Introduction
Installation
Widgets
Handling Event
System events
Mouse events
Keyboard events
The Fast Light Tool Kit (“FLTK”, pronounced “fulltick”) is a cross-platform C++
GUI toolkit
FLTK was originally developed by Mr. Bill Spitzak
FLTK website: http://www.fltk.org/index.php
Documentation: http://www.fltk.org/documentation.php
It’s Free Open Source Software
It’s cross platform
It supports OpenGL
It has a graphical user interface builder called FLUID
http://www.fltk.org/software.php
get source code and unzip it
Linux/ Unix/ Mac OSX
./configure && make && make install
Mac Xcode
Xcode project file can be found in fltk-source/ide/
Windows Visual Studio
Open fltk-source/ide/VisualC/fltk.sln and build
In fltk-source copy FL folder to vc/include
In fltk-source/lib copy all files to vc/lib
Visual Studio
Add fltk.lib, wsock32.lib, comctl32.lib,fltkgl.lib, fltkforms.lib, and fltkimages.lib
(or fltkd.lib, etc.) to linker input
Linux/ Unix
`fltk-config --use-gl --use-images --use-forms --cxxflags –ldflags`
Buttons
Includes radio buttons and check boxes
Text box
Display and receive strings
Valuators
Display and receive numbers
Groups
Containers such as tabs and group boxes
Also includes windows and OpenGL windows
#include <FL/Fl.H>
// FLTK global class
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
Int main(int argc, char **argv)
{
Fl_Window *window = new Fl_Window(300, 180);
Fl_Box *box = new Fl_Box(20, 40, 260, 100,
"Hello World"); box->box(FL_UP_BOX);
//tell FLTK that we will not add any more widgets to window window->end();
//show the window and enter the FLTK event loop: window->show(argc, argv); return Fl::run();
}
180
20
40
260
300
100
Sets a functions to call when the value of a widget changes
void functionName(Fl_Widget*, void*)
Called function passed pointer to the widget that changed and optional pointer to data
Can be activated by keyboard shortcut
void button_cb(Fl_Widget *widget, void *data)
{
Fl_Button *button = (Fl_Button*)widget; button->label("Thank you");
}
Int main(int argc, char **argv)
{
...
Fl_Button *button = new Fl_Button(50, 70, 200, 40,
"Click Me"); button->callback(button_cb);
...
}
Subclass an existing widget
hold a list of child widgets and handle them together
Composite widget
Slider and text box
When the value of one changes the other is updated
Will use slider internally to store data
Easier because already has min, max, etc.
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include "CustomWidget.h"
}
{ int main(int argc, char **argv)
Fl_Window *window = new Fl_Window(300, 120);
CustomWidget *customWidget = new CustomWidget(50, 50, 200, 20); window->end(); window->show(argc, argv); return Fl::run();
Widget is a composition so we will inherit Fl_Group
Class CustomWidget : Fl_Group {
Constructor with default FLTK parameters public:
CustomWidget(int x, int y, int w, int h, char *l =0) :
Fl_Group(x, y, w, h, l);
Our two widgets private:
Fl_Int_Input*input;
Fl_Slider*slider;
Slider will store our data
Current value
Bounds
Step size
Common slider properties public: int value(); void value(intv); int minimum(); void minimum(int min); int maximum(); void maximum(int max); void bounds(int min, int max);
Internal callbacks static void input_cb(Fl_Widget *w, void *d); static void slider_cb(Fl_Widget *w, void *d); void input_cb2(); void slider_cb2();
Constructor: Layout
Int const in_w = 40; input = new Fl_Int_Input(x, y, in_w, h); slider = new Fl_Slider(x + in_w, y, w- in_w, h); slider-> type(FL_HOR_SLIDER);
Constructor: Data bounds(1, 100); value(1);
Constructor: Callbacks
//The callback is done each time the text is changed by the user input->when(FL_WHEN_CHANGED); input->callback(input_cb, this); slider->callback(slider_cb, this);
Static callbacks void CustomWidget::input_cb(Fl_Widget *w, void *d)
{
((CustomWidget*)d)->input_cb2();
} void CustomWidget::slider_cb(Fl_Widget *w, void *d)
{
((CustomWidget*)d)->slider_cb2();
}
Callbacks: Update the other widget void CustomWidget::input_cb2()
{
Int val; sscanf(input->value(), "%d", &val); slider->value(val);
} void CustomWidget::slider_cb2()
{ char val[16]; sprintf(val, "%d", (int)(slider->value() + 0.5)); input->value(val);
}
Properties
Int CustomWidget::value()
{ return (int)(slider->value() + 0.5);
} void CustomWidget::value(intv)
{ slider->value(v); slider_cb2();
}
Focus events
Mouse enters/leaves program
Program gains/loses focus
Clipboard events
Widget events
Activation/deactivation
Show/hide
Button pushed down
Mouse moved while button pressed (drag)
Button release
Mouse moved
Mouse wheel
Key Up/Down
Override int handle(int event)
Return 0 if event unused
Event will continue to be passed around
Return 1 if event used
Event is consumed
Slider responds to up/down keys
Int CustomWidget::handle(int event)
{ if ( event == FL_KEYDOWN )
{ if ( Fl::event_key() == FL_Up )
{ value(value() + 1); return 1;
} else if ( Fl::event_key() == FL_Down )
{ value(value() - 1); return 1;
}
} return Fl_Group::handle(event);
}