Modeling with Modifiers James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 1. What is the purpose of the mesh select modifier? • The mesh select modifier allows you to create a sub-object selection so that you can modify a portion of an object independently without modifying the entire object. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 2. Which type of material is used with the material modifier? • multi/sub-object From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 3. What is a displacement approximation modifier used for? • A displacement approximation modifier is used in conjunction with displacement mapping to deform the surface geometry of a “non-mesh” object. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 4. How does applying an edit patch modifier to a parametric object differ from converting the object into an editable patch object? • An object with an edit patch modifier is not actually converted to an editable patch, allowing the base object to remain parametric. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 5. When is the normalized spline modifier used? • The normalize spline modifier is used to space vertices equally along the length of a spline, allowing the line to be used as a motion path to generate a constant velocity. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 6. The surface modifier generates a patch grid from what type of object? • splines From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 7. Why would you use the delete mesh modifier instead of deleting items at the sub-object level? • Using the modifier keeps the base object parametric. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 8. What function does the tessellate modifier perform? • It subdivides faces on an object, which allows you to add smoothness for rendering. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 9. What effect can be created with the displace modifier? • A moving force field effect can be created by applying the displace modifier and animating the gizmo, or using an animation as the bitmap. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 10. The lattice modifier produces what type of object? • wireframe From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 11. What does the push modifier do? • The push modifier allows you to scale an object up or down along the normals of its faces. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 12. What do the xform and linked xform modifiers allow you to do? • The xform and linked xform modifiers allow you to apply a transform to a selection of sub-objects and place it in the modifier stack. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 13. How does the xform modifier differ from the linked xform modifier? • When using the linked xform modifier, the transform is controlled by the transform of a control object. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 14. What does FFD stand for? • Free Form Deformation From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 15. Which FFD modifiers allow you to set the number of control points? • FFD box • FFD cylinder From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 16. If a melt modifier has a high solidity value, what effect is produced on the object? • The object melts more on the outside than the inside. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 17. What does the flex modifier do? • It causes a portion of the object to “lag” as the object is moved in an animation. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 18. With what is the skin modifier designed to be used? • bones systems From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 19. What is the main difference between world space modifiers and object space modifiers? • The effects of a world space modifier are based on world space rather than object space. • The effects change as the object is moved around in the scene, even if the object’s parameters remain unchanged. • The effects of an object space modifier are dependent on object space only. • The effects of an object space modifier do not change simply by moving the object around in the scene. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS 20. What is the purpose of the point cache modifier? • The point cache modifier records animation information as changes in vertex location. The vertex information is saved to a file and can be retrieved for animation playback. From: CHAPTER 8– Modeling with Modifiers 3DS MAX AND ITS APPLICATIONS