Planning for Success General Training Plan Tech Skill Bread n Butters Mindset Gameplan The Early Days Melee is a tough game full of little nuances Aim to ask yourself questions that center around “why” and “how” Why am I getting hit? Why am I stuck in shield? Why am I cornered? How can I continue the combo? How can I cover more options How can I get the kill? Chess not Checkers As you play better players, they will form a punish/take control 3-5 seconds before they get their hit. Aim to work gameplans to control your opponent before you get your checkmate Gameplans As you become more proficient, think of the nuances Grabs Low % Mid % Stages? Position, Platforms High % Character Specific Plans 1. How do I rack up damage? 2. How do they rack up damage? Sheik vs. Falco Sheik At low %s, Sheik wants grabs tech chases At high %s, Grab throw offstage Strong Aerials Can be set up via tilt Falco At low %s, Falco wants shines combos At high %s, Falco wants setups into a strong aerial (up tilt, shine, bair) Neutral 1. What should I be looking for in a raw neutral position? 2. What’s the game state (Stocks, time, %s)? Sheik vs. Falco Macro Decisions Horizontal Zoning Falco’s goals are to laser, so you’re in lock. Watch his SH running aerial distances Approximate Distance Approximate Distance Falco can threaten with dair and better aerials, if sheik is directly below 7 8 4 1 9 6 2 Zoning for success, Understand what areas that your character is strong in 3 The best move is for Sheik to move left and compete with “bair” if Falco drops Positioning What are Falco’s Options here? Adding a Combo Falco has to land on Platform, How do I position myself for success? Tech Chasing 1. When you get a grab, ask yourself - What is my opponent’s % - Where on the stage did I get the grab? - Can they get a platform/go offstage? 2. Start the D-Throw - Pay attention to the DI - Position yourself to react easier with as few movements as possible Tech Chasing 3. If you positioned correctly, look for the following indicators: - If you see green off the ground, that means he didn’t tech: If he didn’t tech, check % - Low, go for jab reset - Mid/high - Double Jab - Jab Ftilt - U tilt - Note how they DI for future reference - Really High - Ftilt/Dsmash - (50/50 mixup for a kill) Tech Chasing 4. If no green stuff hits the ground, then he/she teched, which means one 3 things: Tech in Place Tech Left Tech Right PREP for the Tech in Place, REACT to the roll. Teching in place has shorter animation and a harder reaction window Tech Chasing 5. As they are higher %s, opt to switch to Launchers to get a finishing move (ex. If they tech roll, use dash attack into fair) (ex. If they tech in place, opt for ftilt fair) PAY ATTENTION: to their DI. If they are DI-ing your dash attack away, do run up down-smash as a mixup If you are late… D-Throw Tech Chase Hold position and fair