver coverage- ¼’s Silver call- “I’m here” see DB section Single- blitz in the bear front- Single followed by a position tells the Safety that he is taking the man for the blitzer. Example: Single Mike- mike is blitzing, 0 cover and the Safety is taking the Mike’s man Sky- Safety is primary force Slam – 34 stunt /firecoming from the strongside Slant- 2 meaning- 1. DL tech. see sections, 2. Wr- inside pattern (#2 on the tree) Slide- sliding the under coverage responsibilities of the linebackers over to a specific side. (loaded zone concept) Slot- receiver between the tackle and the #1 receiver Slow Read- action away – think cutback, counter, reverse, bootleg Soft Tech.- defending the option through cat and mouse techn- used against inexperienced QBs, or when we want to slow the option down. Solid- tag used to tell the Hawk and Sam that they are attached to the front and will not be part of the pass coverage- regardless of offensive formations. Soldier- In a 43 sliding the Linebackers to the strength, see War for opposite Speed- Pass rush personnel that places the fasted DE’s/DL’s/LB’s on the line. Spill- technique used by a force player- as know as “wrong arming” force player will attack kickout with the outside shoulder and look to collapse the hole and making the ball carrier bounce it to the scrapping linebackers 21 Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!! Previous Next Glossary TC Spy- when a second level defender is assigned to the QB Spy-flow fire- second level defender who is not a force player will get depth and spy the QB- if the QB breaks the tackle box he will fire to the flow of the actions. Squat- Call from safety to corner in any read #2 scheme where there is a 10 yard square out route by #2- Corner must squat on the square out and the safety will adopt the number 1 receiver after he is certain that the number corner has squatted on #2 Squeeze- technique used by force player – opposite of spill- he will attack the kickout blocker with his inside arm while keeping all blockers and ball carriers inside- must stay square- step same foot-same shoulder Stack- alignment of linebackers that puts them directly behind a DL Stay- technique used by backside defender vs action away- he is think bootleg, counter, reverse Stem- DL/DE originally show one technique and shift to another- pre snap Strike- Strong Safety occupies middle zone in firezone Stinger- DE technique- see DE technique sections Strong- referring to strength of offensive formation- TE Strong side of line- referring to Offenses that use a strong and quick side Strong Backs- backfield formation shifted to the strength of the formation Stunt- Defensive line movement example- angle, read, slant, pinch, etc. Stud End/Tackle- DE and DT that align to the strength of the offensive formation Sugar up- to initially deceive by alignment- blitzers can make it look like they are in coverage while coverage players can show blitz Swap- Combo coverage where the OLB, ILB combo cover the backs and TE. “Switch”- call made to Linebacker from a safety telling LB that he will take his back out responsibility and that he can stay in the box. See coverage22 section – cover 4. T Previous Next Glossary TC Tackle Box- area tackle to tackle- and from the LOS to 7 yards Tackle read- technique by OLB – they are looking for fire outs and high hats Tampa- dropping ILB- into a deep 1/3 in cover 2 coverage. Tanjo- Combo coverage between two inside LB’s Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill. Tight- Alignment of OLB that’s puts them at 2 x2 outside the TE or Tackle Tim- code for tackles in Tilt- DL technique- see section Tom- code for Tackles out Top him- stay on top him on outside patterns expect him to turn it up. Trade- TE shifts from one side to the other- trades do change strength Trail Technique- backside pursuit behind the LOS- no deeper than the deepest. Trey- referring to middle hook and controlling number three in the zone, when there is a “Trey” call it is telling the DE who had originally been responsible for the numbers that he now has the middle zone and to control #3. Often happens vs a removed #2. Triangle Read- guards and near back read Trigger- re-rock the safeties Trouble- tackle over Tuff- code name for a 52 Two way go- PR option where the Pass rusher can choose what gap to attack 23 Previous U Next Glossary TC Unbalance- unbalanced line- X/Y on same side – call “unbal” Under defense- In 4 down lineman fronts- the two interior lineman shifted away from strength, LB’s shifted toward strength Up technique- OLB/Invert plays in a 7 technique and off the heels of the DT V Vicky- code name and check against for 4 verticals (in cover 3) Vice- Backside Corner and Backside LB bracket #1 away from trips W Waggle Read- DE reading FB- FB- to stinger, FB away- Trail technique no deeper than the deepest Walk- when the OLB detaches himself from the front to cover rec. split the differences between #2 and the tackle. Wall off- seal or prevent receiver from entering the middle of the under coverage. War- In a 43 – sliding the Linebackers to the weakside Weak- referring to the weakside of the offense Weak back- Back aligned away from the TE Wham- 34 stunt/fire coming from weaksie Wheel- 2 meanings- 1. offensive pattern similar to an out and up, 2. Call made vs a removed #2 in quarters coverage. This is telling both the S and C to ¼ their zones and be alert for a wheel roué by number #2. White- color code for cover 6 or ¼ ¼ ½ Will- Weakside inside LB in 34, 44, 52 and weakside outside lb in 43 Window - referring areas of the zone defenses that the QB has clear vision. To get into the window means to disrupt QB vision by hanging in those areas. Wolf- ILB controls #2/numbers player in the firezone. 24 X Previous Next Glossary TC X- referring to the split end XC- cross country- wheel route from the backfield Y Y- referring to the TE Z Z- referring to the slot rec. or a flanker on the same side as Y 25 Previous Offensive Player Personnel Next Personnel groupings Number of Backs Number of TE’s TC Number of WR’s Code Word 21 2 1 2 Regular 11 1 1 3 Bandit 10 1 0 4 Quads 22 2 2 1 Heavy 12 1 2 2 Ace 0 0 0 5 Empty 32 3 2 0 Full house 20 2 0 3 Open When communicating Player Personnel coaches and players can just relay the number of backs and TE’s Example- 3rd and short- 21 personnel 26 Previous Base Defensive Personnel Packages Next Fronts: All TC Note: We will be in the 34 front about 50% of the time, but we will be in 34 personnel about 90% of the time In 4 man fronts the Hawk will play the RE 3 DL 4 LB 4 DB Odd look E H N E W C S M $ C $ Even look E H W C $ N M E C S $ 27 Previous Penny Defensive Personnel Packages Next Fronts: All TC Note: We will replace one safety for a corner Good for man to man defenses and when locking down a player In 4 man fronts the Hawk will play the RE 3 DL 4 LB 4 DB Odd look P E H N E W C S M C $ Even look E H C W N M E S P C $ 28 Previous Rover 3 DL 3 LB 5 DB Defensive Personnel Packages Next TC Fronts: All - good for Bear and man to man coverage Note: Additional DB in for Will- good for man to man defenses against one back In 4 man fronts the Hawk will play the RE Can subs. Additional DB in for Hawk Odd look E H N R S E $ C M C $ Even look H C R E N E M W F$ $$ C 4-2 5 29 Previous 40 4 DL 3 LB 4 DB Defensive Personnel Packages Next TC Fronts: 4 man fronts, 44/43, under, and tuff Note: We will use this package if we don’t have a Hawk that can serve as an effective DE. Additional DL replaces H We will never run 40 personnel with 34 front Even look T E W C $ N M E C S $ 30 Previous Nickel Defensive Personnel Packages Next TC Note: We won’t run heavy fronts with nickel personnel Fronts: Field fronts We can run anything out of our nickel package We will send the Hawk to play DE and replace with Nickel or replace Sam with Nickel 3 DL 3 LB 5 DB Odd look E H N E W C M $ N C $ Even look H E W C $ N E N M C $ 31 Previous Packer Defensive Personnel Packages Next TC Note: We won’t run heavy fronts with Packer personnel Fronts: Field fronts mostly 40 fronts We can run anything out of our Packer package 5th DB will replace DL 2 DL 4 LB 5 DB Odd look H N N E W C S M $ C $ Even look H C W E N S N M $ C $ 32 Previous Dime 3 DL 2 LB 6 DB Defensive Personnel Packages Next TC Note: We won’t run heavy fronts with Dime personnel Fronts: Field fronts mostly 30 fronts and with inside blitzes We can run anything out of our Dime package 5th and 6th DB’s will replace LB’s Odd look E N N W C $ E D M C $ 33 Previous Defensive Personnel Packages Next Psycho TC Note: We won’t run heavy fronts with Psycho personnel Fronts: We can run all field fronts and coverage out of psycho personnel 5th and 6th DB will replace DL’s 1 DL or 0 DL 4 LB 6 DB Odd look H N LB S W C D M $ C $ Even look H C N M E S D W $ C $ 34 Previous Psycho Defensive Personnel Packages Next TC Note: We would run the Radar look in situations Fronts: We can field fronts out of psycho personnel 3rd long Every player will get to their gap responsibility post snap 1 DL 4 LB 6 DB radar look E H C N $ C D M W S $ 35 Previous Speed Defensive Personnel Packages Next TC Note: All DL are replaced with best PR DE’s or LB’s Fronts: We can field fronts out of Speed personnel 3 DL 4 LB 4 DB Odd look E H E E W C S M $ C $ Even look H C W E E E S M $ C $ 36 Previous Backer Defensive Personnel Packages Next TC Note: LB (B) in for DB Fronts: We can run field fronts out of backer personnel- mostly cover 3 Backer front and stack fronts 3 DL 5 LB 3 DB Odd look H C E N E W M B S C $ Even look H C B E N W M E S C $ 37 Previous Heavy Defensive Personnel Packages Next TC Note: DT in For S/H- this is if we don’t have a S/H that can play the DE position Fronts: Short yardage, Tuff, backer, We won’t run even fronts 5 DL 2 LB 4 DB Odd look E T N W C T E C M S $ Note: DT in for safety Short yardage H/E 5 DL 3 LB 3 DB C T W N M T E S C $ 38 Previous Goal line Defensive Personnel Packages Next Note: We will run this on the 1 inch line Fronts: Goaline, Guts, 7 diamond 6 DL 2 LB 3 DB TC Goaline look E T N T W C T E C M $ Goaline look w/ short yardage PP Short yardage H C E N T W E M S C $ 39 Previous Next Defensive Line Techniques TC The Main objective of the defensive line is to destroy the opponents’ offensive blocking schemes. This can be accomplished by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a missile being launched into the offense, destroying everything in your path. Attack (tip of the football) Key the offensive lineman’s movement. Drive shoulder and forearm under the chin of the offensive lineman, driving him 1 yard into the backfield then separate with hands, keeping the outside arm free. Angle (1 foot from the ball) Key the movement of the ball, 45 degree step to the heel of next offensive lineman, second step is directly up field. Penetrate with shoulders square to the LOS. Rip inside forearm under the blocker and penetrate to 1 yard depth. Maintain your gap control by fighting pressure. Slant (1 foot from the ball) Key the movement of the ball, drive block the next blocker play side through the “V” of his neck. Destroy the blocking scheme! Man Over (1 foot from the ball) Key the movement of the ball, take a lateral step play side parallel to the LOS. Then square up on the next lineman and attack. Gap (tip of the football) Line up in the gap and go on the movement of the ball. Rip both forearms under the offensive lineman’s pads and penetrate 1 yard deep into the backfield and then fight pressure. Pinch (tip of the ball) On movement of the ball, sprint and drive your body directly toward the heels of the QB. Continue on this course destroying everything in your path. This is the only technique where your shoulders will not be square to the LOS. Pass Rush or GO (tip of the football) On movement of the ball, execute a pass rush move (bull-rush, swim, rip, push-pull, speed rip). Use an appropriate set up move 40 for your style of pass rush and keep your feet moving towards the QB. Take and up field penetrating charge. Sprinters stance Previous Next Defensive Line Techniques (Cont.). TC Read (1 foot from football) Key the Movement of the ball. Align head up and take a six inch power step with your near foot aiming for the next offensive lineman’s far hip. Deliver a blow and get separation. a. Down or Reach Away block- take the first near gap that shows. Usually directly off the OL’s butt. b. On or Turn out block- fight across and play inside gap c. Reach to block- fight across and play inside gap Cross (1 foot from football) (Going from a 3 tech. to a 1 tech.) Key the movement of the ball. Align in a Shade technique, then take a six inch power step with your inside foot to the offensive lineman’s inside foot, while ripping your outside arm and delivering a blow to the offensive lineman’s inside breast plate. Get separation and extension, control the gap. Tilt- Normally the nose tackle but can apply to any DT- Align in a shaded position and tilt toward the ball. This is meant to force Double teams and to develop a quick first step. This technique will be communicated as a tag after the call. Example: 30 slant Tilt. 41 Previous Next Techniques for Defensive End/OLB Play TC Contain Technique: Stance: 2 point with your inside foot up and shoulders square Key: Movement – outside shoulder of TE. Foot vs. a TE- inside foot on the outside shoulder/foot of the end to 2 feet outside the end. Do not get hooked… no one gets outside you. Use your hands to keep people off you. TE/Wing- outside shoulder of Wing up to 5 yards than. Wing or slot wider than 5 yards- PSU tech. Or contain PR. Key movement of Wing. Reactions to situations: QB Sprint- penetrate to the QB and contain him. Attack through the outside shoulder of blocker (contain pass rush). Keep your shoulders parallel to the LOS. Outside play- limit and contain the play. Let no blocker or ball carrier get outside of you; give ground grudgingly using your hands; don’t penetrate more that 1 yard unless the ball carrier gets in a vertical line with you, then go get him. Off Tackle- if the TE gap blocks, key the near back and guard. If you recognize a kick out block, squeeze and attack the block with inside shoulder forearm (meet power with power) while keeping contain. Drop Back- contain rush through the outside shoulder of the blocker (keep the QB inside). You must spin back inside when you move to a point 1 yard deeper than the QB. Note: OLB may have coverage responsibility Play Away From You- pause and read, check for counter or reverse then move with an angle of pursuit to make game saving tackle. Option- hard or soft technique Hard Technique- attack pitch man now Soft technique- cat and mouse down LOS on inside shoulder of pitchman, keep that relationship down the field **ALERT** Calls by ends to each other, 2 = pitchman, 1 = QB 42 Previous TC Next Waggle Read- key near back. If near back goes away- backside pursuit behind LOS, no deeper than deepest back. Vs waggle tostinger, vs inside trey buck- react. Near to- contain technique. Wing- line up on the wing’s outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Don’t penetrate more than 1 yard before reading and reacting as with the TE. Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If the flanker is a threat to crack, you can use a Penn State technique. Slot- contain fire between the tackle and slot (or Penn State). If you can’t do either, move out on the slot and play him like a wing. Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and contain fire or Penn State technique (1 yard outside tackle). Inside Technique (end without contain responsibility) Stance: Chimp or 3/4 point Key: Movement of TE if 3/4 point stance; movement of TE or OT if chimp TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the “V” of the neck and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until ball has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard. Maintain your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If the play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LB’s. Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F. Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end. Wing or Flanker- play inside technique on the TE 43 Previous TC Next Stunt Techniques Stance: 2 or 3 Point Key: Ball Movement Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do not look for the ball, but “sell out” to the point blowing up anything in your path. Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball sprint full speed with pads low to the hand of the FB blowing up anything in your path. Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up field). Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT move from original position. Key backfield action and cover the 1 st back out. In passing situations be alert for the draw. If the QB passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE. Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball sprint full speed with pads low to the heels of the FB blowing up anything in your path Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant (break the glass) with your outside foot and rip under lineman. Crazy- Ends widen, they have no contain or gap responsibility – their job is to sack the QB- 2 way go FSU- - ends widen to a wide 5 or a wide 9- 3 point sprinter stance- contain PR 44 Previous TC Next Contain Fire and Penn State Technique Stance: 2 Point Key: Ball Movement When you line up according to your rules feel that there is still a crack threat, you may use a Penn State technique or contain fire. Penn State- turn your back to the crack threat and key the ball. Cross the LOS to 1 yard deep while keeping your back to the crack threat. Then square up and play contain. Contain Fire- fire through the outside shoulder of the blocker, keeping the outside arm free to the depth of the QB . This technique can be used when you feel that you can beat the crack threat and execute your responsibility. Option Responsibilities for the Defensive Ends For Contain End with Pitch-man responsibility Hard Technique- as soon as you read option get to the pitch man or his lead blocker; if he comes to your side knock him down. If the option doesn’t develop then you have normal contain responsibilities. Soft technique- as soon as you read option, flatten out along the L.O.S. and stay on the inside shoulder of the pitch man or his lead blocker. Keep this relationship down the field. For Defensive End with QB Responsibility Hard Technique- when you read option, get to the QB as soon as you can, tackle him high in such a way that he cannot pitch the ball. Soft technique- when you read option, flatten out along the L.O.S. with your shoulders square mirroring the QB 45 Previous TC Next Outside Linebacker Alignments 3 deep Coverage on the Perimeter 0 position vs. TE or TE wing with zero receivers outside- Cock in to Ball get a tackle read, 4.5 yards from LOS and 1 to 3 yards wide depending on field position, down and distance, and game plan. 1 position Vs. 1 receiver flanked out (i.e. Pro or Flank)- inside foot up, shoulders parallel to the LOS, 4.5 yards from LOS, split the difference between #1 and tackle, rule of thumb- tight enough to help with run, wide enough to get in skinny post window. 2 position Vs. 2 receivers (i.e. slot) – inside foot up, shoulders parallel to LOS, 4.5 yards from LOS, gap foot the inside foot of the #2. 46 Previous TC Next Outside Linebacker Alignments Other Alignment terms Foot- Your inside foot on the outside foot of the TE off the heels of the DE Ghost- Alignment taken off of the imaginary TE Off- A 3 x 3 position taken from the TE or Ghost TE Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. Alignment in 2 deep defenses Vs. a removed #2 Split the difference between the # 2 and the Tackle. When playing Invert in a 43, 53, or 33 Gap foot the TE or Ghost TE 47 Previous Next Linebacker Techniques TC Blitzing Techniques: 1. Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the foot opposite of the direction that you are going. Avoid false steps and under stepping. 2. Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed) 3. Blitz Where your gap is- not where it was. 4. Out Athlete lineman- out physical backs 5. Low man wins- Low, Quick, hard- “grabbing grass” 6. Anticipate the ball being in your gap- don’t be surprised! Ball away- take a great pursuit angle down the line Vs Run- always know your game responsibility and keep proper leverage 1. Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to= free/firm principles, - same shoulder-same foot- gap hand free 2. Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill behind the line- don’t catch, same foot/same shoulder 3. Vs pulls away- call out pull 4. Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect cutback- fill the green You should be thinking, “Please cutback, Please cutback”- Think Cloudy/clear- if the game is clear- if you can make ittake it, if it is closed or cloudy- tightly press over the top to the next clear gap. 48 Vs. Pass- see coverage section Previous Next Fronts TC 30- 50 with pressure coming from weak side 34- 54 with pressure coming from strong side 32- 52 with pressure coming from middle Choice- any call with pressure coming from choice side Buck choice Buck choice 3 invert (middle) 43 44 Ram stack Slam stack As a general Note- it is important that we don’t allow the offense to become too comfortable with what we are doing. Therefore OLB can always “sugar up”- meaning they can and should show one thing and then get into their correct positions- prior to the snap.- When not in our base defense the DL should show a head position and then stem to their shades prior to snap. Also we will call certain games Games- DL stemming Show and Go- showing the blitz and going Show (joker)- showing one blitz but running another Jump to- starting in one front and shifting to another- pre-snap Radar- All front players are in a 2 point stance and are moving to disguise gap responsibility- this can include entire front or only certain players. 