Barry-Kahn Innovation Observation and Needfinding Who are we Who are we We work with teams of – marketers – designers – engineers – social scientists Who are we Doing research and Needfinding for… Who are we Technology innovation Who are we Design strategy Who are we New product development Who are we For a variety of companies around the world. Today we are going to investigate Observation and Needfinding. Why Observation? The heart of innovation… Understanding people Especially customers and users Patricia Moore Observation is key to that understanding Observation tells you Triggers of use Observation tells you Interactions with the use environment Observation tells you User workarounds Observation tells you Unarticulated user needs Observation tells you Key stories a product must communicate Observation tells you Observation tells you Observation and the Needfinding Process Abstract Frameworks Imperatives Analysis Synthesis Observations Solutions Figure out the story Tell a new story Concrete Needs gaps within a system of Use, Usability and Meaning Needfinding discovering opportunities by recognizing those gaps Innovation uses observation and Needfinding to… Figure out the story… And tell a new one Use, Usability and Meaning A local story Acorn preparation as practiced by the Mono Indians of Fresno Meaning Meaning and Madera Counties till about 1923 Black and White Oak acorns provided all their “bread food” Use, Usability and Meaning A local story This Indian woman is preparing acorn meal, a slow difficult process of pounding and grinding with a shaped stone Use, Usability and Meaning A local story She is using a Community Mill, a large flat granite boulder with many holes which serve as mortars Use, Usability and Meaning Use The basic functionality of a product: – explicit need – task to be solved –work to be done –what it has to do Use Usability Represents aspects of a product that give the user access to the Use: – Physical ergonomics – Cognitive sense Use Usability Use and Usability Use Usability Meaning Cultural stories communicating: – organizing frames – emotional resonance – expectations Use Usability Meaning Meaning Imagine an interview about making bread food from acorns: • • • • • “It is a hard, time-consuming job for us.” “From the village...to this boulder we have always come to sit and work. We sit and pound acorns, gossip, scold the children and make food for our tribe.” “The children play nearby and can hear our stories and songs.” “To pass the time, we tell stories and sing the songs of our people and how they live in the world.” “The acorn is mother to us all and this stone is where we give her life and she gives us life” Use Usability Meaning Meaning Use Usability Meaning Needs Needs are gaps within Use, Usability and Meaning We innovate by creating experiences that bridge these gaps Use Usability Meaning Case Study Kimberly-Clark “Is your child still in diapers?” Case Study Kimberly-Clark Kimberly-Clark was losing significant market share to P&G so they hired us to: Explore the needs surrounding diaper use and purchase Create new diaper concepts Case Study Kimberly-Clark Rethink current approach to diaper development Find new competitive categories Escape commoditization Case Study How KimberlyClark looked at their customer Case Study Where diapers are purchased?… …across from the dog food Case Study What message does KimberlyClark’s packaging communicate? Case Study What message does KimberlyClark’s packaging communicate? Case Study We spent lots of time watching parents take care of their infants, in a broad range of circumstances The stories important to customers weren’t the stories important to KC Case Study Generative Insights: Diapers are children’s clothing Case Study Generative Insights: Diapers are children’s clothing Children’s clothing symbolizes future success and control Case Study Generative Insights: Diapers are children’s clothing Children’s clothing symbolizes future success and control “Is your child still in diapers?” Case Study Generative insights reveal needs: Children’s clothing are not waste disposal bandages Represent future success and control, not failure Negotiate the uncertainties of toilet training Case Study Needs inform and inspire new concepts Case Study Needs inform and inspire new concepts Case Study Needs inform and inspire new concepts Case Study Needs inform and inspire new concepts Case Study This need in particular: “Is your child still in diapers?” Suggests the possibility of a new category Case Study Outcome: New product category disposable training pants Diaper technology is unchanged, but the product’s meaning is very different Case Study Outcome: Provided Kimberly Clark with new category - toilet training toddlers Incremental revenues of Huggies Pull-Ups have topped $900 million per year Case Study Outcome: Huggies leapfrogged Proctor & Gamble Pull-Ups did not cannibalize KC’s large sized diaper Case Study Outcome: Changed KC’s communication for all their product lines “I’m a big kid now!” The Basic Idea The Basic Idea We listen to the stories people tell us The Basic Idea We observe what people do The Basic Idea We listen to the stories people tell us about what they do The Basic Idea Look for needs: disconnects workarounds contradictions Use, Usability and Meaning and ask why? The Basic Idea We then help conceptualize new solutions to fit those needs The Basic Idea When asked to build a bridge…what do you do? Let’s Get Fit Let’s Get Fit When you were younger, it was so easy. You showed up to Gym class and the time flew. Class was filled with games of dodge ball, kickball, flag football, and, oh yeah, exercise. Gym class was fun, fast, and healthy. It wasn’t exercise, it was just Gym. Let’s Get Fit So what happens? As adults, we are busy with jobs, families, responsibilities, and to do lists. Yet, some people establish daily routines that incorporate exercise. Why do others struggle to make the time? Let’s Get Fit As people get busier and busier, time continues to become even more precious. Our challenge is to target those people who don’t make the time. Let’s Get Fit Consider what it means that whole towns are on diets, video games like Wii fit are available and iPhone apps are ready to make your phone a personal trainer. Let’s Get Fit We are going to help you see exercise with fresh eyes, having you explore the needs of a number of people of different ages in a range of different contexts and situations. Exercise can be: Energizing. Healthy. Fun. Time consuming. Inspiring. Routine. A mental break. An antidepressant. A release. A time to think. A time to not think. Social. Fun in the sun. Morning wake-up. a good habit. A game. An addiction. Let’s Get Fit Your challenge is to help more people incorporate appropriate exercise into their everyday lives. Use the needs you to discover to help shape new opportunities and to create new products, services and experiences. Let’s try an observation. Barry-Kahn Innovation Through Customer Centered Design