1 = Trap Schemes - Glazier Clinics

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Fullback
Fullback does not need to be a
Dominate blocker, make him a
treat as a runner
Openside
X
Tightside
Right
LT LG C RG RT Y
1
Quarterback
3
Fullback
4
Tailback 7 yds.
4 ½ yds.
Z
Openside
X
Tightside
Right
LT LG C RG RT Y
Quarterback
1
Fullbacks heels 4 ½
Yds. From the ball
3
4
Fullback
Tailback 7 yds.
Z
King Right / Left
2'
12 yds
X
T
2'
G
2'
2'
G
C
2'
T
Y
12 yds
Z
1
King
King is an offset "I" formation
with the Fullback off setting
towards the right and left call.
3
The Fullback will align his
outside foot to the inside foot of
the offensive tackle.
4
Openside
X
Tightside
Right
LT LG C RG RT Y
Quarterback
1
Z
3
Fullback
4
Tailback 7 yds.
Queen Right / Left
2'
12 yds
X
2'
T
G
2'
2'
C
G
2'
T
Y
12 yds
Z
1
The Fullback will align his
outside foot to the inside foot of
the offensive tackle.
3
Queen is an offset "I" formation
with the Fullback off setting
opposite the right and left call.
Queen
4
The #2 Back is also known
as a sniffer back because
he aligns one yard behind
the quarterback.
Fullback heels at 4 1/2 yds
Tailback heels at 7 yds.
2 ft.
2 ft.
2 ft.
FB 30 Series
TB 40 Series
10 Series
5 equals blocking scheme (part the sea)
Tag equals type of play
4 equals Tailback
“1” equals QB Reads
“3” Blocking Scheme
Take it back and away
Leave EMLOS alone.
Tag equals type
of play called.
Odd Holes
9
X
7
5
LT
Even Holes
3
1 0 2
LG C
RG
1
3
4
4
RT
6
Y
8
Z
8
9
6
8i 7
TE
4
6i 5
OT
4i
2
0
3 2i 1 1
OG
2i
2
3
4i
OG
Even Numbers = Head Up Defender /
Odd Numbers = Outside Shades
Eye = Inside Shades
4
5 6i
OT
6
7
TE
8
8i
9
Reading Inverts For Best Option
or Best Play
16
Free Safety
Corner
Inverts
The Box
Corner
Inverts
Line Calls: Base and Combination Alerts
Whenever working in combination with another lineman,
we will use line calls to alert who we are working with. Never
pull a covered lineman with you, only uncovered linemen can
work with a covered lineman. Ace, Deuce, and Trey are
combination alerts which will take the combination against
one down defender tracking a second level linebacker. Always
keep your eyes on your linebackers, this allows you to track his
movement.
LT
Deuce
Tackle & Guard
LG
Center
Ace Lion
RG
Ace Ram
RT
Deuce
TE
Trey
Tackle & TE
Possible Deuce Base
Base
Ace Lion
Deuce
Ace, Duece, and Trey mean combo between a down defender and linebacker
Possible Deuce Base
Base
Ace Lion
Deuce
Ace, Deuce, and Trey mean combo between a down defender and linebacker
Near
Ear is also known as a landmark
Block
nearest ear of the down defender
according to play call
•Where you place your helmet
•Base block to near ear on helmet of
down defender
When
making a “verbal alert call”
•Never pull a covered lineman with
you
Base
Ace Ram
Trey
Hip to Hip = Hippo With Your Partner
Two
adjacent blockers connect up on a
combo with the 1st level defender
•This track produces maximum push
Shoulders
and hips along side each
other
•No air between them
•Keep shoulders square
“Close
the door”
•“Hippo” closes the door on the
down defender
•Defender cannot split the combo or
“open the door”
Close the door to
the down defender
on all Combos
47
Phase 1
0-1 Traps, Midline
Phase 2
2-3’s “Take It Back” Schemes
Veer, Speed, Counter Plays
Phase 3
4-5’s “Part The Sea” ISO Plays
Phase 4 6-7’s “Take It Out on Tracks”
Stretch
Phase 5 “Circle The Wagons”
Bring The Scheme Around
0 – 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech.
2 – 3 = Take it Back Schemes (Read the 5 tech.)
4 – 5 = ISO Schemes “Part The Sea At The Point of Attack”
6 – 7 = Take It Out On Tracks (Backside Read)
8 – 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)
The second digit and verbal tag dictates the blocking
scheme, direction and read:
0 and 1 - Traps and Midline Plays
2 and 3 - Take the scheme back, QB reads the 5 Technique
4 and 5 - ISO Plays “Part The Sea”
6 and 7 – Drop Step “Out on Tracks”
8 and 9 - Bring the scheme around, QB reads the 9
technique “Circle The Wagons”
Example: 12 Veer ( 1 option series, 2 direction, take it
back, read the 5 technique)
Any play that ends with a 0 – 1 we are either running
Guard, Tackle Trap or Midline. With any play ending with
0 – 1 we are going after the first defender on or past the
Guard.
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