49 Previous Next TC Ram Series 34 Rush side (offensive weakside) Pressure Coverage: Silver (cover 4) Red (3 weak) Cloud (cover 2) 3 strong Black Green Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility 50 Previous Coverage: Silver (cover 4) 3 weak Cloud (cover 2) 3 strong POS. Ram Next H Align. And tech N E Run Game: To: E S M W Key TC Pass Game: Away S E Foot TE/ triangle D gap 4 tech., Angle OT or ball C gap Trail M 30 OG/ Triangle B gap N 0 tech., Angle C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 4 tech. 4 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle A gap Leverage Coverage 30 Walk 4 tech., slant OT/Ball B gap B gap, cross face Pass Rush 4 tech. 4 tech. Ghost, Slant OT/Ball C gap Trail, alert boot Pass Rush Foot Walk 51 Previous Coverage: Silver (cover 4) 3 weak, Blue (2) H- Vs Te and 2 backs aiming point- OT shoulder, vs. 1 back TE POS. Ram Tug Next H Align. And tech E “Read Tech.” N E S M W Key TC Run Game: To: Pass Game: Away S E Foot TE/ triangle D gap 4 tech., Angle OT or ball C gap Trail M 30 OG/ Triangle B gap N 0 tech., Slant C/Ball W E H Loose 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 4 tech. 4 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle A to B Slow read Coverage Loose 30 Walk 4 tech., read tech OT/Ball B to A Run down Pass Rush 4 tech. 4 tech. Ghost, Slant OT/Ball C gap Trail, alert boot Pass Rush Foot Walk 52 Previous Coverage: Silver (cover 4) 3 weak Blue (cover 2) POS. Ram Read Next H E “Read Tech.” Align. And tech N “Read Tech.” E S M W Key TC Run Game: To: Pass Game: Away S E Foot TE/ triangle D gap 4 tech., Angle OT or ball C gap Trail M 30 OG/ Triangle B gap N 0 tech., Slant Ball W E H Loose 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 4 tech. 4 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle A to C Slow read Coverage Loose 30 Walk 4 tech., read tech OT/Ball B to A Run down Pass Rush 4 tech. 4 tech. Ghost, Read OT/Ball C to B gap Run down Pass Rush Foot Walk- no read Check Tug53 Previous Ram Bull Next Coverage: Silver (cover 4) 3 weak, Blue (2) RE- cover 4 squeeze vs. kickout, spill in 3 wk POS. N E H Align. And tech Run Game: To: E S M W Key TC Pass Game: Away S E Foot TE/ triangle D gap 4 tech., Angle OT or ball C gap Trail M 30 OG/ Triangle B gap N 0 tech., Angle C/Ball W E H 30 tech. 4 tech., angle out Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 4 tech. 4 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle A Leverage Coverage 30 Walk OT/Ball C gap C gap- trail Contain 4 tech. 4 tech. Ghost, get depth and OG/Ball sugar up- Buck B gap B gap , cross face Pass Rush Foot Walk 54 Previous Ram Shade Next Coverage: Silver (cover 4) 3 weak Blue (cover 2) Notes: H N E E Align. And tech Key Run Game: To: S Vs 1 back N in a 2i M W POS. TC Pass Game: Away S E Foot TE/ triangle D gap 5 tech., Attack OT or ball C gap Trail M 30 OG/ Triangle B gap N shade 1 tech., Attack C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 5 tech. 5 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 2i tech. 2i tech. OG/ Triangle A Leverage Coverage 30 Walk 3 tech., Attack OG/Ball B gap B gap- redirect PR 3 tech. 3 tech. 5 tech., gap step OT/Ball C gap Trail contain 7 tech. 5 tech. 55 Previous Ram Shadow Next Coverage: Silver (cover 4) 3 weak Blue (cover 2) Notes: H N E E Align. And tech Key Run Game: To: S Vs 1 back N in a 2i M W POS. TC Pass Game: Away S E Foot TE/ triangle D gap 5 tech., Attack OT or ball C gap Trail M 30 OG/ Triangle B gap N Shade 1 tech., Slant C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 5 tech. 5 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 2i tech. attack 2i tech. attack OG/ Triangle B Leverage Coverage 30 Walk 3 tech., Rip Ball A gap A gap- redirect PR 3 tech. 3 tech. 5 tech., Attack OT/Ball C gap Trail contain 7 tech. 5 tech. 56 Ram shade (under) H E N E H S E E S H E M N S H E M E N S E N (9 tech.) M W under shift (tilt) E M S E (foot) M W (7 tech.) W E (foot) under sin H under solid under g over N W N W under in H E (angle) (foot) M W Ram shadow S H N (foot) E S M W under Angle under Read (can cheat to head up) (can cheat to head up) H E N E S (angle) (angle) (angle) W M H E N (read) (read) (read) W (featherscrape exchange) E S M (foot) under shadow Bend weak under curve strong (Dog) under noose (2nd) (1st) H E N (Angle) (A- long scoop) W E H S (foot) M W under tommit H E N E N (A- long scoop) E H E S (Angle) (foot) (read) (read) M H S E N E S (loop) M under Dos E M W N W under edit (foot) M W E S H E N E S 2 gap (foot) W M under adjust H 2 way go E N E S H E N E Adjust W M W M S H E W N E M Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right. S Previous Next TC Slam Series 34 Strongside (offensive Stronhside) Pressure Coverage: 3 strong Black Green Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility 59 Previous Slam Next Notes: Coverage: 3 strong N E H POS. TC Align. And tech Run Game: To: S M W Key E Pass Game: Away S E Foot, Slant tech. OT/Ball C gap 4 tech. Slant tech. OG or ball B gap B gap redirect M 30 OG/ Triangle A gap N 0 tech., Angle C/Ball W E H 30 $$ Adjustments: 2 TE’s Trail- alert boot Contain “Contain” 4 WR’s Foot Walk Pass rush 4 tech. 4 tech. Leverage Coverage 30 30 A gap weak A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle B Leverage Coverage 30 30 4 tech., Angle Ball/OT C gap C gap- Trail Contain 7 tech. 4 tech. Ghost TE/OT D gap Cutback/hit man Coverage Foot Walk 60 Previous Slam Tug Next Notes: Coverage: 3 strong N E H POS. TC Align. And tech Run Game: To: E Slant tech. S M W Key Read tech. Pass Game: Away S E Foot, Slant tech. OT/Ball C gap 4 tech. Read tech. OG or ball A to B gap re-direct M 30 OG/ Triangle A to B gap N 0 tech., Slant Ball W E H 30 Sam vs 2 back inside te, vs. 1 back outside TE. $$ Adjustments: 2 TE’s Trail- alert boot Contain “Contain” 4 WR’s Foot Walk Pass rush 4 tech. 4 tech. Leverage Coverage 30 30 A gap weak A gap, redirect Pass Rush 0 tech. 0 tech. OG/ Triangle B Leverage Coverage 30 30 4 tech., Angle Ball/OT C gap C gap- Trail Contain 7 tech. 4 tech. Ghost TE/OT D gap Cutback/hit man Coverage Foot Walk 61 Previous Slam Read Next Notes: Sam should Coverage: 3 strong cheat alignment N E H POS. TC Align. And tech Read tech. Run Game: To: Read tech. S M W Key E Pass Game: Away S E Foot, Read tech. OT/Ball C to B gap Run down 4 tech. Read tech. OG or ball B to A gap M Loose 30 OG/ Triangle N 0 tech., Slant W E H $$ “Contain” Adjustments: 2 TE’s 4 WR’s Contain Foot Walk, check Tug rundown Pass rush 4 tech. 4 tech. A to C gap Leverage Coverage Loose 30 Loose 30 Ball A gap weak A gap, redirect Pass Rush 0 tech. 0 tech. 30 OG/ Triangle B Leverage Coverage 30 30 4 tech., Angle Ball/OT C gap C gap- Trail Contain 7 tech. 4 tech. Ghost TE/OT D gap Cutback/ hitman Coverage Foot Walk 62 Previous Slam Bull Next Notes: Coverage: 3 strong N E H POS. TC Align. And tech S M W Key E Run Game: To: Away S E Foot, Buck tech. OG/Ball B gap B gap cross face 4 tech. Angle out. Te/T or ball C gap M 30 OG/ Triangle N 0 tech., Angle W E H Pass Game: $$ “Contain” Adjustments: 2 TE’s 4 WR’s Pass Rush 6i Walk C gap trail Contain 4 tech. 4 tech. A gap Leverage Coverage 30 30 C/Ball A gap weak A gap, redirect Pass Rush 0 tech. 0 tech. 30 OG/ Triangle B Leverage Coverage 30 30 4 tech., Angle Ball/OT C gap C gap- Trail Contain 7 tech. 4 tech. Ghost TE/OT D gap Cutback/hit man Coverage Foot Walk 63 Previous Slam Shade Next Notes: vs. 1 back Coverage: 3 strong Nose – 2i N E H POS. TC Align. And tech E M W Key Run Game: To: S E 7 tech.- Bubble TE C gap 3 tech. Attack OG or ball B gap M 30 OG/ Triangle N shade 1 tech., Attack W E H S Pass Game: Away Trail $$ “Contain” Adjustments: 2 TE’s 4 WR’s Contain 7 5 tech. B gap re- direct Pass Rush 3 tech. 3 tech. A gap Leverage Coverage 30 30 C/Ball A gap weak A gap, redirect Pass Rush 2i tech. 2i tech. 30 OG/ Triangle B Leverage Coverage 30 Walk 5 tech., Attack Ball/OT C gap C gap- Trail Contain 7 tech. 5 tech. Off TE/OT D gap Cutback/ hitman Coverage Foot Walk 64 Previous Slam Shadow Next Notes: vs. 1 back Coverage: 3 strong Nose – 2i N E H POS. TC Align. And tech E M W Key Run Game: To: S E 7 tech.- Bubble TE C gap 3 tech. Rip tech. C or ball A gap M 30 OG/ Triangle N Shade 1 tech., Slant W E H S Pass Game: Away Trail $$ “Contain” Adjustments: 2 TE’s 4 WR’s Contain 7 5 tech. A gap re- direct Pass Rush 3 tech. 3 tech. B gap Leverage Coverage 30 30 C/Ball A gap weak A gap, redirect Pass Rush 2i tech. 2i tech. 30 OG/ Triangle B Leverage Coverage 30 Walk 5 tech., Attack Ball/OT C gap C gap- Trail Contain 7 tech. 5 tech. Off TE/OT D gap Cutback/ hitman Coverage Foot Walk 65 Previous Next S $$ E M # Cross keyalert for Counter Waggle Slam up shade in (attack/read/tug/slant/crash)- 3 strong N E WH H 3x3 off wing H F$ 1/2 1/4 E S $$LD C 1/2 N M M E W H C # C H # F$ 1/4 S $$ # 1/4 Cross keyalert for Counter Waggle N E 3x3 off tackle H WH H 1/4 C E M TC C # C F$ 1/2 1/4 E S $$LD C 1/2 N M M E H W H # F$ 1/4 1/4 C 1/4 Slam shade series Cover: 3 strg E N E W S $$ M Slam shade g over E H N W E S $$ Ram shade- vs removed back SE6 tech, N- 2i, Sam- walk E E H N E W H N W E E S $$ M foot M N E W H E H N W E S $$ M Slam shade even S E $$ M Ram shade solid- 3 strong/4/2/3wk S TC Slam shade over Slam shade under M H Cover: 3 wk 3 strg, 2, 4, 6 Slam shade In Slam shade H Ram shade series E N W E S H E S W M $$ Ram shade over H $$ M N E N W E S M 30 shade g solid- puts N in 2i Ram shade g over H E Ram shade shift- RE tilt in wk A N W Previous E M Next S foot H F$ E W N E M S Ram shade sin- 3 strong H E W N E M S $$ Previous Next TC 30 Series We can Choice any of these calls Expect to use “Dime” Personnel Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility 68 Previous 30 Tackles Out Next TC Coverage: Cover 3- roll, invert, Silver (cover 4) Blue (cover 2) Cover 8- roll, deuce, spy, safe, falcon Man under 2 deep POS. N E H Align. And tech Run Game: To: E S M W Key Notes: Can give nose a direction or have him attack Pass Game: Away S E Off TE/OT triangle D gap Hitman 4 tech. Or wide 5check DD OT C gap M 30 OG/ Triangle N 0 tech., Attack or Angle W E H Adjustments: 2 TE’s 4 WR’s Coverage Off Walk Trail Contain 4 tech. 4 tech. B gap Leverage Coverage 30 30 C/Ball Double A gap A gap, redirect Pass Rush 0 tech. 0 tech. 30 OG/ Triangle B Leverage Coverage 30 30 4 tech., or wide 5 Ball/OT C gap C gap- Trail Contain 4 tech. 4 tech. Off TE/OT D gap Cutback/ hitman Coverage Off Walk 69 Previous 30 Crash/Edit Next TC Coverage: Cover 3- roll, invert, Silver (cover 4) Blue (cover 2) Cover 8- roll, deuce, spy, safe, Man under 2 deep Man Free POS. N E H Align. And tech E Run Game: To: S E Off TE/OT triangle D gap 4 tech. Or wide 4i check DD- Pinch OG/Ball B gap M Loose 30 OG/ Triangle N 0 tech., Attack W E H S M W Key Notes: Pass sit. Ends can run an edit. Pass Game: Away Hitman/ Cutback ILB- spy flow vs. sprint out Adjustments: 2 TE’s 4 WR’s Coverage Foot Walk Trail Contain 4 tech. 4 tech. C gap A Gap Coverage Loose 30 Loose 30 C/Ball Double A gap A gap, redirect Pass Rush, wrap for QB contain 0 tech. 0 tech. Loose 30 OG/ Triangle C Gap A gap Coverage Loose 30 Loose 30 4 tech., or 4i- Pinch Ball/OG B gap Trail Contain 4 tech. 4 tech. Off TE/OT D gap Cutback/ hitman Coverage Foot Walk 70 Previous 30 Read Mike Next TC Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free Notes: W spy flow fire H POS. N E Align. And tech E S M W Key Read tech. Run Game: To: Away Pass Game: Adjustments: 2 TE’s 4 WR’s S Off TE/OT triangle D gap Slow read/Reverse Coverage Off Walk S DE 4 tech. Read tech. OG/Ball B to A gap Run Down Pass Rush 4 tech. 4 tech. M Loose 30 S DE C to B gap Leverage Contain 30 30 N 0 tech., Slant C/Ball A gap A gap, redirect Pass Rush, 0 tech. 0 tech. W 30 OG/ Triangle A to B gap Cutback Coverage 30 30 R DE 4 tech., Angle Ball/OT C gap Contain, Trail Contain 4 tech. 4 tech. D gap Slow read/ reverse Coverage Foot Walk Ghost OG triangle H 71 Previous 30 Buck Mike Next TC Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free H POS. N E Align. And tech Run Game: To: Away Slow read/Reverse S Off TE/OT triangle D gap S DE 4 tech. Angle. OT/Ball C gap M 20 OG N 0 tech., Angle S M W Key E Pass Game: Notes: Mike read Guard G out- A gap, G blocks down- B gap Adjustments: 2 TE’s 4 WR’s Coverage Off Walk Trail Contain 4 tech. 4 tech. A to B gap Leverage Pass Rush 20 20 C/Ball A gap A gap, redirect Pass Rush 0 tech. 0 tech. W 30 OG/ Triangle B to A gap Cutback Coverage 30 30 R DE 4 tech., Angle Ball/OT C gap Contain, Trail Contain 4 tech. 4 tech. Ghost OG triangle D gap Slow read/ reverse Coverage Foot Walk H 72 Previous 30 Read Will Next TC Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free E H POS. Align. And tech N Read Tech. Run Game: To: Away Slow read/Reverse S Off TE/OT triangle D gap S DE 4 tech. Angle. OT/Ball C gap M 30 OG/ Triangle N 0 tech., Slant E S M W Key Notes: Mike spy flow fires vs sprint out Pass Game: Adjustments: 2 TE’s 4 WR’s Coverage Off Walk Trail Contain 4 tech. 4 tech. A to B gap Cutback Coverage 30 30 C/Ball A gap A gap, redirect Pass Rush 0 tech. 0 tech. W Loose 30 R DE C to B gap Contain/ trail Contain 30 30 R DE 4 tech., Read tech. Ball/OG A to B gap Rundown Pass Rush 4 tech. 4 tech. Ghost OT triangle D gap Slow read/ reverse Coverage Foot Walk H 73 Previous 30 Buck Will Next TC Coverage: Cover 3- invert, Silver (cover 4) Blue (cover 2) Man Free H POS. N E Align. And tech Run Game: To: Away Slow read/Reverse S Off TE/OT triangle D gap S DE 4 tech. Angle. OT/Ball C gap M 30 OG N 0 tech., Angle E S M W Key Notes: Mike spy flow fires vs sprint out Pass Game: Adjustments: 2 TE’s 4 WR’s Coverage Off Walk Trail Contain 4 tech. 4 tech. B to A gap Cutback Coverage 30 30 C/Ball A gap A gap, redirect Pass Rush, 0 tech. 0 tech. W 20 OG/ Triangle A to B gap Leverage Pass Rush 20 20 R DE 4 tech., Angle Ball/OT C gap Contain, Trail Contain 4 tech. 4 tech. Ghost OG triangle D gap Slow read/ reverse Coverage Foot Walk H 74 Previous Fire Boxer Next TC Coverage: Blue (cover 2) H N E M W POS. Align. And tech Key S E Notes: Vs. removed #2 OLB/ILB exchange responsibility Run Game: To: S Foot slant tech. TE/OT triangle D gap S DE 4 tech. slant OG/Ball B gap M 40 OG/ Triangle N 0 tech., Attack Pass Game: Away 2 TE’s 4 WR’s Contain foot Exchange w/ Mike B gapcross face Pass Rush 4 tech. 4 tech. A to C gap A gap Cutback Coverage 40 Exchange w/ Sam C/Ball Double A gap Run down Coverage- screen, drags, middle screen 0 tech. 0 tech. W 40 OG/ Triangle A to D gap A gap cutback Coverage 40 Exchange w/ hawk R DE 4 tech., slant tech Ball/OG B gap B gap cross face Pass Rush 4 tech. 4 tech. Ghost, slant tech. TE/OT triangle C gap Trail Contain Foot Exchange w/ will 75 H Trail Adjustments: Next Previous Field E 30 Loop Boundary M E E H W Boundary End runs read stunt off OG, Nose- plays Dbl “A” and contains the Boundary vs. pass Field 30 Lasso E Boundary N S M S N M Boundary Field M E Boundary Field OLB blitzes to contain, Field End plays the B gap then drops in coverage. Note: ILB/OLB can exchange blitz vs removed #2 W S N M H Boundary E W H Field End plays B gap, pass drop low middle, Nose read stunt to contain, Boundary End Lasso, Field ILB blitzes off the Field End to Contain Field Boundary 30 boundary fire E H E 30 backer (can also tag mike/will) E W N Field End runs read stunt off OG, Nose runs read stunts off of OG, Boundary End wraps for contain vs. pass H W 30 field fire (can be tagged) E S E Field End Contain PR, Nose Read to Boundary- contain, Boundary End rubs off the nose Field 30 Wrap TC N S Field S N M E W H Boundary OLB blitzes to contain, Boundary End plays the B gap then drops in coverage. Note: ILB/OLB can exchange blitz vs removed 76 #2 Previous Next 52 5 Man Fronts Sam and Hawk- in a 9. ghost 9 or a 5 tech. (no coverage) or off the heels of the DE cocked in and cross keying. Vs. Pass- contain PR Coverage: Green (0) Black (1) Raider (1) Shell (42) Monster 3 deep TC We can also go spy/isolate with the $$- $$ will spy backfield threat Covers- 0,1, 3 H E N W $$ E M S Note: Vs. open sets with a removed #2, the OLB to that side can widen and the ILB will exchange Responsibilities. OLB gives End a “Cage” call- DE now has contain. If we go with a Heavy package- we can replace one of the Safeties with a DL/DE type player and the Sam Linebacker will become a 2nd level defender. Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman Note: stunts, blitzes, and game plan can change responsibility 77 Previous 52 Angle (strg/wk/choice) Next H E N E W S 52 Double Eagle H M E E, N, E- attack technique, can be tagged tackles out 52 Load N E W S H E M Re and Nose Gap technique, SE- Attack S M 52 tackles in N W E RE- and Nose Pinch to heels of QB, SE attack- can be tagged tackles out, RE/N Angle out 52 ½ load E N W RE- slant to OT, Nose slant to OG, SE Attack H S M 52 Eagle E E W E, N, E- angle technique to call H N TC E M S H E N W E S M Re and SE Angle in, Nose- Attack 78 Previous 52 Tackles Out Next H E N W E 52 Double Eagle Fire S H E M E S H E M W Ends and Nose Attack N S M 52 ½ angle E M E Rush End and Nose pinch, SE angles out- can be tagged Will or Mike, or it can be choiced Shade strong E N W Rush End angles out, Nose angle away from Fire, SE attacks can be tagged Will or Mike, or it can be choiced H M 52 Load Fire N W S End angle out, Nose angle away from Fire, can be tagged Will or Mike, or it can be choiced 52 Eagle Fire E E W Re and SE angle out, Nose attacks, End to open side Attacks if one TE H N TC S E H N W E M S RE attacks, Nose and SE angle, this can be choiced 79 Previous Next TC 43 “Cane” Series All shade and gaps should be stunted to late Shades Tech. refers to Tackles, All shade refers to tackles and Ends Shade Strong- ST- 3, RT- 2i Shade Weak- RT 3, ST- 2i Shade In- RT and ST- 2i Shade Out- RT and ST- 3 Shade field- Tackle to field- 3, tackle to boundary 2i Shade Boundary- Tackle to Boundary 3, Tackle to field – 2i Gap refers to the Tackle and All gap to DT/DE Gap strong- ST- B, RT- A Gap weak- ST- A, RT- B Gap in- both tackles A Gap out- Both tackles B Field gap- both tackle gap to field Boundary gap- both tackles gap to Boundary All stunts can have a gap or shade tag Option Responsibility- Contain (DE)/H = QB, M- dive to QB, S/W- pitchman Note: stunts, blitzes, and game plan can change responsibility 80 Previous Cane Next TC Notes: gap responsibility will depend upon stunt and coverage Coverage: Blue (cover 2) Cover 3 variations Star (cover 4) Green (cover 0) Black (cover 1) 3 strong POS. Align. And tech H N E M W Key Run Game: To: Gap foot c gap OG triangle C gap Hitman S DE 9 tech TE/T D gap M 00 OG/ Triangle N 3 tech. “In” call switch SE and SAM alignments S Pass Game: Away S E Adjustments: 2 TE’s 4 WR’s Coverage Gap foot- c gap Depends on coverage Trail Contain 9 tech. 5 tech. A gap B gap Coverage 00 Depends on coverage OG/Ball B gap Run down 2 tech. 3 tech. W Gap foot OG/ Triangle B gap hitman Coverage Gap foot – c gap Depends on coverage R DE 2i Ball/OG A gap A gap run down Pass Rush 2 tech. 2i 5 tech TE/OT triangle C gap Trail Contain 7 tech. 5 tech. H Pass Rush 81 Next Cane Under (PR) Previous H E N W Cane Over (PR) E S M D- A A- B D-B PR call lets our Pass Rushers get up field & read on the run H E W D-B E M M D- B E H E W C-A DT use the Rip tech. to go from an under to an over E W E S 1 use the Read tech. 3 tech. reads off the 2i. CaneTommit N M N M Cane Twister H S C-A PR call lets our Pass Rushers get up field & read on the run S A- B E Cane Twist N W N A- B Cane Cross H TC E S Both 2 techs. Read center- goes away read tech, Center blocks to fit off of read H W E N M E S Inside rusher run TO PR, Outside Rusher work under their move 82 Always stunt the sticks Previous Next H Field Cane Edit E N W E H Outside Rushers work up field and under, Inside Rushers work up and out to contain.- Always stunt the sticks Texas weak H Texas strong E W N E S M S 2 tech runs a read stunt off of center, Nose fits off the H, Hawk has a two way go E W D-B N M B-A E S A- D S M Cane Wrap also Hawk Wrap E W N boundary E M S Both Field Rushers run read stunts, Boundary Tackle wraps to contain, boundary end contain Cane Odd (ODD Fire M fires A gap) (odd arson) H E Field Rushers- Edit, Boundary Rushers- Tommit H M TC N W Field E boundary Cane Tornado Cane Tom H E W D- A N M A E S A- C 83 Previous Cane Angle Next H E W Cane Tim N E M H S E W Cane Will and Sam Barrel H E W N H W E N M E E M E W S Cane Tomit Dog (can tagged) H N S Cane Will and Mike Barrel E M TC N E M S Cane Double Dog (can be tagged) S H W E N M Man covering TE plays C gap first to TE E S 84 Next Soldier+ stunt Previous H E War stunt N W E S W H E E E S Texas Strong N W N M M Hawk Wrap H TC E M E H N W S E M S Hawk wrap hit first opening Edit Arson E H W Twist Barrel N M E H S W E N M E S 85 Previous Next TC Zone Blitz Schemes 86 Previous I. Next TC Zone Blitz Philosophy We can run this package in all game situations and everywhere on the field. We can zone blitz from all of our fronts. Zone blitzes are effective because they combine the best aspects of aggressive and safe football. a. b. c. Playing zone coverage not man Destroys blocking schemes Run support provided by zone coverage II. Goals and points of emphasis 1. Disrupt the offense a. b. c. Make the blocking rules work against themselves 8 man fronts to stop run Take away “hot throws” 2. Play great zone defense a. b. c. d. e. f. g. Use man to man concepts against certain formations Play cover 3 and cover 2- don’t get beat deep Collision when possible Deepest man in zone Know the sticks Stay out of “No cover Zone” Know your responsibility, threat, help 3. Play Run first, pass second a. b. c. Be in proper run support position, before executing you coverage responsibilities Read and trust your keys before the snap Make quick and correct decisions 4. The 2 most important players are the corners a. b. c. d. e. f. Must control 3 step game Must be able to play man to man Must make interceptions Know where/when your help is Make plays Don’t get beat deep 87 Previous Next TC Zone Blitz III. Game Planning A. Run Game a. b. c. d. e. f. Maintain proper run support with proper leverage OVERLOAD at the point of attack ISOLATE a blocker Affect the TIMING of the play ATTACK and ELIMINATE the trapping lanes CREATE schemes that produce unblocked defenders B. Pass Game We must attack certain protections and maintain deep zone integrity. We will attack protections in the following ways: a. b. c. d. e. OVERLOAD a certain area of the protection ISOLATE a specific blocker- find mismatches CREATE missed assignments by exchanging rush lanes CREATE missed assignments by disguising or bluffing pressure Create assignment errors by dropping a defender and sending a second level player 88 Previous I. Next TC Zone Blitz Techniques for Dropping Lineman Dropping Lineman DL always plays run first A. DE-(one step technique) 1. 