Bare Machine (early 1950s) n Structure F F F F n Large machines run from console Single user system Programmer/User as operator Paper tape or punched cards Early Software F Assemblers, compilers, linkers, loaders F Libraries of common subroutines F Device drivers n Inefficient use of expensive resources F Low CPU utilization F Significant amount of setup time n Solutions F Add a card reader F Hire an operator Operating System Concepts 2.1 Silberschatz, Galvin and Gagne 2002 Simple Batch Systems n Reduce setup time by batching similar jobs n Automatic job sequencing - automatically transfers control from one job to another - first rudimentary OS n Resident monitor F Initial control in monitor F Control transfers to job F Job transfers control back to monitor (or chaos ensues) n Use control cards to F Separate jobs F Specify job types, e.g., FORTRAN F Separate code from data Operating System Concepts 2.2 Silberschatz, Galvin and Gagne 2002 Memory Layout for a Simple Batch System Operating System Concepts 2.3 Silberschatz, Galvin and Gagne 2002 Offline Operation n Do card reading and printing offline F Jobs copied from cards to tape F Tape loads to CPU, and results output to tape F Tape content printed n Advantages F CPU constrained only by tape speed F No changes to existing code F Multiple card readers and printers per CPU Operating System Concepts 2.4 Silberschatz, Galvin and Gagne 2002 Offline Operation Layout Operating System Concepts 2.5 Silberschatz, Galvin and Gagne 2002 Spooling n Overlap I/O of one job with computation of another job. While executing one job, the OS: F Reads next job from card reader into a storage area on the disk (job queue). F Outputs printout of previous job from disk to printer. n Job pool – data structure that allows the OS to select which job to run next in order to increase CPU utilization n Critical change of hardware F Allows CPU to swap between IO control and job F Implemented with interrupts Operating System Concepts 2.6 Silberschatz, Galvin and Gagne 2002 Spooling Operating System Concepts 2.7 Silberschatz, Galvin and Gagne 2002 Two I/O Methods Synchronous Operating System Concepts Asynchronous 2.8 Silberschatz, Galvin and Gagne 2002 Synchronous IO n After I/O starts, control returns to user program only upon I/O completion. F Wait instruction idles the CPU until the next interrupt F At most one I/O request is outstanding at a time, no simultaneous I/O processing. n More common in real time systems Asynchronous IO n After I/O starts, control returns to user program without waiting for I/O completion. F System call – request to the operating system to allow user to wait for I/O completion F IO device interrupts on completion n I/O devices and the CPU can execute concurrently. Operating System Concepts 2.9 Silberschatz, Galvin and Gagne 2002 Asynchronous IO Request n User process requests IO service F Device-status table contains entry for each I/O device indicating its type, address, and state F If device is idle the IO starts F If the device is busy, the request is queued (double buffering) Operating System Concepts 2.10 Silberschatz, Galvin and Gagne 2002 Asynchronous IO n Each device controller has a local buffer. n CPU moves data from/to memory to/from local buffers n Device controller informs CPU that it has finished its operation by causing an interrupt. n On interrupt the OS indexes into I/O device table to determine device status and do service F Feed more data from this request F Start next request on queue F Note device idle Operating System Concepts 2.11 Silberschatz, Galvin and Gagne 2002 Multiprogrammed Batch Systems n Several jobs are kept in main memory at the same time, and the CPU is multiplexed among them. Operating System Concepts 2.12 Silberschatz, Galvin and Gagne 2002 OS Features Needed for Multiprogramming n I/O routine supplied by the system. n Memory management – the system must allocate the memory to several jobs. n CPU scheduling – the system must choose among several jobs ready to run. n Allocation of devices. Operating System Concepts 2.13 Silberschatz, Galvin and Gagne 2002 Time-Sharing Interactive Computing n Multi-programming plus … F Multi-user F On-line communication between the user and the system is provided; when the operating system finishes the execution of one command, it seeks the next “control statement” from the user’s keyboard. F On-line file system must be available for users to access data and code n Jobs may be swapped in and out of memory to the disk. Operating System Concepts 2.14 Silberschatz, Galvin and Gagne 2002 Dual-Mode Operation n Provide hardware support to differentiate between at least two modes of operations. 