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PREGAME
CONFERENCE
2013-14
Pregame & Jump
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On the floor @ 15 minutes
U1 = home , U2 = visitor
Book @ 12, Coaches Meeting @ 4
Be aware of illegal equipment/uniform
• Jump – U1 – toss, U2 – non-jumpers
• Arrow – make sure correct after jump
New Rules / POEl
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Electronic Devices Allowed / cant embarrass
Sleeves – must be same, not as bands / no tights
HC allowed on floor for fight / cant embarrass
Grant TO – HC or player / know status of ball
Coaching box – 14 to 28
Use proper mechanics / new tip signal
When ball is Dead, be alive
Announcer – limit the talk during live ball
Intentional = Excessive / not in play / premeditated
No long switch
Difference HS & College
• FT – don’t need same shooter on T, in order,
no set spots in lane, opponent doesn’t pick
• 5 sec – continue on immediate switch
• Trail stay with sideline on throw-in
• TO – can call going OOB
• Warning – one warning for all 4 delay, then T
• T - resume at ½ court
HIGH SCHOOL MECHANICS
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Stop the clock – arm up
No preliminary signals (especially T & C)
Calling official = Table side
Last shot = opposite
No long switch
Slide down fouls in back court
Subs– table side take except in transition -T to C
FT – view opposite lane spaces for violations,
then rebound coverage on same side.
TONIGHT’S MATCHUP
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Focus from tipoff (100% focus 100% of time)
Team Tendencies
Player Matchups
Coach Dynamics
Past History (Teams, Officials, etc.)
Crew Discussion
– Any plays we’ve had recently?
– Let Players Make Plays
FLOOR COVERAGE
1. FRONT COURT
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We Need 2 Officials Ball Side @ Point of Attack
Rotate! Rotate! Rotate! - 3 reasons we don’t
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Immediate shot, drive, pass (ball reversal)
L – get Secondary Defender – See S,D,F.
Trust your partner.
Post Curl – C responsible
Pass crash – L take crash in lane,
Goaltending – C & T
OB on baseline opposite Lead – C Help (ABSOLUTE)
Help when no competitive matchup in your primary
Only play in town – 3 SETS OF EYES
FLOOR COVERAGE
2. T takes 2/3 of the court / far lane line
3. Rebound – assume all miss / possession
consequence & cleanup - on the back = foul
4. Press / Back Court/Transition
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C Don’t Bail Out on Press (help 4 or more)
C Help w/ plays all the way across the floor
C responsible FT line to FT line
L help with 3 in quick transition
T keep everyone in front (see the whole play)
Freedom of Movement
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Call the Fouls the Players will adjust
2 Hands = foul
Stayed Hand = foul
Hot stove / jabbing = foul
RSBQ affected = foul
Displacement = foul
Knee in back = foul
Tripping the dribbler = foul
Drives to Basket / Screens
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Drive down Lane – L responsible
Usually secondary defender is involved.
Drive from C – C responsible / primary. L will
identify secondary defenders
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ON-BALL screens – 2 sets of eyes
Hand off – screen – watch the bump
High ball screen – watch pinning defender &
moving to basket
CONSISTENCY
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1st FOULS = Good Fouls – set the tone
BE LIKE MINDED!
Hand check, post, screen, block/charge, FOM
Fouls are Fouls – everyone agrees
Marginal contact is not a foul
Call the 50/50 calls the same
– Block @ one end, if similar, block @ the other end.
• Know what each of us called on other end
• Verticality – let big guys block shots
• Patient Whistle on plays at the basket
JUDGMENT
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Crew on same page from start to finish!
ENFORCE POE’S!!
IF HELP – Be Right, Be late, Be needed
Call the obvious / no guessing
Immediate whistle on plays above FT line
Patient Whistle below FT line (near basket)
– Let play Start, Develop, Finish
– Blow whistle on final 1/3 of the play
GAME AWARENESS
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Eye contact before throw ins/free throws (mirror)
Know everything - fouls, arrow, time, score
Meet @ end of half / game / problem to review
Know the impact of your whistle
Anticipate Play / not the Call
5th foul – report / coach / time / player
- calling official does it all unless want to be away
Technical Fouls
– Get together, discuss situation quickly, calling official – opposite
COMMUNICATION
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Help each other with #’s, fouls,
Don’t lose your shooter – help
Help on habitual motion
Out of Bounds – C side
3 point help – just correct on 3 to 2
Warnings – let partners know
Good non-verbal (last sec / T to C handoff)
Correctable Errors – Catch Them
Reminders
• Curl away, stay away
• Habitual Shooting Motion
– When player “gathers the ball” – he starts his
habitual shooting motion” - award 2 shots
• Traveling
– Find the pivot foot
– T has best look at Post travel
– Ref the dribbler until he starts dribble, then ref
the defense
Undergarments
• BRACES / CAST / HARD - no if elbow & below.
Can be worn if medical reason & padded
• SLEEVES – Arm & Leg – medical reason. White,
beige, black or single school color. Same color
for all sleeves
• BANDS – wrist & head - not above elbow. Same
color for all bands, don’t need same as sleeve
• UNDERSHIRT – same as torso color, hemmed,
NO logo show, same length & can be long sleeve
• SHORTS – compression must be same color as
shorts, above knee. No tights
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Fight Rules
Fight = hit, or attempt to hit w/ arm, leg or hands
Fight or activity that could lead to fight (instigate)
Coverage – 2 IN, 1 OUT (view the bench)
HC can come out & help – Asst Cannot
Penalties
– Fight or off bench - eject & count all for bonus
– Fight & on Ct – if same, no Ft; diff = 2 ft for each
– Fight & Bench – if same, no Ft; diff = 2 ft for each;
HC gets 1 indirect for each who fights
– No fight & Bench – if same, no Ft; diff = 2 ft total;
coach gets 1 indirect no matter how many
– Resume – no FT = arrow; FTs – to that team at ½
Correctable Errors
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FT – wrong player, basket, unmerited, merited
Erroneously Cancel / credit score
FT – notice during 1st dead ball after clock starts
Score – notice before 2nd live ball
Activity during FT canceled unless Flag, Intent or T
Pts, time & activity before notice error = count
If error & no change of possession – resume w/ FT
If change of possession, correct & resume POI
Correct clock mistakes no matter how trivial
If coach wrong on error, he gets full TO (30 if none)
OTHER RULES TO REVIEW
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Excessive Swinging Elbows
Act of shooting
FT violations
Technical Fouls
Concussion / blood / injury / contacts
HALFTIME
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Cant change dramatically from 1st half to 2nd
Don’t start calling something new in last 4 min
If gave warnings, let crew know
Any problems, straighten it out
Are POE under control
Any plays to review
Review end of game procedures
END OF GAME
• BLOWOUTS - don’t beat a dead horse; Let
them leave with some dignity; Keep your
concentration
• CLOSE – don’t put whistle way, if foul earlier
/ its foul now, if blow whistle be right,
anticipate plays/not fouls, cannot make
mistake in last 4 min
• FOULING – give D chance to steal, then call
1st foul – give them what they want (foul),
call intentional if warranted
FINAL THOUGHTS
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Call the obvious / don’t be a detective
Ref competitive matchups in area, then help
Trust your partner
Stay with Shooter
Be consistent – hands / post / screens / FOM
Must have whistle on train wrecks / needed
Control the Paint – Call the first foul
Have Fun
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