2. 3. 4. DE take one step up field and attack the offensive player DE will try to get a run pass read in one step VS. run- secure gap VS Pass- drop into coverage using crossover step- he has already pre-read his threats B. Nose- (2 step technique) 1. 2. 3. 4. Nose two steps up field and attack the OL Nose will try to get a run pass read in those 2 steps VS.- secure Gap VS pass- Drop into coverage 89 Previous Next TC Zone Blitz Coverage Coverage Calls 1. 2. 3. 4. 5. 6. 7. 8. 9. Rock- puts the play side safety into Deuce coverage- top of numbers Roll- puts the play side corner into Deuce coverage- top of numbers Exit- puts the play side end into Deuce coverage- top of numbers Boxer- puts the nose in the hole (trey) Shale – puts the OLB into Deuce coverage- top of numbers Wolf- puts the play side ILB in Deuce coverage- top of the numbers Strike- puts the SS in the hole Flash- puts the FS in the hole Frisco- ZB in 43 series- OLB plays #’s controls 2, Safety to that side blitzes Coverage Checks 1. 2. 3. 4. “Trey” call- puts the Deuce player into the Hole- Deuce player becomes a Trey player “Rock” call- safe call that makes the safety the Deuce player in order to put the better cover guy against a certain look. Check “Rock” also changes 42 shell in Cover 33 “Trigger” – occurs when we face trips away from our outside blitz series: “me must re-rock our middle 1/3 player” Safety to trips- rocks down Safety away from trips plays middle third Trips side #’s player becomes the middle player Middle player- becomes backside numbers player- he “Buzz the numbers” 90 Previous Coverage 33 Next TC Under Coverage – 3 under- numbers controlling #2, middle controlling #3 3 deep We are giving up the flats I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I NO Cover Zone 91 Previous Next TC Zone Blitz Coverage Cover 33 I. Deuce Player 1. Deuce Player- Landmark= top of #’s, Zone= Seam/Curl, control 2, read 2-1 also: referred to as an Alley drop a. Must locate #2 pre snap b. Is he “tight” or “Wide” (removed) c. Always top deepest receiver in zone d. Drop 12 to 15 yards to top of numbers e. As we get to Seam/Curl area you are reading #2 to #1 f. Always try to collision #2’s route, but never disrupt you drop to do it. g. Be aware of crossers- play deepest man in zone h. Read # 2 If # 2 Vertical release- try to collision his route and get underneath his route, eyes on QB- looking for next threat to zone If #2 releases inside- try to collision and expand to inside top of numbers- eyes on QB looking for next threat to zone IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back inside. Always play the deepest man in your zone, jump the shallow route when the ball is thrown. 92 Previous Next TC Zone Blitz Coverage Cover 33 II. Trey Player- middle /hole player 1. Trey Player- Landmark= Push to # 3, Zone= Middle control 3, read 3-2-1 also: referred to as a Middle drop a. Must locate #3 pre snap and open up and push to #3 on Pass b. Trey is very important in running game- must be able to clean up and make tackles c. Always top the deepest man in zone- never jump the shallow routes. d. Drop 12 to 15 yards to the side of #3 If # 3 Vertical release- try to collision while you look for the next threat coming into the middle area If #3 releases inside- try to collision and push backside looking for #2 or #1 entering the middle area IF # 3 releases outside- expand out looking for #2 or #1 coming back inside 93 Previous Next TC Zone Blitz Coverage Cover 33 III. Deep outside third player 1. Read through the three step game “Kick-Shuffle-Slide” When # 2 is tight the corner may press cover. 2. Man to man vs any vertical by number 1 a. 5 or 7 step game: - Play the deepest man in zone Zone split technique vs. multiple receivers in zone Don’t get beat deep b. Run Game: - Late force player after ball has crossed the LOS Outside- IN leverage or over the top DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes 94 Previous Next TC Zone Blitz Coverage Cover 33 IV. Deep Middle third player 1. Read through the three step game “Hot” throws a. 5 or 7 step game: - Play the deepest man in zone Zone split technique vs. multiple receivers in zone Don’t get beat deep b. Run Game: - Late force player after ball has crossed the LOS Inside – Out leverage or over the top DON’T GET BEAT DEEP!!!! Don’t bite on play action or toss passes 95 Previous Next Coverage 42 shell TC Under Coverage – 4 under- hash players controlling #2, Flat players We are giving up the middle- hash players cannot allow any in patterns 2 deep I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 96 Previous Next Coverage 42 shell roll TC Under Coverage – 4 under- rolling over 2 away from TE 2 deep I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 97 Previous Next TC Zone Blitz Coverage 42 Shell I. Flat Player (numbers) 1. Must locate #1 prior to snap- Is number 1 “tight” or “wide” 2. Always “Top” deepest man in zone 3. Flat drop- 12-15 yards to top of numbers 4. Try to force #1 back inside while looking for #2 or #3 to come outside a. If #1 releases outside- deny and get hands on- “take the charge” if he gets outside with no hands on- sink quickly 1215 yards (turkey hole) b. If #1 releases vertical- get hands on and funnel him inside “take the charge” looking for next outside threat c. If # 1 releases inside- get hands on and find the next threat coming outside. 98 Previous Next TC Zone Blitz Coverage 42 Shell II. Alley Player (Hash) 1. Must locate #3 prior to snap- Is number 3 “tight” or “wide”- if # 3 in backfield locate #2 2. Always “Top” deepest man in zone 3. Drop- 12-15 yards to Hash area 4. Try to deny all inside routes by #2 or #3- but do go out of your way 5. Always top the deepest receiver in the Hash Area a. If #3 releases outside- expand and “wall off” # 2 or #1 from coming inside b. If #3 releases vertical- collision and funnel outside, you must prevent him from going inside c. If # 3 releases inside- try to deny then look for backside crossing routes or back out 6. If the Safeties “Rock” away from you- you are the “lone dove” backside, meaning you must man up any outside patterns from backfield, TE, or crosser- the Corner will not be there. 99 Previous Next TC Zone Blitz Coverage 42 Shell III. Deep ½ player 1. Align at 13 yards on the inside or outside the hash 2. Weak side- never get outside the hash with one WR. 3. Strong side- try to be inside the hash 4. If number 2 is removed- eyes inside 5. Must be able to get off of hash 6. Don’t get beat deep 7. Check “Rock” vs. trips. Safety to trips- Rocks down and plays “Deuce” to that side, The Hash player to trips side now controls number 3, The other safety is hot on #3 and plays middle third 100 Previous Next Additional Zone Blitz Coverages Ram Tug Fire Shell trap (check Rock/trigger to trips) E M S C Hash/ wall 2 Flat N $ TC Ram Tug Fire Roll 2 (check rock/trigger to trips) E E H W C E M S C N #’s – lone dove Run clear Hash/wall 2 $ 1/2 middle $ Flat 1/2 Hot on #2 Hash W $ 1/2 C H Flat 1/2 Ram Tug Fire Roll 3- check trigger vs trips away, rock Ram read fire cat- check trigger/tug vs trips away, tug rock vs removed # 2 weak. Also 50 read cat 2- $-flat, W- H, $- ½, vs. remove #2 weak C-1/2 E M S C N #’s 1/3 1/3 E H #’s C W middle $ E #’s $ 1/3 1/3 M S C N E H C W $ middle 1/3 #’s $ 1/3 101 Previous Next Additional Zone Blitz Coverages Ram Tug fire Black TC Ram Tug Fire Black Peel + additional blitzremaining backer - #2 Rush to cover- $3 Rush to cover- #3 E N M C Own #1 E Own #2 $ C Own #1 E Own #1 Own #2 $ $ Ram Tug fire Green + additional fire- remaining backer owes #3 Own #2 N M fire off edge – blitz/peel - #3- C-#1, $-#2, M- delayed blitz to daylight or pick middle screen) E $ Own #1 Own #2 Rush to cover- #3 E S H W Own #3 C Own #1 Ram Tug fire green peel + 2 additional fires (“peel” S/H Rush to cover-#3 E C Free on the Roof Free on the Roof S H W S C $ Own #2 N M H W Own #3 S E $ Own #2 C C Own #1 Own #1 $ Own #2 N M E H W $ Own #2 C Own #1 102 Previous Next Additional Zone Blitz Coverages TC Ram read fire cat 2 (check trigger/tug vs trips away, check tug rock vs removed #2) E M S C N Flat $ E C W Hash/ wall 2 Hash/ wall 2 1/2 C M S Flat $ N E W $ H C H C $ 1/2 E C E H N M S $ E E H W $ C C N M S $ E W $ 103 Previous Coverage 23 Next TC I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I Under Coverage – 2 under- numbers controlling #2 play like shell (deuce- seal the inside) take away inside hot pattern, control 2- top him if he releases outside. Effective vs. backs; Contain players can blitz peel- 6 man zone blitz, 3 deep We are giving up the flats NO Cover Zone 104 Previous Next Coverage 32 roll TC I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I Under Coverage – 3 under- numbers controlling #2 play like lone dove. Trey player push hook to curl take away inside hot pattern, control 3. Effective vs. 2 back slot; Contain players can blitz/peel- 6 man zone blitz, 3 deep We are giving up the backside flats- always roll to flex or trips NO Cover Zone 1/2 100% pass- read 2-1 1/2 100% pass- read 2-1 105 Previous Next Ram/Slam/Mace/Choice (Choice, Boundary, Field) Zone Blitzes Coverage: Fire zone 33 Shell 42 Black Green Trap 2 Black Peel 106 TC Previous Next TC Ram Fire Series Ram Fire Series- Outside ZB from weak side it is the exact look from other side. “Rock”- F$ control strong #2 Black (man free) “Roll”- Corner controls weak #2 Green (man to man) “Exit”- DE controls weak #2 “Wolf”- Will controls weak #2 “Shale”- Hawk controls strong #2 “Cat”- will controls weak #2, corner blitz “Boxer”- nose controls middle, F$- controls #2 strong 107 Previous Next Ram Fire Series: 3 under 3 Deep Coverage TC “Rock”- F$ controls weak side #2 “Roll” ”- C controls weak side #2 “Exit”-DE controls weak side #2 S C E N M 1/3 E H C W $$ C 1/3 1/3 S E M $$ C 1/3 C 1/3 E N M $$ H C W 1/3 1/3 “Cat”- Will Controls weak side #2 C F$ 1/3 E F$ 1/3 E W N $$ 1/3 H E M F$ 1/3 S S C C “Shale”-OLB controls weak side #2 F$ 1/3 H W 1/3 E H W E $$ 1/3 N N M F$ “Wolf”- Will Controls weak side #2 C S E 1/3 C 1/3 S E E H N M C W $$ 1/3 F$ 108 1/3 Previous Ram fire - cover Rock Next C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS Play RUN 1ST FIND #2 S End 4 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE Nose 0 TECH A STRG PR no hands on Will 30 TECH A WK PASS RUSHER BLITZ SPACE W End 4 TECH B WK PR no hands on ANGLE PR- NO HANDS Hawk GHOST C WK CONTAIN Blitz BLITZ CONTAIN SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK NUMBERS Play RUN 1ST FIND #2 Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 Angle 109 Previous Next Ram BULL fire- cover Shale C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS Play RUN 1ST FIND #2 S End 4 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE Nose 0 TECH A STRG PR no hands on Will 30 TECH A WK PASS RUSHER BLITZ SPACE W End 4 TECH C WK CONTAIN CONTAIN PR- NO HANDS Hawk GHOST C WK NUMBERS PLAY RUN 1ST- FIND #2 SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK PASS RUSHER BLITZ SPACE Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 Angle 110 Previous Next Ram BUCK fire- cover Rock C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS Play RUN 1ST FIND #2 S End 4 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE Nose 0 TECH A STRG PR no hands on Will 30 TECH B WK PASS RUSHER BLITZ SPACE W End 4 TECH C WK CONTAIN CONTAIN PR- NO HANDS Hawk GHOST A WK NUMBERS Blitz Space SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK Numbers Play Run 1st- Find #2 Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 Angle 111 Previous Next Ram TUG fire - cover Rock C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS PLAYER Play RUN 1ST FIND #2 S End 4 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE PLAYER Nose 0 TECH A STRG PR no hands on Will 30 TECH B OR C WK PASS RUSHER BLITZ OFF DE W End 4 TECH A TO B WK PR no hands on READ TECH. Hawk GHOST C TO D WK CONTAIN Blitz BLITZ CONTAIN SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK NUMBERS PLAYER Play RUN 1ST FIND #2 Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 Angle 112 Previous Next Ram READ Fire - cover WOLF C S E N E H M NUMBERS C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS PLAYER Play RUN 1ST FIND #2 S End 4 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE PLAYER Nose 0 TECH A STRG PR no hands on Will 30 TECH A OR D WK “FIT” NUMBERS PLAYER Play RUN 1ST FIND #2 W End 4 TECH A TO B WK PR no hands on READ TECH. Hawk GHOST B TO C WK PASS RUSHER READ TECH. SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK CONTAIN BLITZ CONTAIN Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 Angle 113 Previous Next Ram SHADE fire - cover ROCK C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS PLAYER Play RUN 1ST FIND #2 S End 5 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE PLAYER Nose Shade 1 TECH A STRG PR no hands on Will 30 TECH A WK PASS RUSHER BLITZ SPACE W End 3 TECH B WK PR no hands on PASS RUSH NO HANDS ON Hawk 5 TECH C WK CONTAIN BLITZ CONTAIN SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK NUMBERS PLAYER FIT RUN & FIND #2 Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 ANGLE NO HANDS ON 114 Previous Next Ram SHADOW fire - cover ROCK C S E N E M NUMBERS H C W MIDDLE $$ 1/3 TC NUMBERS F$ 1/3 1/3 POS. Alignment Sam FOOT D STRG NUMBERS PLAYER Play RUN 1ST FIND #2 S End 5 TECH C STRG CONTAIN ANCHOR & CONTAIN Mike 30 TECH B STRG MIDDLE PLAYER Nose Shade 1 TECH A STRG PR no hands on Will 30 TECH B WK PASS RUSHER BLITZ SPACE W End 3 TECH A WK PR no hands on RIP TECH. NO HANDS ON Hawk 5 TECH C WK CONTAIN BLITZ CONTAIN SC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS $$ SHELL Late run support MIDDLE 3RD HOT ON #2- BAIL TO 1/3 WC SHELL Late run support OUTSIDE 3RD IDENTIFY THREATS F$ SHELL D WK NUMBERS PLAYER FIT RUN & FIND #2 Run Gap: Pass Plan of Action Play RUN 1ST FIND #3 ANGLE NO HANDS ON 115 Previous Next Ram Fire Series: 3 under 3 Deep Coverage Ram Bull fire Rock Ram Mike fire Rock Ram Read fire Rock E S N E H W M S F$ $$ E N E H W M S F$ $$ E N TC E H W M F$ $$ Ram Shade fire Shale (CHECK Ram Shadow fire Shale (CHECK Ram Shade fire Exit (CHECK ROCK ROCK VS REMOVED #2) ROCK VS REMOVED #2) VS REMOVED #2) E S N M $$ E H W F$ S E N M $$ E H W F$ E S N M $$ E H W F$ 116 Ram under fire green H E N E H S E N (foot) M W Ram under boston strong E M W F$ ram under whip rock (1st) H E S(foot) Ram under Frisco weak wolf H E F$ M ram under Sex Flash (alert trey/trigger) ram under X Strike (alert trey/trigger) N E H S E (foot) M W ram under mix flash (alert trey) N E S H E N W N E M F$ H M $$ ram under arson X Flash (alert F$ trey) E W S M W ram under wax strike S E (foot) (alerttrey/trigger) E S $$ F$ H E W (2nd) W N N E H S M E W $$ F$ N E M $$ S Ram shadow fire Rock H E N E H S E N (foot) M W Ram shadow fire green S E N E S Ram under read wolf (alert F$ H E M W N E S N S E M Ram under (stack) only vs 0 TE Or vs 1 TE put SE in 7 tech- 3 strong H E N E M S $$ (foot) M W E W trigger or rock - check shadow rock) H H (foot) M W Ram under Seattle strong E Ram under fire shell W $$ Ram shade (stack) - H E W N E M S Ram shade (stack)- H E W N E M Ram shade (stack)- S H E W N M E S Ram shadow all go (peel) Ram shade all go (peel) Ram under Baltimore (1st) H E Contain N E (foot) M W H S E N E Blitz-peel M W S Strg A- Wk A Stg A H E (foot) Blitz-peel N E H E N Bear with different positioning E S $$ M W E W N W 1st N E H S W M S E N W M H E N E S $$ M R E $$ Bear with different with Rover Personnel Ram under fire Rock E M E $$ Ram under slice H H S M 2nd Bear Stg B Ram under Mike fire Rock S H E W N E M S Previous Next Ram shade whip fire (Rock) S C E E N M $$ H W TC C F$ 2011 defensive notes and ideas TC In the Ram fire scheme- if you give a “crazy” tag it will give your SE a two way go vs an open end- may tilt in- set up Tackle In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first Don’t run Crazy vs option threat and not good vs run situations Do the same in the Slam Fire scheme – crazy call is now for the RE- nose will shade to the Rush side E H W C $ Previous N Next S M C $ TC 2011 defensive notes and ideas In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz to peel (rush to cover) Do the same in the Slam fire series – crazy call is now for the RE- nose will shade to the Rush side Peel-3 Peel-3 E H W C 1 Previous N Next S M 2 $ $ 2 free C 1 TC 2011 defensive notes and ideas In the 50 series-You can run green - the sam now blitzes to daylight and the SE and H- blitz to peel (rush to cover) Do the same in the 54 series – crazy call is now for the RE- nose will shade to the Rush side E H W C S M C 3 1 $ 2 Previous N Next 1 $ 2 Ram Fire Series Coverage Adjustments: (if in doubt check “Rock”) TC Pro Spread 3 2 1 H C E 2 E N W 1 S M F$ 1 C C Heavy 3 2 E N E H W S 2 1 $$ 1 E N W C 2 3 E H C M F$ $$ 1 2 M C S $$ F$ Everything gets Check “Trigger” Yes: No: Check “Rock” Rock, Wolf, Shale, Roll, Exit Slot Dbl slot 3 2 2 1 H C W M Rock, Shale H C S C C Yes: Exit, Wolf, Roll, Cub shade/shadow Rock, Shale 2 2 E N W F$ Yes: Rock, Wolf, Shale, Roll, E W 1 $$ C W $$ Exit W C E $$ Exit, Wolf, Roll, Cub shade/shadow W Yes: Rock, Wolf, Shale, Roll No: Check “Rock” Trips 1 2 N E C F$ Rock, Shale, Wolf, Exit, Roll E S M Yes: F$ No: Check “Rock” N E No: Check “Rock” 2 C C 1 2 H 3 H S S M Dbl flank 1 2 1 E N E H F$ 3 3 Flank 2 1 No:Check “Rock” Double 3 2 1 $$ Yes: 1 1 E N E F$ SS- re rocks and controls #2 strg, Sam- controls #3 strg, No:Check “Rock” M- buzz backside #2 weak, C’s- outside 1/3, Rock, Shale, Roll, Exit, Wolf unless #2 is a TE. Cub shade/shadow- if # 2 is removed F$- middle 1/3 Yes: S S C Exit Yes: Rock, Shale, 2 1 E N M $$ No: Check “Rock” 3 1 C M 2 E H W F$ C $$ No:Check “Rock” 124 Exit, Wolf, Roll, Cub shade/shadow Previous Next TC Slam Fire Series Slam Fire Series- Outside ZB from strg side it is the exact look from other side. “Rock”- $$ control strong #2 Black (man free) “Roll”- Corner controls strong #2 Green (man to man) “Exit”- DE controls strong #2 “Wolf”- Mike controls strong #2 “Shale”- Sam controls strong #2 “Cat”- Mike controls strong #2 “Boxer”- nose controls middle, $$- controls #2 strong Black 125 Previous Slam Fire- cover Rock Next S C E N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam FOOT D ST CONTAIN BLITZ AND CONTAIN S End 4 TECH B ST PASS RUSHER “PR TEC” NO HANDS 30 TECH A ST PASS RUSHER BLITZ SPACE Nose 0 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 4 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk GHOST D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL C ST NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass Plan of Action Angle IDENTIFY THREATS 126 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam BULL fire- cover Shale S C E N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam FOOT D ST S End 4 TECH C ST CONTAIN ATTACK TE CONTAIN 30 TECH A ST PASS RUSHER BLITZ SPACE Nose 0 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 4 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk GHOST D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL B ST PASS RUSHER BLITZ SPACE WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass NUMBERS PLAYER Plan of Action FIT RUN AND FIND # 2 NUMBERS Angle IDENTIFY THREATS 127 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam BUCK fire- cover Shale S C E N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam FOOT A ST S End 4 TECH C ST CONTAIN ATTACK TE CONTAIN 30 TECH B ST PASS RUSHER BLITZ SPACE- 1st through Nose 0 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 4 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk GHOST D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL D ST PASS RUSHER Fit Run and find #2 numbers WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass Plan of Action NUMBERS PLAYER Blitz space – 2nd through Angle IDENTIFY THREATS 128 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam TUG fire- cover Rock S C E N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam FOOT D ST CONTAIN BLITZ AND CONTAIN S End 4 TECH B TO A ST PASS RUSHER READ STUNT 30 TECH C TO B ST PASS RUSHER BLITZ OFF OF ST END Nose 0 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 4 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk GHOST D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL C ST NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass Plan of Action Angle IDENTIFY THREATS 129 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam READ Fire- cover WOLF S C E N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam 6 TECH C TO B ST PASS RUSHER READ STUNT S End 4 TECH B TO A ST PASS RUSHER READ STUNT 30 TECH A TO D ST NUMBERS PLAYER FIT RUN & FIND #2 NUMBERS Nose 0 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 4 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk GHOST D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL D ST CONTAIN BLITZ CONTAIN WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass Plan of Action Angle IDENTIFY THREATS 130 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam SHADE fire- cover Rock E S C N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam 7 TECH C ST CONTAIN BLITZ AND CONTAIN S End 3 TECH B ST PASS RUSHER “PR TEC” NO HANDS 30 TECH A ST PASS RUSHER BLITZ SPACE Nose Shade 