Think & Solve Educational Program

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Dilemma
Think & Solve Educational Program
Company Profile in Educational Field
Introduction:
• Dilemma Games has been established since 1996, with bases in
Thailand, Israel and China. We specialize in manufacturing and
exporting puzzles and brain teasers as well as developing and
promoting educational programs that suits our products.
• In addition to the conventional toys and gifts markets, Dilemma
games have achieved great success in the educational field.
Educational Concept:
• The human mind is not a vessel to be filled but a flame to be lit!
R&D Team
• New products designs and educational materials are developed in
our R&D department in Israel by educational specialists. Every
year 5-10 new models are develop to keep Dilemma at leading
position among competition.
Products Characteristics
• Variety: more than 500 different items, covering a range of difficulty
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levels.
Safety: EN71, ASTM approved.
Quality: aesthetically designed and produced with finest craft, with
premium wood
• Others: Natural, environmental friendly, educational, and entertaining
Educational Qualification
Statement from Israeli Ministry of Foreign Affairs on the Educational
contribution of Dilemma Educational Products
“Think and Solve” Educational Program
- Introduction
• "Think & Solve" is an innovative educational curricula developed by Dilemma Games.
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The concept is to use dilemma wooden puzzles and games as educational tools to
improve cognitive skills among children and adults. Purpose of the system is to keep
thinking and analysis abilities sharp at edge.
"Dilemma lab" functions as a "Mind Fitness Center". It is the physical thinking facility,
where children can play, have fun, make competitions or get trained. The lab also
provides educational materials (workbooks, teacher's manual, syllabus etc) developed
by dilemma educational experts over the years. Here children are guided to discover
their greatest potential, explore "thinking out of the box" abilities, challenge fixed
minds and learn about decisions-making process that will make their future life
better.
The THINK&SOLVE Systems and thinking labs can be established by different
educational institutes for multiple targets. They can be part of in-school activities (as
complementary curricula to math and science lessons), or studied in weekly session
within the school timetable. They are also ideal for extra-curricula programs in school
or after-school activities. One lab type can function during an entire year for all
classes.
Dilemma Games owns two manufacturing facilities and provides a complete range of
600 different puzzles and games. At the meantime, On the other hand, we supply the
“Think & Solve” educational package. One may see combination of the puzzles with
their educational materials in Dilemma Lab.
“Think and Solve” Educational Program
- Vision
• In one sentence, Dilemma Games vision is to arouse awareness to thinking process,
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instill thinking abilities and reinforce life skills.
Throughout the centuries, researches by Greek philosophers and mathematicians
have shown that playing of all kinds is considered as one of the best ways to improve
a variety of skills, mentally and physically. Aplaton is quoted for saying that one can
study about a person’s characters in one hour of playing much better than in one
year’s conversation".
"Game playing" can be valued in many levels. In the very basic level, games are Fun
Only. In the deepest level, one may notice all kinds of added values of playing
games. Take Soccer as example, by some it is consider as a games which "22 not-sosmart young people running after one ball", while on another perspective, we may
investigate Soccer’s influences on Society, patriotism, economy, habits of life,
diplomatic relations between countries( the famous football war in South America on
the 20' century) etc.
DILEMMA GAMES are pros for both attitudes. Playing are fun, but behind the fun
factor and deep into the subconscious, we add extra values to the process of games
playing by arousing awareness to thinking abilities and improving cognitive and social
skills etc..
“Think and Solve” Educational Program
- Vision
• We firmly believe that teaching children to fish well is better than serving
them with fish. No matter which form of playing, be it soccer, basketball,
music, or our brain teasers, "positive thinking" is a must-have, in playing, as
well as in life, especially when faced with problems (The famous campaign
slogan of Barak Obama “Yes we can…)
• We have all heard about "predictions in life that fulfills them". Why walking
on a narrow plank on the floor is easy but when the same plank is moved
to a height of 200 feet, it becomes a challenge possible to only very few
highly skilled acrobats?
