Wim Trooster

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Prikkelen tot leren
door de didactische inzet van
Virtuele Werelden en Serious Gaming
Presentatie bij:
Lokatie:
Datum:
HGZO-congres 2014
De Kleine Werelt, Lunteren
28-03-2014
Dr. W.J.Trooster
Drs. E. Ploeger
H.Selles, Bac.
Domein Bewegen & Educatie
Hogeschool Windesheim, Zwolle
Inhoud
 Theoretische inleiding (kort)
 Overzicht Gebruik in Onderwijs van:
 Virtuele Werelden
 Serious Gaming
 Zelf aan de slag
(Self)-Determination Theory
Ryan & Deci (2000)
Learning
Performance
Relatedness
Control
Competence
Intrinsic
motivation
Deep
Learning
Well-being,
Low drop-out
3 Platforms
voor Intrinsieke Motivatie
Simulation
Virtual
World
Game
Focus R&D
Werkzaamheid en Werkingsmechanisme
van Virtuele Werelden en Serious Gaming
in Onderwijs
Virtuele Werelden
Voorbeelden:
Second Life
Open SIM
Via Internet:
Plaats & Tijd – Onafhankelijk
(Afstandsleren)
7 Learning Activities in SL
with added value
Cooperation & Participation: Co-creation = development & presenting + results
1.
Practicing (eg in simulations, role play/iexploring identities)
2.
Viewing learning content (eg the medium SL, interaction by avatars, simulations/visualisations)
3.
Building activities
4.
Organizing Events
5.
Organizing/building Exhibitions
Social networking & using “learning-communities”
6.
Meeting people as a trigger for learning experiences (eg: foreign language by meeting native speakers)
7.
Coaching students (Intervision, Supervision, Coaching the Course of the Study)
Second Life op Windesheim
Gebruikers Windesheim-eilanden afgelopen jaar:
 Pedagogiek, SPH, Logopedie,
 LVO-Geschiedenis, LVO-Nederlands, LVO-Economie, LVO-
Chinees i.o., PABO,
 Bedrijfskunde MER, International Business Languages
 (externe partijen te gast)
Virtueel Archeon: LVO Geschiedenis
Chinees Taaldorp: LVO Chinees i.o.
Virtuele Werelden
Voorbeelden:
Second Life
Open SIM
Via Internet:
Plaats & Tijd – Onafhankelijk
(Afstandsleren)
Organisatiekunde &
Internationalisering:
Bedrijfskunde MER
Serious Gaming
Voorbeelden:
Triviant in SL
VAST-Game
(Management Games)
(World of Warcraft)
Via Internet:
Plaats & Tijd – Onafhankelijk
(Afstandsleren)
Triviant in SL
Serious Gaming
Voorbeelden:
Triviant in SL
VAST-Game
(Management Games)
(World of Warcraft)
Via Internet:
Plaats & Tijd – Onafhankelijk
(Afstandsleren)
VAST-game
Uitspraak Engels
http://vimeo.com/aroontan/lingo-trailer (Password: nEwR64eN)
VAST-game
Uitspraak Engels
Uitkomstmaten (ism TNO):
 Effectiviteit
(Articulation, word stress, tone, fluency)
 Game kenmerken

(Challenge, human interaction, rules/ goals, feedback, control, game world, action
language)
 Leer kenmerken

(Motivation, self-efficacy, control, engagement, concentration, value…)
 Randvoorwaarden

(facilitation, IT competence teachers, technique, interface,, organization)
Checklist
for Teachers considering
the Use of Virtual Worlds & Serious Gaming in Education
Didactic factors
1. Choose those learning activities for which the virtual world
has added value compared to other media (e.g . the 7 selected
learning activities in this study)
2. Make investments in adequate didactics:
a.
b.
c.
d.
e.
Define and pursue the educational objectives of the course
Design adequate assignments
Organize adequate feedback and examination
Formulate transparent rules of conduct
Invest in adequate preparation for and teaching of the
course
3. Build /monitor/adjust the initiative in the virtual world
Checklist
for Teachers considering
the Use of Virtual Worlds & Serious Gaming in Education
Organizational factors
1. Create commitment (of teachers, students and management)
a. Make connection to the policies of the institution
b. Choose subgroups of students capable of working with the virtual
world
c. Minimize risks foreseen with the use of the virtual world
d. Reduce fear that working with the virtual world is time-consuming
2. Make investments in the development of expertise in the use of
the virtual world
3. Design protocols for the use of the learning activity in the
virtual world
4. Ensure
support on IT
Rollenspel in Virtuele Wereld
Meer geprikkeld tot leren dan door alleen te luisteren?
Contact
w.trooster@windesheim.nl
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