1 week of development of Kraven Manor April 28, 2013 – May 4, 2013 Online Torrent Online Direct Download › Social Media: Facebook, Gaming-Related Forums On-location playtesting › Game Exchange Video Game Shops 37 Respondents 35 Play Horror Games 27 Specifically play Exploration / Psychological Horror Played Horror Games? 27 24 Respondents 21 18 15 12 23 24 Action Horror Survival Horror 27 9 6 3 2 0 None Exploration / Psychological Horror Overall Experience Strongly 7 Liked 5.8 (out of 7) 6 Highest: 7 Lowest: 4 5 Neutral 4 3 March 4 Usability test: › 4.7 average, same scale › 14 Respondents 5.8 4.7 2 Strongly Disliked 1 Usability Test Beta Test Top 8 Liked Game Elements Ambience / Atmosphere 15 Graphical Quality and Style 12 Modular Room Placement 10 Music / Audio 9 Scariness 9 Statue Behavior 6 Puzzles 4 Story 4 0 1 2 3 4 5 6 7 8 9 Frequency of Mention 10 11 12 13 14 15 Top 10 Disliked Game Elements Experienced Bugs 7 Statue Damage Escape 4 Statue Wasn't Scary 4 Sprint Communication 3 Statue Teleportation 2 Loss of Camera Control 2 Statue Pacing 2 Mouse Sensitivity 2 Ending was Easy 2 No Jumping 2 0 1 2 3 4 Frequency of Mention 5 6 7 Game Challenge Very Hard 7 6 5 3.9 (out of 7) (4 is “About Right”) About Right 4 3 Highest: 7 Lowest: 2 3.9 2 Very Easy 1 Game Challenge Scariness & Immersion Very Scary 7 6 5 4.8 (out of 7) (7 is “Very Scary”) Neutral 4 3 Highest: 7 Lowest: 2 4.8 2 Not Scary 1 Scariness & Immersion Game Elements that Drew the Player Into Experience Wine Cellar First Time 9 Mannequin Was Creepy 7 Library Boss Fight Creepy 6 Statue Behavior 5 Atmosphere 4 Lighting 4 Ambient Sounds 3 Environment 3 0 1 2 3 4 5 Frequency of Mention 6 7 8 9 Game Elements that Drew Players Out of Experience Final Boss is Bright / Escape is Action Instead of Horror 5 Statue Not Scary / Escaping Statue's Grasp Too Easy 5 Cinematics / Losing control of the Character 5 Kill Room Exploration 2 Spinning Dresser in Library Escape 2 Players Getting Stuck on Puzzles 2 0 1 2 3 Frequency of Mention 4 5 (If you didn't reach a section, leave that field blank.)” Divided game into 15 “areas”. 32/37 Reached the 2nd Floor Library Miniboss puzzle 27/37 Reached the Kill Room 25/37 Completed the game Areas Chronologically When Played Through the Game Entryway - First Visit 5.6 Library - First Visit 5.4 Cellar - First Visit 5.9 Bedroom - First Visit 5.5 Library Boss Fight - 2nd Floor Book Puzzle 5.5 Entryway Model Puzzle - 3 Piece Puzzle Solution 5.1 Library - Globe Puzzle 5.2 Bedroom - Bed Puzzle 5.0 Cellar - Wine Bottle Puzzle 5.1 Kill Room - White Tile Area 5.0 Cellar Escape - On Fire, Lever Puzzle 4.4 Bedroom Escape - Glass Orb Statue Battle 4.6 Library Escape - Sideways Chaos 5.5 Entryway - Final Boss Battle 4.4 Post-game End Cinematic 1 Strongly Disliked 5.4 2 3 4 Neutral 5 6 7 Strongly Liked Players get stuck figuring out puzzle get to 2nd floor of library Final boss fight simple after swinging orb Spinning dresser obstacle frustrating Bugged statue pathing in Kill Room Invisible walls in Kill Room during escape Bedroom puzzle (Under bed) too easy Bottles respawn in bottle puzzle for no apparent reason Globe Liar puzzle frequently solved by accident or brute force Examines/interacts still finicky in places Backstory well done/ ending to story is great Pacing during entire escape is fantastic Visuals Strongly Liked 7 6 5 Neutral 4 6.3 6.0 5.8 5.6 5.3 Visual Effects Statue Enemy 3 2 Strongly Disliked 1 Design and Art Style Lighting and Atmosphere Architecture/ Objects Quality Top 7 Liked Visuals Elements Lighting 11 Visual Effects 3 Characters 3 Paintings 3 Color Scheme / Tone 2 Textures 2 Rooms Well-Cluttered 2 0 1 2 3 4 5 6 7 Frequency of Mention 8 9 10 11 Top 4 Disliked Visual Elements Textures 5 Statue Wasn't Scary 4 Lighting 3 Fires 2 0 1 2 3 Frequency of Mention 4 5 Audio Strongly 7 Liked 6 5 Neutral 4 6.0 6.0 3 5.6 5.5 5.4 5.3 Success/ Failure Notifications Enemy 2 Strongly 1 Disliked Environment Sound Effects Ambient Music Escape Sequence Player Controls Music Top 7 Liked Audio Elements Added to Ambience 12 Ambient Sounds 4 Ending Escape Music 3 Background Music 3 Terrifying 2 Added to Anxiety 2 Success / Failure Sounds 2 0 1 2 3 4 5 6 7 Frequency of Mention 8 9 10 11 12 Top 5 Disliked Audio Elements Statue Not Terrifying / Annoying 4 Overuse of Music 2 Ending Sequence Music Generic 2 Sounds Cut Out Abruptly 2 No Foot Steps for Protagonist 2 0 1 2 Frequency of Mention 3 4 Game Mechanics Strongly Liked 7 6 5 Neutral 4 6.0 5.7 5.7 3 5.5 5.3 5.0 4.9 4.0 2 Strongly Disliked 1 Scale Model Statue Manor Encounters Puzzles Flashlight Examine System Journal Sprinting Activating/ Picking up/ Throwing Top 5 Liked Game Mechanics Model Gameplay Unique 8 Statue Encounters Scary 6 Puzzles Clever / Challenging 3 Examine Text / Lore 3 Flashlight 3 0 1 2 3 4 5 Frequency of Mention 6 7 8 Top 9 Disliked Game Mechanics Throw Does Not Work as Expected 12 Sprinting Feels Bad 5 Wine Bottle Puzzle Unclear 3 Room Table Didn't Affect Gameplay 2 Limited Utility of Flashlight 2 Statue Too Easy 2 Scale Model Gameplay Too Hard 2 No Jumping 2 Pickups Do Not Work as Expected 2 0 1 2 3 4 5 6 7 Frequency of Mention 8 9 10 11 12 While it too a full week to acquire 37 questionnaires, thanks in part to recent Youtube playthrough videos, the we got at least 8 more in the time it took to make this Powerpoint last night. Beta tester #30 is the Lead Designer of Doom 4. ????