• In our curricula, we do everything to avoid negative predictions such as "it
is too hard for me", "Math is not my thing" or "It is not going to work for
me" etc. The wise old sentence says "It is all about your mentality". It
applies likewise in games and in life: Believe you can solve it, and you may
eventually solve it. Dilemma’s THINK&SOLVE system teaches the pupils to
use out-of-the-box thinking methods when faced with difficulties and
complicated situations of life. The students will learn in a fun and enjoyable
manner through pleasant experiences of game playing.
The importance of different
thinking- the barometer story
Some time ago I received a call from a colleague who asked if I would be
the referee on the grading of an examination question. He was about to
give a student a zero for his answer to a physics question, while the student
claimed he should receive a perfect score and would if the system were not
set up against the student. The instructor and the student agreed to submit
this to an impartial arbiter, and I was selected.
I went to my colleague's office and read the examination question, "Show
how it is possible to determine the height of a tall building with the aid of a
barometer."
The student had answered, "Take a barometer to the top of the building,
attach a long rope to it, lower the barometer to the street and then bring it
up, measuring the length of the rope. The length of the rope is the height
of the building."
I pointed out that the student really had a strong case for full credit since he
had answered the question completely and correctly. On the other hand, if
full credit was given, it could well contribute to a high grade for the student
in his physics course. A high grade is supposed to certify competence in
physics, but the answer did not confirm this. I suggested that the student
have another try at answering the question. I was not surprised that my
colleague agreed, but I was surprised that the student did.
The importance of different
thinking- the barometer story-cont’d
I gave the student six minutes to answer the question with the warning that
the answer should show some knowledge of physics. At the end of five
minutes, he had not written anything. I asked if he wished to give up, but
he said no. He had many answers to this problem; he was just thinking of
the best one. I excused myself for interrupting him and asked him to please
go on. In the next minute he dashed off his answer which read, "Take the
barometer to the top of the building and lean over the edge of the roof.
Drop that barometer, timing its fall with a stopwatch. Then using the
formula S = 絘t?/I >, calculate the height of the building."
At this point I asked my colleague if he would give up. He conceded, and I
gave the student almost full credit.
In leaving my colleague's office, I recalled that the student had said he had
many other answers to the problem, so I asked him what they were. "Oh
yes," said the student. "There are a great many ways of getting the height
of a tall building with a barometer. For example, you could take the
barometer out on a sunny day and measure the height of the barometer
and the length of its shadow, and the length of the shadow of the building
and by the use of a simple proportion, determine the height of the
building."
The importance of different
thinking- the barometer story-cont’d
"Fine," I asked. "And the others?"
"Yes," said the student." There is a very basic measurement method that
you will like. In this method you take the barometer and begin to walk up
the stairs. As you climb the stairs, you mark off the length of the barometer
along the wall. You then count the number of marks, and this will give you
the height of the building in barometer units. A very direct method."
"Of course, if you want a more sophisticated method, you can tie the
barometer to the end of a string, swing it as a pendulum, and determine
the value of 'g' at the street level and at the top of the building. From the
difference of the two values of 'g' the height of the building can be
calculated."
Finally, he concluded, there are many other ways of solving the problem.
"Probably the best," he said, "is to take the barometer to the basement and
knock on the superintendent's door. When the superintendent answers, you
speak to him as follows, 'Mr. Superintendent, here I have a fine barometer.
If you tell me the height of this building, I will give you this barometer.'"
At this point I asked the student if he really did know the conventional
answer to this question. He admitted that he did, said that he was fed up
with high school and college instructors trying to teach him how to think,
using the "scientific method”.
Where and how our products work as
educational tools!
Where it works:
• Schools,
• Workshops,
• Science Museum,
• Library,
• Clinics,
• Children’s playground in holiday resorts,
• etc….
How it works
Training from Dilemma’s Educational specialists
Target Market Design and Initial Market Protection
Establish model organization in Targeted Area
Promote the model package
Case Studies-Dilemma Korea
Visit www.dilemma-games.com to see Thinking Centers in Korea
Training to Dilemma Korea
With Dilemma Assistance
Target Market—Kindergarten and primary school
With Dilemma support
Puzzle showroom in Seoul
Local educational distributor
Distribute the package to kindergartens and schools
Options of Dilemma Educational Lab
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There are seven ways of implementation for Dilemma Labs according to the intensity of
cooperation level between Dilemma Games and the educational partners.