1 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 5 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk OFF D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL D ST NUMBERS PLAYER FIT RUN AND FIND # 2 NUMBERS WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass Plan of Action Angle IDENTIFY THREATS 131 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam SHADOW fire- cover Shale E S C N M H C W MIDDLE NUMBERS 1/3 E TC NUMBERS F$ $$ 1/3 1/3 POS. Alignment Sam 7 TECH C ST S End 3 TECH A ST PASS RUSHER RIP TEC 30 TECH OR 40I B ST PASS RUSHER BLITZ SPACE Nose Shade 1 TECH A WK PASS RUSHER Will 30 TECH B WK MIDDLE PLAYER PLAY RUN FIRST FIND # 3 MIDDLE W End 5 TECH C WK CONTAIN PR ANCHOR AND CONTAIN Hawk OFF D WK NUMBERS PLAYER PLAY RUN FIRST FIND # 2 NUMBERS SC SHELL LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ SHELL D ST CONTAIN BLITZ CONTAIN WC SHELL LATE RUN OUTSIDE 1/3 F$ SHELL LATE RUN MIDDLE 1/3 Mike Run Gap: Pass NUMBERS PLAYER Plan of Action FIT RUN AND FIND # 2 NUMBERS Angle IDENTIFY THREATS 132 HELP HOT ON 2 & BAIL MIDDLE 1/3 Previous Next Slam Fire Series: 3 under 3 Deep Coverage Slam Will Fire Rock Slam Bull Fire Rock Slam Read Fire Rock E S N E H W M F$ $$ E M $$ E N S E H S F$ E M $$ N N E H F$ $$ Slam Shade Fire Exit H S W F$ E W M Slam Shadow Fire Rock H E S W M W F$ N $$ Slam Shade Fire Rock S E TC E M $$ N E W F$ 133 H Previous Next Slam Fire Series: 3 under 3 Deep Coverage Slam Shade Fire Twist Shale Slam Read Fire cat S E N E H C S E W M E H W M F$ $$ N Slam Fire E S F$ $$ TC N E H W M F$ $$ $$ and C show late- $$ will rotate down to where corner would normally align to take away - hitch Slam Buck Fire- Shale S E N M $$ E W F$ Slam Fire H E S N M $$ Slam Fire E W F$ H E S N M $$ E H W F$ 134 Slam shade fire series Cover: rock Slam shade In Will fire Slam shade fire H E Ram shade fire series N E W S $$ M E H N W Cover: rock TC Slam shade over fire E S $$ M E H N W E $$ M Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Shade shade g over fire Slam shade under fire Slam shade even fire E H N W E S $$ M H E N E W S E $$ M H N E S W M $$ Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Tag “go” – send W, 0 cover Ram shade fire Ram shade solid- fire 3 strong/4/2/3wk Ram shade over fire H E N W E H S E N W M E S H $$ M E N W E 30 shade g solid- puts N in 2i Tag “go” – send M, 0 cover 50 shade g over fire Ram shade all over fire Rm shade sin- 3 strong E W N E M Tag “go” – send M, 0 cover S H F$ E W N E M Tag “go” – send M, 0 cover S H E W S M Tag “go” – send M, 0 cover H S N E M Tag “go” – send M, 0 cover S $$ Previous Next Slam shade whip Fire (Rock) good vs 0 te S C E M $$ N E H C W F$ TC Slam Fire Series Coverage Adjustments: (When in doubt check “Rock”) Pro Spread 3 2 1 H C E 2 1 E N W S M F$ 1 C Exit if in a reduced front Rock, Shale, Roll, Exit Wolf vs a tight #2 2 1 C N E H W 1 E M F$ No: Check “Rock” Exit if in a reduced front C C $$ Yes: W S M $$ No: Check “Rock” Rock, Shale Wolf, Roll, Exit C 3 Flank 2 2 W C $$ N E H C 1 1 E N E S M Yes: 1 H 1 E N W H 2 3 F$ 2 F$ E S C M $$ F$ No: Check “Rock” Rock, Shale, Roll, Exit, Wolf 3 Slot-open H 2 F$ Yes: Rock, Shale, E 2 W N Yes: No: Check “Rock” Yes: Rock, Shale Wolf, Roll, Exit Rock, Shale, Exit, Roll, Wolf 1 1 E 2 H S M C C $$ 1 2 E N W F$ E S M C $$ 2 3 1 S 2 1 E N M C E W $$ H C F$ Check “Trigger” No:Check “Rock” Exit, Wolf Roll No:Check “Rock” trips 3 Dbl flank 1 C Rock, Shale, Roll, Exit S C C $$ 3 2 1 E S M Double slot 2 1 3 2 W Yes: No: Check “Rock” E N E H 1 2 F$ $$ Yes: Slot C Heavy 3 2 TC Yes: Rock, Shale, Wolf, Roll, Exit No: Check “Rock” Exit of in a reduced front FS- re rocks and controls #2 strg, Hawk- controls #3 137 strg,W - buzz backside #2 weak, C’s- outside 1/3, $$- middle 1/3 Previous Next TC Mace Fire Series Mace Fire Series- Middle (Inside) ZB from strg side it is the exact look from other side. Flash Strike Shell Note: Mace doesn’t need to be called in the Huddle 138 Previous Next Mace Fire Series: 3 under 3 Deep Coverage “Strike” $$ drops middle, OLB - #’s, F$ “Flash” F$ drops middle, OLB- #’s, $$“Trey” between F$ & Hawk middle 1/3 S E C N M TC middle 1/3 E H W $$ C C F$ S E N M E W $$ “Trey” between $$ and Sam H C F$ S C E N M E W $$ “Trey” between F$ and Hawk- Shadow Flash vs. a Removed #2 H C F$ Note: We Will check “Trey” if we are in a reduced front (shade/Shadow) vs a removed # 2 If we face trips we will check “Trey” in all fronts F$ and $$ will have to re-rock to the side of the trips C S E N M $$ E W S H F$ C C E N M $$ E H W C F$ 139 Previous Mace X – Cover Strike Next C S E N M E H C W MIDDLE NUMBERS TC NUMBERS F$ $$ POS. Alignment Sam OFF D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH B WK PASS RUSHER BLITZ WK B- SECOND Nose 0 TECH A ST PASS RUSHER ANGLE “GO” A STRONG Will 30 TECH A WK PASS RUSHER BLITZ WK A- FIRST W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL B ST MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 WC SHELL Late Run Outside 1/3 Identify threats F$ SHELL Late Run MIDDLE 1/3 Run Gap: Pass Plan of Action 140 BAIL ON # 2 HOT, THEN MIDDLE 1/3 Previous Mace WAX – Cover Strike Next C S E N M E H C W MIDDLE NUMBERS TC NUMBERS F$ $$ POS. Alignment Sam OFF D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH A WK PASS RUSHER BLITZ WK A- SECOND Nose 0 TECH B WK PASS RUSHER LONG SCOOP OFF OF OG Will 30 TECH A ST PASS RUSHER BLITZ ST A- FIRST W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL B ST MIDDLE PLAYER FIND #3 FIT FOR RUN FIND #3 WC SHELL Late Run Outside 1/3 Identify threats F$ SHELL Late Run MIDDLE 1/3 Run Gap: Pass Plan of Action 141 BAIL ON # 2 HOT, THEN MIDDLE 1/3 Previous Mace SEX – Cover FLASH Next C S E N M E H C W MIDDLE NUMBERS TC NUMBERS F$ $$ POS. Alignment Sam OFF D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH A ST PASS RUSHER BLITZ WK A- FIRST Nose 0 TECH A WK PASS RUSHER ANGLE “GO” A WEAK Will 30 TECH B ST PASS RUSHER BLITZ ST B- SECOND W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL Late Run MIDDLE 1/3 WC SHELL Late Run Outside 1/3 F$ SHELL B WK MIDDLE PLAYER FIND #3 Run Gap: Pass Plan of Action BAIL ON # 2 HOT, THEN MIDDLE 1/3 Identify threats FIT FOR RUN FIND #3 142 Previous Mace MIX – Cover FLASH Next C S E N M E H C W MIDDLE NUMBERS TC NUMBERS F$ $$ POS. Alignment Sam OFF D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH A WK PASS RUSHER BLITZ WK A- FIRST Nose 0 TECH B ST PASS RUSHER LONG SCOOP OFF OF GUARD Will 30 TECH A ST PASS RUSHER BLITZ ST A- SECOND W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF D WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL Late Run MIDDLE 1/3 WC SHELL Late Run Outside 1/3 F$ SHELL B WK MIDDLE PLAYER FIND #3 Run Gap: Pass Plan of Action BAIL ON # 2 HOT, THEN MIDDLE 1/3 Identify threats FIT FOR RUN FIND #3 143 Previous Next Mace SHADE Fire – Cover FLASH MIDDLE OF THE FIELD SY ALSO SHADE BLACK TC REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON NUMBERS. S C E N M E H C W MIDDLE NUMBERS NUMBERS F$ $$ POS. Alignment Sam FOOT D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 5 TECH C ST CONTAIN “PR” & CONTAIN Mike 30 TECH B ST PASS RUSHER BLITZ B ST Nose 1 TECH ST A ST PASS RUSHER ATTACK “PR” Will 30 TECH A WK PASS RUSHER BLITZ WK A W End 3 TECH B WK CONTAIN BLITZ & CONTAIN Hawk 5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY” SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL Late Run MIDDLE 1/3 WC SHELL Late Run Outside 1/3 F$ SHELL B WK MIDDLE PLAYER FIND #3 Run Gap: Pass Plan of Action BAIL ON # 2 HOT, THEN MIDDLE 1/3 Identify threats FIT FOR RUN FIND #3 144 Previous Next Mace SHADOW – Cover FLASH MIDDLE OF THE FIELD SY ALSO SHADE BLACK TC REMOVED #2 “TREY” CALL- HAWK IN MIDDLE F$ ON NUMBERS. S C E N M E H C W MIDDLE NUMBERS NUMBERS F$ $$ POS. Alignment Sam FOOT D ST NUMBERS FIND # 2 RUN FIRST THEN FIND # 2 S End 5 TECH C ST CONTAIN “PR” & CONTAIN Mike 30 TECH B ST PASS RUSHER BLITZ B ST Nose 1 TECH ST A ST PASS RUSHER ATTACK “PR” Will 30 TECH B WK PASS RUSHER BLITZ WK B W End 3 TECH A WK CONTAIN RIP AND “PR” Hawk 5 TECH C WK NUMBERS FIND # 2 RUN FIRST THEN FIND # 2- ALERT “TREY” SC SHELL Late Run Outside 1/3 Identify threats $$ SHELL Late Run MIDDLE 1/3 WC SHELL Late Run Outside 1/3 F$ SHELL B WK MIDDLE PLAYER FIND #3 Run Gap: Pass Plan of Action BAIL ON # 2 HOT, THEN MIDDLE 1/3 Identify threats FIT FOR RUN FIND #3 145 E C N W H Mace Baltimore Rock E M S C $$ F$ Good with Psycho or Packer personnel “Trey” E C N W H F$ E M S C $$ 146 Mace Slice Rock E C N W H E M S C Good with Psycho or Packer personnel $$ F$ “Trey” E C N W H F$ E M S C $$ 147 Mace Slice Rock E C N W H E M S C Can be run out of 52 $$ F$ Good with Psycho or Packer personnel “Trey” E C N W H F$ E M S C $$ 148 Previous S C Next E Mace: Shell, 4 under 2 deep N M E W $$ H C S C E N M F$ We can run all of our zone blitz’s against Pro E H W $$ TC C F$ C S E N M $$ E W H C F$ We can run all of our zone blitz’s against Flex and Flexed closed We can run all of our zone blitz’s against bandit ILB’s and OLB’s exchange blitz vs removed #2 ILB’s and OLB’s exchange blitz vs removed #2 Shell Coverage E C S $$ N E H M Safeties cover ½’s Corners in the Flats OLB/ILB or DE’s cover hash- don’t allow #2 to get inside to the open middle W C F$ Check “Rock” to trips side: Safety to trips will rock down and control #2, OLB or ILB to trips will control #3, OLB away from trips controls #2 (RB)m Safety away from trips hot on #3 then drops middle third, corners outside 1/3’s. We will mostly our 52 ZB game but there are some blitzes from the 50/54 series that we can run with Shell coverage. 149 Previous SEX – COVER SHELL Next S E N M C FLAT TC E H W HASH C HASH $$ FLAT F$ POS. Alignment Sam OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH A ST PASS RUSHER BLITZ STG A - FIRST Nose 0 TECH A WK PASS RUSHER SLANT FOR WEAK RUN Will 30 TECH B ST PASS RUSHER BLITZ ST B- SECOND W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF HASH PLAYER # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run FLAT PLAYER CONTROL #1 $$ SHELL Late Run ½ PLAYER WC SHELL Late Run FLAT PLAYER F$ SHELL LATE RUN ½ PLAYER Run Gap: GUARD DOWN- B, GUARD TO= D Pass Plan of Action ½ ZONE CONTROL #1 ½ ZONE 150 Previous MIX – COVER SHELL Next S E N M C FLAT TC E H W HASH C HASH $$ FLAT F$ POS. Alignment Sam OFF D ST HASH PLAYER # 2 RUN FIRST THEN FIND # 2 S End 4 TECH C ST CONTAIN ANCHOR & CONTAIN Mike 30 TECH A WK PASS RUSHER BLITZ WK A- FIRST Nose 0 TECH B ST PASS RUSHER LONG SCOOP B STRONG Will 30 TECH A ST PASS RUSHER BLITZ ST A- SECOND W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk OFF HASH PLAYER # 2 RUN FIRST THEN FIND # 2 SC SHELL Late Run FLAT PLAYER CONTROL #1 $$ SHELL Late Run ½ PLAYER WC SHELL Late Run FLAT PLAYER F$ SHELL LATE RUN ½ PLAYER Run Gap: GUARD DOWN- B, GUARD TO= D Pass Plan of Action ½ ZONE CONTROL #1 ½ ZONE 151 Previous FIRE – COVER SHELL Next E S N M C FLAT E TC H W C HASH HASH $$ FLAT F$ POS. Alignment Sam FOOT D ST CONTAIN BLITZ & CONTAIN S End 4 TECH B ST PASS RUSHER ANGLE & GO Mike 30 TECH C ST HASH PLAYER FIND #2 Nose 0 TECH A ST PASS RUSHER ANGLE AND GO Will 40 TECH A WK HASH PLAYER FIND #2 W End 4 TECH B WK CONTAIN BLITZ & CONTAIN Hawk GHOST C WK CONTAIN BLITZ AND CONTAIN SC SHELL Late Run FLAT PLAYER CONTROL #1 $$ SHELL Late Run ½ PLAYER WC SHELL Late Run FLAT PLAYER F$ SHELL LATE RUN ½ PLAYER Run Gap: Pass Plan of Action ½ ZONE CONTROL #1 ½ ZONE 152 Previous BUCK – COVER SHELL Next S E N M C FLAT E TC H W C HASH HASH $$ FLAT F$ POS. Alignment Sam HEAD (6 TECH) B ST PASS RUSHER BLITZ B S End 4 TECH C ST CONTAIN ANCHOR AND CONTAIN Mike 40i TECH D ST HASH PLAYER FIND #2 Nose 0 TECH A ST PASS RUSHER ANGLE AND GO Will 30 TECH A WK HASH PLAYER FIND #2 W End 4 TECH C WK CONTAIN ANCHOR & CONTAIN Hawk GHOST B WK PASS RUSHER BLITZ B SC SHELL Late Run FLAT PLAYER CONTROL #1 $$ SHELL Late Run ½ PLAYER WC SHELL Late Run FLAT PLAYER F$ SHELL LATE RUN ½ PLAYER Run Gap: Pass Plan of Action ½ ZONE CONTROL #1 ½ ZONE 153 Previous TC Next 43 Zone Blitzes Choice- Depending on the game plan we will choice blitz to a tendency. For example we may choice our blitz to the back. The huddle call would be “Boston Choice” or “Dog Choice” Cover 33 (Rock)(Shale/Wolf/Frisco) Frisco- Safety Blitz invert #’s Black Green Weak- We may blitz to the weak side of the offensive formation. “Seattle Weak” Strong- We may blitz to the strong side of the offensive formation. “Seattle strong” Joker- We will show a dog blitz to on side and blitz the other. “Sam Dog Joker” We will run the Sam Dog but the “Will linebacker shows blitz Trey- When the 5 tech (numbers player) drops into the middle hole. Call made vs. a removed #2 receiver away from the blitz Trigger- We will re-rock the safeties when the offense comes out in a 3 receiver set away from the blitz. 154 Previous Next 43 Zone Blitzes- 33 coverage – joker/Choice TC Boundary Field Will Dog (we can also run Sam Dog (we can also run Field Dog (or Cannon) Cannon) Cannon) E N S E E H W M S F$ $$ S E $$ F$ F$ H W M F$ $$ Twist Mike Barrel Flash E W S E Tornado Will Dog H M W M N SE- 7 bubble, N- 2 angle, E- 2- angle, H 5 crash Field N E H SE- 7 crash, N- 2 angle, E- 3- Angle “PR”, H 5 – “PR” Boundary Dog (or Cannon) E E $$ SE- 7 bubble, N- 2 angle, E- 2 angle, H 5 crash Boundary N S N E H W M $$ E F$ S N E M $$ H W F$ 155 Previous Next Boundary Boston E N S 43 Zone Blitzes- 33 coverage – joker/Choice Field Boundary Field Boundary Seattle Boundary Boston E W M $$ F$ Boundary Boundary Seattle E S N $$ W F$ N S E E H W M E S N E M Field H W F$ Boston Strong Boxer- H C W M $$ E $$ 43 read Cat Field N S F$ $$ H E M E H TC F$ F$- roll to corner’s normal positioning- can even be a press coverF$ has the 1/3 E S N E H W M $$ F$ 156 New Ideas: 43 Drive weak boxer E N S E H Seattle Strong Boxer- W M E N S F$ $$ TC E H W M F$ $$ 33 fire zone shell 40 nickel + stunt or fire and coverage S W E E $$ S H M 40 Dime + stunt or fire and coverage 5c F$ Front 4 top pass rushers H/S can 2 pt. SOLB- best run stopper 10 c $$ E E H 5c M F$ 157 Previous Next Boston Strong- cover Rock CONTAIN TC Check “Trey” vs. removed #2 AWAY FROM BLITZ CONTAIN Mike- inside G/Back Sam- outside G/Back Sam can sugar up on the Los and take 2 steps up field and the come under end. E C S NUMBERS N M E H C W MIDDLE Boston StrongShale- S- #, $$ takes blitz NUMBERS F$ $$ POS. Alignment Sam 50 TECH. C TO B ST PASS RUSHER BLITZ READ OFF OT, STAY OUTSIDE G AND BACK S End 9 TECH. D ST CONTAIN BLITZ AND CONTAIN Mike 00 TECH. A TO B ST PASS RUSHER BLITZ OFF TH NOSE- INSIDE OG Nose 2i TECH. A WK PASS RUSHER LONG SCOOP OVR CENTR Will 50 TECH. D WK TO FIT MIDDLE PLAYER FIND # 3 – HOT ON 3- MAKE TREY CALL W End 3 TECH. B WK CONTAIN ATTACK INSIDE HIP OF OT- CONTAIN Hawk 5 TECH. C WK NUMBERS PLAYER FIT RUN & FIND #2- ALERT “TREY” SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell D ST NUMBERS PLAYER FIT RUN & FIND #2 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell LATE RUN MIDDLE 1/3 158 HELP HOT ON #2 – BAIL MIDDLE 1/3 Run Gap: Pass Plan of Action Previous Boston Weak- cover Rock Next CONTAIN Check Trey vs. removed #2 ILB inside G/back, OLB outside G/Back CONTAIN Mike- inside G/Back Will- outside G/Back Will can sugar up on the Los and take 2 steps up field and the come under end. TC E C N S NUMBERS E M H C W MIDDLE Boston Wkwolf- W- #, F$ takes blitz NUMBERS F$ $$ POS. Alignment Run Gap: Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY S End 7 tech D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL Mike 00 tech A WK PASS RUSHER BLITZ OFF OF END, INSIDE OG/B Nose 3 tech B ST CONTAIN INSIDE HIP OF OT- CONTAIN Will 50 tech B WK PASS RUSHER BLITZ OFF OF END, OUTSIDE OG/B W End 2i tech A ST PASS RUSHER LONG SCOOP OVER CENTER Hawk 5 tech C WK CONTAIN BLITZ & CONTAIN SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2 Pass Plan of Action 159 Previous Next SEATTLE Strong- cover Rock CONTAIN CONTAIN E C S NUMBERS N E M TC Check “Trey” vs. removed #2 AWAY FROM BLITZ H C W MIDDLE Boston StrongShale- S- #, $$ takes blitz NUMBERS F$ $$ POS. Alignment Sam OFF – STEM TO IT D ST CONTAIN BLITZ AND CONTAIN S End 7 TECH. B TO A ST PASS RUSHER READ TEC OFF OF OG Mike 00 TECH. B ST TO C ST PASS RUSHER BLITZ OFF THE ST END Nose 3 TECH. A ST TO A WK PASS RUSHER READ TEC OFF OF CENTER Will 50 TECH. D WK TO FIT MIDDLE PLAYER FIND # 3 – HOT ON 3- MAKE TREY CALL W End 2i TECH. B WK CONTAIN ATTACK INSIDE HIP OF OT- CONTAIN Hawk 5 TECH. C WK NUMBERS PLAYER FIT RUN & FIND #2- ALERT “TREY” SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell D ST NUMBERS PLAYER FIT RUN & FIND #2 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell LATE RUN MIDDLE 1/3 160 HELP HOT ON #2 – BAIL MIDDLE 1/3 Run Gap: Pass Plan of Action Previous Next SEATTLE Weak- cover Rock CONTAIN Check Trey vs. removed #2 TC ILB inside G/back, OLB outside G/Back CONTAIN E C N S NUMBERS E M H C W MIDDLE Boston WKWolf- w- #, $$ takes blitz NUMBERS F$ $$ POS. Alignment Run Gap: Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY S End 7 tech D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL Mike 00 tech B TO C WK PASS RUSHER BLITZ OFF OF THE HAWK Nose 3 tech B ST CONTAIN INSIDE HIP OF OT- CONTAIN Will 50 tech D WK CONTAIN BLITZ CONTAIN W End 2i tech A TO A PASS RUSHER READ TEC OFF OF CENTER Hawk 5 tech A TO B WK PASS RUSHER READ TEC OFF OF GUARD SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2 Pass Plan of Action 161 Previous Next Pittsburgh Strong- cover Rock CONTAIN CONTAIN E C S NUMBERS N E M TC Check “Trey” vs. removed #2 AWAY FROM BLITZ H C W MIDDLE NUMBERS F$ $$ POS. Alignment Sam OFF – STEM TO IT C to B ST Pass Rusher BLITZ S End 7 TECH. B TO A ST PASS RUSHER READ TEC OFF OF OG Mike 00 TECH. D ST Contain BLITZ OFF Contain Nose 3 TECH. A ST TO A WK PASS RUSHER READ TEC OFF OF CENTER Will 50 TECH. D WK TO FIT MIDDLE PLAYER FIND # 3 – HOT ON 3- MAKE TREY CALL W End 2i TECH. or 2 B WK CONTAIN ATTACK INSIDE HIP OF OT- CONTAIN Hawk 5 TECH. C WK NUMBERS PLAYER FIT RUN & FIND #2- ALERT “TREY” SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell D ST NUMBERS PLAYER FIT RUN & FIND #2 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell LATE RUN MIDDLE 1/3 162 HELP HOT ON #2 – BAIL MIDDLE 1/3 Run Gap: Pass Plan of Action Previous Next Pittsburgh Weak- cover Rock CONTAIN Check Trey vs. removed #2 TC ILB inside G/back, OLB outside G/Back CONTAIN E C N S NUMBERS E M H C W MIDDLE NUMBERS F$ $$ POS. Alignment Run Gap: Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY S End 7 tech D ST NUMBERS PLAYER FIND “2”- ALERT “TREY” CALL Mike 00 tech D wk PASS RUSHER BLITZ OFF OF THE Will- Blitz contain Nose 3 tech B ST CONTAIN INSIDE HIP OF OT- CONTAIN Will 50 tech C to B WK CONTAIN BLITZ CONTAIN W End 2i tech A TO A PASS RUSHER READ TEC OFF OF CENTER Hawk 5 tech A TO B WK PASS RUSHER READ TEC OFF OF GUARD SC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS $$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3 WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS F$ Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2 Pass Plan of Action 163 Previous “TREY” CALL Next TC Zone Blitz with a 5 tech dropping Removed # 2 C E N E H S M $$ Check “Trey” W C F$ Boston, Seattle, or Pittsburgh Whenever #2 is removed away from blitz The OLB/ILB must check “Trey”- the puts the end into the middle Be alert on shifts and motions 164 TC Boston- Weak- Frisco E S N v E E H W M $$ Seattle- Weak- Frisco F$ v S N v $$ E M H W v F$ The is also 165 Previous Next TC Odd Arson (Rock or Flash) E C N S $$ E M H W F$ C Previous TC 43 scalp strong Rock- 2 way go vs TE setif tackle sets on end go Sam -b gap, if he pass blocks Sam – go c gap vs. no TE blitz B Next 2 way go E C S $$ E H N M W F$ C Previous TC 43 scalp weak Rock- 2 way go vs TE setif tackle sets on end go Will -b gap, if he pass blocks Will – go c gap vs. no TE- blitz B Next E C S $$ E H N M W F$ C Previous Next TC Sting Weak (Rock) E C N S $$ E M H W F$ C Sting strong (Rock) (alert for “trey” or “trigger”) Previous Next S E N M C E H W C $$ F$ TC Previous Next TC Whip Weak (Rock) E C N S $$ E M H W F$ C TC Sox Weak (Rock) (alert for Trey or Trigger) Previous Next E C S $$ E N M H W C F$ Sox weak Frisco W- Sox strong (Rock) (alert for “trey” or “trigger”) Previous Next E N S C M E H W C $$ F$ TC TC 43 ND double Arson (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. Previous Next E C S E H N M W C $$ F$ 43 ND double x Arson (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. Previous Next E C E H N S M S$ W F$ C TC 43 ND crash double Barrel (Flash) (alert for “trey”) This stunt can also be run as 43 T.O. Previous Next E C S E H N M W C $$ F$ TC Previous Next Additional Fronts TC Stack front vs Heavy trips- we will shift the LB and trigger the safeties Ram Stack (we can also replace a safety with another Backer) Slam Stack (we can also replace a safety with another Backer) Bear (vs 1 back OLB and ILB can exchange roles) 44 (we can replace a safety with another backer or DL- heavier front) All 44 stunts can be tagged/choiced/half/strong/weak All blitzes can be taggedmike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/double Base Backer Short yardage Vs. Option 44- DE/H- QB, M/W- dive to QB, S/$$- pitchman Stack game- same as 30/34 game Bear- Contain player – QB, M/W- Dive- QB- Pitch Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB 177 Ram stack 3 weak Previous Next F$ Curl/Flat E N E H W M Hash Hash S F$ Curl/Flat Curl/Flat F$ Curl/Flat H N Hash M Hash S Curl/Flat F$ #’s player, #2 E N E H W M Middle #3 E H W M Hash S Curl/Flat E N E H W M Middle #3 #’s player, #2 Ram stack fire buck rock (shale) F$ N Ram stack fire Rock (Shale) E W E Hash Ram stack tug 3 weak E TC Ram stack buck 3 weak S #’s player, #2 Ram stack Fire Angle strong all blitz green S #’s player, #2 F$ E N E H W M SAM and Hawk blitz peel S 178 Previous Next F$ Ram stack angle weak all blitz green E N E H W M E S F$ H Ram stack special E H W E S M Ram Stack TI Blitz Green N E W M S F$ E N E H W M Ram stack TO Blitz F$ N Nose- attack guard and drive thru slide M/H read OG- if he slide to the center- blitz