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GAMING IN LEADER DEVELOPMENT

ARMY GAME TECH CONFERENCE

BG JAMES

ARMOR COMMANDANT

KNOW THE OPERATING ENVIRONMENT

• Innovative, adaptive, globally connected, and networked threats embedded in the population

• Diverse combination of regular forces, irregular forces and criminal elements all unified to achieve mutually benefitting effects

• Engage at small unit level where they perceive a greater chance to obtain overmatch and achieve success

• Increased reliance on ATGMs, robotics, IEDs, and unmanned aerial systems

Layers of multiple interconnected networks (financial, political, criminal, gangs…)

• Employ electronic warfare to counter US precision by jamming GPS and communications networks and exploiting cyber capability

• Use underground facilities to increase protection

Conduct sophisticated information campaigns designed to erode US will over time

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ALC 2015 CENTRAL IDEA: ADAPTABILITY

Adaptable Soldiers and Leaders

Sustained Adaptation

Unified

Quest

Campaign of

Learning

Lessons

Learned

Adaptive Development and Delivery Systems

Learning Research

Thinking Soldiers – Learning Army!

CURRENT GAMES

Fort Benning, Home of the MCoE

Programs of Record

• Virtual Battlespace 2 (VBS2)*

• UrbanSIM*

Technologies of Interest

• Enhanced Dynamic Geo-Social Environment (EDGE)

• Emergent Leader Immersive Training Environment (ELITE)

• DiGUY

• Aegis Vampire

• Steel Beasts

• Decisive Action Brigade Level (DABL)

• Crucible of Command

• Train as you Fight

• Elusive Victory

Virtual Systems Integration

• Close Combat Tactical Trainer (CCTT)*

• Aviation Combined Arms Tactical Trainer (AVCATT)*

• Call for Fire Trainer (CFFT)*

* - Program of Record

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

ARMY GAMING FOR COLLECTIVE TRAINING

VBS2 is the GFT Flagship Application

Most widely utilized simulation in our MTCs

Company level collective training

BN/BDE collective training

316

th

Cavalry Brigade

Army Reconnaissance Course Live/Virtual Integration

Fort Benning, Home of the MCoE

Operation BlackJack: Integration of Live and Virtual Training

AO

Destroyer

Phase I

AO

Phase II

Crazyhorse

AO Apache

Dismounted Reconnaissance (West)

AO Bandit

Phase III

Mounted Route Recon (East)

Phase IV

Use of Supporting

Assets-Joint/

Surface Fires in gaming environ

Screening Operations

Unclassified

Ph IV Screening operations conducted using Virtual Battlespace 2 gaming system.

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

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316

th

Cavalry Brigade

Adding the Human Dimension to Gaming Training

Fort Benning, Home of the MCoE

METHOD: Contracted Expertise

MISSION: 316 CAV BDE incorporates Human

Simulation Software to improve training using gaming technology in ABOLC, ARC, and CLC.

• We are finalizing the acquisition packet to initiate a contract with DI-Guy in order to incorporate the software suite within our reconnaissance training strategy. Currently working through G6 to certify software on the Army Network

INTENT: The purpose is to add human characteristics and patterns of life activity to simulate real world challenges faced when conducting Unified Land Operations.

Incorporating this software within VBS-2 framework improves human dimension training in 316 CAV and compliments future ASAT training in ABOLC.

• Estimated cost is $121,250K.

 2ea Small Unit Leader Interface (SULI) Station $45,000

 2ea BIO Metrics Intelligence Database (BID)& Intelligence

Report Tracker (IRT) Module $5,000

 2ea Unmanned Aerial Surveillance (UAS) Module $5,000

 One week training class on-site for up to six students $10,000

 1ea Floating license (Upgrade DI-Guy License from nodelocked to floating) = $1,250

 1 Year Software Maint

ENDSTATE: Human Simulation Software incorporated into all applicable VBS-2 training in

316 CAV.

• Pilot execution ~ 60-90 days from contract award

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

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NCOA

Developing Critical Thinking in an Enhanced Dynamic

Geo-Social Environment (EDGE)

Fort Benning, Home of the MCoE

EDGE IS: A government-owned prototype designed to provide a highly accurate Virtual

Environment representing relevant Operational

Environments utilizing the latest Massively

Multiplayer Online Gaming (MMOG) to complement existing Army training methodologies.

• Persistent 24/7 training capability

• Training at the point of need

• Training and enablers from multiple locations

Lesson Objective: Demonstrate complex problem solving skills through the application of critical and creative thinking in a tactical scenario that involves Attack the Network concepts while engaged in Unified

Land Operations.

Problem Solving + Immersive Learning

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified 8

Emergent Leader Immersive

Training Environment (ELITE)

Fort Benning, Home of the MCoE

Classroom

Instruction

30 minutes

• Introduce learning objectives

• Review concepts, processes, principles

• Show case examples

ELITE &

Group Practice

10 minutes

Instructor- Facilitated

AAR

15 minutes

Additional Repetitions

• Individual trainee practices in immersive environment

• Rest of class following along and choosing their own COA using “clickers”

• Instructor monitoring and interjecting during experience as necessary

• Review exercise (individual and class)

• Reinforce concepts, processes & principles

• Provides feedback to entire class

Enhances junior leader’s abilities in the perishable skill of counseling Soldiers while giving them “free” iterations in a simulated environment

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

MCoE IMMERSIVE LEARNING LAB

Fort Benning, Home of the MCoE

The Immersive Learning Lab (ILL) run by DOTD provides an environment to assess technologies to determine which products best support the Maneuver Force.

