• Innovative, adaptive, globally connected, and networked threats embedded in the population
• Diverse combination of regular forces, irregular forces and criminal elements all unified to achieve mutually benefitting effects
• Engage at small unit level where they perceive a greater chance to obtain overmatch and achieve success
• Increased reliance on ATGMs, robotics, IEDs, and unmanned aerial systems
•
Layers of multiple interconnected networks (financial, political, criminal, gangs…)
• Employ electronic warfare to counter US precision by jamming GPS and communications networks and exploiting cyber capability
• Use underground facilities to increase protection
•
Conduct sophisticated information campaigns designed to erode US will over time
2
Adaptable Soldiers and Leaders
Sustained Adaptation
Unified
Quest
Campaign of
Learning
Lessons
Learned
Adaptive Development and Delivery Systems
Learning Research
Thinking Soldiers – Learning Army!
Fort Benning, Home of the MCoE
Programs of Record
• Virtual Battlespace 2 (VBS2)*
• UrbanSIM*
Technologies of Interest
• Enhanced Dynamic Geo-Social Environment (EDGE)
• Emergent Leader Immersive Training Environment (ELITE)
• DiGUY
• Aegis Vampire
• Steel Beasts
• Decisive Action Brigade Level (DABL)
• Crucible of Command
• Train as you Fight
• Elusive Victory
Virtual Systems Integration
• Close Combat Tactical Trainer (CCTT)*
• Aviation Combined Arms Tactical Trainer (AVCATT)*
• Call for Fire Trainer (CFFT)*
* - Program of Record
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
th
Army Reconnaissance Course Live/Virtual Integration
Fort Benning, Home of the MCoE
Operation BlackJack: Integration of Live and Virtual Training
AO
Destroyer
Phase I
AO
Phase II
Crazyhorse
AO Apache
Dismounted Reconnaissance (West)
AO Bandit
Phase III
Mounted Route Recon (East)
Phase IV
Use of Supporting
Assets-Joint/
Surface Fires in gaming environ
Screening Operations
Unclassified
Ph IV Screening operations conducted using Virtual Battlespace 2 gaming system.
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
6
th
Adding the Human Dimension to Gaming Training
Fort Benning, Home of the MCoE
METHOD: Contracted Expertise
MISSION: 316 CAV BDE incorporates Human
Simulation Software to improve training using gaming technology in ABOLC, ARC, and CLC.
• We are finalizing the acquisition packet to initiate a contract with DI-Guy in order to incorporate the software suite within our reconnaissance training strategy. Currently working through G6 to certify software on the Army Network
INTENT: The purpose is to add human characteristics and patterns of life activity to simulate real world challenges faced when conducting Unified Land Operations.
Incorporating this software within VBS-2 framework improves human dimension training in 316 CAV and compliments future ASAT training in ABOLC.
• Estimated cost is $121,250K.
2ea Small Unit Leader Interface (SULI) Station $45,000
2ea BIO Metrics Intelligence Database (BID)& Intelligence
Report Tracker (IRT) Module $5,000
2ea Unmanned Aerial Surveillance (UAS) Module $5,000
One week training class on-site for up to six students $10,000
1ea Floating license (Upgrade DI-Guy License from nodelocked to floating) = $1,250
1 Year Software Maint
ENDSTATE: Human Simulation Software incorporated into all applicable VBS-2 training in
316 CAV.
• Pilot execution ~ 60-90 days from contract award
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
7
Developing Critical Thinking in an Enhanced Dynamic
Geo-Social Environment (EDGE)
Fort Benning, Home of the MCoE
EDGE IS: A government-owned prototype designed to provide a highly accurate Virtual
Environment representing relevant Operational
Environments utilizing the latest Massively
Multiplayer Online Gaming (MMOG) to complement existing Army training methodologies.
• Persistent 24/7 training capability
• Training at the point of need
• Training and enablers from multiple locations
Lesson Objective: Demonstrate complex problem solving skills through the application of critical and creative thinking in a tactical scenario that involves Attack the Network concepts while engaged in Unified
Land Operations.
Problem Solving + Immersive Learning
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified 8
Fort Benning, Home of the MCoE
Classroom
Instruction
30 minutes
• Introduce learning objectives
• Review concepts, processes, principles
• Show case examples
ELITE &
Group Practice
10 minutes
Instructor- Facilitated
AAR
15 minutes
Additional Repetitions
• Individual trainee practices in immersive environment
• Rest of class following along and choosing their own COA using “clickers”
• Instructor monitoring and interjecting during experience as necessary
• Review exercise (individual and class)
• Reinforce concepts, processes & principles
• Provides feedback to entire class
Enhances junior leader’s abilities in the perishable skill of counseling Soldiers while giving them “free” iterations in a simulated environment
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Fort Benning, Home of the MCoE
The Immersive Learning Lab (ILL) run by DOTD provides an environment to assess technologies to determine which products best support the Maneuver Force.
