Observations and Experience Economy RM1 Two dimensions create four realms of experience Television Art Gallery (Pine & Gilmore, 1998) Lecture Acting in a play X: Customer participation (Passive-Active) Y: Connection btw customers & event (Immersion-Absorption) The Experience Realms ”worlds” ”pick up” ”surfing” ”go deeply into” ”diving” The Experience Realms The Experience Realms Educational: Absorbing the events unfolding while actively participating The Experience Realms Educational: Absorbing the events unfolding while actively participating Escapist: Being”swallowed up” while actively participating The Experience Realms Educational: Absorbing the events unfolding while actively participating Estethic: Being ”swallowed up” but remaining passive Escapist: Being”swallowed up” while actively participating The Experience Realms The Sweet Spot Rich Experience ”The richest experience encompass aspects from all four realms” Centering around the ”sweet spot” in the middle of the framework You don´t want to select one and then stay in just one realm Set a stage by exploring the possibilities of each realm The Wheel of Experience sense of hearing sense of taste Entertainment sense of smell Learning Sense of Sight Aesthetics sense of touch Escapism Participation accessibility