No ‘silver bullet’ - allows MCOE to leverage new technology and effectively integrate multiple initiatives to find the best solution for the most realistic training.

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

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LINKING VIRTUAL AND LIVE

Fort Benning, Home of the MCoE

Current Avatar

• Individual Avatars’ performance determined by height, weight, weapons QUAL, and PT scores

• VBS-2 battle demonstrated major performance differences between current generic Avatars and

Avatars modified to represent actual Soldier data

Next Avatar

• Soldier Load

• Qualifications (Driver, Crew, Maint, Grenade) Go/NoGo

• Task Org, Enabler Integration

• Team/Crew stabilization

• OE Integration (landscape, friendly, enemy, neutrals)

• Soldier motivation and goal setting

• Collective Training (force on force, Rehearsals)

• Automated Resiliency Score Sheet

Near Term Cost Estimate for Further Experimentation and Development : $TBD

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

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Unclassified

CONCLUSION

Fort Benning, Home of the MCoE

Gaming enables:

complex environment replication

repetition in changing conditions

distributed capability

effective training with reduced resources

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

QUESTIONS

An Emerging Training Strategy

The Squad: Foundation of the Decisive Force

A Challenge for All Three Domains

EST

• Marksmanship

• Coordination of Fires

• ShootDon’t-Shoot

Simulations that Support the Squad

FUTURE

Approx. 2017-2028

Fort Benning, Home of the MCoE

IEWTPT/HCC

Soldier Modeling

• Responds to questions with answers

• Role Player Avatar

• Cross CoE Coordination

DSTS/CCTT/RVTT

• Collective Training

• Weapons Employment

• Mission Rehearsal

C-IED/ASAT

• Attack the Network

• Shadow Boxes

• Petting Zoo

• Dismounted IED Lanes

CDT

• Driving Course

• All-Terrain Driving

• Vehicle Commands

CFFT II/AVCATT

• Conduct fire support missions

• Plan Fires

HEAT

Rollover drills

HITS

• Live Training AAR

• Blended Training

VBS2/VBS2 FIRES

• Squad Tactics

• Collective Training

• Mission Rehearsal

• Planned Fires

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

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Unclassified

MANEUVER FORCE TRAINING STRATEGY

(INSTITUTIONAL DOMAIN)

Individual Soldier:

• Mental

• Physical

• Moral-Ethical

• Socio Cultural

Realism

Human Dimension

EST 2000,

DSTS, HITS,

Games for Training

MCoE Staff:

• Planning

• Execution

• Administration

• Transition i s

F u o n

ALOTT,

Games for

Training

Leader (BCT and Below):

• Agile & Adaptive

• Lead

• Manage

• Develop Self & Subordinates

Reduce Overhead (Aggregate Units)

Maintain Realism

Add Enablers

Games for Training

ALOTT, CCTT/DSTS, HITS,

Immersive Learning Lab (ELITE)

• Integrate EAB and JIIM enablers via LVCG for Staff and Leader Training

• Link to other CoEs as required

• Develop Critically Thinking, Agile, and Adaptive Soldiers and Leaders

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DIGITAL APPS

Fort Benning, Home of the MCoE

• Goal Setting and Soul Strong Apps already developed

• 19 Digital Apps currently under development:

• Cultural Awareness (Negotiation/ Use of Interpreters)

• Ranger Patrol Assessment

• M1A2 and Bradley (Prep to Fire Checks/Gunnery Skills Test)

• FDC Procedures/ Forward Observer (interactive GTAs)

• Critical Thinking

• 13 additional Apps being resourced for future development

Exploits technology, saves money, and provides information and resources for Soldiers and leaders.

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

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Base Case vs Avatar in VBS2

Fort Benning, Home of the MCoE

Base Case

Exiting VBS2 algorithms

Avatar Case

Real Individual attributes

HUMAN DIMENSION MODELNG OUTCOMES

Current VBS2 AVATARS: Base Case VBS2 with DTMS Data Driven AVATARS

AVATAR

Height

Weight

Stamina

Weapons Qual Score

1 2 3 4 5 6

70.87

70.87

70.87

70.87

70.87

70.87

170 170

100 100

170

100

170

100

170

100

170

100

Expert Expert Expert Expert Expert Expert

AVATAR Name

Height

Weight

Stamina

Weapons Qual Score

Voris Hassler Dawn Picard Wotring Calabro

78.74

74.8

70.87

62.99

62.99

78.74

198.42 220.46 242.51 308.65 308.65

198.4

100 80 50 30 30 100

Expert SS Marks DNQ Expert DNQ

Qualification Range Hits 40

Qualification Range (w/Fatigue) 40

Route Movement Time

# Short Halts Along Route

# Rounds Fired

# Target Hits

# Target Kills

BLUFOR WIA

BLUFOR KIA

40

40

40

40

40

40

40

40

40

40

Qualification Range Hits

Qualification Range (w/Fatigue)

