“THE MOST DANGEROUS
GAME”
“The Most Dangerous Game” pp 19-36
Plot: the events/circumstances that make up a story
Exposition- The introductory material which gives the setting, creates the tone, presents the characters, and presents other facts necessary to understanding the story.
Conflict- The essence of fiction; it creates plot. The conflicts (or obstacles/problems) we encounter can usually be identified as one of four types (see below).
Rising Action- A series of events that builds from the conflict. It begins with the inciting force and ends with the climax.
Climax- The climax is the result of the crisis. It is the high point of the story for the reader. Frequently, it is the moment of the highest interest and greatest emotion. The point at which the outcome of the conflict can usually be predicted.
Falling Action- The events after the climax which close the story.
Resolution- (aka denouement) Rounds out and concludes the action.
Climax
Rising Action Falling Action
Exposition Resolution
Internal: problem within oneself (person versus self)— examples: a major decision, insanity, difficult emotions
External: person has a problem with outside forces
Person v Person Person against another person—could be mental, emotional, physical, etc.
Person v Society Person against a collective group—could be oppressive society, etc.
Person v Nature Person against natural forces—ex: weather, terrain, etc.
Person v Supernatural Person versus forces that aren’t natural—ex: God, superheroes, etc.
Person v Technology Person against science/technology—ex:
Terminator, robots, etc.
Definition: Where and when the plot takes place (ex: 1915; London, England)
Importance: Setting can influence the action of the story, and can also help establish mood
“The Most Dangerous Game” Plot Activity
Exposition/Introduction
1. Rainsford is on a yacht bound for the Amazon. K
2. Rainsford talks with Whitney about "ship-trap" island. N
3. The sea is the Caribbean Sea. C
4. We find out Rainsford is a big game hunter. S
5. Whitney muses on his thought of the "game." T
Rising Action
1. Rainsford loses his balance and falls into the sea. D
2. Zaroff tells Rainsford that he is bored with hunting most animals. L
3. Zaroff tells Rainsford he hunts the most dangerous prey: man. A
4. Zaroff shows Rainsford how he traps ships with lights that indicate a channel. Q
5. Zaroff asks Rainsford to join him in hunting his prey. J
6. Rainsford refuses to join Zaroff in hunting. M
7. Zaroff stands below Rainsford (who’s up a tree), smiles, and moves on. F
8. Rainsford builds a Malay man-catcher. O
9. Rainsford builds a Burmese Tiger Pit. R
10. Zaroff loses one of his best dogs. P
11. Zaroff uses the dogs to hunt Rainsford. E
12. Rainsford kills Ivan. G
13. Rainsford leaps off of a cliff into the sea. B
14. Zaroff thinks that Rainsford’s dead. H
Climax
1. Rainsford confronts Zaroff in his bedroom. U
Resolution
1. Rainsford has never slept in a more comfortable bed. I