Arrays, Slices, and more Structs A struct is a collection of fields The keyword type is used to declare the type of the struct Syntax: type Vertex struct { X int Y int } To access a field within a struct, use a dot Syntax: func main() { v := Vertex{9,5} //declare and initialize v v.X = 4 //set X equal to 4 fmt.Println (v.X) //print out X } Struct Literals You can initialize the values of the fields within the struct when you initialize the struct red := Vertex{12,12} // X and Y equal 12 You can use the variableName: to specify a particular value yellow := Vertex{Y: 66, X: 12} //Y equals 66, X equals 12, order does not matter Or you can implicitly assign values blue := Vertex{} //X and Y are both implicitly assigned 0 Maps A map matches keys to values Maps are created with make before they are used Syntax: var myMap map [string] Vertex func main (){ myMap = make(map [string] Vertex) } Assign a key to a value like this: myMap [“Red”] = Vertex{12, 12} Map literals are like struct literals, but the keys are required var myMap = map [string] Vertex{ “Red”: Vertex {12, 12}, “Yellow”: Vertex {12, 66}, } Alternatively, if the top-level type is just a type name, you can omit it from the elements of the literal var myMap = map [string] Vertex{ “Red”: {12,12} “Yellow”: {12,66} } Arrays Arrays are structures that store one or more values linearly Its values are accessed by integer indices from 0 to len(arrayName) – 1 The len(arrayName) function is built in and returns the length of the passed in array Syntax: myArray := [5] int {1,2,3,4,5}; The size of an array is included as part of its type. So [2] int is a different type than [5]int. Arrays in Go are different from arrays in C Arrays are values. Assigning one array to another copies all its elements. Passing an array to a function sends a copy of the array, not a pointer to it (unless otherwise specified). The size of an array is part of its type. Go does not support the pointer arithmetic tricks that you might use in C. Instead, when you make a pointer to an array, you get a pointer to the actual array, not just a pointer to something that happens to be the first thing in the array. Arrays are one dimensional but can be composed to make multiple dimensions (an array of arrays) [5] [15] int is equivalent to [5] ([15] int) Syntax: array2D := [2] ([3] int) { {1,2,3}, {4,5,6} } //an array with two elements, each element //being an array with 3 elements Slices A slice points to an array of values It also has a built-in length Syntax: aSlice := []int {1,2,3} A slice can be cut from an array arrayName := [5] int {1,2,3,4,5} arraySlice := arrayName[a:b] The size of a slice is b-a arrayName[a:a] includes no elements arrayName[a:a+1] includes one element Slices are abstractions of arrays Slices are more flexible than arrays and as a result are more common in Go code Slices have no specified lengths like arrays do Slices can be grown with the built-in copy or append function The keyword range allows you to loop through an entire slice or array Slices are also created with make Syntax: arraySlice := make([]int, 5) This allocates an array of length 5 and returns a slice that refers to the array All the values are initialized to 0 The make function can also be passed a third parameter to specify the capacity of the slice arraySlice := make([]int, 5, 10) Here, the length is 5, but the slice can grow up to 10 Tying it all together An application: creating a simple address book addressBook.go maps values in a slice of strings to values in a slice of ints addressBook2.go uses structs to achieve something similar