Orientation Session 1 Powerpoint

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Library Mobile App Student
Competition
Orientation Session 1
Library Mobile App Student Competition
This competition is a key part of the grant “The Student/Library
Collaborative: Toward Transformative Mobile Library
Service” that is funded by the Institute of Museum and Library
Services (IMLS). The Library Innovation Fund provides additional
support for the competition.
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Agenda
• Team Meet and Greet
• Competition Introductions – Lori Mestre, Head,
Undergraduate Library
• Library Mobile App Development – Jim Hahn, Associate
Professor, Undergraduate Library
• Competition Goals and timeline – David Ward, Associate
Professor, Undergraduate Library
• Q and A from student teams
• Next orientation session is in on Saturday, Jan 26, from 1 to 4
p.m.
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Team Meet and Greet
• Icebreaker Topic: What is the coolest App you have
used?
• Team Assignments for those not yet on a team
• Choose Team Names
• Refreshments
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Introductions – Lori Mestre,
Head, Undergraduate Library, and Associate Professor
Two year National
Leadership Grant (IMLS)
Document and share best
practices for working with
student design teams
Student collaboration
to develop mobile apps
Increase Student Input
Create Connections
Identify Transferrable Best Practices
Library Mobile App Development – Jim Hahn,
Associate Professor, Undergraduate Library
• We don’t want to redo already existing
services.
• We need your ideas for new apps and new
services to develop.
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What’s been done….
• We have
– Book search of the online catalog
– Article search of EBSCO databases
– Reserves
– Maps of the stacks to your location
– A barcode scanner
– A feed of technology availability
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Library Book Search Result
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Search Bar for Library Catalog
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We have these parts in the works…
• Citation Generator
• Calendar and Events Feed
• Augmented Reality and Optical Character
Recognition features
• Fines and Library Account Login
• Facebook and a Favorites option
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Library Reserves Module…
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We haven’t quite figured location yet..
• We’d like ideas around the areas of places
people may be in and need library or campus
information.
– Or library or campus location specific apps
– Or other location type services, like while you’re
on a bus…
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How we did those…
• We have some connectors in place that allow
us to plug library data into apps pretty easily.
• You don’t have to be familiar with this, but
you should know its not a problem to pull
library data into any parts of mobile apps, like
all types of technology, all our group rooms
that are available, and so on…
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Data pipeline…
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Questions on previous work?
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Competition Goals and Timeline – David Ward,
Associate Professor, Undergraduate Library
• Identify student library–related needs in the
mobile environment
• Identify related problems that a mobile
application could solve
• Develop a design outline and formal proposal for
a mobile application
• Emphasis on location-based needs
• Functioning apps are NOT required – just designs
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Example Mobile App Concept Drawing
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Example with a more professional look
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Example that explains functions
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Example Showing Screen Interaction
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Orientation Session 2 is this Saturday,
Jan 26, from 1 to 4 p.m.
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Meet at Room 291, UGL at 1 p.m.
Please arrive a few minutes early
Dress warm, this will be a walking tour of campus
At least 50% of each team must participate
Teams will visit common undergrad locations, and brainstorm
possible needs for a library mobile app
• Be prepared to take notes
• At the end of the tour, teams will turn in a one-paragraph
summary of their top observations
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Competition Goals and Timeline – David Ward,
Associate Professor, Undergraduate Library
• Presentation Reviews
– Feb 11th, 13th, and 14th 6-9pm
– Each team will sign up for one time slot
• Teams present an overview of their app
• Competition organizers review to make sure it
meets competition guidelines
• Teams can ask questions
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Competition Goals and Timeline – David Ward,
Associate Professor, Undergraduate Library
Presentation Review Session Overview Document
• Name of App
• “Pitch” statement – 2-3 sentence overview describing app and how it will
function
• Short (1-2 sentence) biographical statement for each participant, stating
name, major/college, and role on team.
• Problem the app is designed to solve, including evidence for the need for
the app
• Audience for the app
• Mock-up of the App in action, including sketches or other visual
representations of the app in use during a typical interaction
• Example use cases for the app
• How and why the app will improve student access to library collections,
services, and/or facilities.
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Competition Goals and Timeline – David Ward,
Associate Professor, Undergraduate Library
Final Judging
• Thursday, Feb 21, 6-9pm
• ACES Heritage Room (First Floor)
• All team members must be present
• Teams cannot be in presentation room until
they present
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Competition Goals and Timeline – David Ward,
Associate Professor, Undergraduate Library
Judging Criteria
• Clearly identified connection to library services,
collections, and facilities
• User experience/design layout;
• Originality/creativity;
• Clear identification/explanation of the need for the app
and problem(s) it addresses;
• Evidence that the app addresses student interests and
needs;
• Integration of identified library/3rd party data sources
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