TEACHING SCIENCE VIA ANIMATED MOVIES: ITS EFFECT ON STUDENTS' LEARNING OUTCOMES AND MOTIVATION MIRI BARAK, TAMAR ASHKAR, YEHUDIT DORI THE DEPARTMENT OF EDUCATION IN SCIENCE AND TECHNOLOGY TECHNION INTRODUCTION The development of Java, Flash, and other web-based applications allow teachers and educators, nowadays, to present complex animations (Flemming, Hart, & Savage, 2000). Some studies that investigated the use of animations in the classroom found that the learning process improved (Najjar, 1998; Rieber, 2002; Rosen,2009). However, some researchers claim that since animations are in most cases a simplified version of a phenomenon, they might evoke misconceptions (Mayer, Heiser & Lonn, 2001). Animations may hinder meaningful learning by preventing students from using their imagination in creating their own mental models (Schnotz & Rasch, 2005). RESEARCH GOAL Examine the effect of teaching via animated movies on students’ learning outcomes with emphasis on achievements and motivation to learn science. RESEARCH QUESTIONS: Does and to what extent learning via BrainPop animated movies affect students‘: a) Thinking skills: understanding, implementation, and reasoning? b) Motivation to learn science? c) Grades in science in their report card? RESEARCH METHODOLOGY The research was based on the quantitative methodology using the pre- post- experimental design (Campbell & Stanley 1963; Kerlinger, 1973). The teaching/learning method (the integration of animations) was the independent variable, The dependant variables were students' : thinking skills; motivation to learn science; overall achievement in science. Our study included two questionnaires: a. Science thinking skills and b. Motivation to learn science. RESEARCH TOOLS Science Thinking Skills: Knowledge, Understanding and Implementation RESEARCH TOOLS Science Thinking Skills: Reasoning/Explanations RESEARCH TOOLS Motivation to learn science RESEARCH SETTINGS A. B. C. D. E. A pilot study was conducted in order to establish the research tools' reliability and validity. The experimental teachers received a two-hour workshop and personal guidance throughout the year. Pre questionnaires were administered at the beginning of the academic year The animated movies were presented to the students at least once a week, about one animation for each topic taught in class. The animated movies were used as follows: The teachers demonstrated them in the classroom, Students viewed them on their own or in pairs in computer clusters, Students viewed them at home as part of their homework. The animated movies were used to provoke class discussions or to summarize a topic. F. Post questionnaires were administered at the end of the year. BRAINPOP ANIMATED MOVIES BrainPop website provides three to five minutes animated movies. Each movie includes animated characters who lead users through educational activities. The animated movies provide curriculum-based content that is aligned with the Israeli national science education standards. The teachers' section contains lesson plans and ideas for using BrainPop in the classroom, including interactive quizzes and experiments. RESEARCH POPULATION Illustration Photo Experimental group - 926 students from five elementary schools (4th graders: N=435 and 5th graders: N=491). Control group - 409 students from two elementary schools (4th graders: N=206 and 5th graders: N= 203). Gender distribution was close to even (50.3% girls). 11.3% declared that their parents' occupation involves a scientific field (medical doctors, scientists, engineers etc.). 12.8% participate in extracurricular activities in science. Pearson Chi-Square test indicated no statistically significant differences between the research groups RESULTS - THE EFFECT OF ANIMATED MOVIES ON STUDENTS' THINKING SKILLS Research group Program Experimental Pre-questionnaire Post-questionnaire N Mean Std. Mean Std. (0-100) Deviation (0-100) Deviation 926 55.76 17.70 70.34 F 21.78 p< 0.001 127.50 Parents occupation Control Girls Boys 4th grade 5th grade Science Other 409 663 655 641 694 137 107 7 49.24 53.16 54.84 55.00 52.76 56.67 53.32 18.81 18.18 18.22 17.78 18.65 15.21 18.57 55.17 66.31 65.54 66.95 65.01 66.08 65.95 19.54 22.26 22.36 21.54 23.00 23.50 22.18 Extracurricula r activities