off his ass, if slides away man up W- blitz away from center and guard SAM and End blitz peel F$ TC Ram stack special S Ram stack Rip green E N E H W M S F$ E N E H W M S 179 Previous Next TC Ram stack X Rock S C $$ E M N W E H F$ C Previous Seattle strong stack rock Vs removed #2 weak- Hawk will walk- Slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap Next E M S C $$ N W E H C F$ TC Slam stack 3 strg Previous Next H E N E W M S Curl/flat Hash $$ Curl/flat Hash Slam Stack Tug 3 strg E H N W Curl/flat Hash H E N E W M S Curl/flat Hash S $$ Curl/flat Hash H #’s player #2 W N M Middle #3 Curl/flat Hash H E N E W M S #’s player #2 Slam Stack Tug Fire Rock E S $$ #’s player #2 Middle #3 Slam Stack Buck Fire Rock E $$ Slam Stack Fire Rock (shale- $$ from outside) E M TC Slam stack Buck 3 strg $$ #’s player #2 H #’s player #2 E N E W M S Middle #3 $$ #’s182 player #2 Seattle strong stack rock Vs removed #2 weak- Hawk will walk- slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap Previous Next E M S C $$ N W E H C F$ TC Previous Next $$ C TC Slam stack SEX fire Rock E S N M $$ E W H C Previous Next Slam stack SEX Fire $$ drive- green E S $$ C N M E W H $$ C- #1, $$- #2 strong, W- #3, H- #2 weak, corner- #1 TC C Bear (black) Previous Next H E N E W S $$ H M E E N S $$ H M E W N S $$ M E N E W Bear Will (green) H E Bear Mike (green) E W N W Bear Safety (green) H TC Bear SAM (green) S $$ M Bear off (green)/ (black) E S M $$ H W E N M E $$ S 186 44 Angle right “Okie” (vs dbl tight H- bubble) (All H/SE) TC Shade Left- “cougar” Previous Next H $$ E N W M (30) (20) H E S Odd $$ W M (30) (20) E S Pinch (All pinch includes SE and Hawk) E H $$ N E W M (30) (20) S W (30) $$ N W E M S M/W 20 (Feather to 30 on snap) Notre Dame also Notre Dame Pinch (+fires) E H E H Gap Right “Okie” $$ N E N M (20) H E E S $$ W (20i) M (20i) N E S 187 Previous Next H $$ Tim E N W M (30) (30) H E S Slant Right “Okie” (All slant includes the H/SE) H $$ E N W M (30) (20) TC Tom $$ N E W M (20) (20) E S Attack E S Attack End’s Crash $$ N E H W M (20) (20) 40 Ram (attack by N/SE, Slant by H/E, E S 40 SLAM= attack H/E, slant by N/SE) also read/ H $$ E W N M H E S $$ E W (20) N E M S (30) 188 Barrel Fire v H N E W $$ v E M TC Arson Fire (can also be tagged M/W arson) (arson swap (can also be tagged M/W barrel (barrel swap) H S Dog Fire (can also be tagged S/$$, M/W drive) E W $$ N E M S Cannon Fire (can also be tagged $$/S/M/W) v H $$ N E W E H S M Odd Fire (can be tagged M/W) $$ E W N E M S Over (“all” over includes hawk) v E H $$ W N M E H S $$ E W N M E S 189 Previous TC Next GOAL LINE AND SHORT YARDAGE DEFENSES 190 BASE BACKER Previous TC (WE CAN ALSO GO MAN TO MAN) v Next v TRAIL/CONTAIN v v v v v C v S $$ TRAIL/CONTAIN E N B v v E M H W F$ # HASH MIDDLE HASH CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER # SAM & HAWK - D GAP RUN, SPILL ALL BLOCKS, TRAIL AND CONTAIN ENDS- - B GAP, 4i TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 191 BASE SMOKE Previous Next TC (WE CAN ALSO GO MAN TO MAN) v v TRAIL/CONTAIN v v C $$ v v v TRAIL/CONTAIN v S E N B M E v v H F$ W # HASH MIDDLE CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - D GAP RUN TO- SPILL ALL BLOCKS, RUN AWAY- TRAIL AND CONTAIN HASH # SAM & HAWK - C GAP RUN, 7 TECH. JAM TE, HASH VS THE PASS ENDS- - B GAP, 4i TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FIT OFF THE SAFETY, PASS- #’S MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 192 BASE BEAR Previous TC (WE CAN ALSO GO MAN TO MAN) Next v v TRAIL/CONTAIN v v C $$ v v v TRAIL/CONTAIN v S E B N E v v H M F$ W # HASH MIDDLE HASH CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL $$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER # SAM & HAWK - C GAP RUN, 7 TECH, TRAIL AND CONTAIN ENDS- - B GAP, 3 TECH, 4 POINT STANCE NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 193 SHADE GO Previous TC (MAN TO MAN) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3 v v Next v v v v Sv v E E W M C #1 N v v H C $$ #1 F$ #2 #2 SHADOW GO v v (M TO M) ALERT “COMBO”, SAM/WILL BLITZ PEEL VS #3 v v v v Sv E N M C #1 v $$ #2 E v v H W C F$ #1 #2 194 Red Special Previous TC (covers- 3, 0, cover 2 invert flash) stunts- dbl eagle, eagle, angle v Next v TRAIL/CONTAIN v v v v v C TRAIL/CONTAIN v E T N S v v E H W M F$ CORNERS - 1/3 F$ - MIDDLE THIRD SAM& WILL FORCE/ NUMBERS- flow away check leverage - cutback END/Hawk 7 tech- bubble control c gap NOSE- - PLAY EITHER A GAP MIKE WILL CALL “LIZ OR RIP” C BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 195 SHORT YARDAGE S E H TC SHORT YARDAGE PINCH + FIRE T N E M W M M $$ H H F$ 1/2 1/2 S E T N M $$ E H W BACK OUT BACK OUT F$ VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $’S - BACKS SY SPLIT (ALSO SY SPLIT BULLET- moon) S E T N M W E SY GUTS H $$ $$ F$ SY SLANT (S/H CAN BE TAGGED) $$ T M N E H W BACK OUT BACK OUT F$ BACK OUT BACK OUT S E S E T M N W SY WHIP (S/H CAN BE TAGGED E H F$ S $$ E T M N W E H F$ 196 Previous Next TC Goal line Defense “Road block” (Green or cover 5) C $$ S E N E M H C F$ W C’s - #1, if aligned as an end “up technique”, all man to man goal line moon $$/F$- Drive off the edge- you are force/contain $- # 2 strong- if aligned on a tight end- “up technique” W- # 2 weak or 3 strong- if aligned as an end “up technique” SE/H- If aligned to a TE side- 4 tech. and attack, if aligned to an open end- 5 technique N/RE- 1 technique- attack M- back out to side away from W Previous TC Goal line Defense “Road block” Next All In $$ C S E N M E H W C F$ Gap C $$ Road block cover 5 C- #’s S/W- Hash Mike- middle S E N M E H W C F$ Previous Next TC Coverage COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bail, press Cover 4 (Silver)- 2 read COVER 2(Blue) – bump and over Cover 2/4 can be checked to cover 6= ¼, ¼, ½ COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice, spy COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black Cover 6 (White) choice, boundary, field, strong COVER 1- (Black)- man free, Raider- rob the run and rob the pass COVER 0 (Green)- free, 0, double 33- zb/ rob/spy Purple- show 3 run 2 199 Previous Next Secondary Shell H E C 1 x 7 yards N W 5 yards E M F$ 2 x 11 yards TC $ C $$ 1 x 7 yards 2 x 11 yards Whenever possible we want to show the same look prior to every snap Our Down Lineman will show the base look as much as possible and stem prior to snap Our LB’s and DB’s want to hold the pre-snap shell for as long as possible before the snap. Our formations, motions, blitzes, and down and distance may force us to get out of the secondary shell Hold shell for as long as possible and practical 200 Previous Next TC Zone Coverage Principles I. Basic Principles for playing good Zone defense 1. A zone drop is executed by taking a drop step toward your landmark. The defender is always keeping his head on a swivel, looking for the deepest threat to enter his zone while maintaining eye sight on the quarterback. 2. We are staying out of the no cover zone- 7 yards deep from the LOS. 3. Always have eyes on the Quarterback. 4. Play the deepest man in your zone and break on the shallow routes. 5. Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB throw the tough outside throw 6. Try to collision receivers who enter your zone but don’t let this disrupt your drop. If the receiver has to go around you then you have done your job. 7. Read the QB’s eyes, shoulder and arm action- melt to the QB’s shoulder break on the ball when long are comes off the football 8. Don’t cover grass- cover receivers that enter your zone 9. Communicate!!!!!! 10. Always know the answer to the following three questions: a. What is your zone responsibility? b. Who is the 1st threat to your zone? c. Where is your help? 201 TC Under Coverage Zones Next Previous I I I I II I I I I I I I I I I I I II I I I II I I I I I I I I II I I I I I I I I I I I I II I I I II I I I I 202 Previous TC Next II. Playing the Different Zone Areas A. The underneath Zones 1. Numbers Player a. Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take both vertically and horizontally- depending on the threat to the zone. Read #2 to #1 We want to Pad the vertical passing game- play inside and underneath the threat- make the QB put air under his throw. At 12-15 yards under cut all “L cuts” to outside and baseball turn all inside cuts– this is if there is only one pattern. b. c. d. (Cover 2, 3, 4, 33) Corners playing Cover on the numbers A. B. C. D. E. Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS Soft corner- When number 2 is wide- back off to position where you can read 2 to 1 Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands on him Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15 yards depth When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any vertical 2. Hash Player a. b. c. d. e. Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take Read #3-#2-#1 Pad the Vertical At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone In Cover 3 vs trips. The hash player away from the trips becomes the “middle” player. He will open up and read off the number 3 receiver. He must get inside and underneath. 203 The front side hash player in cover 3 is the Spy-Flow fire player if contain is broken to that side. f. (Cover 2, 3) Previous Next 3. Middle Player TC (Cover 2 and 4) a. b. c. d. e. f. Drop 12 to 15 yards in the middle of the hashes Read #3 to #2 Pad the Vertical At 12-15 yards under cut all “L cuts” to the outside, baseball turn all inside cuts- if only one pattern in zone The middle in cover 2 and cover 4 is the Spy-Flow fire player if contain is broken. Always run with a vertical route by #3 B. Deep Zone Areas 1. 1/3 zone players- Play pass until ball crosses the LOS- Don’t get beat on playaction a. b. c. d. e. f. g. h. Read through the 3 step game before bailing Eyes on the Quarterback All 1/3 defenders should break on the ball at the same time Always be deeper than the deepest receiver Maintain a 15-17 yard relationship with the other 1/3 players Control back pedal when there is no deep threat Communicate- run, pass, and combination patterns that are developing Always break on the ball on the receiver’s up field shoulder- if you break underneath you must make the interception Outside 1/3 Players a. b. c. d. e. f. Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1 Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle) Never align closer than 7 yards from the side line (7 yard rule) If you are aligned more than 15 yards from the middle 1/3 player- “Island” assume an inside position take away slant Get on the inside edge of the numbers and read the QB’s eyes 204 Vs. two deep receivers – split the receivers and break on the ball Previous TC Next Middle 1/3 player a. b. c. d. e. Align 12 yards deep- there is a 3 yard adjustment either way- DD Middle of the Hashes- depending on offensive formation you can adjust either way up to 1 yard outside the OT. If an outside 1/3 defender aligns more than 15 yards from you, give him an “Island” call Bail on the #3 receiver in trips. Get between hashes and read the Quarterback’s eyes 2. ½ players a. Execute a drop no more than 3 yards outside the hash, field position may shorten this but you should never drop inside the hashes Read the QB’s eyes, shoulder, and throwing motion at all times Never jump off the hash unless you are breaking on the ball The corners are controlling the #1 receiver so you are reading #2 to #1 Vs. Trips formations- Safety to the trips- read #2 to #1, the Safety away from Trips read #3 to #1 For the safety away from trips- if #3 doesn’t go vertical than your only vertical threat is number 1 to your side. b. c. d. e. f. 205 Previous TC Next Man to Man techniques (0 coverage, man free, lock on) I. 0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance) Horizontal Alignment- align on the receiver’s inside shoulder, unless he is within 5 yards from the Tackle then align on his outside shoulder (5 yard rule)- Never align closer than 7 yards from the sideline. Never allow your man to get to a head position. Keep the receiver in front of you- your alignment and technique must take away post- you have no help in the middle. 1. Key your man exclusively. “Keep your eyes on your luggage” Get to and maintain your buffer with in 1.5 seconds (too much cushion is as bad a too little) Proper positioning on a buffer should be within arm’s length of the receiver’s hip. This is referred to as control. 2. If you lose control your #1 job is to get back into control. 3. When the receiver breaks take an angle through the receiver’s up field shoulder- key the QB and ball only through your man. 4. Don’t look for the ball until you hear a ball call or the receiver’s hands and eyes tell you to. 5. If your man stalks block- come up under control and defeat the stalk- alert for stalk and go. 6. If your receiver cracks- call out crack and replace – be certain it isn’t a crack and go 7. Be aware of the receiver’s split- wide split- inside routes, tight split- out routes or crossers 8. Read the receiver’s hips- the defender’s hips should mirror the rec’s hips. When he sinks his hips and shortens his stride he is making a cut. 9. When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your elbow.) 10. If you get beat deep- Don’t panic just drop your head and sprint to the receiver’s hip to regain control. Look to make a tackle. 11. If the ball is throw away from you release your man and get into proper pursuit. 12. Vs. Deep patterns Chew the Receiver’s ear and focus on his hands and eyes, 206 Previous Next II. Man Free Coverage (Cover 1) Black The same as Cover 0 techniques except: You have deep middle help- a safety is “on the roof” Vertical Alignment- 4.5 yards Horizontal Alignment- Outside Shoulder/inside shoulder depends on talent TC Safety in black - 10-11 yards deep make plays and take risk Vs 2 backs shade to 2 rec. side- in b gap, Vs 1 back 3 x 1- shade to trips side no farther than tackle Vs 1 back 2 x 2 – apex of triangle of the #’1- no farther than tackle Note: If the receiver is aligned 15 or more yards from the safety- “Island” call- the defender is now player cover 0 technique- back up to 7 yards and take an inside alignment. III. Lock-on technique (2 safeties are deep- 11 yards) (cover 7) we are trying to force the QB to throw high into the S/C window 1. Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard) 2. If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on your man 3. Don’t back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet 4. Always maintain inside position- never let the receiver cross your face 5. Don’t get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiver- CHEW his ear. Touch and Trail 6. The Receiver should never catch the ball in front of you. 7. Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arm’s length of the receiver) and Jam the receiver on the line- Don’t allow an inside release. YOU WILL NOT GET A TACKLE READ. 8. If receiver attempts to release inside – rip and force him over the top- execute a baseball turn or a man turn. 9. Look when the receiver flashes his hands Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique. 207 Previous TC Next Man to Man Responsibilities Note: if we go isolate some of this may change Weekly adjustments will be made to create the best match ups Alert for bump calls and combo calls Pressure will also change responsibilities Green (cover 0) 30/34/Sooner M/W- #3- combo backs out H/S- Fire/Falcon/ DB ect. C- #1’s Safeties- #2’s, #3 vs trips 44 M/W- #3 combo backs out Hawk- on the line C- #1’s $$/S- Rob/blitz /#3 strg/#2 weak F$- #2 strong W/M- #3 strong/#2 weak (on $$ fires/rob) 43 M- spy flow fire- #3 S/W- Rob/Free/Double or # 3 C- #1’s F$/$$- #2 H- on the line 40 Green C’s- #1 F$- # 2 strong $$- # 3 strong or #2 weak (Rb in 2 back sets Black (man free) (cover 1) 50 Black WC- #1 weak F$- #2 weak or #3 strong SC- #1 strong $$- Free Sam- #2 strong Mike- #3 54 Black WC- #1 weak H- #2 weak F$- free W- #3 weak $$- #2 strong SC- #1 strong or # 3 weak 44 Black (vs 1 back M/backer combo FB) MW- #3 - FB/Spy flow S- #2 Strong $$- #2 weak C’s- #1 to side F$- Free trips wk- WC-1, F$- 2, W- 3, S/M- Combo Trips strg- “trigger”- c-1, $$-2, S-3, F$-free 40 Black C’s- #1 Free Safety- Free $$ l- #2 strong (Sam or Nickel)- #3 strong or #2 weak, 208 Previous TC Next 43 Black C- #1 F$- free $$- #2 strong S/M/W- combo #2 weak, #3 30 black weak/43 Black weak 34 Black strong C- #1 F$- #2 w S- #2 s M/W- #3 or Fullback/spy flow fire $$- free Trips – strong- “trigger” (c-1, $$- #2, S- #3) C- #1 H- #2 weak $$- #2 strong M/W- #3 or Fullback/spy flow fire F$- free trips weak- “trigger” (C-1, F$- #2, H- #3) Lock-on (cover 7) 30 40 ( C- #1’s H/S- #2’s M/W- combo Safeties- 2 deep (11 yards) C- #1’s Will- #2 weak (vs trips strong take #3 to the trips) Sam (or Nickel) 2 strong Mike- #3 Safeties- 2 deep 13 yards 3 spy mike middle, S/W- #’s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips) 209 Previous Next Cover 2 (Blue) TC No Cover Zone Flat Hash Middle Hash ½ Zone -We are using this coverage to stop the pass -Corners must control #1- disrupt their releases and routes -Hash Player- 2-1 – control threats and sink- look for work- don’t chase crossers -Middle – once run clears get deep to the middle of the goal post- (MOF) -½ players- pass first- read keys and defend half Flat ½ Zone “Invert” -Adjustment or a huddle call -Vs. 1 rec or 1 rec + 1 Te to boundary -C- 9 x 2 plays ½ expecting post #1 -- $- sky support just before snap- contain/numbers 210 Previous Pro TC Cover 2 adjustments Next Slot- open Be Alert and Ready to adjust to all motion 3 3 2 1 1 2 2 H E C N E W Hash Numbers S C M Hash Middle F$ 1 E C S N E M H C W Numbers Numbers $$ 1/2 2 1 Hash Middle Hash $$ Numbers F$ 1/2 1/2 Be Alert and Ready to adjust to all motion 1/2 Note: SAM there is no Stay in Cover 2- you are the hitman Spread Heavy- we can check 3 strong or 54 tug rock Be Alert and Ready to adjust to all motion 3 2 1 1 2 E H C W Hash Numbers N E M Middle 2 S Hash F$ $$ 1/2 1/2 1 H C C Numbers E N W Hash- run, screen, crosser Numbers Man to man vs vertical 2 3 F$ Check #3 for a vertical release ½ player 1 E C S M Middle key #3 Hash Numbers $$ 1/2 211 Previous $$/C- invert- $$ plays D gap, Trips – “Bump” and “Invert“ call or 6 or 3 strong 1 1 H C E W Numbers $$ Hash- key RB F$ 1/2 1 1 Mike- A gap middle E Numbers E H Will- walks – Dhash player on #2 C F$ N W S M C 1/2 In just “bump” C- plays D gap $$ would play 1/2 Double slot Numbers Numbers Hash Hash Middle Mike- hash Will- middle E If motion occurs everyone bumps back. $$- Jams #1 Corner stays on ½ Sam- d gap – numbers- own flatcrossers 3 2 Sam bumps reads B to A- hash player S M Middle Hash N $$/SC- play 1/2 Trips – “Over” call- we can also check 6 or 3 srong 2 C plays1/2 2 3 2 TC Cover 2 adjustments Next F$- rock down- d gap/ hash Be ready for motion back Cover 6- ¼, ¼, 1/2 C $$ 1/2 1/2 Flex to Flex – LB’s adjust SAM now has b gap 3 3 2 2 1 E H C W N 2 S C C Numbers Hash Numbers F$ Middle 2 1 1 E E M 1 Hash Numbers S (B) Hash $$ M E H C W Middle Hash Numbers F$ $$ 1/2 1/2 N 1/2 1/2 212 Previous Bunch open- Hash player to the Bunch – jams #2 1 TC Cover 2 adjustments Next Double- “Over” Check or check cov. 6 (1/4, ¼, ½) 3 2 3 2 1 2 2 1 1 E S C N E M Hash Numbers H H E C S C N W F$ Hash F$ $$ 1/2 Numbers Man to man vs vertical Middle Numbers Hash $$ Check # for vertical 1/2 Slot- “Over” call or check cov. 6 (1/4, ¼, ½) S M Numbers Hash Middle E C 1/2 1/2 slot “Invert ““Bump” Call 2 3 2 1 H C F$ E N W Middle Hash 3 2 1 1 H E M S C W Hash Hash E N M Middle Numbers Numbers Numbers 1 2 E $$ S Hash $$ C F$ C 1/2 1/2 1/2 1/2 Numbers 213 Previous TC Next Purple- disguise cover 2 by showing 3 weak then rotating late (pre snap) to Cover 2 H C F$ E W N M E S C $$ Mask 3 strong Show 3 weak then re-rock (trigger) to 3 strong Mask 3 weak Show 3 strong then re-rock (trigger) to 3 strong Mask Rock Rock down safety opposite of blitz pre-snap Post snap or just before snap- trigger safeties to blitz 214 Previous Next -3 weak -3 strong -3 roll weak -3 roll strong - 3 invert -3 spy Cover 3 (red) TC No Cover Zone Numbers Hash 1/3 zone Hash 1/3 zone Numbers 1/3 zone - Coverage used to get 8 in the box and stop the run - Eliminate window throws by making the QB throw outside the window - We should never get beat deep 215 Previous TC Cover 3 weak adjustments Next Pro Slot- (note: we will often check ¼, ¼, ½ on the backend) 3 2 1 2 H E C N S M Hash Hash C C Numbers Numbers 1/3 Spread - alert “Vicky”- F$- man to man #2 if vertical, $$- favor #2 stg. 1 1 2 E H C N W Numbers Hash S Hash F$ C C 1/3 1/3 3 E H C N W E S M Numbers Hash Hash F$ 1/3 1 2 1 Numbers 1/3 Numbers (lone dove) $$ 2 $$ 1/3 Hash Double slot- alert “Vicky”- F$ m/m on #2 if vertical- $$ favor #2 strg E M S M 1/3 3 2 E Hash F$ 1/3 1 N W $$ 1/3 E H F$ 1/3 1 E W Numbers 3 2 2 1 C Numbers $$ 1/3 216 1/3 Previous Vs. Trips the backside Hash becomes the Middle player in order to help with a vertical by #3. Trips - (note: we will often check ¼, ¼, ½ on the backend) we can trigger, spy, or monster 2 2 3 1 1 E H C N W Numbers Hash E S M Numbers (lone dove) Middle- key #3 F$ C $$ 1/3 1/3 TC Cover 3 weak adjustments (we can check 6 or trigger) Next The Middle 1/3 player must be aware for a hot seam by #3 – he can use the bail technique. Heavy- (backside hash- now middle player- help with vertical by #3) We will often trigger the safeties and it becomes 3 strong or check 54 tug rock We can also monster- trigger $ mm #2 2 2 1 3 H C N Numbers F$ C S M Middle- key #3 Hash Numbers $$ Hot on #3 1/3 1/3 Bunch (We can have the hash player press #2) or check blue E W Run-screen-crosser The backside #’s player is thinking run-screencrosser 1/3 E 1 Flank 1/3 (note: we will often check ¼, ¼, ½ on the backend) 3 2 3 1 2 F$ Numbers 1 E S Hash 2 N M E H Island C W Middle C 1 F$ N W Numbers (lone dove) Numbers- runscreen-crosser E H 1 2 E M Hash S Hash C Numbers $$ $$ C 1/3 1/3 1/3 1/3 1/3 217 1/3 Previous TC Cover 3 strong adjustments Next Pro (note: we will often check ¼, ¼, ½ on the backend) Slot 