Research Methods in Human-Computer Interaction Chapter 13 Measuring the Human ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Participant as data source • • • • Physical and emotional measurements can give significant into how we use computers Possibly data that would be hard to get in other ways Many approaches Range of cost, complexity, and invasiveness ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Examples • • • Mouse/keyboard Eye-tracking Measurements of physical and emotional responses – • • • Galvanic skin response, blood volume, heart rate measurement EKG/EMG Brain scan? FMRI Cost-benefit tradeoffs ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Eye-Tracking • • • • • Where does the user look? Where does she expect to find data? When is she lost/confused? Cameras or other sensors track position or orientation of eyes or other parts of body Transform raw data into detailed descriptions of “paths” of eye gaze ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Eye-Gaze Challenges • Eyes constantly in motion – – • “Dwell” - relatively little motion indicating focus on a target – • Rapid eye motions – saccades – help us focus Larger motions indicate change of focus Thresholds for identifying a “dwell”? Can be applied at larger scale ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Head tracking for large displays and virtual environments Ball, North, & Bowman, 2007 ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Challenges • • • Expense of equipment Low-cost alternatives based on USB webcams may be possible Hard to interpret – – • Where you are looking is useful But it must be coordinated with what you are looking at Overlay trail on screen shot indicating path of user gaze ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Web Page with Eye-tracking trails Card, et al, 2001 ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Uses for eye-gaze • Pointing and selecting – • Impact of interface design – – • Assistive technology Placement of target in list of links Length of text summaries for search results Eye movement during menu selection – Fixation vs. movements in specific directions - “sweeps” ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Dimensions of Eye-Tracking Designs • Hypothesis-driven experiments – – • Well-defined tasks, measures, etc. Do users look at security indicators on web browsers? (Whalen & Inkpen, 2005) Exploratory, open-ended research – “Let's see what they look at”? ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Physiological Tools • • Bodies change behavior with stimuli Measurable differences when we are – – – • Excited Frustrated Aroused Measurements from bodies can be used to understand these responses ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Psychophysiology • • Combination of physiological signals with traditional study of task performance and subjective responses Goal: get fine-grained assessments of subjective responses – – As they happen, rather than later (via surveys) Replace recall with measurement, subjective response with quantitative measurement ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Types of Physiological Data • Current flow – • • • every cell is an electrical system Blood flow Heart Rate Respiration Rate ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Two Classes of Sensors • Electrodes – – • Direct measurements of electrical signals Galvanic skin response Transducers – – Convert mechanical or physical measurements to electrical form Pressure sensors to measure posture ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Challenges • • No single notion of arousal Stimulus-Response specificity – • Certain stimuli may lead to increases in some measures alongside decreases in others Need to understand the range of potential responses that might be associated with stimuli used in your tasks. ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Where are measurements made? • • • • • • • Electrodermal Activity/Galvanic Skin Response – fingers/toes Blood volume pressure – finger Electrocardiography (EKG) – chest/abdomen Respiration – Thorax Muscular/Skeletal Positioning – Varied Electromyography (EMG) – Jaw/Face Electroencephalography (EKG)/Evoked responses - head ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Electrodermal Activity/ Galvanic Skin Response (GSR) • • • Measurement of flow of electricity through the skin Pair of electrodes on fingers Conductance levels linked to fear, sadness, arousal, cognitive activity, and frustration ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Galvanic Skin Response (GSR) Sensors • Thought Technology (http://www.thoughttechnology.com/sensors.htm) ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Cardiovascular • Stimuli may cause complex changes in heart behavior – • Variability in heart rate, blood pressure, and blood-volume pressure Used to measure stress, mental effort, fear, happiness, and anger ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Blood Volume Pressure (BVP) • • • • Light-absorption properties of capillaries in finger Changes in pressure lead to changes in reflected light Correlate with stimuli that provoke anxiety Also can be used to infer changes in heart rate ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Electrocardiography (EKG) • • Source: electrical current that causes heart to beat Measure – – – Heart rate Interval between beats Heart-rate variability ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Respiration • • Arousal makes us breather faster Some emotions can cause irregular breathing • Use sensors attached to thorax or integrated into clothing • Measure expansion and contraction of chest ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Muscular and Skeletal Position Sensing • • How do we sit? How do we move? Various sensors measure different types of movement and positioning – – – – – • Fiber optics Accelerometers Computer vision Foam sensors in clothing Pressure Sensors Nintendo Wii.. ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Electromyography (EMG) • • • • Measure muscle tension Measurements on jaw – Tensions associated with clenching Eyebrows or cheeks – Frowns or smiles – Mild positive emotions lead to lower readings over the eyebrow and higher over cheek Also sadness, fear, happiness ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Brain Activity • • • • Brain imaging – detailed displays, but expensive Electroencephalography (EEG) – Helmet with electrodes on scalp Functional MRI (fMRI) – identify regions of the brain activated in response to specific stimuli Functional near-infrared spectroscopy (fNIRS) – measure reflective characteristics of skull, scalp, and brain) – Measure cognitive load in tasks? ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Data Collection Challenges • Electrodes and sensors can be difficult to use correctly – – • Get proper training Work with an experienced professional May cause some discomfort and unease – – Electrodes should only be attached by someone of the same gender? Be explicit in informed consent (Chapter 14) ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 More Data Collection Challenges • Electromyography needles placed in skin – – Safe, but “Don't try this at home” Use electrodes placed on skin instead ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Data Interpretation Challenges • Signals are very noisy – – • • Distortion Interference Comparison to individual “baseline” measurements necessary Magnitude of responses may be influenced by baseline – Small increase in heart beat if heart is already beating quickly ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 More Interpretation Challenges • • Habituation – response to stimulus decreases after repeated presentation Use signal processing techniques to filter and “clean” data – • But, you need to know how to use them Data granularity – – Averages OK for overall impressions Specific responses require synchronize measurement stream with user actions ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Synchronization Challenges • • • Multiple data streams Actions on the computer (log file) Timing of physiological measurements – • Often collected on a second computer.. Modified mouse with signals to two computers? ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Example Experimental setup • • • • • • Two computers: one for stimulus, one for recording physiological measurements Mouse with two outputs Additional display for clock Video camera Blood Volume Pressure and Galvanic Skin Response sensors Scheirer, et al., 2002 ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Example Experimental Setup • Scheirer, et al., 2002 ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Analysis Challenges • • Modeling to classify types of responses? Determining the emotional state associated with a response? – • • Happiness? Sadness? Disgust? Fear? Data mapping from measured signals to emotional states is inconclusive Mixed or incomplete signals? ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Design Questions? • Do the benefits of physiological measurement outweigh the costs? • Would easier methods (post-task questionnaires & observations) provide data that is almost as good, at a lower cost? ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Example: Multi-modal Input • Galvanic Skin Response (GSR) to test emotional response to speech, gesture, and multimodal interfaces • Response levels lowest for multimodal, then speech, gestures • Total response increases with task complexity • GSR peaks correlated with stressful or frustrating events (Shi, et al. 2007) ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 Example: Video Games • GSR, EKG, cardiovascular rate, respiration, facial EMG • Measure responses to computer games played against computer and against a friend • Playing against a friend was more exciting – Most had higher GSR and facial EMG – No differences on cardiovascular and respiratory measures (Mandryk & Inkpen, 2004) ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13 End-of-chapter • Summary • Discussion questions • Research design exercise ©2010 John Wiley and Sons www.wileyeurope.com/college/lazar Chapter 13