Functional Meetings? Vs. Dysfunctional Meetings? Purpose of meetings Action/Outcome Communicate Administrate Decide Really Effective Meetings: Process Problem Solving Implement/Natural Fit: Maximize Current Expertise Maximize Current Structure An Ideal Problem Solving Meeting? INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA MEETING MECHANICS: Develop and Protect the Idea Assign Responsibilities Problem Identification Implementation Variables Problem Specification Brainstorm Cluster/ Prioritize MEETING MECHANICS Problem Identification Assign Responsibilities Open Ended Implementation Problem Specification Group Developed Variables Perspectives Considered Gaining Consensus Cluster/ Brainstorm Prioritize MEETING MECHANICS Problem Identification Problem Specification Assign Responsibilities Behavioral Strategies Operational Definitions Implementation Data Analysis Variables Antecedent Variables Brainstorm Cluster/ Prioritize MEETING MECHANICS Problem Identification Assign True Brainstorm Strategies Responsibilities Time Frame / Facilitator Board Driven Problem Implementation ALL Ideas are Good Ideas Specification Variables Channeling / Democratize Do not Over-Explain, Defend, Convince Cluster/ Brainstorm Prioritize MEETING MECHANICS Problem Identification Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Problem Implementation Specification Prioritize Ideas Through Sequencing Variables Brainstorm Cluster/ Prioritize MEETING MECHANICS Problem Identification Problem Specification Assign Responsibilities Implementation Variables Resources Needed Cluster/ Overcoming Restraining Brainstorm Variables Prioritize A Bugs Life – Restraining Variables MEETING MECHANICS Problem Identification Assign Responsibilities Problem Team Process Specification Role and Functions Implementation Variables Academic, Behavior, Social Brainstorm Cluster/ Prioritize Problem Specification Path of least Problem Identification Cluster Prioritize Resistance Brainstorm Assign Responsibilities (Default) Implementation Variables MEETING MECHANICS: Child Study Team Assign Responsibilities Background Information Implementation Variables Specific Concern Brainstorm Pros/ Cons Meeting Mechanics A B C Paradigm A Antecedent Consequence B Behavior Before Specify Prevent Select Agree Teach C Limitations of Consequation Terry Tate INFRASTRUCTURE MEETING MECHANICS A Antecedent Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM B Behavior C Consequence INFRASTRUCTURE MEETING MECHANICS A Antecedent A B C PARADIGM B Behavior Problem Identification Problem Specification What is the problem/behavior? Brainstorm Cluster/Prioritize Operationalize Definition Implementation Variables Assign Responsibilities C Consequence INFRASTRUCTURE MEETING MECHANICS A Antecedent Problem Identification Problem Specification Antecedent Analysis / Assessment A B C PARADIGM B Behavior What is the problem/behavior? Operationalize Definition Brainstorm Cluster/Prioritize Strategies: Implementation Variables Assign Responsibilities Preventative Proactive Instructional C Consequence EXAMPLE A B C Paradigm: Drew A B Antecedent Behavior Down Time Pre Academic Skills Disconnected from Activities Sort by color/shape/size No independent skills Match Adult Dependent Out of Seat Sight Words Sequence skills Patterning Order / Predictability Computer-can manipulate Visual Supports Mouse Match words Motivators Match letters Oral motor-chewing on tubes Trace with highlighter Unifix Cubes Puzzle w/ high motivation Likes Food Fine motor – Lite Brite Video-Thomas / Wiggles Pegs / Pattern Children invite him to play: some desire for interaction Clean-Up Transition Yelling C Consequence Apollo 13 EXAMPLE A B C Paradigm: Drew A Antecedent B Behavior Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Out of Seat Clean-Up Transition Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Yelling C Consequence Introduction to Team Problem Solving Team Problem Solving Approach INFRASTRUCTURE MEETING MECHANICS A Antecedent Problem Identification Problem Specification Antecedent Analysis / Assessment A B C PARADIGM B Behavior What is the problem/behavior? Operationalize Definition Brainstorm Cluster/Prioritize Strategies: Implementation ImplementationVariables Variables Assign Responsibilities Preventative Proactive Instructional C Consequence LEARNING HIERARCHY: Personalize the Idea GENERALIZATION PROFICIENCY FLUENCY ACCURACY SPEED AQUISITION EXAMPLE A B C Paradigm: Drew A Antecedent B Behavior Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Out of Seat Clean-Up Transition Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Yelling C Consequence INFRASTRUCTURE MEETING MECHANICS A B C PARADIGM A B C Antecedent Behavior Consequence Problem Identification Problem Specification Assessment / Analysis Brainstorm Cluster/Prioritize Strategy Development Implementation Variables Assign Responsibilities Assign Responsibilities Behavior Identification / Specification LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist SOCIAL Caseload Teacher AND Social Worker ACADEMIC Caseload Teacher AND SLP INFRASTRUCTURE MEETING MECHANICS A A B C PARADIGM B LEARNING HIERARCHY C Antecedent Behavior Consequence TEAM PROCESS SOCIAL Caseload Teacher Problem Identification Problem Specification Assessment / Analysis Behavior Identification / Specification Behavior Change Sequence AND Social Worker Generalization BEHAVIOR Brainstorm Cluster/Prioritize Strategy Development Proficiency Caseload Teacher AND Psychologist Fluency ACADEMIC Implementation Variables Assign Responsibilities Acquisition Caseload Teacher AND SLP INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA INFRASTRUCTURE Guiding Principles Open ended formats Stimulus statements for focus Developing the best idea in the room Democratize the process Enhance implementation possibilities Rotate roles 10 Commandments of Meetings