25 min 25 min 25 min 25 min 25 min 25 min Route Movement Time

0 0 0 0 0 0 # Short Halts Along Route

78

23

12

5

36

6

39

13

30

4

17 # Rounds Fired

0 # Target Hits

12

N

N

3

N

N

3

N

N

5

N

N

2

N

N

0 # Target Kills

N BLUFOR WIA

N BLUFOR KIA

40

40

37

37

35

21

17

13

40

35

18

15

50 min 50 min 50 min 50 min 50 min 50 min

0 0 1 7 6 0

2

1

10

2

30

2

61

2

105

14

22

0

1

Y

Y

1

Y

Y

1

Y

Y

0

Y

Y

9

Y

Y

0

Y

Y

Findings: Tactics driven (assumes top notch Soldiers): Findings: Tactics and Human Dimension Driver (Soldier

All range qualification hits were equal for VBS2 avatars; No difference of range hits Capabilities Modeled After Actual Soldier Capabilites Based regardless of fatigue factor; No required short halts to facilitate lateral dispersion during movement; All rounds fired resulted in target hits; unrealistic target hit and on Performance Data maintained in DTMS:

Noteable differences in target kill capability; decreased number of WIA and KIA for BLUFOR; Enemy was weapons qualification based upon actual soldier data; Fatigure significantly reduced attrited to a point that resulted in enemy withdrawal.

weapons proficiency; Movement time was increased due to fatigue factors resulting in prolonged REDFOR observation opportunities; Reduction in target hits and kills; Enemy

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

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Unclassified

Future Gaming Employment

Fort Benning, Home of the MCoE

Fort

Benning

Fort Sill Fort Rucker

Other COEs

BOLC NCOA

CCC

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

BOLC

Current Gaming Employment

NCOA

Fort Benning, Home of the MCoE

CLC and ARC – use scenario driven VBS2 for vignettes

CCC

ABOLC

• VBS2 video for reinforcement of TLOs

• VBS2 used to facilitate blended learning and working on integration with MCCC

• DiGuy to integrate patterns of life analysis

• ELITE pilot

IBOLC

• VBS2 lab for reinforcement of TLOs

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Unclassified

Maneuver Proponent TADSS Must Protect

Fort Benning, Home of the MCoE

Individual

• EST II Re-compete

• AGTS

• BATS

• Javelin BST

Unit/Leader (Co and Below)

• Constructive: ALOTT

• Games for Training*

• Virtual: CCTT, RVTT, DSTS

• Live: HITS; I-MILES Controllers &

Weapons (14); CACTF

Staff

• Constructive Simulation Capability down to Company/Troop

Unit/Leader (Bn/Sqdn & Bde)

• Constructive: ALOTT

• Games for Training*

ALOTT

• Simulations to support EAB and JIIM enablers for Staff and Leader Training

• Other CoE Connectivity: JTEN (Joint Training and Experimentation Network)

• *Need capability to reduce overhead in Games for Training (Critical).

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

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Unclassified

MCoE Immersive Learning Lab

Fort Benning, Home of the MCoE

16 Each Work Stations Along Conference Rooms Walls

Demonstration Capabilities In Center of

Room

Key Tasks:

• Serve as MCoE primary point of contact for new training technology and teaching/learning methodologies

Overhead

Projector

Commercial

Network +, NIPR

& SIPR

Overhead

Projector

• Conduct assessments to determine which products best address training and leader development requirements for maneuver forces brigade and below

• Use assessment results to enhance product development and to shape future requirements

• Promote MCoE unit/organization involvement in identifying and applying instructional technology capabilities

Admin

2xComp

Demonstration Area

• Collaborate with appropriate Joint/Interagency units, organizations, and labs to leverage best practices and synchronize efforts

• Identify, validate, and create mobile applications and scenarios for gaming tools that support MCoE courses and home station training

Future Technology Workplace w/ Commercial Internet (16 x Computers)

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

Mission: Develop and assess use case applications for existing simulation programs and emerging technology to determine which products best support training and leader development for maneuver forces brigade and below.

Overhead

Projector

Immersive Technology

Learning Area

Closed Loop (18 x Computers)

Unclassified

Emergent Leader Immersive

Training Environment (ELITE)

Fort Benning, Home of the MCoE

• RDECOM/STTC sponsored program with the Institute for Creative Technology at USC

• MCoE pilot to develop training “use case” for technology

• Initial training audience: A-BOLC and OCS

• Initial pilot lesson using counseling curriculum and FM 6-22

• Replaces traditional PowerPoint lectures and use of role players with practice in an

Immersive, Mixed Reality environment

• Interpersonal communication and counseling is the initial focus

• Creating a platform that is applicable to many types of training

Virtual Human technologies

Clicker-enabled interactive classrooms

Instructor tools

Fort Benning, Home of the Soldiers, Leaders and Families from the Best Army in the World!

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