No ‘silver bullet’ - allows MCOE to leverage new technology and effectively integrate multiple initiatives to find the best solution for the most realistic training.
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
10
Fort Benning, Home of the MCoE
Current Avatar
• Individual Avatars’ performance determined by height, weight, weapons QUAL, and PT scores
• VBS-2 battle demonstrated major performance differences between current generic Avatars and
Avatars modified to represent actual Soldier data
Next Avatar
• Soldier Load
• Qualifications (Driver, Crew, Maint, Grenade) Go/NoGo
• Task Org, Enabler Integration
• Team/Crew stabilization
• OE Integration (landscape, friendly, enemy, neutrals)
• Soldier motivation and goal setting
• Collective Training (force on force, Rehearsals)
• Automated Resiliency Score Sheet
Near Term Cost Estimate for Further Experimentation and Development : $TBD
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
11
Unclassified
Fort Benning, Home of the MCoE
•
•
•
•
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
An Emerging Training Strategy
The Squad: Foundation of the Decisive Force
A Challenge for All Three Domains
EST
• Marksmanship
• Coordination of Fires
• ShootDon’t-Shoot
Simulations that Support the Squad
FUTURE
Approx. 2017-2028
Fort Benning, Home of the MCoE
IEWTPT/HCC
•
Soldier Modeling
• Responds to questions with answers
• Role Player Avatar
• Cross CoE Coordination
DSTS/CCTT/RVTT
• Collective Training
• Weapons Employment
• Mission Rehearsal
C-IED/ASAT
• Attack the Network
• Shadow Boxes
• Petting Zoo
• Dismounted IED Lanes
CDT
• Driving Course
• All-Terrain Driving
• Vehicle Commands
CFFT II/AVCATT
• Conduct fire support missions
• Plan Fires
•
HEAT
Rollover drills
HITS
• Live Training AAR
• Blended Training
VBS2/VBS2 FIRES
• Squad Tactics
• Collective Training
• Mission Rehearsal
• Planned Fires
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
14
Unclassified
Individual Soldier:
• Mental
• Physical
• Moral-Ethical
• Socio Cultural
Realism
Human Dimension
EST 2000,
DSTS, HITS,
Games for Training
MCoE Staff:
• Planning
• Execution
• Administration
• Transition i s
F u o n
ALOTT,
Games for
Training
Leader (BCT and Below):
• Agile & Adaptive
• Lead
• Manage
• Develop Self & Subordinates
Reduce Overhead (Aggregate Units)
Maintain Realism
Add Enablers
Games for Training
ALOTT, CCTT/DSTS, HITS,
Immersive Learning Lab (ELITE)
• Integrate EAB and JIIM enablers via LVCG for Staff and Leader Training
• Link to other CoEs as required
• Develop Critically Thinking, Agile, and Adaptive Soldiers and Leaders
15
Fort Benning, Home of the MCoE
• Goal Setting and Soul Strong Apps already developed
• 19 Digital Apps currently under development:
• Cultural Awareness (Negotiation/ Use of Interpreters)
• Ranger Patrol Assessment
• M1A2 and Bradley (Prep to Fire Checks/Gunnery Skills Test)
• FDC Procedures/ Forward Observer (interactive GTAs)
• Critical Thinking
• 13 additional Apps being resourced for future development
Exploits technology, saves money, and provides information and resources for Soldiers and leaders.
