CSE328:Computer Graphics OpenGL Tutorial Dongli Zhang Department of Computer Science, SBU dozhang@cs.stonybrook.edu Department of Computer Science, Stony Brook University (SUNYSB) TA Information TA Schedule: • Time: Tuesday: 4:30~6:00pm; • Location: Computer Science Building, 2110; • Email: dozhang@cs.stonybrook.edu Department of Computer Science, Stony Brook University (SUNYSB) Introduction to OpenGL What is OpenGL? • Industrial standard library for doing computer graphics. • Developed by Silicon Graphics Inc.(SGI) in 1992. • Latest version: 4.3 (released at Aug 6, 2012). Features: • Keep developing. More functions,GLSL,64-bit support. • OpenGL is a Graphic rendering API (software interface to graphics hardware) • consists of lots of commands. for example: GL_BEGIN(GLint TYPE) • Operating system independent. References: • http://en.wikipedia.org/wiki/Opengl • http://www.opengl.org/ CSE328 Introduction to OpenGL • If you want to be a Software Engineer in Computer graphics area, OpenGL is a MUST! • Giant Companies: NVidia, ATI(AMD),Google, Adobe, Pixar, Blizzard, Siemens Medical… CSE328 Introduction to OpenGL Other 3D Graphics APIs: • Direct3D --- a competitor to OpenGL. • Mesa 3D --- an open source implementation of OpenGL. • Open Inventor --- C++ object oriented 3D graphics API in higher layer of programming. • RISpec --- Pixar’s open API for photorealistic off-line rendering. Other 2D graphics APIs: • GTK+. • Java 2D, QT CSE328 OpenGL programming guide Things you should know before coding: 1. OpenGL was designed be graphic output-only. • Provide rendering functions only. • Core API has no concept of windowing systems, audio, printing to screening, keyboard/mouse or other input devices. 2. OpenGL need add-on APIs to interact with the host system. • GLX --- X11 • WGL --- Microsoft Windows • CGL --- Mac OS X 3. For convenient, people developed libraries to provide functionality for basic windowing using OpenGL, such as GLUT. OpenGL need a GUI in window system. CSE328 OpenGL programming guide • Tools for programming: – C/C++ compiler and debugger: MS, gcc. – IDE: MS Visual studio, Dev-C++, Eclipse+cdt, Xcode, … – GUI: GLUT + GLUI, QT, MFC… • Recommendation: • VS2010 + GLUT + GLUI(QT) • Reasons: free, easy for debug. OpenGL language • A state machine 1. You put OpenGL into various states that then remain in effect until you change them 2. State is encapsulated in contexts. Each OpenGL window has its own, separate, state. 3. Think of each context as a C/C++ struct with fields for each OpenGL state variable. • Generally, there are two operations that you do with OpenGL: 1. Draw something 2. Change the state of how OpenGL draws • OpenGL has two types of things that it can render: 1. Geometric primitives: points, lines and polygons 2. Image Primitives: bitmaps and graphics image • Additionally, OpenGL links images and geometric primitives together using Texture Mapping. OpenGL language OpenGL language OpenGL language OpenGL language OpenGL language OpenGL language OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives OpenGL geometric primitives Rendering Rendering Controlling current state GLUT GLUT What can GLUT do? GLUT programming Initialization Initialization Open a window Open a window Handle Events Handle Event Handle events GLUT GLUT GLUT GLUT GLUT Enter event processing loop GLUT summary GLUT Menu GLUT Menu Put together GLUI GLUI Examples Helpful sources