1. User mode – execution done on behalf of a user. 2. Monitor mode (also kernel mode or system mode) – execution done on behalf of operating system. Mode bit added to computer hardware to indicate the current mode: monitor (0) or user (1). n When an interrupt or fault occurs hardware switches to monitor mode n When executing in monitor mode, the operating system has unrestricted access to both monitor and user’s memory. n Privileged instructions can be issued only in monitor mode. Interrupt/fault n monitor user set user mode Operating System Concepts 2.15 Silberschatz, Galvin and Gagne 2002 CPU Protection n Timer – interrupts computer after specified period to ensure operating system maintains control. F Timer is decremented every clock tick. F When timer reaches the value 0, an interrupt occurs. n Timer commonly used to implement time sharing. n Timer also used to compute the current time. n Load-timer is a privileged instruction. n Setting the interrupt vector is privileged Operating System Concepts 2.16 Silberschatz, Galvin and Gagne 2002 Memory Protection n In order to have memory protection, add two registers that determine the range of legal addresses a program may access: F Base register – holds the smallest legal physical memory address. F Limit register – contains the size of the range n Memory outside the defined range is protected. n The load instructions for the base and limit registers are privileged instructions. Operating System Concepts 2.17 Silberschatz, Galvin and Gagne 2002 Use of A Base and Limit Register Operating System Concepts 2.18 Silberschatz, Galvin and Gagne 2002 I/O Protection n All I/O instructions are privileged instructions. Operating System Concepts 2.19 Silberschatz, Galvin and Gagne 2002 Personal Computers n Computer system dedicated to a single user. n I/O devices – keyboards, mice, display screens, small n n n n printers. Goals: User convenience and responsiveness. Can adopt technology developed for larger operating systems Individuals have sole use of computer - only multiprogramming. May run several different types of operating systems (Windows, MacOS, UNIX, Linux) Operating System Concepts 2.20 Silberschatz, Galvin and Gagne 2002 Multiprocessor Systems n Multiprocessor systems with more than one CPU in close communication. n Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. Operating System Concepts 2.21 Silberschatz, Galvin and Gagne 2002 Multiprocessor Systems n Symmetric multiprocessing (SMP) F Each CPU runs an identical copy of the operating system. F Many processes can run at once without performance deterioration. F Most modern operating systems support SMP n Asymmetric multiprocessing F Each processor is assigned a specific task; master processor schedules and allocated work to slave processors. F More common in extremely large systems n Advantages of multiprocessor systems: F Increased throughput F Economical F Increased reliability 4 Graceful degradation 4 Fail-soft systems Operating System Concepts 2.22 Silberschatz, Galvin and Gagne 2002 Distributed Systems n Distribute the computation among several physical processors. n Loosely coupled system – each processor has its own local memory; processors communicate with one another through various communications lines, such as highspeed buses or telephone lines. n May be either client-server or peer-to-peer systems. Operating System Concepts 2.23 Silberschatz, Galvin and Gagne 2002 Distributed Systems (cont) n Requires networking infrastructure. F Local area networks (LAN) or Wide area networks (WAN) n Advantages of distributed systems. F Resources Sharing F Computation speed up – load sharing F Reliability F Communications Operating System Concepts 2.24 Silberschatz, Galvin and Gagne 2002 Real-Time Systems n n n Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems. Well-defined fixed-time constraints. Hard real-time: guaranteed task completion F Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM) F Conflicts with time-sharing systems, not supported by generalpurpose operating systems. n Soft real-time: absolute task priority F Limited utility in industrial control of robotics F Useful in applications (multimedia, virtual reality) requiring advanced operating-system features. Operating System Concepts 2.25 Silberschatz, Galvin and Gagne 2002 Handheld Systems n Personal Digital Assistants (PDAs) n Cellular telephones n Issues: F Limited memory F Slow processors F Small display screens. Operating System Concepts 2.26 Silberschatz, Galvin and Gagne 2002 Migration of Operating-System Concepts and Features Operating System Concepts 2.27 Silberschatz, Galvin and Gagne 2002