Beergame Beer Game Debriefing Dr. Kai Riemer Experiencing the effects of systems dynamics Did you feel yourself controlled by forces in the system from time to time? Or did you feel in control? Did you find yourself "blaming" the groups next to you for your problems? Did you feel desperation at any time? Beergame Debriefing, by Kai Riemer, http://www.beergame.org 2 Some questions for discussion What, if anything, is unrealistic about this game? Why are there order delays? Why are there production delays? Shipping delays? Why have both distributor and wholesalers? Why not ship beer directly from the factory to the retailer? Must the brewer be concerned with the management of the raw materials suppliers? Beergame Debriefing, by Kai Riemer, http://www.beergame.org 3 Bullwhip Effect 100 90 80 70 Orders Customer 60 Retailer 50 Wholesaler Distributor 40 Factory 30 20 10 0 Week Week Beergame Debriefing, by Kai Riemer, http://www.beergame.org 4 Other groups Bullwhip Effect Bullwhip Effect Bullwhip Effect 70 70 70 60 60 60 50 50 50 Retailer Wholesaler 30 Distributor 40 Retailer Wholesaler 30 Distributor Factory Customer Orders 40 Customer Orders Orders Customer Retailer Wholesaler 30 Distributor Factory Factory 20 20 20 10 10 10 0 Week 0 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 Week 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 Week Bullwhip Effect Week Bullwhip Effect Bullwhip Effect 40 90 60 80 35 50 70 30 40 20 Wholesaler Distributor 15 Factory Customer Retailer 30 Wholesaler Distributor Factory 20 10 Orders Retailer Orders Customer 25 Orders 40 60 Customer 50 Retailer Wholesaler 40 Distributor 30 Factory 20 10 5 10 0 0 0 Week 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 Week Week 1 8 15 22 29 36 43 Week Beergame Debriefing, by Kai Riemer, http://www.beergame.org 5 What happened here? Average order size ohne mit 10,075 10,55 10,4 10,05 7,7 7,9 8 8,325 Maximum order size ohne 23 35 99 100 mit 20 13 23 20 Numbers of small orders (0-2 items) ohne 4 9 16 26 mit 6 5 3 4 Beergame Debriefing, by Kai Riemer, http://www.beergame.org 6 Out of stock = Serious lack of service level! 150 100 Inventory 50 Retailer 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 Wholesaler Distributor -50 Factory -100 -150 -200 Week Beergame Debriefing, by Kai Riemer, http://www.beergame.org 7 What happened here? Inventory oscillation: maximum amplitude ohne 73 101 193 230 mit 38 59 32 48 Beergame Debriefing, by Kai Riemer, http://www.beergame.org 8 Total Cost 1400 1200 Cost 1000 Retailer 800 Wholesaler Distributor 600 Factory 400 200 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 Week Beergame Debriefing, by Kai Riemer, http://www.beergame.org 9 Bullwhip effect problems High inventory levels Low service level (back orders) High cost High demand fluctuation causes more problems… Beergame Debriefing, by Kai Riemer, http://www.beergame.org 10 Bullwhip effect problems Variation in demand along the supply chain requires Shipment capacity Production capacity Inventory capacity to cope with peaks. Most of the time this capacity will be idle. There’s significant cost and investments attached! In the end: high overall cost in the supply chain But competition between supply chains and networks, not just between individual companies! Beergame Debriefing, by Kai Riemer, http://www.beergame.org 11 Structure creates behaviour different people in the same organizational structure produce the same (or at least similar) results. Beergame Debriefing, by Kai Riemer, http://www.beergame.org 12 Real world reactions A typical organizational response would be to find the "person responsible" (the guy placing the orders or the inventory manager) and blame him. But the game clearly demonstrates how inappropriate this response is different people following different decision rules for ordering create similar oscillations. We have to change the structural setup! Beergame Debriefing, by Kai Riemer, http://www.beergame.org 13 Factors contributing to bullwhip effect Demand forecasting Usage of aggregate and thus inaccurate data does not allow for good predictions High variability leads to continuous adaptations of order policies and thus increases variability upstream Lead time High lead time creates uncertainty Requires high safety stock levels Reduces flexibility and adaptability to unforeseen changes in demand Beergame Debriefing, by Kai Riemer, http://www.beergame.org 14 Factors contributing to bullwhip effect Batch ordering Batch ordering at one stage in SC leads to observing high variability at next stage upstream: one week large order followed by weeks with no order Contributors: fixed ordering costs, transportation and price discounts Price fluctuation Stock up when prices are lower large orders Promotions and discounts Inflated orders In time of shortages, suppliers place big orders when expecting to be allocated proportionally Beergame Debriefing, by Kai Riemer, http://www.beergame.org 15 Lesson In traditional supply chains information about consumer demand is only passed up the supply chain through the orders that are placed Or using aggregated figure Information is therefore lost High Buffer stocks result Even if each party acts “optimally” individually the result is less than optimal for the whole supply chain Result is higher prices, less sales. BUT: Competition is now supply chain against supply chain and Network against network Beergame Debriefing, by Kai Riemer, http://www.beergame.org 16 Contact Dr. Kai Riemer http://www.beergame.org Beergame Debriefing, by Kai Riemer, http://www.beergame.org 17