Computer-Mediated Communication Collective Action and CMC: Game Theory Approaches and Applications Coye Cheshire & Andrew Fiore // March 21, 2012 Why Game Theory for mediated communication? 4/9/2015 Computer-Mediated Communication 1 Game Theory (definition) “Game theory is the systematic study of interdependent rational choice. It may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on what several agents choose to do and where their choices depend on what others choose to do.” http://plato.stanford.edu/entries/game-ethics/ 4/9/2015 Computer-Mediated Communication 2 Game Theory and Core Concepts Analytical vs. Behavioral Game Theory Cooperative and NonCooperative Games Zero and Non-Zero Sum Games One-Shot vs. Repeated (example for cooperative game) Equilibria (i.e., Nash Equilibrium) 4/9/2015 Computer-Mediated Communication 3 Types of Social Dilemmas Different social dilemma games make different use of the payouts: T>R>P>S Prisoner’s Dilemma But also… T>R>S>P Chicken T>P>R>S Deadlock R>T>P>S Stag Hunt Reward Temptation Sucker Punishment 4/9/2015 Coop. Coop. A Defect B Defect 3 (R) 5 (T) 0 (S) 3 (R) 0 (S) 1 (P) 5 (T) 1 (P) Computer-Mediated Communication 4 Example: Chicken Game T>R>S>P Chicken Coop = Swerve Defect = Do Not Swerve Reward Temptation Sucker Punishment Swerve A No Swerve 4/9/2015 Swerve B No Swerve 3 (R) 5 (T) 1 (S) 3 (R) 1 (S) -1 (P) 5 (T) -1 (P) Computer-Mediated Communication 5 2-person repeated PD N-person PD Public Good 4/9/2015 Computer-Mediated Communication 6 The N-person PD “No one wants to pay taxes because the benefits are so diffuse and the costs are so direct. But everyone may be better off if each person has to pay so that each can share the benefits” cf. Schelling 1973; Axelrod 1984 http://www.flickr.com/photos/cogdog/4353774/ 4/9/2015 Computer-Mediated Communication 7 In-Class Tournaments 4/9/2015 Computer-Mediated Communication 8 Small Group Discussion #1 Get into a small group (2-3 students, three groups total) Imagine you are going to play in a series of separate tournaments, each against a single strategy for exactly 10 rounds. Your goal is to make the most points. What strategy would you use if you were going to play against AllCooperate? What strategy would you use if you play against All-Defect? What strategy would you use if you play against Random (i.e., cooperation and defection are always randomly chosen)? 4/9/2015 Computer-Mediated Communication 9 The Evolution of Cooperation Axelrod’s famous (1984) tournament allowed individuals to submit any strategy. All strategies played each other in the tournament. The winner was one of the shortest submissions, about 4 lines of code. 4/9/2015 Computer-Mediated Communication 10 The Simple Effectiveness of the Tit-for-Tat Strategy Tit-for-Tat: begin with ‘cooperate’ and then do whatever the opponent did on the last turn. 4/9/2015 Computer-Mediated Communication 11 Lessons from Tit-for-Tat Be nice It starts by cooperating. Most topscoring strategies do this. Be forgiving It quickly and happily returns to cooperation without holding a grudge. Be able to retaliate It never allows defection to go unpunished. Be clear It is predictable and easy to understand. It pays to be predictable in non-zero sum games. 4/9/2015 Computer-Mediated Communication 12 Considering the “Shadow of the Future” 4/9/2015 Computer-Mediated Communication 13 How is tit-for-tat different in the two types of situations? 2-person repeated PD N-person PD Public Good 4/9/2015 Computer-Mediated Communication 14 Some common complaints… “A theoretical tool cannot explain real life, right?” “Hey, isnt this rational choice?” 4/9/2015 (Picture courtesy vismod.media.mit.edu) Computer-Mediated Communication 15 The Value Fallacy: Individuals and Collectives 4/9/2015 Computer-Mediated Communication 16