3 3 2 2 E H C N E W Numbers 2 1 1 S C M Hash Hash F$ 2 C N Hash 1/3 or 1/4 ¼ Hash 1/3 or 3 2 2 C N W Numbers C Hash Hash E H C Numbers N W Numbers $$ 1/3 2 1/3 E S C M Hash Hash F$ 1/3 1 1 S M F$ 1/3 E 2 1 1 H 1/3 or 1/2 $$ man to #2 if vertical- F$ favor #2 weak 3 E Numbers (lone dove) C Double slot alert “Vicky” $$ man to #2 if vertical- F$ favor #2 weak $$ M F$ 1/3 S E W Numbers Numbers 1/3 Spread - alert “Vicky”- E H $$ 1/3 1 1 Numbers $$ 1/3 218 1/3 Previous (note: we will often check ¼, ¼, ½ on the backend) We can trigger, spy, or monster Trips TC Cover 3 strong adjustments Next Heavy 2 3 2 2 3 1 2 1 1 1 E H C N W Numbers Hash S E M C $$ Middle- key #3 Numbers (lone dove) 1/3 1/3 1/3 Bunch- also check blue N H W Numbers C F$ E 2 N M Numbers Hash C Middle- key #3 F$ Hash Numbers 1/3 1/3 1/3 (note: we will often check ¼, ¼, ½ on the backend) 3 1 E C $$ F$ Flank 3 W H M Middle- key #3 2 1 S E E 1 2 2 E S H $$ Numbers (lone dove) C N W E C S $$ M Numbers (lone dove) Hash 1 Hash Numbers C F$ 1/4 1/3 1/3 1/3 1/2 1/4 219 Previous Cover 3 roll weak adjustments- we will mostly roll to the multiple receiver side or wide field TC Next Pro Slot 3 3 2 1 H C E N E W Numbers S M Hash 2 1 2 Hash C 2 1 E C H Numbers Numbers N Hash Numbers (lone dove) $$ C F$ 1/3 1/3 1/3 Spread 1/3 1/3 1/3 Double slot 3 3 2 1 E H N E M Hash 2 1 2 W S Hash C 1 E H C N W Numbers 1 2 Numbers E M Hash S Hash $$ C Numbers $$ F$ 1/3 S M Hash F$ Numbers E W $$ C 1 F$ 1/3 1/3 1/3 1/3 220 1/3 Previous TC Cover 3 roll weak adjustments Next trips – “Roll Weak” Heavy- “roll strong” 2 2 3 1 H C 1 E N W Numbers 2 Hash E S M Middle – Key #3 C 2 3 1 H E N Numbers (lone dove) E C S M W 1 Middle – Key #3 Hash Numbers Numbers (lone dove) $$ F$ 1/3 C F$ 1/3 1/3 1/3 $$ 1/3 1/3 We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll Choice Often we will just call roll. Example: 30 Slant Roll- a “Roll” call without a tag is our roll. Normally, we roll to the multiple Receiver side. 221 Previous TC Cover 3 invert adjustments- Safety to side blitz replaces inside LB Next Pro Slot – (We will often check ¼, ¼, ½ on the backend) 3 3 2 1 H E N 2 1 E W C Numbers 2 1 2 S M Hash E H N C Hash Numbers E W C Numbers 1 M Hash Hash S Numbers C $$ F$ F$ 1/3 1/3 Trips 1/3 (We will often check ¼, ¼, ½ on the backend) $$ 1/3 1/3 1/3 Double slot- Alert Vicky 3 2 1 2 3 E H N W C Numbers Hash 2 1 E M Middle – key #3 $$ E S H Numbers C Numbers N W E S M Hash C Numbers Hash F$ 1/3 1 C F$ 1/3 2 1 1/3 1/3 $$ 1/3 1/3 222 TC Cover 3 spy adjustments- We use this coverage to lock down a WR- other 6 defenders run 33 coverage- not a good run defense Pro Slot 3 2 1 1 2 H E N 1 C Numbers Middle 1 E H S M 2 2 E W 3 Man on #2 Man on #1 C F$ C Numbers N E W Numbers S M Middle $$ Numbers $$ C F$ 1/3 1/3 1/3 spread 1/3 1/3 1/3 Double slot 3 Man on #2 1 F$ 3 2 1 2 H E N W S H C Middle Numbers C 1/3 E N W S Middle Numbers C $$ F$ 1/3 E M Numbers $$ 1/3 1 2 E M C Numbers 2 1 1/3 1/3 223 1/3 Previous Next Cover 4 (Silver) TC No Cover Zone Numbers ¼ zone Middle ¼ zone Numbers ¼ zone ¼ zone -This coverage is used to stop the run- our safeties are involved in the running game -This coverage is also good against single back teams that pass well- we can rob the #1 or #2 WRs -This coverage is very multiple and there are many variations - Vs a Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities Variations include- Corners “Bail” Corners Press, “read 2” 224 Previous Next TC Silver Coverage Rules I. Cover 4 A. Vs. the Run 1. A safety will give the linebacker a “Silver” call to let them know that they have help to the outside. There is no “Silver” call vs. a removed # 2 receiver to the safety’s side. 2. It is the safety’s job to fit inside or outside depending on how the linebacker takes on the block or gets blocked. 3. Run To- Front side players a. ILB- Hard downhill player- take on the FB- Gap hand free- Don’t take a side- make it difficult for the RB to make a decision. Always look to shoot the run-through lane and make a play b. Safety- Fit off the OLB. Be ready to make a play inside or outside- keep your feet moving- don’t get down too quickly. c. OLB- Must force all plays back inside- don’t get reached- we may spill at times d. Corners- must make “Crack” calls and be ready to replace 4. Run Away- Backside Action a. ILB- Check for quick cutback in the A or B gaps, then get over the top filling inside out- leveraging the ball carrierwhenever the run through lane opens up. b. Safety- Must get down in the box to become the cutback player, always keep leverage on the ball carrier’s inside hip. c. SAM- play a “Stay” technique any time you’re on a TE. Stay at home waiting for bootleg or TE delay. If you don’t have a TE to your side then you are the cutback player because the safety is out with the removed #2 d. End and Hawk- Trail and contain player- deep as the deepest you cannot get beat on reverse or QB bootleg 225 Previous TC Next B. Vs. the Pass 1. Numbers Player a. Get to the inside edge of the numbers at a depth of 12 to 15 yards. Knock down any route that crosses your face.- Don’t chase crossers b. Vs a tight # 2- SAM- you own any outside release by a tight #2 or #3 outside c. Vs. a removed #2- read 2 to 1 d. Read the QB all times as you feel the receivers e. “Buzz” call by corner- react and buzz immediately to number 1- Corners call buzz vs Smash and China f. “Blue” call you now become a hash player reading #2-#1-#3 g. “Switch” call- a call made between the F$ and the W LB- this is when there is weak backs or tight #2- Will now must buzz the numbers robbing #1 on inside routes, or jump the low crossing routes.- no switch calls when in a 43. h. “Bump”- Call made by the strong corner that bumps the SAM to mike and he must play B- the Mike must play weak A and bump the Will out to wheel on number #2 i. “Over”- Call made by Corner vs sets where the TE is the number 1 receiver-we are playing cover 2 to the TE and the Sam is now a flat player- he must top all outside routes by TE/RB- and look for crossers j. “Spy”- call made when the Safety is doubling #1 with the corner if there is an outside release by the #2- OLB now must own #2 if he releases outside regardless if he is tight or removed (game plan) 2. Middle Player a. b. c. Must open to the side of the #3 receiver- 12-15 yards- knock down any route that crosses your face. If #3 goes vertical you own him man to man- Alert for a new #3 You are the spy-flow fire player when the QB gets out past the QB 226 Previous Next TC 3. Corners a. Alignment- 7 x 1 yards b. Read through the three step. c. When there is a tight #2 play # 1 man to man on any route over ten yards d. Vs a removed #2 be ready to call “Buzz” and zone your quarter e. “Blue”- Play cover 2 to your side- you must control #1 f. “Bump”- call tells the corner to play the flat vs the TE g. “Over”- call tells the corner to play cover 2 safety- SAM now is the flat player h. “Wheel” zone it- vs removed #2 to your side- the Corner and safety are now true ¼’s players playing the deepest route to enter their zone. i. “Copper”- read 2 scheme vs. removed #2 j. “Frank”- corner has flat 4. Safeties- align 2 x 11 a. b. c. d. e. Read the #2 or #3 receiver depending on formation Play number 2 man to man if he releases vertical “Wheel” zone it- A call made between corner and safety vs a removed #2- both players are now zoning their ¼’s “Copper”- read 2 scheme vs removed #2 “Switch”- Call made between the F$ and the W LB- call made when there is a tight number 2- the safety plays the #2 receiver on any outside or vertical route. No switch call when we are in a 43 front. “Blue” the safety to the call side- plays ½ technique and the corner is now run support “Spy”- call that tells the safety to double with the corner any time #2 releases outside. (Game Plan) “Over” call- Safety to the over call becomes the numbers player, safety away from the over call replaces the rolled down safety and quarters his zone. f. g. h. We will check “Blue” to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to man techniques vs all verticals. The hash player to that side must realize that he must carry all screens and crossers into flat because out flat player will not be there. 227 Safety away from trips – plays Navy- he must check for a vertical by the #3 receiver. Previous Next TC Silver coverage - Quick Reference sheet Vs. a Tight #2 “Silver” SAM/OLB- you own any outside release by #2 or # 3- Will alert “Switch” Call Vs pass- #2 vertical- hands on- play under #1 numbers, #2 in flat- top him, #2 crosses- find #1 – curl to flat Corner- 7 yard alignment- man to man vs #1 unless he runs a radical route ie. Mesh or crosser Safety- Read number 2 – TE/Back “I’m Here” Vs run- Both backs to you- force, Both backs away- cutback, backs split- dead foot and find ball VS pass- TE- vertical- you own him, TE crosses or releases into flat- Rob the curl and Dig by #1, Roll under the post by #1 Vs a Removed #2 “Wheel” or “Copper” Sam/OLB Vs Pass- # 2 vertical- jam and drop to numbers, #2 to flat- numbers- Will alert “Switch” call- Alert for #3 running a wheel Corner- zone your quarter- play deepest man in zone read 1 to 2 If #1 vertical- you own him If #1 hitch- look to number # 2 corner- call “Buzz” If #1 in- sink and look up #2 Safety Read #2 to #1 Vs. Pass If #2 vertical- you own him If # 2 in Flat- sink zone your quarter look to #1 If # 2 crosses- sink zone your quarter- look for #1 228 Previous TC Cover 4 adjustments Next Pro Slot-open- open “Silver” “Silver” 3 2 1 1 2 E H N M NumbersRead #2 Man your quarter Middleread #3 S C Numbersread #2 $$ Man your quarter E W Read 1-2 Man your quarter 1 2 H C “Silver” 2 N M NumbersRead #2 F$ Middleread #3 E C Man your quarter Read #2 Man your quarter N E M 1 H W C Numbersread #2 Middleread #3 $$ Man your quarter F$ Read 2-1 Man your quarter Key #2 weak 1 3 H Numbersread #2 “Silver” 2 Heavy- we can also check 3 strong- $$ #, S- foot/hash, 54 tug rock 2 “Wheel” or “Copper” “Blue” S $$ Read 2-1 Man your quarter NumbersRead #2 Read 1-2 Man your quarter Spread 3 S C Read #2 Man your quarter “Wheel” or “Copper” 2 E F$ Read #2 Man your quarter 1 1 E W C 3 “Wheel” or “Copper” E N W C Cover 2 techniqueman to man vs vertical Hash Read #2screencrosser F$ Check #3 vertical½ player E M Middleread #3 1 2 S C Numbersread #2 $$ Read 1-2 Man your quarter Read 2-1 Man your quarter 229 Previous Trips – “Bump” call- we can check 6 or 3 weak 2 “Wheel” or Copper” 2 3 E W C N M NumbersRead #2 Man your ¼ read 1-2 E C S Middleread #3 F$ trips– “Over” call- check 6 or 3 weak “Blue” “Bump” 1 1 H Hash read #2 Flat read #2 “Wheel” Bump can be inverted between C and $$ 1 E F$ C W NumbersRead #2 Man your ¼, read 1-2 N “Wheel” or “Cone” 2 2 E H W NumbersRead #2 F$ Man your ¼, read 2-1 N M Middleread #3 E $$ C Check #3 for a vertical ½ player Numbersread #2 $$ Man your ¼, read 2-1 Man your ¼, read 1-2 F$ C 2 2 H C Flat 3 1 S S Hash read #2 Man your 1/4 “Silver” 1 E M Middleread #3 Flank- check 6 “Wheel” or “copper” Man your ¼, read 1-2 H Check #3 for a vertical ½ player 3 “Blue” Over” 3 1 Double slot C 2 2 $$ Man your 1/4 1 TC Cover 4 adjustments Next NumbersRead #2 E N W Middleread #3 “Blue” Over” 1 E M Hash read #2 S Flat Man your quarter $$ Read #2 Man your quarter C Check #3 for a vertical ½ player 230 Previous Bunch Double - vs a removed #2 W/H can exchange Check “Blue” 1 2 3 C flat “Wheel” or “copper” 2 E S E $$ C Cover 2 tech. man to man vs vertical F$ 1/2 2 2 1 H NumbersRead #2 Man your 1/4 F$ Man your 1/4 E “Blue” “Bump” 1 N M Middleread #3 E S Hash read #2 $$ Check #3 for a vertical ½ player S Middleread #3 F$ C Flat read #2 Bump can be inverted between C and $$ 3 “Blue” Over” 2 2 1 H Man your 1/4 flat 1/2 “Wheel” or “copper” C $$ C Slot- “Over” Call 3 1 Hash read #2 M NumbersRead #2 Man your ¼- read 1-2 E Man your ¼- read 2-1 “Wheel” or “copper” W C N W H Check #3 for a vertical ½ player Slot- “Bump” call C 2 E Hash read #2 “Blue” Invert 3 2 H S Middleread #3 1 1 N M Hash- jam #2 TC Cover 4 adjustments Next F$ NumbersRead #2 E N W Middleread #3 1 E S Flat M Hash read #2 $$ C Man your 1/4 Check #3 for a vertical ½ player 231 Cover 4 adjustments- “switch” calls- made when backfield is broken to weak side- Will “A” gap run- pass buzz/rob- #1, TC F$man #2 on any outside or vertical route- if #2 blocks zone your ¼- also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far back, wing back, gun split backs, split, tight slot, double flank Pro- Far “Switch” 3 2 Double- “Switch” “Silver” 1 1 2 E H N W C Pass- buzz under #1 If goes vertical look for crosser Man your quarter M Middleread #3 F$ Numbersread #2 C Man your quarter read #2 E Read 1-2 Man your quarter N M Middleread #3 E Hash read #2- runscreencarry crosser F$ Read 2-1 Man your quarter Flat 1/2 read #2 Double flank- “Switch” Call $$ Check #3 vertical½ player 2 1 H C Cover 2 techniqueman to man vs vertical C Man your quarter “Silver” 3 “Switch” H W $$ C Own #2 on any vertical or outside release- if #2 blocks- zone your quarter “Blue” or island 1 3 1 NumbersRead #2 Middleread #3 Hash read #2 2 “Wheel” or copper C S M Pass- buzz under #1 If goes vertical look for crosser Man your quarter E F$ Trips gun- open since we check “Comet” backside- no switch S N W C 1 2 E H $$ Own #2 on any vertical or outside release- if #2 blocks- zone your quarter 2 1 E S “Blue”- Invert 3 2 1 2 E N W Pass- buzz under #1 If goes vertical look for crosser F$ Own #2 on any vertical or outside release- if #2 blocks- zone your quarter E M Middleread #3 S C Numbersread #2 Man your quarter $$ read #2 232 Previous TC Next Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post S M C $$ W C F$ Previous TC Next Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post S M C W C $$ F$ Previous Next TC Silver Coverage (cover 4) “Read 2” variation This is a variation of Cover 4 that can result in multiple looks This is a variation that can be called if we want to keep the LB tighter to box and/or we want to get better coverage on the flats. C- 1 x 7 yards Safety- inside shoulder of removed #2 and 9 yards deep. Both the corner and the safety are reading the QB to #2. Read QB- Ball on the line- immediate run threat- toss/option/pitch- run support Read QB- ball off the line- Read #2 If #2 releases to the Flat= Corner owns # 2, Safety owns #1 If #2 releases vertical= Corner owns #1, safety owns #2 Note: If #2 releases vertical and runs a 10 yard square out- Safety calls “squat” corner adopts the square out and the safety – adopts #2. Another option is for the safety to man his ¼ and call buzz to the outside LB. If #2 release shallow/inside- corner owns #1, safety looks for crosser or robs/rolls #1 If #2 releases deep middle- Corner- owns #1, safety owns #2 If #2 blocks- Corner owns #1, safety- Star force or cutback vs. run away Vs a tight #2 and tight #1 (TE/Wing)- check “Blue” 235 Previous Next Cover 6 (1/4, 1/4, ½) (White) TC No Cover Zone Numbers ¼ zone Middle ¼ zone Hash Flat ½ zone -This is a coverage to add another secondary player to the rec. strength -This is an adjustment in cover 4, it can also be a huddle call -- the huddle call tells the ¼’s players where to go -We can run- cover 6 strong, cover 6 field, cover 6 boundary, cover 6 choice We can also run “6 moon”= cover 6 man = ¼’s to rec. strength- man to man away, middle player must carry any crosser Note: we can also invert the Cover 2, the corners can also play bail, The Safety can also show to give a man to man look. 236 Previous TC Cover 6 adjustments/combinations Next Field 6 Boundary 6 “Blue” “Silver” 3 2 1 1 2 E H W C Hash Cover 2 N 1 3 2 M Middleread #3 E S Numbersread #2 $$ Read #2 ½ zone Read #2 Man your quarter- any pattern + 5 yards C C Cover 2 Man your quarter S Middleread #3 Hash $$ Field N M E 1 H W C Numbersread #2 F$ ½ zone Field “Silver” 2 E F$ Boundary “Blue” Man your quarter Run firstrob #1 if pass Boundary 237 Previous Cover 8 Next -Deuce - Lock (cover 7) - Spy, - Safe, -Roll, -Man free - Falcon TC No Cover Zone Numbers Hash Low middle Hash Numbers High middle ¼ zone ¼ zone ¼ zone ¼ zone -We are getting 8 in coverage -3 man pass rush -Rally to the run -The are many variations 238 Previous 32 “Deuce” Next TC 3 2 2 1 1 E N M W S C Numbers E H Low Spy Hash Hash $$ C Numbers F$ High Middle (Tampa 2) ½ zone player We will have a low and high middle player The low player will spy the QB The high player will drop to the Goal post Stay out of no cover zone Vs 3 x1 sets- high middle aligns to the 3 side, low- away from 3 Corner away from trips- man to man, hash away from trips- run/screen/cross ½ zone player 239 Previous 32 “Lock-on” Next TC 3 2 2 1 1 E C N M S E W H Combo Back out Man on #2 C Man on #2 Man on #1 Man on #1 $$ F$ ½ zone player ½ zone player Under coverage use lock-on technique- get a tackle read- don’t allow an inside release! Mike/Will- Combo back- Back to= man to man, Back Away– Spy QB/Flow Fire F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help out with the fade 240 Previous 32 “Roll” Next TC 3 2 2 1 1 E N M E W S H C C Numbers Middle $$ 1/3 zone player Hash Hash Numbers F$ 1/3 zone player We can “roll” either corner Weak, Strong, Field, Boundary All adjustments are made by the underneath coverage and secondary 1/3 zone player 241 Previous 32 “Spy” Next TC 3 2 2 1 1 E N M S Numbers C E W H Hash Hash $$ 1/3 zone player We can “Spy” either #1 or #2, weak or strong All adjustments are made by the secondary Safeties always rob/spy #2 or #3 Corners always spy /rob #1 C Numbers F$ Spy #2 1/3 zone player 1/3 zone player 242 Previous 32 Falcon Next TC 3 2 2 1 1 E S C Man to man #1 N M E W H Combo back out $$ Man to man #2 C F$ Man to man #1 Man to man #2 Corners and Safeties man to man technique- no help Mike/Will- combo back- back to – man to man , back away- spy QB- flow fire Sam and Hawk- Free- tackle read- run first- pass- rob inside routes by 1 and 2 243 Previous TC Next 32 Black (man-free) 32 Raider (rob the run and the pass) 3 2 2 1 1 E $$ C N S E M H W/5 Combo back out C Man to man #1 Man to man #1 Man to man #2 F$ Man to man #2 Corners- # 1 man to man Mike/Sam- combo back- back to – man to man , back away- spy QB- flow fire $$ and Nickel back- #2 man to man Hawk – will be involved in stunt F$- Free 244 Previous 32 “Safe” Next TC 3 2 2 1 1 E N M W S C Numbers H Low Spy Hash Hash $$ ¼ zone player E ¼ zone player C Numbers F$ 1/4 zone player 1/4 zone player 4 under – sink and disrupt routes 4 deep- 4 across nothing gets behind us 245 Previous TC Next Coverage Adjustment options vs. various problem formations Game plan ideas Vs Trips Vs Double slot Vs empty Vs Bunch 246 Previous TC Next Coverage Adjustment options vs. various problem formations VS Trips If trips is giving us a problem Danger – see se diagram Spy- just like Danger except Safety is strictly man to man regardless of patterns- under coverage is numbers-middle-numbers 3 strong- 3 deep, four under- #/H/H/# Roll strong Monster - same concept as 3 strong but the under coverage shifts to the trips numbers, hash, middle, backside numbers player is the lone dove- lone dove Tug Rock- zone blitz from trips when in an odd front Pittsburgh Rock- zone blitz from trips when in an even front Vice- Backside corner and backside LB bracket #1 away from trips Choke- trips side corner man to man vs # 1- cover 2 look 247 Previous Next TC “Danger”- loading the zone call- vs. 3 x 1 receiver sets 2 3 2 1 1 “Island” H C E N E W Numbers M Key # 3/back- screen Alert for Danger call S Middle $$ C Numbers Hash to F$ 1/3 1/3 Man to man principles 1/3 Key # 2/#3 alert for zipper Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers Corner to numbers safety- deep 1/3 Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you are looking for a zipper route OLB to safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated the zone- this makes you a numbers player, be prepare to jump the flat pattern, if you hear “In” call key for the inside pattern- get to the hash ILB/OLB away from safety be alert for an “In” call it means a receiver may be dragging across into your zone OLB away from safety you are lone dove- crossers, help with skinny post and be alert for a “In” call We can also check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy 248 Previous TC Next Coverage Adjustment options vs. various problem formations Double Slot Vicky- see diagram Black- Corners own #1, numbers player own #2, middle player owns #3- cage call to ends Green – C- #1, $’s- #2, double blitz by 2 of the backers- game plan Quarters- check silver Blue- check Blue Lock-on- check lock 249 Previous Next TC “Vicky” call- vs. 4 receiver sets with a vertical threat 3 1 2 2 1 “Island” E H C N W Numbers E S M Hash Hash C Numbers Key # 3- screen and look for crossers F$ 1/3 Man to man principles Man to man principles $$ 1/3 1/3 Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (make a “mable” call). If number 2 releases inside- call “Danger” and play the numbers Corner to numbers safety- “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1 Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver away from the rocked down safety. OLB to rocked down safety- if you hear a “mable” call from the Safety that means he is man to man on #2 and has vacated his zone- you must now own back out and look to carry crossers coming toward you from the other side of the formation. ILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone Vs motion to trips- check trigger and play 3 strong to trips side We can also check black, silver, blue, green + double fire, Lock-on 250 TC Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Previous Next Vs. Bunch Strong Coverage Adjustment Blue Silver 3 weak 3 strong Blue Blue trigger and string Blue Invert Blue vs Bunch Strong- stays Blue H E N W C Lone dove F$ Man to man vs vertical E M H S # middle 1/2 1/2 E N W C Man to man vs vertical F$ 1/2 Lone dove E M S # middle C C 1/2 F$ Lone dove E M S C Hash # middle $$ 1/2 1/2 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time) E $$ Hash N W Man to man vs vertical 3 weak vs Bunch Strong- check trigger and string