here - Melee It On Me

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Planning for Success
General Training Plan

 Tech Skill
 Bread n Butters
 Mindset
 Gameplan
The Early Days

 Melee is a tough game full of little nuances
 Aim to ask yourself questions that center around
“why” and “how”
 Why am I getting hit?
 Why am I stuck in shield?
 Why am I cornered?
 How can I continue the combo?
 How can I cover more options
 How can I get the kill?
Chess not Checkers

 As you play better players, they will form a
punish/take control 3-5 seconds before they get their
hit.
 Aim to work gameplans to control your opponent
before you get your checkmate
Gameplans

As you become
more proficient,
think of the
nuances
Grabs
Low %
Mid %
Stages? Position, Platforms
High %
Character Specific Plans

1. How do I rack up damage?
2. How do they rack up damage?
Sheik vs. Falco

Sheik
 At low %s, Sheik wants
grabs  tech chases
 At high %s,
 Grab  throw offstage
 Strong Aerials
 Can be set up via tilt
Falco
 At low %s, Falco wants
shines  combos
 At high %s, Falco wants
setups into a strong
aerial
 (up tilt, shine, bair)
Neutral

1. What should I be looking for in a raw neutral position?
2. What’s the game state (Stocks, time, %s)?
Sheik vs. Falco
 Macro Decisions

 Horizontal Zoning
 Falco’s goals are to laser, so you’re in lock. Watch his
SH running aerial distances
Approximate
Distance
Approximate
Distance

Falco can
threaten with
dair and better
aerials, if sheik
is directly below
7
8
4
1
9
6
2
Zoning for success,
Understand what
areas that your
character is strong in
3
The best move is for
Sheik to move left and
compete with “bair” if
Falco drops
Positioning

What are Falco’s
Options here?
Adding a Combo

Falco has to land on Platform,
How do I position myself for success?
Tech Chasing

1. When you get a grab, ask yourself
- What is my opponent’s %
- Where on the stage did I get the grab?
- Can they get a platform/go offstage?
2. Start the D-Throw
- Pay attention to the DI
- Position yourself to react
easier with as few
movements as possible

Tech Chasing

3. If you positioned correctly, look for the following indicators:
- If you see green off the ground, that means he didn’t tech:
If he didn’t tech, check %
- Low, go for jab reset
- Mid/high
- Double Jab
- Jab  Ftilt
- U tilt
- Note how they DI for
future reference
- Really High
- Ftilt/Dsmash
- (50/50 mixup for a kill)
Tech Chasing

4. If no green stuff hits the ground, then he/she teched, which means one 3 things:
Tech in Place
Tech Left
Tech Right
PREP for the Tech in Place,
REACT to the roll.
Teching in place has shorter
animation and a harder
reaction window
Tech Chasing

 5. As they are higher %s, opt to switch to Launchers
to get a finishing move
 (ex. If they tech roll, use dash attack into  fair)
 (ex. If they tech in place, opt for ftilt  fair)
PAY ATTENTION: to their DI. If they are DI-ing your
dash attack away, do run up down-smash as a mixup
If you are late…

 D-Throw Tech Chase  Hold position and fair
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