Ch6 Use Cases - From Reqs to Design

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Requirements to Design
Chapter 6
Moving from “lots of Requirements” to
“organized Product Design”
User/Market/Business
“Requirements”
May be in
various forms
?
Product
Design
May also be in
various forms --But can we organize
this a bit better --- ?
One Way to “Transform”
One form of Requirements
“transformed” form of Requirements
- Input-process-output
- Business/Workflow
- Functionalities
- Data
- Non-Functionality
(constraints)
- U. I.
- System Interfaces
(Activity Diagram,
DataFlowDiagram &
ERD & Use Case)
- Add functionalities/interfaces
(e.g. security check; portability)
- Shorten functional algorithm
(e.g. performance)
-Screen Looks; Dialogue
sequence
- Database/File Design
- Pass Control and
Data exchange
Where Do We Go with This?
- Input-process-output
(Activity Diagram,
DataFlowDiagram &
ERD & Use Case)
- Add functionalities/interfaces
(e.g. security check; portability)
- Shorten functional algorithm
(e.g. performance)
-Screen Looks; Dialogue
sequence
- Database/File Design
- Pass Control and
Data exchange
process
screens
DB
M-V-C
.
.
.
?
U.
I.
P
R
O
C
proc
proc
DB
Layered
How Do We “Decompose” & “Compose”
Top-Down / Hierarchical
“Structural Breakdown”
inputs
inputs
outputs
outputs
Assembling Parts/ OO Approach
Class A
Class B
Class C
Class D
Let’s Look to Your Assignment for Clues
“Model the Klondike Solitaire Game”
Students provided:
– Picture(s) of the game being played
– A description of what the pictures represent and how a user
may interact with it to play the game (get more details):
• A picture of the more “detailed” descriptions of a specific pile
• Descriptions of interactions to see additional features
– Move a card from/to various piles
– Shuffle/deal the deck
– See detailed information about how to win the game
Another point --- many of you described how “users” would a) evoke
the Solitaire game and how “users” may b) interact with it
Some used Activity Diagram to depict user “interactions” with the “Klondike
Game” and “pictures” and “sub-pictures” to show the functionalities of the
Solitaire Game
A “Transitional Technique” for Requirements
or Product Design Specification ---Use Case Modeling
Use Case
Diagram
Analyze &
Organize the
“function/features”
Requirements Document
(pages of English
Statements and
Diagrams)
Use Case
Description
Scenarios & Use Cases in Use Case Modeling
• Many of the “function and features” in the Requirements
Document or Product Design may be viewed as
scenarios:
– Scenario: describes an set of interactions between the system
and a “particular” individual
(e.g. Joe moves the cursor to the start button and presses it; then the
system creates a deck of cards, shuffles them and deals them and
displays the initial game board within in .1 seconds )
– A Use Case generalizes the scenarios: describes the interactions
(in general form) between the system and an “actor” (abstract
individual or another system or environment)
(e.g. A user presses the start button and the solitaire system
software displays the the initial game board within .1 second )
Note: Many use “scenario’ and “use-case” interchangeably
but we won’t.
(activity diagram) for Use Case Development Process
Use Case Development
Initial Req. Document: Docs
Use Case Diagram
& Description
Initial
Req. Document
: Docs
Study/rewrite
scenarios
Analyze the scenarios
& pick the “actors”
Rewrite the scenarios
Into Use Cases
Associate Actors to
the Use Cases
“Abstract” the Use Cases
And Draw Use Case
Diagram
Use Case Diagram
& Descriptions
Use Case Diagram
• The diagram is made of the following:
– Use cases (“functionality/feature” provided by the
system) ---- in “bubble” diagram forms.
– Actors (an external entity which interact with the
use cases) ---- in a “stick figure” diagram forms
– Association (relates the actors to the use case) ---using lines
– A frame (distinguishes the “system” and the
external actors) ---- using a boundary line
UML: Use Case Diagram to represent Use Cases
(this is a “static” model)
High Level Steps
(not necessarily always in
sequence):
•
•
•
•
•
Analyze the scenarios
Decide on and create the
system boundary
Identify the actor(s)
Convert the scenarios into
abstract use cases
Describe the threads of
activities that are
necessary to support the
actors’ needs; these
threads of activities
“expands” into more
detailed use-case
descriptions
Klondike Solaritaire System
Start the Game
<<include>>
users
Create the Deck
<<extends>>
<<include>>
Display
Individual pile
details
System availability
In reality, we iterate over these steps!
system admin & support
Reviewing the Use Case Diagram
• Use Case Diagram should be “reviewed” for:
– All major functionalities and features to be provided
by the product is included (completeness)
• Check against the requirements list for completeness in
coverage
– Make sure that there is no duplication nor
inconsistency within and among the use cases.
– Make sure that all actors (completeness) are
included.
UML: Use Case Descriptions
(this provides a bit more “dynamic” model)
• A Use Case Description is a specification of
the interaction between the actor(s) and the
use case in system(product):
– Specifies the actions by the actor
– Specifies the system responses to the actions
• There is no one standard notation for Use
Case Descriptions
– We will use the one in the “text”
A Sample Use Case Description Template
See example –page 170 of your text
1.
2.
3.
4.
5.
Meat
Of
Descrip.
6.
7.
8.
Use Case Name or/number: (for identification purpose)
Actors: agents participating in the use case
Stakeholders & needs: identify those who have the needs for this
use case (e.g. sources of this requirements)
Pre-Conditions: conditions that must be true prior to the activity
or operation
Post-Conditions: conditions that must be true when the
operation or activity completes
Trigger: an event that causes the use case to begin
Basic Flow: A description of the flow of interaction between the
actor(s) and the product use case
Extensions : description of alternative flow of interaction from
the normal flow, such as an error processing flow.
Note: We may include diagrams (such as the activity diagram or the pictorial
representation of the UI screens) in the Use Case Description.
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