LB’s (can stay in 1/3’s or ½’s H E C Hash $$ Silver vs Bunch Strong- Checks Blue N H C Man to man vs vertical F$ 1/2 Lone dove E S W M $$ Hash # middle C 1/2 TC Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Previous Next Vs. Wide Bunch Strong Coverage Adjustment Blue Silver 3 weak 3 strong Blue Blue trigger and string Blue Invert Blue vs Bunch Strong- stays Blue H E N W C Lone dove F$ Man to man vs vertical E M Silver vs Bunch Strong- Checks Blue H S Hash # middle $$ 1/2 1/2 E N W C Man to man vs vertical F$ 1/2 Lone dove E M S # middle C C 1/2 F$ Lone dove E M middle $$ 1/2 S C Hash # 1/2 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time) E $$ Hash N W Man to man vs vertical 3 weak vs Bunch Strong- check trigger and string LB’s (can stay in 1/3’s or ½’s H E C N H C Man to man vs vertical F$ 1/2 Lone dove E S W M $$ Hash # middle C 1/2 TC Adjustments to bunch We always want a #’s, H, and Middle player to the Bunch. Previous Next Vs. Bunch Weak Coverage Adjustment Blue Blue 3 weak 3 strong Blue Blue Blue Over Blue Over Blue vs Bunch weak- stays Blue Over C # F$ H Hash E N E W M Middle Hash S Silver vs Bunch weak- checks Blue Over C # # # F$ H Hash E N E W M Middle Hash S # $$ C $$ C 1/2 1/2 1/2 1/2 3 weak vs Bunch weak- checks Blue Over C F$ H Hash E N E W M Middle Hash S 3 weak vs Bunch weak- checks Blue Over C # # F$ H Hash E N E W M Middle Hash S # $$ C $$ C 1/2 1/2 1/2 1/2 Previous TC Additional Adjustments to bunch Next Check Black Press (another option is to put end inside TE and keep SAM Check Red vs weakside run threat outside- M- FB, Sam/C combo back out/TE (“Banjo “call) C 1st out $$ #2 press H W E E N M 1st in or second out S S C C # F$ E #1 W Hash Middle $$ 1/2 N Hash E H M $$ Middle Hash 1/3 F$ 1/3 C 1/3 Check Black With a Banjo Call backside- good vs weakside run E M N C Check star Box H E # Combo FB F$ W S Lone dove C 1/2 If double post threatbackside corner can adjust to middle of field to give a 5 over 3 C 1st out $$ Press 2 H E W 1st in – 2nd out F$ Free N E M S Combo TE/Back FB C Combo TE/Back Previous TC Next Check Coverage Example: 43 over check Coverage will adjust to formation based on game plan Or coach will call coverage from sideline- based on formation Common checks Double slot/ 2 x 2- with removed #2’s – silver Vs tight #1 and #2- Blue to the tight #2 side 3 x 1- 3 deep with the safety rocking down to the 3 receiver side (load the zone) 3 x 1 or 2 x 1 with a the 1 being a TE- check 6 Vs. Bunch check blue to the bunch Vs empty check 32 – deuce, lock-on, or spy- you can move H to inside and low spy 255 Previous 2 x 2 check silver H 2 x 2 check silver E W C N M E H S Wheel C M $$ S C C W F$ N H F$ $$ C C W F$ S $$ C Bunch- check blue N E H M W S H N E S C M $$ F$ Blue Blue N E W C C E S M E F$ Empty – check FSU Lock- on E M E Wheel Empty- check edit deuce W C C N Wheel $$ Blue E S E $$ H C Wheel M 2 x 1 with TE to the 1 side- check 6 N E W H Wheel 3 x 1 with a TE to 1 side- check 6 F$ N E F$ silver E 3 x 1 check 3 strong or weak to trips E W C C $$ F$ H TC Check Coverage Next Blue Empty- check FSU spy E E M S $$ C N H C W E M S $$ F$ 256 C TC Check coverage vs Pro and slot formations Check cover 1st number Pro, 2nd number slot Other variations 1st number vs a tight #2, number vs a removed number 2 36 63 43 34 42 24 23 257 TC Coverage: Combo 24 R Notes: Vs a Tight #2- cover 2, vs a removed #2 cover 4 Variations: The Rover (r) – deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1 This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB. Rover favors side of Removed number 2- hole to deep 1/5 If there are 2 tight # 2- Rover weak #’s,- can be an “auto “call sending Rover off edge - 2 wide #2’s Rover hole to deep middle 1/5 additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover 4) Read 2 scheme 4 2 1 1 2 E N W C E 1 C Hole to 1/5 1/4 4 2 3 E N E M Midspy # $ 1/4 Hole to 1/5 1 R $ Hole to 1/5 1 2 3 2 # # 1/4 N W C $ 1/4 Hole to 1/5 1/4 E $ Hole 1/5 C Midspy 2 1 3 W C Flat # $ $ ½ (QB) 1/4 4 E #/LD 1/4 4 S M R $ 1/4 1 # 1/4 ½ (QB) C W Midspy R 1 E M # m/m vs vertiical $ N S C #/LD 2 1/4 1/4 C W Midspy E C E 4 S W C R 1/4 2 2 E $ ½ (QB 2 N M # $ 1/4 1 S C Flat 4 1 3 3 E Midspy $ 2 S Hook R 1/4 4 4 1 M # 2 2 3 2 4 1/4 1/4 N 1 E M Midspy 2 C S # R Hole to 1/5 $ 1/4 1/4 TC Good vs empty and 4 rec. and a duel threat QB. Personnel- Rover sub for Hawk- hawk to DE or Packer personnel R= Rover 32 + stunt+ Blue R example: 32 lasso Blue R 32 + stunt + silverer R 32 + stunt + combo 24 R (cover 2 vs tight 2, cover 4 vs removed 2) For this cover the Rover will not be involved in the stunt he will be involved in the coverage, it is essential that the stunts up front maximize the efficiency of the three men up front. Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slice- fire zone 3-3) 259 TC Roll Check Notes: Base coverage is cover 2 Pre snap- If there is a 3 x 1 set or they motion to a 3 x 1 set – check cover 3- with a roll check or a rock check If they start in a 3 x1 set check 3 and motion to a 2 x 2 set- “omaha” “omaha” reset coverage Post 260 TC Loaded zone ideas- also loaded zone into the hole (vs flood) Loaded zone ideas relate to trying to 261 Coverage:_________________ Variations: Notes: TC Coverage:_________________ Variations: Notes: TC TC Jab weak 264 TC Calls to take away certain offensive schemes 265 TC 266 Triple Option TC Mesh Press one corner on rec. and roll coverage away Vs dive option, flex bone/ bone/ midline ND- pinch- get to the mesh (1 yard behind the guards inside leg) Pinch 44 attack Stack LB 1 gap over responsibilities 50/54- read stunts Vs- veer option More to come Wing T Control Playside C and D gaps Get safeties involved Under fronts More to come 267 Loaded Zone Concepts The Loaded Zone concept is designed to take advantage of offenses that do not use the entire field. Just like the offensive mindset of flooding zones, the defense can load zones. When called at appropriate times and against appropriate teams it has proven to give defenses a tremendous advantage against both the pass and the run. Defenses that run loaded zone concepts can call it in the huddle or check to it by formation. Defenses most commonly load to formations or load to the field. The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts backside. To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to 3 receiver sets the safety then has the numbers and sky support (most common), squatting the corner and rolling the coverage over top, the corner controls the number and has cloud support, or sliding the under coverage and rocking a safety down away from trips (least common but good against empty or when faced with a one on one mismatch between the backside linebacker and the running back.) This would provide bronco (backer) support. It is also common to blitz one of the extra coverage men to the loaded zone side. This can be by design or a built in flow fire by the middle player when the QB breaks the tackle box. Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph call to tell the defense where they are rocking down to. Alert for motion Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph call to tell defense where they are rolling to. Alert for motion. Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slidebackside safety must remember to rock down- Alert for motion. Load Field – Loading to field. Loading the zone to the field- vacating one boundary under coverage. Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a 2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion If they offense. . . Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set) Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side Comes out in a 3 x 1 set- Ralph or Larry to 3 side Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha” resets coverage back to Silver. Previous H C E W N M C E N C M W E M N C C N E W M C C C C C W $ M N M E $ W E N M E C S $ E H C S $ C W $ C S $ $ E N $ H S E W E $ H $ C S $ E S H $ $ H E M H S N E W E $ $ C S $ W C H E $ H TC Load Coverage (Load check) Next E M N E C S $ 270 Previous H C N E W M H E C S $ C $ H W S N M S $ N E W C C W M H M S W N E M C $ E S N W $ S E C C W $ C H $ C M $ E S E $ C H $ C E $ E C N E $ $ C H S $ C E E M H M N E W N E E W $ C C $ H TC Load Coverage (Load Sky) Next N E M E S $ $ 271 C Previous H C N E W M H E C S $ C N E W M W $ N E M E M C C W E M N H C E W $ W E M H C C E N E S W M C $ $ H S C $ C W $ C S $ N E M N E $ $ E C C E S $ $ C S $ H S H $ $ H N E W E S $ C C $ H TC Load Coverage (Load cloud) Next N E M E S $ 272 C Previous H C N E W M H E C S $ C N E W M $ C $ N E W M $ M $ C S C N E W M H C $ E N W M H S E N W C $ W $ E M S $ H S C S N E $ E M E $ C E C $ C E $ S H $ H C H E $ E S N E W C $ H TC Load Coverage (Load slide) Next C C $ C E N W M E S C $ 273 Previous H C N E W M C C S N E W M W M N E W E C W W H M S N E M C M $ S E N E W $ S C C W $ C $ H $ C M $ E S E $ C H C C E $ $ C S N E $ $ C S H M H S N E E $ C H N E W E $ $ C $ $ C H E $ H TC Load Coverage (Load check) Next E N M E C S $ 274 Previous H N E W M C S $ N E M W $ H S N E M E M H N W M E H C S $ C W $ C C W N E E M E N E S C M $ $ $ H C S $ C W $ C S $ H C M E C E S N E W $ E $ $ C S C C H N E W E $ C $ C $ W $ H E C H TC Load Coverage (Load check) Next N E M E C S $ 275 Load with Man to man backside Lone Dove concepts Principals of the defense vs ACC 1. Levels- make them drive the field no big plays 2. With their double threat QB – they often have a numbers advantage Plays that they run that use numbers - Zone read - Jailbreak - Three step Take this back by keying the QB 3. Vs zone read- give your players a simple responsibility – you have either QB or RB 4. Simple reads Quick Release Tall No look off Long arm, off- Break Long arm off- hands up!!! Fire to back Avoid extended stunts Pressure Look for their routine Spy flow fire- flush him- don’t let him step up Blitzes that attack back but also stop inside zone Choice blitz from back’s side or number 4 Over hang players and level- tackle reads Matchups Read exchange Zone as opposed to man- eyes on the QB If you want to add a fourth Rusher- out of three or 4 man fronts Send the Rover Backside safety assumes all rover Responsibilities- when trips away New zone blitzes Frisco Bay Others Attacking slide Attacking bob Attacking pa and sprint out Attacking launching points 282 Previous TC Double “Vicky” call- vs. 4 receiver sets with a vertical threat Next 3 2 2 1 1 “Island” E H C N E W Numbers Hash F$ S M C Hash Numbers M/W Key and match # 3- - screen and look for crossers $$ Man to man principles Man to man principles 1/3 1/3 “match” 1/3 Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man (match)- give inside Linebacker mable call. If number 2 releases inside- call “Danger” and play the numbers Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning match number 2 vs vert/outside- give a mable call to ILB vs vert or out by number 2, , # vs inside route play numbers give a danger call Both Corners- double “Vicky” is essentially an “Island” call for you- assume man to man principles vs. #1 Safety on the roof- you are still a middle third player- give olb away from safety a “match” call- they will match number 2 ILB’s – you will key number threeILB/OLB away from safety be alert for a “Danger” call it means a receiver may be dragging across into your zone Vs motion to trips- check trigger and play 3 strong to trips side We can also check black, silver, blue, green + double fire, Lock-on 283 Loaded Zone Concepts The Loaded Zone concept is designed to take advantage of offenses that do not use the entire field. Just like the offensive mindset of flooding zones, the defense can load zones. When called at appropriate times and against appropriate teams it has proven to give defenses a tremendous advantage against both the pass and the run. Defenses that run loaded zone concepts can call it in the huddle or check to it by formation. Defenses most commonly load to formations or load to the field. The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone side (#/F, H, M), cover 3 concepts deep, and man to man backside or “lone dove” concepts backside. To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to 3 receiver sets the safety then has the numbers and sky support (most common), squatting the corner and rolling the coverage over top, the corner controls the number and has cloud support, or sliding the under coverage and rocking a safety down away from trips (least common but good against empty or when faced with a one on one mismatch between the backside linebacker and the running back.) This would provide bronco (backer) support. It is also common to blitz one of the extra coverage men to the loaded zone side. This can be by design or a built in flow fire by the middle player when the QB breaks the tackle box. Load Sky- Loading to rec. strength by Rocking down a safety– Safeties will give a Larry or Ralph call to tell the defense where they are rocking down to. Alert for motion Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph call to tell defense where they are rolling to. Alert for motion. Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slidebackside safety must remember to rock down- Alert for motion. Load Field – Loading to field. Loading the zone to the field- vacating one boundary under coverage. Silver Load (load check)- We will run ¼’s but we will load to formation if it is a 3 x 1 set, if it is a 2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion If they offense. . . Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set) Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side Comes out in a 3 x 1 set- Ralph or Larry to 3 side Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- “Omaha” resets coverage back to Silver. Previous H C E W N M C E N C M W E M N C C N E W M C C C C C W $ M N M E $ W E N M E C S $ E H C S $ C W $ C S $ $ E N $ H S E W E $ H $ C S $ E S H $ $ H E M H S N E W E $ $ C S $ W C H E $ H TC Load Coverage (Load check) Next E M N E C S $ 286 Previous H C N E W M H E C S $ C $ H W S N M S $ N E W C C W M H M S W N E M C $ E S N W $ S E C C W $ C H $ C M $ E S E $ C H $ C E $ E C N E $ $ C H S $ C E E M H M N E W N E E W $ C C $ H TC Load Coverage (Load Sky) Next N E M E S $ $ 287 C Previous H C N E W M H E C S $ C N E W M W $ N E M E M C C W E M N H C E W $ W E M H C C E N E S W M C $ $ H S C $ C W $ C S $ N E M N E $ $ E C C E S $ $ C S $ H S H $ $ H N E W E S $ C C $ H TC Load Coverage (Load cloud) Next N E M E S $ 288 C Previous H C N E W M H E C S $ C N E W M $ C $ N E W M $ M $ C S C N E W M H C $ E N W M H S E N W C $ W $ E M S $ H S C S N E $ E M E $ C E C $ C E $ S H $ H C H E $ E S N E W C $ H TC Load Coverage (Load slide) Next C C $ C E N W M E S C $ 289 Previous H C N E W M C C S N E W M W M N E W E C W W H M S N E M C M $ S E N E W $ S C C W $ C $ H $ C M $ E S E $ C H C C E $ $ C S N E $ $ C S H M H S N E E $ C H N E W E $ $ C $ $ C H E $ H TC Load Coverage (Load check) Next E N M E C S $ 290 Previous H N E W M C S $ N E M W $ H S N E M E M H N W M E H C S $ C W $ C C W N E E M E N E S C M $ $ $ H C S $ C W $ C S $ H C M E C E S N E W $ E $ $ C S C C H N E W E $ C $ C $ W $ H E C H TC Load Coverage (Load check) Next N E M E C S $ 291 Load with Man to man backside Lone Dove concepts Previous Next TC Load Coverage 293 Previous Next TC Load Coverage 294 Previous Next TC Load Coverage 295 Boost Front It is a 34 front that is stacked on the boundary side – the coverage may or may not support (load) the field side. Origin of name Boundary Stack Boost used for support- We will support the field side with an extra linebacker and at times an extra coverage. Vs a second receiver to boundary tight or removed it reverts back to a normal 34 alignment. We can designate a Booster and Field side Or it can be based on formation Base stunts and coverages 33 Fire zone Shell Load Coverage also applies Field Tug Field Tug Fire Field Buck Field Buck Fire Field Angle Filed Angle Fire 297 Boost Front Normal positioning of LB’s applies. Suggested vs 1 back teams C E N E H W M S C $ F$ There can also be adjustments of positioning as long as the Sam can play inside. Suggested vs 2 back teams C E N E W M S H C $ F$ 298 Boost Front Vs 3 x 1 to field (depends on coverage) C E N E H W M S $ C F$ Vs 2 x 2 (normal 34) E H C N W E S C M $ F$ Vs 2 x 2 (boundary 2 removed) E C H N W E S C M $ F$ 299 Boost Front Vs 2 x 1 side, with 2 being to boundaryNormal 34 alignment E S C N E W H $ M C F$ Vs 2 x 2 (normal 34) E S C N E H C M W $ F$ Vs 2 x 2 (boundary 2 removed) E C H F$ N W E S C M $ 300 Stack Front C E N E H W M S C $ F$ Wack Front H C F$ E N E W M S $ C 301 Ram stack rock Vs removed #2 weak- Hawk will walk- string M and W- slam tug Tag with a “crazy” call gives RE a 2 way go- Nose shade 1 weak Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap Previous Next E M S C $$ Note: bring this blitz only from field Field stack- N W E H C F$ TC OLB alignments 0 position- vs only a TE or a TE wing- 3 x 3 1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough for run support 2 position 44 (3 deep)- outside foot on inside foot of #2 In 34- split the difference between the #2 and the Tackle Tight- auto 1 x 1 off of wing or ghost wing Foot- gap foot TE 303 Read 2 Coverage 1. Knowledge- Know the situation, the formation, the call, responsibility, threats, where is your help?- communicate 2. Stance and Alignment- Both must be prefect 3. Read- know your key and how to react 4. Responsibility- know your job for each situation- talk to yourself 5. Technique and Execution- execute- make the play The first 4 are mental- the last is physical Defensive Back Communication- Knowledge Once the call is made and the huddle breaks All Defensive Backs will echo the call and repeat the signal. The signal for Blue is 2 fingers up like Texas’s Hook’em horns. When the offense breaks the huddle all defensive backs will determine how many backs are in the backfield. Note: this is extremely important because a number of calls are made based on the number of backs. 2 backs, 1 back, empty. Call it out and echo it. If empty, is it 2 x 2 – double slot, or 3 x 1 – trips? Communicate all formations, motions, and corresponding calls.- ECHO the call. Base Alignments #3 #1 #2 #2 #1 C C 7x1 7x1 $ $ 10 x 1 10 x 1 All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up. Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receiver’s outside foot). Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must ask himself, “Am I wide enough to cover a deep vertical by #1?” If the answer is yes then the safety stays at home base. If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when there is a wide number 1 and a tight #2. Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1. Numbering Receivers We number the receivers from outside in, with the number 1 receiver closest to the sidelines. Remember motions and shifts my change which receivers are which numbers prior to the snap. When pattern reading you will have to know who you are reading and the proper reactions. Post snap receiver’s numbers may change- coached on the field 3 1 2 2 2 1 2 2 1 1 2 2 1 3 3 3 1 3 1 2 1 1 4 2 2 3 1 1 2 1 2- 1st crosser 1 2 2 3 1 1 2 3 2 3 1 1 2 2 1 Specific Calls Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation. The call indicates that the OLB will cover the # 3 man to man. The trips side corner and safety will play blue The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yardskey Quarterback. The backside corner will be on an island vs. #1 weak. Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a tight #1 receiver and #2 is in the backfield. The call side safety and corner will play true cover 2 (flat) with the Safety playing ½ and the Corner playing the flat. If number 2 goes to the flat- corner owns. Vs. inside cross country- the OLB will own the vertical route Corner moves up to 4 yards and must funnel #1 to the safety!!!!! Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect any help. This call will also be made if there is a split #1 but #2 is in the backfield Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern. Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and runs a deep out. The corner will jump #2 and the safety will adopt #1. 3 1 2 2 1 2 Island Frank 2 2 1 Danger Blue Island 2- 1st crosser 2 2 1 1 3 3 2 Blue 1 1 Blue 3 1 2 2 1 Blue 3 Blue Blue 3 1 1 4 Island 2 1 Danger 3 1 2 3 Danger 2 Blue 1 2 2 1 3 Danger 1 Island 1 2 2 Blue 1 Blue Pre-Snap Keys #3 #1 #2 #2 #1 C C 7x1 7x1 $ $ 10 x 1 10 x 1 Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback through the #2 receiver. Corners need to see the #1 receiver with their peripheral vision. Post-Snap Keys- Reaction to Pass #1 #2 #3 #2 C 7x1 #1 C 7x1 $ 10 x 1 $ 10 x 1 On a pass read both the Corners and the Safety will call “pass” and key the #2 receiver. Corners must stay square as they read the number 2 receiver. Key Coaching Points: 1. Although the Corner is keying #2, he must be prepared mentally to play number 1 with no help. 2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to shuffle outside. 3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap. Cornerback’s Reads and Responsibilities Corner Reads: Note: The corners should be thinking, “I have #1 with no help.” 1. 2 releases outside- man # 2 2. 2 releases inside/vertical/ or stays (blocks) – man #1 If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!! 1. #2 outside, #1 inside 1 1. #2 outside, #1 inside 2 C Notes: Corner funnel/squeeze #1, eyes on #2 and QB- break on #2’s route- top shoulder. The Corner must maintain outside leverage on #2. 1 2 C Notes: Don’t lose leverage and be prepared to run with the wheel or out and up. 1. #2 outside, #1 vertical 1 2 Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and an outside route by number 2. The safety must be able to get over the top of number 1. A few things can help the safety with this tough task. C 1. The corner forcing an inside release by #1. 