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0013127 管科系 鄭伃珊
0013102 管科系 孫維靚
The 75 employees of Atomic Games worked nearly
four years creating a realistic video game called Six Days
in Fallujah, “weaving in real war footage and interviews
with Marines who had fought there.” Now, relatives of
dead Marines are angry. Said one mom whose son was
killed by a sniper in Fallujah, “By making it something
people play for fun, they are trivializing the battle.”
Company executive Peter Tamte relied on the advice
of a number of Fallujah veterans and calls the video
game a “documentary-style reconstruction that will be
so true to the original battle, gamers will almost feel
what it was like to fight in Fallujah in November 2004.”
 Release the game:
- This will remind the victims’ families of
great sorrow.
- People who play the game might think that
be in a war is fun.
 Not release the game:
- Employees who participate in this game
would waste four years.
- The company will lose lots of money.
 The employees who created this game.
 The company and shareholders who
invested much money.
 The families of dead Marines.
 The players of this game.
Atomic Games can publish the game for sure,
but they were not at the right time. The timing
was still sensitive because people had not
forgotten the sorrow of the war. That's why there
were so many people opposing strongly.
Also, they can take part of profits to establish
anti-war foundations or donate to WPL(world
peace league) to promote the idea of anti-war,
or give the soldiers’ families pension.
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