Educational Materials - Syllabus
1. Dilemma Educational Curriculum - 6 educational syllabuses
Offering a systematic curriculum of 6 years, each syllabus contains more than
100 pages and can be used for the period of one year, one session every week.
As in Karate, the level advances with every year a student attends the course,
yellow, green, blue, brown, and finally black- the master level. Each syllabus
is composed of two parts: the teaching materials for thinking coaches and
work sheets for students.
2. Main targets of Curriculum:
1) To achieve integral life values
2) Challenge framed minds and elicits creative ways of thinking
3) Encourage free imagination and original thoughts
Educational Materials - Syllabus
4) Improve skills on visual and spatial planning
5)Understand mathematic, geometric concepts and their applications
6) Synergy -team work qualities
7) To improve socializing abilities
8) To develop sophisticated attitudes in face of problems
9) To improve tactic and strategic skills
10) To improve self control, self encouragement and concentration
11) Provide a chance for individual development and personal interest.
12) Improve motoric skills
13) Develop decision making skills, the progress of decision making involves
seven steps.
14) Be curious and take nothing for granted.
15) Develop think-backwards abilities
A Lesson Samples-Switch
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Dilemma Educational MaterialsWorkbooks
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The work books provides detailed teaching information and
know-how for puzzles that has great educational significance.
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Dilemma R&D team has developed several workbooks,
among which some are listed below.
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To
Hanoi Tower- Step 1
Soma Cube -Step 1
Soma Cube -Step 2
Tangram -I
Tangram -II
Tangram-365 puzzles
be continued…
Dilemma Educational MaterialsWorkbooks
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Tangram -Step 1
Tangram- Step 2
Basic Pento
Pento- Step 1
Pento- Step 2
Pento- Step 3
Pento- Step 4
Match Stick Dilemmas
Magic Squares
Dilemma Strategic Games
Dilemma Group Games
Sudoku and Hitori
Math Amusements
Shut the Box
Workbook SpecimenTable of Contents for Pento Step 1
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What is Pentominoes?
The educational significance of Pentomioes
Complete the Pentomino numbers
Class competition: who can reach 10 first?
Create your own birth date with Pentomino pieces
Solution to Pentomino numbers
Dilemma Thinking Labs
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To activate the educational syllabus, Dilemma Games has
constructed six “thinking labs”. Each lab containing 206
wooden games and outdoor puzzles which will be enough to
activate a class of 100 attendants.
Training from Dilemma Games
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Dilemma Games offers a package deal for the training service we provide at DILEMMA GAMES
training center, in Chiang Mai Thailand.
The package includes:
Training of 7 days in Dilemma Center:
– Held and controlled by Mr. Shlomi Bar-Lev
– Full set of worksheets and copies of training materials provided.
– Stationeries and training facilities provided
– Interpretation service from English to Your local language.
– One Dilemma teacher will be designated to coach every 5 trainees
Accommodation and transportation
– 3 or 4 star Hotel within walking distance to Dilemma Center for 7 nights, Bed and breakfast
included, one room for every 2 persons.
– Pick up service upon arrival/departure to/from CM international airport,
– Daily shuttle service from Hotel to Dilemma Center
– One coffee break including refreshments, daily.
– Lunch, daily
– Cold and hot drinks provided around the clock during training.
Half day sight seeing trip, including:
– Private tour guide service and mini van
– Activities in Elephant camp, Elephant show, elephant riding
– Orchid farm/Butterfly farm/Monkey Center
– Lunch
– Visit Dilemma Factory
Upon graduation, each trainee will be granted
– A Dilemma game kit including 50 puzzles and games, including: 30 wooden games and 20
metal puzzles. One kit of 50 games, to each individual.
– Dilemma Diploma
– Dilemma Polo shirt for Thinking coaches
Dilemma Outdoor Puzzles
• Dilemma Games offers a new line of innovative puzzles and
games. Bulk sized, they are the ultimate eye catcher and real
“tons” of fun. OD Puzzles are also ideal tools for class
demonstration and group activities.
Dilemma Outdoor Puzzles
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