2. The corner funneling and getting his hands on #1. Notes: If #1 goes vertical he must be squeezed to the inside. The Corner will eye number 2 and carry/trail #1. This will buy the safety time. The corner will jump #2 when he intersects 3. Rallying to number 2. 4. Proper adjustments to the safeties alignment. Remember the safety must ask himself, “Am I wide enough to cover #1?” If the #2 releases vertical, inside, or blocks the cornerback can now lock on #1 man to man. This read is simple and frees the cornerback of any other responsibility other than man to man coverage on #1. Note: Always be alert for a “Squat” call. 1. #2 not outside, #1 inside 1 1. #2 not outside, #1 Post or Dig 2 1 2 C C Notes: Cover upfield shoulder, hip him immediately Notes: Corner will lock on #1 and cover his upfield shoulder. NEVER come under the post or Dig route. The corner does not know if he has help. 1. #2 not outside, #1 short 1. #2 vertical, #1 vertical 1 1 2 2 C C Notes: The corner will jump the short pattern. Notes: The Corner will own #1. Work to weave to inside leverage. Alert for a “Squat” call. If #2 blocks or is under stay outside – you will have help “Squat” Call 1. #2 outside, #1 vertical 2 1 Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and a deep out by number 2. 1. When corner hears “squat” from safety he will jump the upfield shoulder of the #2 receiver. 2. The safety will adopt the deep route by number 1. Notes: Squat Call made by safety to the corner. 3. The safety should not make a squat call if he feels that there is no way the he can successfully adopt the #1 receiver. This would most likely occur in a wide field situation where the #1 was isolated and the #2 was tight. Will occur when #1 and #2 release vertically, #1 stays vertical, number 2 runs a deep out. Alternative to a squat call C “Squat” Cover man to man – should occur if out is greater than 10 yards. “Buzz” call- C- #1, S- #2 or ¼ your zoneLB buzz- numbers Safety’s Reads and Responsibilities Corner Reads: Note: Safety is the toughest position to play in Blue Coverage, he must be athletic, tough, and smart. 1. 2 is vertical or deep diagonal- man # 2 2. 2 releases inside/under/stays (blocks)– Get to #1 If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is determined that the #2 is not a threat the safety’s eyes must shoot to #1’s hip and the safety will turn and open to #1 expecting #1 to be vertical. “1 is vertical” is always the first thought by the safety when #2 is outside. 1. #2 outside, #1 slant 1 2 Eyes to #1’s hip Upfield shoulder $ Notes: Safety’s eyes immediately go to #1. Once he sees #1 break off his route the safety settles and drives to #1’s upfield shoulder. Collision or INT. Alert for Sluggo. 1. #2 outside, #1 Sluggo 1 2 1. #2 outside, #1 Curl 1 Eyes to #1’s hip Upfield shoulder $ Notes: Be aggressive but always be prepared for Sluggo. Attack upfield shoulder. 2 Eyes to #1’s hip Upfield shoulder $ Notes: Open to #1, work to stay inside and over the top of #1, break on the throw to #1. 1. #2 outside, #1 vertical 1 2 Note: This route combination cannot be a surprise This is what we expect. The safety must be able to get over the top of number 1. He is thinking “I have no help!!!” A few things can help the safety with this tough task. $ 1. The corner forcing an inside release by #1. 2. The corner funneling and getting his hands on #1. 3. Rallying to number 2. 4. Proper adjustments to the safeties alignment. Remember the safety must ask himself, “Am I wide enough to cover #1?” 1. #2 outside, #1 vertical and out 1 If the #2 releases outside and #1 breaks off his route to the outside, the safety, should drive to the outside shoulder of #1 and force him to the side line. 2 The safety must work inside out and over the top. The receiver cannot catch the ball and turn it up. $ 1. #2 inside (under), #1 post or dig 1 #2 runs an under inside (crossing route)- safety calls “SKY” to the inside or backside linebacker. 2 The safety will under cut the post or dig pattern. The safety will man turn this route and be on the inside shoulder of the WR. The safety will be in the throwing lane and the corner will be cover the top shoulder. $ “Sky” 1. #2 inside (under), #1 vertical 1 2 #2 runs an under inside (crossing route)- safety calls “Sky” to the inside or backside linebacker. The safety will under play on the inside of the #1, the corner will be on the outside. $ “Sky” 1. #2 vertical 1 #2 vertical- Safety owns number 2. man to man 2 $ 1. #2 vertical and then deep out 1 2 Note: One of the most dangerous plays against our Blue coverage is a vertical by number 1 and a deep out by number 2. 1. If #2 breaks out on a deep out, the safety will give the corner a squat call. This rule does not apply to a corner route. (any route run by #2 that is vertical for more than 5 yards. 2. The safety will adopt the deep route by number 1. Get to his hip. If number 1 has run an inside route or a short route – there is no squat call. As the deep out is occuring the safety will see #1 . $ 3. “Squat” The safety should not make a squat call if he feels that there is no way the he can successfully adopt the #1 receiver. This would most likely occur in a wide field situation where the #1 was isolated and the #2 was tight. Alternative to a squat call Cover man to man – should occur if out is greater than 10 yards. “Buzz” call- C- #1, S- #2- LB buzz- numbers 1. #2 runs a post 1 #2 vertical- Safety owns number 2. man to man, work to maintain inside leverage. 2 $ 1. #2 5 yard out, #1 5 yard in (rub) 1 2 #2 vertical and short out- top shoulder #1 This is where the squat call makes more sense $ 1. #2 deep middle or deep drag 1 If the number 2 runs a deep diagonal or a deep drag, Safety will jump it. 2 $ 1. #2 pass blocks (TE/Backfield) If the number pass blocks as a TE or from the backfield 1 2 The safety should treat it the same as if the number 2 ran an inside under route. $ Vs. Trips Check “Danger” SE C V $ RT ST M “Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 RE E C $ “Island” 12 yards Viking- make the “Danger” call and play #3 strong – man to man if TE- 6 yards deep, if #3 is rec.- 7 yards deep Backside Corner will receive an “Island” call from backside safety- play green coverage Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Vs. Trips Check “Danger” SE C E $ V N RE M “Danger” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 B $ C “Island” 12 yards Viking- make the “Danger” call and play #3 strong – man to man vs TE 6 yards deep, vs rec- 7 yards Eagle- play hook to curl- depending on width of #2 – gap foot number 2 or split the difference- 4.5 yards depth Backside Corner will receive an “Island” call from backside safety- play green coverage Backside Safety- give backside corner “Island” call, split the difference between #3 strong and #1 weak. Read #3 strg- #2 strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Other ideas vs. trips and maintaining Blue Danger- check Maggie SE C V $ RT ST M “Danger” RE C E $ “Maggie” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take away both the skinny post and fade- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Other ideas vs. trips and maintaining Blue Danger- check Maggie SE C E $ V N M “Danger” RE C B $ “Maggie” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Danger” call and play #3 strong – man to man Backside Corner will receive an “Maggie” call from backside safety- play Lock on coverage coverage Backside Safety- give backside corner “Maggie” call, play lock on safety technique- on the hash but in a position to take away both the skinny post and fade- gain depth and key quarterback’s eyes. Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Other ideas vs. trips and maintaining Blue Danger- check “Solo” or Banjo SE C V $ RT ST M RE E C “Banjo” $ “Island” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force Backside Corner will receive an “Island” call from backside safety- play Green coverage Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Other ideas vs. trips and maintaining Blue Danger- check “Solo” or Banjo (this keeps backside balanced 2nd level) SE V C $ N M RE E B C “Banjo” $ “Island” Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 Viking- make the “Banjo” call and read 3 strong- 3 out – own, 3 vertical or in- back out/force Backside Corner will receive an “Island” call from backside safety- play Green coverage Backside Safety- give backside corner “Island call” call, play lock on safety technique- hub cap the backside Tackle/TE Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak Mike- gain depth middle of the field- spy flow fire Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside route by #1 weak Silver call If Number 2 is in the backfield Corner- man to man on #1 Safety and OLB – combo 2- Run –Rob- Roll Flat – backer owns him Inside cross country safety will adopt On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant, vertical, and can roll under post - This also works well with number 2 that is tight B E C M $ Island Silver call- corner man to man on #1 B/$- backfield Back out – Backer owns, Safety- react to # same as Blue Back vertical- Safety owns, Backnumbers- just like blue V C $ Blue Why? 1. Prevents Corner from losing #1 by getting caught up in the backfield actions 2. Allows safety to play run first – removing the threat of a deep #1 on play action 3. Allows the safety to hug to play closer to the box (horizontally) vs 2 backs. 4. Safety in better position to play inside x country V B C E M $ Island Silver call only when #2 in in the backfield corner man to man on #1- becomes ¼’s B/$- backfield Back out – Backer owns, Safety- react to # same as Blue Back vertical- Safety owns, Back- numbers- just like blue C $ Blue B C E M $ Silver V C $ Silver Silver call- vs a tight #2 OLB- key 2/3 – carry first out#2 outside release- own #2 # 2 vertical/block/or in inside- expect #3 out as you get depth to the numbers and look to help on slant by #1 $- key #2 tight- vertical own, # 2 out- react to number 1 like blue Secondary Run Fits vs Outside Run Primary Force V C Secondary Force M $ $ Make the Primary Force Player right Viking in- Safety out Viking out-Safety in Over the top B E Cutback Pursuit C Position Corner Free Safety Strong Safety Green Black Blue Lock on Red 1 foot inside inside Hor. Align. 1 ft – 3 yd inside (GF TE) 1 ft – 3 yd inside (GF TE) Outside ft- #1 Vert. Align. 7 yards 7 yards 7 yards, frank-4 Press- LOS, or 4 8-10 yards Read Inside hip #1 Inside hip #1 Q to #2 #1 QB- 2-1 Respons. #1 Man to man #1 Man to man Read 2 to 1 Man to man Outside 1/3 Techn. Man to man Man to man Read 2 Jam- touch- trail zone Notes No inside help Alert island island, frank, sky, sqt Danger No back up, inside 7 yd, island Hor. Align. 1 ft – 3 yd inside or (GF TE) 2b- b, split 1s, 3x1- T Gf inside-2, outside TE Hash- 3 yard adj. either way 2b- b slot, A pro, split 1s, 3x1- T Vert. Align. 7 yards 11 yards 10, 12 away from trips 11 yards 10 yards Read Key your man QB near shoulder Q- 2 QB QB 3/2- 1 Respons. #2 rec. strength Rob ball, deepest 2-1 Over the top of fade, inside Middle 1/3 Techn. Man to man Free- 45 degrees H-H Read 2 Flat foot- back pedal- break zone Notes No help inside island, frank, sky, sqt Danger Fade and post 15 yard rule See green GF #2 strg (removed) or split 1 and T 1 foot inside GF #2 strg, or split 1 and T Hor. Align. A gap vs RB, 1 ft – 3yd inside Alert island Vert. Align. 7 yards See green 4.5 yards 4 yards or press 4.5 Read Man to man See green QB- 2-1 QB or Tackle (game plan) Q-2-1 Respons. 2 wk/3 strg- (RB) See green Curl to Flat #2 strong Curl-Flat Techn. Man to man See green Zone- SCIF Jack- touch trail Zone- SCIF Notes You’re the adjustor See green #3 m-m v. trips If nickel in- #2 wk/3 strg Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if in on lock-on – 2 stg 334 Previous Stout Next Coverage: Silver (cover 4) 3 weak Blue (cover 2) TC Notes: H N E E M W POS. Align. And tech Key Run Game: To: S Vs 1 back N in a 2i Pass Game: Away S E Foot TE/ triangle D gap 5 tech., Attack OT or ball C gap Trail M 30 OG/ Triangle B gap N shade 1 tech., Attack C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 5 tech. 5 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 2i tech. 2i tech. OG/ Triangle A Leverage Coverage 30 Walk 3 tech., Attack OG/Ball B gap B gap- redirect PR 3 tech. 3 tech. 5 tech., gap step OT/Ball C gap Trail contain 7 tech. 5 tech. 335 Previous Ram Shade Next Coverage: Silver (cover 4) 3 weak Blue (cover 2) Notes: H N E E Align. And tech Key Run Game: To: S Vs 1 back N in a 2i M W POS. TC Pass Game: Away S E Foot TE/ triangle D gap 5 tech., Attack OT or ball C gap Trail M 30 OG/ Triangle B gap N shade 1 tech., Attack C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 5 tech. 5 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 2i tech. 2i tech. OG/ Triangle A Leverage Coverage 30 Walk 3 tech., Attack OG/Ball B gap B gap- redirect PR 3 tech. 3 tech. 5 tech., gap step OT/Ball C gap Trail contain 7 tech. 5 tech. 336 Previous Ram Shade Next Coverage: Silver (cover 4) 3 weak Blue (cover 2) Notes: H N E E Align. And tech Key Run Game: To: S Vs 1 back N in a 2i M W POS. TC Pass Game: Away S E Foot TE/ triangle D gap 5 tech., Attack OT or ball C gap Trail M 30 OG/ Triangle B gap N shade 1 tech., Attack C/Ball W E H 30 tech. Adjustments: 2 TE’s Stay – silver Coverage Cutbck- 3 deep 4 WR’s Foot Walk Contain 5 tech. 5 tech. Leverage Coverage 30 00 tech. 2 gap A gap strong A gap, redirect Pass Rush 2i tech. 2i tech. OG/ Triangle A Leverage Coverage 30 Walk 3 tech., Attack OG/Ball B gap B gap- redirect PR 3 tech. 3 tech. 5 tech., gap step OT/Ball C gap Trail contain 7 tech. 5 tech. 337 H E N E M W H E N E W E N E H S S H H E S M E N E E N W S H E W E M N S H E W E S M W M W E M E W M W H H S N E S M N E M Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right. S 339 Man to Man Coverage Green 0 Free Safeties Black 1 Free Safety Lock On 2 Free Safeties Steel Curtain 3 Free Safeties We will mix and match coverages. The following assignments are base assignments, week to week we will match up our players according to the opponents. We must maximize matchups Note: We can substitute for specific positions. Often we will substitute a nickel for 1 linebacker (often the Sam) and/or Dime back for another. 340 Green (Cover 0) Front 43 Ram Slam Mace 52 53 Bear Strong Corner #1 #1 #1 #1 #1 #1 Z Strong Safety RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong 2 backs- C gap BO Vs 1 back #2 wk, #3 strong Free Safety #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength Replace Blitzer #1 #1 #1 #1 #1 #1 X Sam FB/Blitz Tagged Blitz or Game plan Blitz FB to side FB- away- low spy DE or Blitz DE TE Mike FB/Blitz Ram- combo FB Ram- fire- FB Slam- combo FB Slam Fire- Blitz Blitz Combo/Isolate FB/QB Or blitz FB low spy 1 back- combo Backs Will FB/Blitz Ram- combo FB Ram Fire- Blitz Slam- combo FB Slam- fire- FB Blitz Combo/Isolate FB/QB Or blitz 2 backs- C gap BO 1 back- combo Backs Blitz Tagged Blitz or Game plan FB to side FB- away- low spy DE or Blitz DE Weak Corner Hawk 341 Black (Cover 1) Front 43 Ram Slam Mace 52 44 Bear Strong Corner #1 #1 #1 #1 #1 #1 #1 Strong Safety #2 strong Give “trio” call to backer #2 blitz side or 3 away from blitz #2 blitz side or 3 away from blitz FB or #3 strong vs trips “Trio” call if time #2 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong Free Free Free Free Free Free Free #1 #1 #1 #1 #1 #1 #1 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 #2 away Alert “trio” Or Ace Blitz #2 – alert “trio” DE Nickel- 2 strong Blitz/QB 1 back – combo or iso Ram- combo FB Ram- fire- 3 wk or fb Slam- combo FB Slam Fire- Blitz Blitz Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 Ram- combo FB Ram fire- blitz Slam- combo FB Slam- fire- 3 strong or FB Blitz Combo/Isolate FB/QB Or blitz Combo/Isolate FB/QB Or blitz Blitz #2 away from call or ACE #2 – alert “trio” DE DE Free Safety Weak Corner Sam Mike Will Hawk 342 Lock-on Front 40 30 Steel Curtain Note: Lock-on coverage is a pure pass defense. Strong Corner #1 #1 #1 Strong Safety Free 12 yards using hash as guide Free 12 yards using hash as guide 3 deep divider rule We will sub for the Mike and the Sam in 40 Lock-on. Free Safety Free 12 yards using hash as guide 3 deep divider rule 3 deep divider rule Often we will move the Sam to DE and sometimes the Mike to the DL Weak Corner #1 #1 #1 Sam Nickel -back #2 rec. strength Nickel -back #2 rec. strength Nickel -back #2 rec. strength Mike Dime - back #2 rec. weak #3 rec strong #3 to side Combo Low spy/high spy Blitz Weak Safety 3 deep divider rule Ace #3 to side Combo Low spy/high spy Blitz Ace DE Dime - back #2 rec. weak Will Hawk Dime - back #2 rec. weak Or 3 strong 30 Lock-on provides us with more options and we may keep the Mike in and move the Sam and Hawk to DE. 343 344 Green (Cover 0) Front 43 Ram Slam Mace 52 53 Bear Strong Corner #1 #1 #1 #1 #1 #1 Z Strong Safety RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong 2 backs- C gap BO Vs 1 back #2 wk, #3 strong Free Safety #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength #2 rec. strength Replace Blitzer #1 #1 #1 #1 #1 #1 X Sam FB/Blitz Tagged Blitz or Game plan Blitz FB to side FB- away- low spy DE or Blitz DE TE Mike FB/Blitz Ram- combo FB Ram- fire- FB Slam- combo FB Slam Fire- Blitz Blitz Combo/Isolate FB/QB Or blitz FB low spy 1 back- combo Backs Will FB/Blitz Ram- combo FB Ram Fire- Blitz Slam- combo FB Slam- fire- FB Blitz Combo/Isolate FB/QB Or blitz 2 backs- C gap BO 1 back- combo Backs Blitz Tagged Blitz or Game plan FB to side FB- away- low spy DE or Blitz DE Weak Corner Hawk 345 Black (Cover 1) – note: in Sam Fire and Ram Fire #2 away from blitz in backfield- check “zone it” (3-3) Front 43 Ram Slam Mace 52 44 Bear Strong Corner #1 #1 #1 #1 #1 #1 #1 Strong Safety #2 strong Give “trio” call to backer #2 blitz side or 3 away from blitz Or give trio call #2 blitz side or 3 away from blitz Or give trio call FB or #3 strong vs trips “Trio” call if time #2 strong RB v. 2 backs Vs 1 back #2 wk, #3 strong Free Free Free Free Free Free Free #1 #1 #1 #1 #1 #1 #1 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 #2 away Alert “trio” Or Ace Blitz #2 – alert “trio” Nickel personnel DE Nickel- 2 strong Blitz/QB 1 back – combo or iso Ram- combo FB Ram- fire- 3 wk or fb Slam- combo FB Slam Fire- Blitz Blitz Combo/Isolate backs Or blitz Combo/Isolate FB/QB Or blitz 2 backs- BO 1 – back- #2 to side unless “trio” call- then #3 Ram- combo FB Ram fire- blitz Slam- combo FB Slam- fire- 3 strong or FB Blitz Combo/Isolate backs Or blitz Combo/Isolate FB/QB Or blitz Blitz #2 away from call or ACE #2 – alert “trio” dime DE DE Free Safety Weak Corner Sam Mike Will Hawk 346 Lock-on Front 40 Strong Corner #1 Strong Safety 30 #1 Steel Curtain #1 Free 12 yards using hash as guide Free 12 yards using hash as guide 3 deep divider rule Free 12 yards using hash as guide 3 deep divider rule 3 deep divider rule Weak Corner #1 #1 #1 Sam Nickel -back #2 rec. strength Nickel -back #2 rec. strength Nickel -back #2 rec. strength Mike Dime - back #2 rec. weak #3 rec strong #3 to side Combo Low spy/high spy Blitz Weak Safety 3 deep divider rule Ace #3 to side Combo Low spy/high spy Blitz Ace DE Dime - back #2 rec. weak Free Safety Will Hawk Dime - back #2 rec. weak Or 3 strong Note: Lock-on coverage is a pure pass defense. We will sub for the Mike and the Sam in 40 Lock-on. Often we will move the Sam to DE and sometimes the Mike to the DL 30 Lock-on provides us with more options and we may keep the Mike in and move the Sam and Hawk to DE. 347 Silver (cover 4) Position Alignment Key/Read Pass Responsibility Sam vs TE- foot vs. TE- TE triangle vs removed #2- split T and 2 vs removed #2 – Q-2-1 vs TE outside move or delay- man to man Vs TE vertical or in- drop to top of #’s- top new #2 vs removed #2- hands on #2 and drop to top of #’s Alert Buzz #’s player Front or split #2 and T Q-2-1 hands on #2- drop to top of numbers Alert “buzz” alert “switch” Middle Player Depends on Front #3 to #2 after run clears open to #3 run with a vertical by 3 head on a swivel get depth middle of field. Spy –flow-fire Corners 7 yards deep 1 foot to 1 yard inside #1 Q (read through 3 step) vs. tight #2- man to man vs. #1 vs TE or tight #2- eyes on 1 vs. removed number 2- alert “Copper” or “Wheel” Vs a wing or bunch – check Blue Safeties 10 yards deep 1 yard outside tight #2 Q- 2-1 vs TE vertical- own him vs TE- out/under LB/block- Run-Rob #1- Roll vs. removed #2- check “Copper” 348 Copper (read 2) (check vs removed #2) Position Alignment #’s player vs. removed split #2 and T Q-2-1 vs. Tight #2- foot vs. trips- “danger” #3- gf vs trips- danger- man banjo or zone- split #2 and T top of numbers Depends on Front high middle- spy flow fire Middle Player Key/Read guard- 3-2 and formation Corners 7 yards deep outside foot of #1 Safeties 10 yard inside foot of #2 always ask I’m I wide enough to cover a vertical #1. Vs trips away- split #1 BS and #3 trips side Pass Responsibility “danger”- man to man on 3 “banjo”- combo #3 with Safety #3- out- own, #3 in/vertical- top #’s vs 2 x 2 alert for Back up the middle Q-2-1 Q-2-1 read 2 # 2 blocks/vertical/in – man to man on 1 # 2 out- man to man on #2 and funnel 1 to safety Island- green cover Pre-snap- Alert “island” “blue” Post-snap- alert- Squat read 2 #2 vertical or deep in- Own #2 #2 under LB- “Cross” Rob #1 #2 blocks- rob #1#2 out- adopt #1 backside Safety- Banjo call – read #3 #3 blocks/out/under LB- Free # 3 vertical or deep in- own 3 349 Blue (cover 2) 350 Cover 3 (red, 3 strong, 3 weak, invert, 3 roll) 351 If the offense is sliding to the back as oppose to away there are a couple of things to do. Give End away from blitz a two way go – over hang with numbers player Show one blitz and come from the other side Run blitzes like Ram mike fire rock or slam Will fire rock Run a key blitz Example- ram key fire rock Run it just like ram fire but the two inside backers are keying center If center shows you his butt- blitz your B gap IF center shows you his face- you become the middle player 352