Science Other 156 105 2 56.00 53.21 18.94 18.14 69.07 65.36 21.87 22.33 Gender Class 0.76 NS 1.51 NS 0.06 NS 2.80 NS Students' gain in 'science thinking skills' is explained only by their participation in the BrainPop program RESULTS - STUDENTS' EXPLANATIONS, DIVIDED BY THREE LEVELS Concept Wind A seed Gold Correct explanation Partial explanation Incorrect explan. Scientific data and a solid rational Incomplete or partial scientific data It's inanimate since it cannot reproduce, grow, or breathe. It's a living organism since it needs water, can breathe and reproduce. Although it has relative high conductivity, this metal is not good for producing electrical wires since it is too expensive. It's inanimate since the wind does not grow. It's a living organism because it can reproduce. It's a living organism since it moves. It's inanimate because it does not move. This metal is not good for producing electrical wires since they are made from copper. Gold is good for producing electrical wires since it is made from metal. Incorrect answer or irrelevant details RESULTS - THE EFFECT OF ANIMATED MOVIES ON STUDENTS' MOTIVATION TO LEARN SCIENCE Pre-questionnaire Research group Mean (1Std. to-5) Deviation Post-questionnaire Mean (1-to-5) Std. Deviation F p< Category Experimental Self-efficacy Interest and enjoyment Connection to daily leaving Importance to the student General Motivation 18.16 0.001 3.20 1.04 3.67 0.97 Control Experimental 3.07 0.88 3.40 3.76 1.29 4.15 0.95 0.98 38.03 0.001 Control Experimental 3.45 1.06 3.69 3.17 1.04 3.79 1.08 0.90 35.50 0.001 Control Experimental 2.92 0.87 3.39 3.65 1.10 4.14 0.94 0.86 73.87 0.001 Control Experimental 3.27 1.01 3.60 3.44 0.99 3.94 0.91 0.78 53.48 0.001 Control 3.18 0.76 3.52 0.78 Experimental group students expressed significantly higher motivation in all categories RESULTS - CORRELATION BETWEEN STUDENTS' MOTIVATION AND THEIR THINKING SKILLS ENHANCEMENT Research group Variable N Net gain Mean Std. Deviation r p< Experimental Motivation Thinking skills 920 887 0.56 14.82 1.13 26.46 0.21 0.001 Control Motivation Thinking skills 377 373 0.37 5.57 0.94 25.80 0.13 0.05 All students developed their scientific understanding, parallel to developing positive motivation toward science learning. However, the two variables (motivation and thinking skills) in the experimental group was almost twice as high compared to the control group. RESULTS - THE EFFECT OF ANIMATED MOVIES ON STUDENTS' GRADES IN SCIENCE The students that used animation as part of their science learning received higher grades in their report card at 90% significance (F(1, 314)=2.74, p=0.09). SUMMARY AND RECOMMENDATIONS 1. Students who experienced the use of BrainPop animated movies as part of their science learning developed thinking skills, such as: understanding and implementation. 2. Both 4th and 5th grade students from the experimental group showed better reasoning ability than their peers in the control group. 3. However, this difference was statistically significant only among 4th grade students. SUMMARY 5. Fourth and fifth grade students who used BrainPop animated movies developed higher motivation to study science, compared to students who studied science in a traditional way. 6. Students who studied science with BrainPop animated movies showed a higher correlation between motivation and thinking skills compared to their control peers. 7. Integration of BrainPop activities as part of the science learning helped the experimental students to gain relatively higher grades in science in their report-card compared to students who studied science in a traditional way. RECOMMENDATIONS Encouraging teachers from both science and other disciplines (such as: English, Bible, Literature etc.) to integrate the use of animated movies, more frequently. Conducting teachers' training seminars within the schools or in teacher development centers, Creating more animated movies for elder users, such as high school and university students. Using BrainPop website as a platform for creating communities of learners among both teachers and students in Israel and around the world. THANK YOU FOR YOUR ATTENTION MIRI BARAK, TAMAR ASHKAR, YEHUDIT DORI BMIRIAM@TECHNION.AC.IL THE DEPARTMENT OF EDUCATION IN SCIENCE AND TECHNOLOGY TECHNION