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
16
Fort Benning, Home of the MCoE
Base Case
Exiting VBS2 algorithms
Avatar Case
Real Individual attributes
HUMAN DIMENSION MODELNG OUTCOMES
Current VBS2 AVATARS: Base Case VBS2 with DTMS Data Driven AVATARS
AVATAR
Height
Weight
Stamina
Weapons Qual Score
1 2 3 4 5 6
70.87
70.87
70.87
70.87
70.87
70.87
170 170
100 100
170
100
170
100
170
100
170
100
Expert Expert Expert Expert Expert Expert
AVATAR Name
Height
Weight
Stamina
Weapons Qual Score
Voris Hassler Dawn Picard Wotring Calabro
78.74
74.8
70.87
62.99
62.99
78.74
198.42 220.46 242.51 308.65 308.65
198.4
100 80 50 30 30 100
Expert SS Marks DNQ Expert DNQ
Qualification Range Hits 40
Qualification Range (w/Fatigue) 40
Route Movement Time
# Short Halts Along Route
# Rounds Fired
# Target Hits
# Target Kills
BLUFOR WIA
BLUFOR KIA
40
40
40
40
40
40
40
40
40
40
Qualification Range Hits
Qualification Range (w/Fatigue)
25 min 25 min 25 min 25 min 25 min 25 min Route Movement Time
0 0 0 0 0 0 # Short Halts Along Route
78
23
12
5
36
6
39
13
30
4
17 # Rounds Fired
0 # Target Hits
12
N
N
3
N
N
3
N
N
5
N
N
2
N
N
0 # Target Kills
N BLUFOR WIA
N BLUFOR KIA
40
40
37
37
35
21
17
13
40
35
18
15
50 min 50 min 50 min 50 min 50 min 50 min
0 0 1 7 6 0
2
1
10
2
30
2
61
2
105
14
22
0
1
Y
Y
1
Y
Y
1
Y
Y
0
Y
Y
9
Y
Y
0
Y
Y
Findings: Tactics driven (assumes top notch Soldiers): Findings: Tactics and Human Dimension Driver (Soldier
All range qualification hits were equal for VBS2 avatars; No difference of range hits Capabilities Modeled After Actual Soldier Capabilites Based regardless of fatigue factor; No required short halts to facilitate lateral dispersion during movement; All rounds fired resulted in target hits; unrealistic target hit and on Performance Data maintained in DTMS:
Noteable differences in target kill capability; decreased number of WIA and KIA for BLUFOR; Enemy was weapons qualification based upon actual soldier data; Fatigure significantly reduced attrited to a point that resulted in enemy withdrawal.
weapons proficiency; Movement time was increased due to fatigue factors resulting in prolonged REDFOR observation opportunities; Reduction in target hits and kills; Enemy
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
17
Unclassified
Fort Benning, Home of the MCoE
Fort
Benning
Fort Sill Fort Rucker
Other COEs
BOLC NCOA
CCC
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
BOLC
NCOA
Fort Benning, Home of the MCoE
CLC and ARC – use scenario driven VBS2 for vignettes
CCC
ABOLC
• VBS2 video for reinforcement of TLOs
• VBS2 used to facilitate blended learning and working on integration with MCCC
• DiGuy to integrate patterns of life analysis
• ELITE pilot
IBOLC
• VBS2 lab for reinforcement of TLOs
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Unclassified
Fort Benning, Home of the MCoE
Individual
• EST II Re-compete
• AGTS
• BATS
• Javelin BST
Unit/Leader (Co and Below)
• Constructive: ALOTT
• Games for Training*
• Virtual: CCTT, RVTT, DSTS
• Live: HITS; I-MILES Controllers &
Weapons (14); CACTF
Staff
• Constructive Simulation Capability down to Company/Troop
Unit/Leader (Bn/Sqdn & Bde)
• Constructive: ALOTT
• Games for Training*
ALOTT
• Simulations to support EAB and JIIM enablers for Staff and Leader Training
• Other CoE Connectivity: JTEN (Joint Training and Experimentation Network)
• *Need capability to reduce overhead in Games for Training (Critical).
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
20
Unclassified
Fort Benning, Home of the MCoE
16 Each Work Stations Along Conference Rooms Walls
Demonstration Capabilities In Center of
Room
Key Tasks:
• Serve as MCoE primary point of contact for new training technology and teaching/learning methodologies
Overhead
Projector
Commercial
Network +, NIPR
& SIPR
Overhead
Projector
• Conduct assessments to determine which products best address training and leader development requirements for maneuver forces brigade and below
• Use assessment results to enhance product development and to shape future requirements
• Promote MCoE unit/organization involvement in identifying and applying instructional technology capabilities
Admin
2xComp
Demonstration Area
• Collaborate with appropriate Joint/Interagency units, organizations, and labs to leverage best practices and synchronize efforts
• Identify, validate, and create mobile applications and scenarios for gaming tools that support MCoE courses and home station training
Future Technology Workplace w/ Commercial Internet (16 x Computers)
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
Mission: Develop and assess use case applications for existing simulation programs and emerging technology to determine which products best support training and leader development for maneuver forces brigade and below.
Overhead
Projector
Immersive Technology
Learning Area
Closed Loop (18 x Computers)
Unclassified
Fort Benning, Home of the MCoE
• RDECOM/STTC sponsored program with the Institute for Creative Technology at USC
• MCoE pilot to develop training “use case” for technology
• Initial training audience: A-BOLC and OCS
• Initial pilot lesson using counseling curriculum and FM 6-22
• Replaces traditional PowerPoint lectures and use of role players with practice in an
Immersive, Mixed Reality environment
• Interpersonal communication and counseling is the initial focus
• Creating a platform that is applicable to many types of training
–
–
–
Virtual Human technologies
Clicker-enabled interactive classrooms
Instructor tools
Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!
22